Showing posts with label music. Show all posts
Showing posts with label music. Show all posts

Friday, October 28, 2016

All about that base - Star Wars parody



You know, I'm really not a huge fan of Star Wars. So why do I keep coming across these musical parodies?

This one doesn't have Princess Leia, but it's still a lot of fun, don't you think?

Hamilton parody - Hillary Rodham Clinton



It's not SNL, but this is pretty funny, don't you think?

This is The Key of Awesome. (I tend to like the early videos the best - the ones at the bottom of that list - but maybe that's just me.)

Sunday, August 16, 2015

Monday, June 1, 2015

Friday, May 1, 2015

Tax Free



Joni Mitchell and Mrs. Betty Bowers, America's best Christian - does it get any better than this?

Saturday, March 14, 2015

Simplistic, cliché-ridden, moronic, xenophobic pissed-off rednecks

I took my title from the first comment here (my thanks to Peter Hilton). The post is by PZ Myers, analyzing a new country-western song that seems even more idiotic than most:
There’s a cheesy country-western song that is getting quite popular. I admit, I’m not fond of the genre; while there’s the occasional spark of brilliance or great performer, most of it is smug white folks crying about how miserable their lives are while blaring out either fist-pumping patriotism or treacly self-pity. It’s still the music many people grew up with, though, so it’s fine if you like it. You don’t have to rationalize why you like it here, OK?

But some things need explaining. This new song, Pissed Off Rednecks Like Me” is getting a lot of undeserved attention because it is “controversial”. It isn’t — it’s dumb. It feeds a lot of bigotry, though, so bigots are enjoying it.

He then goes through the lyrics, line by line. I won't copy it here - I urge you to read it at Pharyngula - but let me just say that my title is appropriate.

Monday, March 2, 2015

Trevor Moore: "Gays Got Married"



I'm not a big fan of country music - or a fan at all, actually - but this is pretty good, isn't it? :)

Sunday, December 21, 2014

Have Yourself a Merry Little Mythmas



It's almost Christmas - time for some holiday postings, don't you think? Note that I've been wearing my Christmas hat for a week now, getting into the Christmas spirit. :)

Monday, August 18, 2014

God made squirrels



Well, I announced that I was back, after my computer had been in the shop, and then I didn't post anything else for several days? I guess maybe my post was premature, huh? :)

No, my computer is working just fine. I've simply been lazy. I am, however, working on a post. Till then, maybe this will tide you over.

Any country music fans out there? :)

Friday, July 4, 2014

America the Beautiful



Here's another one for the Fourth of July. Jaclyn Glenn has a great voice, doesn't she?

Sunday, November 17, 2013

Wasteland



Big news: Wasteland, the post-apocalyptic RPG first released in 1988, has been re-released - all set up to run on modern computers, with improved graphics and other nice enhancements - at GOG.com and Steam. (Note: The song above has been created for the upcoming Wasteland 2, which I'll get to in a moment.)

Why is this big news? I'll try to explain. For its time, Wasteland was an incredible game. Set in 2087, 89 years after global thermonuclear war, the American Southwest is a dangerous place, full of bandits, mutants, radiation, and even worse dangers.

Like many RPGs back then - and virtually none today - Wasteland was a turn-based, party-based role-playing game. You started with four Desert Rangers, which you could create, name, equip, develop, and operate directly, and you could recruit other NPCs - some just temporarily - as you went.

It was probably the setting which really grabbed people - the harsh desert, still dangerously radioactive in places, with a mixture of high technology and hardscrabble poverty, all dependent on the leavings of pre-war days. And lots and lots of guns, of course. :)

The Fallout games are the spiritual successors of Wasteland, and I've loved every one of them. They're not, however, Wasteland. So when I heard of the Wasteland 2 project on Kickstarter, I just had to support it. (So did many people, apparently, since it received nearly $3 million in pledges, more than three times its goal.)

As I noted, in Wasteland you control a small group of characters, both in combat and out. You can do this because the combat is turn-based, so you don't have to worry about how much time you're taking to give orders.

And this lets you create specialized characters which will have available far more skills than any one character alone (Toaster Repair is one of the many skills in Wasteland!). Part of the fun of party-based games is in developing those characters, and equipping them, so they complement each other. (All characters need combat skills, though not necessarily the same skills, but you only need one lockpicker, for example, and only one person skilled in disarming bombs.)

We used to see a lot of RPGs like that, because it fit with the computer hardware available at the time. These weren't games with great graphics - not by modern standards, certainly - because that capability just wasn't there. As computer technology improved, though, games started to change.

After all, there's no point in spending tens of millions of dollars on fancy graphics if the player can't see it up close and personal, so games turned into single-character, 'real-time,' first-person shooters. This was a gradual progression. The first Fallout game still had turn-based combat, but by Fallout: New Vegas - a great game, don't get me wrong - your single-character wanders through post-apocalyptic Nevada where little is left to the imagination.

But I still loved those old turn-based, party-based RPGs. They were a different experience - not necessarily better, but not worse, either. The video clip below is a very early prototype of Wasteland 2, made just to give people an idea of the game. But you can see that it's a much more deliberative kind of game than first-person shooters, and that the graphics - while important - aren't what you'd expect to see in a mainstream game these days.



Of course, inXile Entertainment - the indie developer of the game - doesn't have hundreds of millions of dollars to spend on graphics, either. If you're a graphics whore, nothing may suit you but the latest mainstream blockbuster. But if you like games, you can enjoy fancy graphics without thinking they're the most important part of a game, or even necessary at all.

But that's Wasteland 2 - at least, a video showing the very early development of a game which still hasn't been released yet. 1988 was a far different world for computer games. We didn't have the capability to create or play something like that, let alone a first-person shooter. But clever people could still make great games.

Wasteland is very primitive when it comes to graphics (although they've been improved a bit in this re-release). You see your characters as just portraits on the screen - and enemies, too. You can move in combat, but you can't really see it, and you can't use cover (except for moving somewhere you can't be shot at all). But it's still a great game.

Originally, Wasteland came with a printed book of text, with each paragraph bearing a unique number. When you got to the appropriate place in the game, you'd be directed to read a particular paragraph. Well, text on the screen would take up scarce computer resources. Yes, even text. This was 1988, after all.

For the re-release of Wasteland, inXile Entertainment not only put those paragraphs on screen, within the game, but has them read out, too. (They missed a few, but they've included that paragraph booklet as a pdf file, so that's not a problem.) They also spruced up the graphics a bit - just a bit - and added music, plus a few other enhancements.

Paragraphs are on screen now (and even the background text has been sharpened)
(all screenshots from inXile Entertainment)

Mostly, though, they've got the game - a very old DOS game - running fine on modern computers. At least, it works great on mine. I've had the game crash a couple of times, but frankly, that's no worse than my usual experience even with modern games.

All of the people at inXile Enertainment are huge fans of the original Wasteland, as you might expect, and they arranged this re-release partly for that reason, I suspect, and partly to publicize their upcoming game. As one of the backers of Wasteland 2 on Kickstarter, I got it free. But it's only $5.99 at GOG.com and Steam, even at full price (inevitably, there will be sales).

And I'm having a great time with it.

Note that Wasteland doesn't hold your hand like modern games. You aren't told where to go, and you can easily stumble into places where your whole party will be slaughtered almost instantly. From that experience, you're simply expected to know that you should go somewhere else for awhile. :)

One important thing to know is that there's only one save file, which is over-written by the next save of the game. And the game automatically saves when you change locations, too. You can exit the game without saving (and save the game without exiting, for that matter), so you can go back to an earlier save if a character dies.

However, if you change location when a character is dead or fatally poisoned (or otherwise in a no-win situation), that will be written into the automatic save and you'll be stuck with it. You can go back to the Ranger Center and create a new character as a replacement, but that character will start at level 1.

Note that, if everyone dies - which will happen, sometimes - the game will end. But your last save will still be OK, so you can re-start the game and continue playing from there. It's not completely ironman mode, but you really have to understand how this works.

Wasteland character improvements

Wasteland can be hard, too - especially if you're not used to such games. On the other hand, it's a game I've completed twice, when I rarely ever complete an RPG even once. Of course, when I played Wasteland all those years ago, I know I missed a lot of it. As I say, the game doesn't hold your hand. And the Internet wasn't available to tell me everything about a game before I'd even played it.

If you get this game - and for the price, I'd really recommend it, if only to see what great games were like back then - there are a few things you might need to know. Melee skill is very useful, especially at the start of the game, when most enemies also use melee. You get double the normal experience for killing an enemy with a melee weapon, it doesn't require ammunition, and if you start with a Brawling skill of 2, you'll get two attacks per round.

Many skills only require one person in the party to have them, because you can choose which character to open a lock, for examine, or disarm a bomb. They all need Medic, though, because you never know who might be the only character to survive a battle without a serious wound. I'd give them all Swim, too, and probably Perception (and maybe Climb?), and they all need multiple weapon skills.

For the most part, you only need one level in a skill, because you'll get better by using it (sometimes that's easy; other times - like with weapon skills - not so much). However, I'd recommend starting one character with Bomb Disarm at level 2, because the consequences of failure are so severe. And as I noted, I'd start Brawling at 2 as well - assuming you plan to use melee weapons at all.

Another tip, which doesn't seem to be documented very well, is that you can use macros to make your gameplay much easier. Ctrl + a function key turns on a macro for that key and will record the next keystrokes you make. When you've finished, ctrl + that same function key will turn it off again.

For example, press ctrl and F1, then press Esc 30 times or so, followed by another ctrl + F1. Now, when you press F1, the game will quickly run through 30 presses of the Escape key - basically, causing time to pass in the game. You will use this frequently in the game, since passing time will restore lost hit points.

Similarly, I set up F2 for my lead character to use his Perception skill (basically, a search command), F3 for him to pick a lock, F4 for my main medic to heal someone, and F5 to order my lead character (and the rest of the party, by default) to climb. This is very, very useful. And note that invalid commands are simply ignored, so you can set up some clever combinations (for fighting, for example) even when the circumstances might change.

Wasteland combat screen

Wasteland is an old game, and I expect a lot of improvements in Wasteland 2. Indeed, as I said, the Fallout series is great fun, too - with Fallout: New Vegas being one of my favorite games of recent years. And yes, there's probably a lot of nostalgia in my enjoyment of Wasteland. What can I say? It brings back such fond memories. Games like that are the reason I've become such a big enthusiast of computer games, certainly of RPGs.

But it's worth seeing what us old-timers enjoyed, don't you think? Yeah, in part, it's like our tales of walking to school in the snow - uphill both ways - I guess. Modern gamers really expect to have their hands held at every step of the way! Darn whippersnappers! Heh, heh.

But classic games are like classic books. You might have to cut them some slack - in certain ways - but they're still fun. If you've never played Wasteland, you might be curious at what inspired the whole Fallout series. And if you have, well, I don't have to tell you how much fun it was, do I?

___
Note: More posts about computer games are here.

Saturday, September 28, 2013

Amazing science



Well, how do you like that? We atheists have our own hymns now. :)

Tuesday, May 21, 2013

Space Oddity



Neat, isn't it? The location really makes a difference!

I like the song, but the background reminds me that he's in a tin can, depending on rather primitive technology just to stay breathing. Still, we've taken that small step from our home planet - indeed, we took that "small step" some time ago - and it's critically important that we keep going.

Space isn't just for music videos. :)

Saturday, April 20, 2013

Charles Darwin schools Kirk Cameron



As long as I'm trying to cheer you up, I might as well post this, too. :)

It's kind of fun, don't you think?

Thursday, April 18, 2013

Accidental racist, oopsie-daisy homophobe


Yeah, I'm a big fan of country-western music, too - not! And I'm almost as big a fan of rap music. Put them together and I'd rather listen to a dental drill. Or maybe jazz. :)

But when they're this stupid, well, I really yearn for that dental drill.

OK, I suppose they meant well. That has to count for something. But still, I've got to love Colbert's parody.

Saturday, April 6, 2013

Key of Awesome tribute to ridiculous voices



I thought this was kind of fun. And maybe it will tide you over while I try to get some work done today. :)

Friday, March 29, 2013

Tim Minchin's Thank You God



Just in time for Easter, too - isn't that nice! :)

I'm sure believers feel offended by this kind of thing, and it's certainly true that Tim Minchin makes no attempt to spare your feelings! Just the reverse, in fact.

But if you wonder why we find such things so ridiculous, try listening to the words of this song.

True believers can - and do - say anything to persuade other people into believing as they do. (You recognize that when it comes to other religions, don't you?) Obviously, I don't know if that guy was lying about his mother's miraculous cure, but people lie about such things every day.

Careful scientific research about the power of prayer shows nothing. It's been studied many times. And there are plenty of other - natural - explanations, even if this did happen.

But even if it were true, even if that prayer worked, what then? Think about what a dick your God would be if this were actually true. Don't give me any of that 'God works in mysterious ways' crap. If you're willing to use your brain at all, you must see what a cop-out that is.

And you're using your brain - if not very well - when you believe in your religion in the first place. So don't tell me you can't actually use it in cases like this.

If you're reading this, I don't particularly want to offend you. Indeed, I'm always happy to discuss these things politely, and I don't really worship Satan or eat babies. Leave me a polite comment and I'll respond similarly. I like comments from people who disagree with me.

But I like Tim Minchin, as well. Sometimes, people need to be shaken from their comforting illusions. Will this do it? I don't know. (Probably not. But, sometimes, atheists need to laugh, too.) As I say, there's a serious message in this song. But he's a comedian, so he delivers it with humor.

And a very catchy tune, don't you think?

Friday, March 15, 2013

K.D. Lang sings Leonard Cohen's Hallelujah



Nothing new, but I got this from Mario Piperni's website, and I just had to pass it on. Beautiful, isn't it?

I have no idea what the song means, if it means anything. With its religious imagery, it probably wouldn't be anything an atheist could embrace, but so what? It's still beautiful.