Showing posts with label Russ Heath. Show all posts
Showing posts with label Russ Heath. Show all posts

Wednesday, March 2, 2011

Sgt. Rock's Odyssey





In the early 1970s, Archie Goodwin briefly took over as editor of DC Comics’ war books (except for Our Army at War, which was edited by Joe Kubert.). At the time, there were three important DC books that featured continuing characters: Our Army at War had Sgt. Rock, G.I. Combat featured the Haunted Tank, and Our Fighting Forces had the Losers.


For years, all of these books had been written almost exclusively by Robert Kanigher, who had also created all the featured characters. His work had always been good and often excellent, but when Goodwin stepped in a change was made that helped elevate all three of these books to a new level.


Kanigher usually did not worry about internal historical continuity in his war books. One month, Sgt. Rock would be fighting in France. The next week, he’d be in North Africa, which would place the story two years earlier in historical reality. Yet a character introduced in the France story would still pop up in the North African story line.

This never hurt the books, since the individual stories were strong and the art work (usually by Joe Kubert or Russ Heath) was absolutely superb. But in 1972, it was decided (I assume by Goodwin, since he had just become editor of most of the war-themed books) they should try out some multi-issue story arcs. Goodwin himself took over the Haunted Tank, sending that armored vehicle and its ghostly guardian on an ill-conceived raid that kept them trapped behind enemy lines for a half-dozen issues. The Losers, still written by Kanigher and drawn by John Severin, went on a mission to Africa and ended up in a series of inter-connected adventures that took them across the Sahara.



Kanigher and Russ Heath (possibly the single most underrated artist in comic history) took Sgt. Rock on his own personal Odyssey. Starting in Our Army at War #256, Rock is detached from his beloved Easy Company in Europe and sent on temporary assignment to Burma, where he’s given a squad of newly promoted sergeants to train. His trainees are suspicious of him at first, but Rock earns their respect as he teaches them to balance aggressive action with watching out for the men under their command.





The story really begins in OAAW #257. The B-17 flying Rock back to Europe is caught by anti-aircraft fire and crashes on a Japanese-held island. Rock is the only survivor. Building a hang-glider out of the remains of the bomber, he manages to destroy the anti-aircraft gun that was hidden in a cliff-side cave.



This issue shows the sort of thematic tight-rope that Kanigher always walked in his war stories. First, the story is full of real human moments, most especially when Rock vainly tried to save the screaming crewmen inside the burning bomber. But at the same time, it was filled with pure comic-book action. Rock builds a hang-glider out of the remains of the bomber, for heaven’s sake. Looked at objectively, it doesn’t get any sillier than that.


But it doesn’t seem silly in context with the story as a whole. The sense of humanity that Kanigher built into the story is the main reason, of course, but Russ Heath’s art work is a big part of it as well. With his understanding of human anatomy, his dynamic portrayal of violence, his technically accurate portrayal of vehicles and weapons and his cinematic shifting of perspective from panel to panel, he could give any sort of action sequence a sense of reality and urgency. No matter how silly it might be when compared to real life, it works beautifully in the comics.


OAAW #258 starts with Rock adrift in the Pacific in a rubber raft. Washing up on another island, he’s forced into an uneasy alliance with a Japanese Marine also stranded there. Together, they launch a raft and put back out to sea. But their alliance comes to a bloody end when they spot a boat in the distance. Tragically, only after the Japanese has been fatally wounded, does Rock see the boat is an abandoned PT Boat.






OAAW #259 has Rock rescued by an American hospital ship. Once again, Kanigher’s strong sense of humanity comes to the forefront while Rock helps care for the wounded, and again when several of the walking wounded decide they are sick of war and take over the ship, determined to find an island paradise somewhere. Rock does not approve of their action, but he doesn’t condemn them either, knowing what they’ve all been through.



But when they come across an island where invading U.S. Marines are being slaughtered on the beach, the mutineers find they can’t turn their backs on their countrymen. They and Rock enter the fray and help turn the tide.

OAAW #260 involves Rock and his companions blowing up a Japanese gun emplacement that’s about to open up on a second wave of landing craft. But when they return to the beach, they learn that some Japanese civilians are hiding in a cave near the top of a cliff. With a young prisoner as a translator, they climb up to try to get the civilians to surrender. But the civilians, including a mother clutching her child, begin to leap to their deaths. They’ve been told that the Americans will torture them if they are captured. (This, by the way, is drawn straight from history. Civilians often did commit suicide because of this propaganda and those that did try to surrender were often gunned down by Japanese soldiers.) The moment where Rock, who was always so stoic in the midst of combat, turns to the young prisoner in an absolute panic, screaming at him to tell the civilians they won’t be hurt, is quite possible the single-best Sgt. Rock moment ever and one of the most emotionally affecting sequences in any comic ever.





The next issue was a story out of continuity with the rest of the story arc. It picks up again in OAAW #262, with Rock finally coming home to Easy Company. He finds another Sergeant has been put in charge while he was Missing in Action. Rock finds himself a spare wheel in his own outfit. He learns the new guy lost his entire command before coming to Easy and still has nightmares about this. The new guy is given a chance to redeem himself, though, giving his life to save Easy Company in the story’s climax. Rock is home and in command again, but the war goes on.





















Overall, this was a wonderful story arc, both in terms of writing and art, well-worth finding and reading.

Thursday, December 13, 2007

Splash Panel Magic

There is a moment most regular comic book readers encounter from time to time that is pretty much unique to that storytelling medium. It comes when you are engrossed in a good story, turn the page and catch your breath at the sight of a particularly beautiful panel of art. It’s when we’ve encountered a piece of visual perfection that both moves the story along and just plain looks cool on its own.


Such a moment is what Batman #237 (December 1971) and Our Army at War #255 (May 1973) have in common. In most other ways, the two comics don’t share many communal traits. One is telling a superhero story; the other is telling a war story. One is a mystery; the other is an action tale. One has a strong plot running through the entire story; the other is episodic, involving several different incidents linked together thematically.



The Batman tale, written by Denny O’Neil and drawn by Neil Adams, involves a killer called the Reaper. Dressed in the traditional garb of Death and armed with a scythe, he has committed several murders. Batman and Robin investigate, discovering that the Reaper is a World War II death camp survivor whose primary target is the former commander of that camp. It’s a wonderful, tightly-plotted mystery with tragic ending that deals with the futility of revenge.


It would have been a great story anyways, but the “catch your breath” moment adds to its greatness exponentially. It comes about a third of the way through the tale, when Robin is looking for clues in the woods after finding a murder victim. He notices a shadow spreading over him and looks up in shock. We turn the page and there it is—our first look at the Reaper in a full page splash panel as he swings his scythe at the Boy Wonder. There’s no dialogue—just Adams’ perfect imagery. It’s a moment that’s important to the story as a whole. But it’s also by itself worth the price of admission.




Our Army at War, featuring Sgt. Rock in a story by Bob Kanigher and art by the great Russ Heath, begins with Rock reporting to bespectacled clerk Sgt. Egbert to get his latest orders. Egbert is constantly talking about how boring it is at headquarters and how lucky the front line troops are to be in on all the action.


Easy Company is ordered to march to a nearby river and help a lieutenant pull his jeep out of the mud. But once at the river, they’re ambushed. Several men are killed before the Germans are driven off. After the fight, they find the lieutenant is already dead—it’s all been for nothing. Later, Egbert sends them out to fix some road signs that have been turned the wrong way. A stray bomb kills two of Rock’s men before this job is done.


Finally, Egbert gives Rock orders to find a lost dog—the mutt is a general’s mascot and has to be found. Rock goes out on this job alone, running into some Germans along the way. He brings back the dog along with several bullet wounds.


The “catch your breath” moment in this story comes in the very last panel. Another Easy Company trooper stops by headquarters to tell Egbert the job is done. Egbert is wiping his glasses clean and he holds them up to see if he’s missed a spot, all the while commenting that Rock is probably picking up donuts and coffee at the PX.




The last panel, taking up half the page, is the view through Egbert’s glasses as he holds them up, looking out through a window into the street—where Rock is being carried along in a stretcher, bandaged and bloody. Heath’s strong art had held the story together—now it provided it with a jarring, effective conclusion. Once again, it was a single image that is both a necessary part of the story and a masterpiece of comic art all on its own.
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