Last time, I wrote that chapters 15-20 of the Monster Society of Evil serial lost a little story-telling momentum. That was actually not an uncommon problem with the movie serials of the day (on which the structure of the comic book serial was based). But, like the best movie serials, this story picks up again as it nears its conclusion. The last five chapters are among the best.
At the end of Captain Marvel Adventures #41, Mr. Mind was about to be crushed to death in a printing press. But as issue #42 begins, we discover that Captain Marvel had inadvertently saved him by destroying the press. So now the little worm is plotting evil again. This time, he plans to create a super-smart monster. This doesn't quite work out, but he ends up with something just as good:
He employs the Hydra monster to steal plans for a new secret weapon. This almost works, because it doesn't occur to either Captain Marvel or any of several policemen to try and stop the monster by any other method than knocking/shooting one of its heads off--which, of course, only causes it to grow more heads. Soon, its got four heads. But Marvel soon tricks it into destroying itself by getting it to fight over food.
That leaves Mr. Mind a prisoner of the hero, but when the worm bumps his head, he gets amnesia, forgets he's evil and becomes a good guy.
Nowadays, an amnesia plot is pretty cliched. Heck, it was cliched in 1944. But it works here simply because it's hilarious. Billy Batson and Mr. Mind immediately become best buddies and roommates. Mr. Mind's multiple acts of murder are apparently forgiven. Billy saves him from an assassination attempt by Mind's former henchmen and the worm is able to help stop a plot to ram a huge asteroid into the Earth. But this latter incident results in Mr. Mind suffering another bump on the head, which cures his amnesia and turns him evil again. And, yes, that's another cliche. But it's funny, so I don't care.
This takes us to Captain Marvel Adventures #44. The story is zipping along at warp speed and its has never been more exciting or funnier. This momentum continues when Mr. Mind decides he needs a refresher course at his own School of Evil to get his groove back. As a graduation exercise, he and a monstrous henchman kidnap Billy Batson. One would think this would be on the list of "Things never to do" during your Freshman class at the School of Evil, because Billy escapes, says Shazam! and wrecks the school.
Mr. Mind takes refuge underwater, where he uses telepathic control of sea life to attack the U.S. Navy. This gives us the image of Mr. Mind wearing a tiny diving helmet and riding a sea horse, which might just be the single greatest thing ever.
When Marvel foils that scheme, the various henchmen finally get disgusted and quit. Alone and desperate, Mr. Mind sneaks into Billy's apartment and gasses him unconscious. Then, in yet another great gag, the tiny alien worm realizes that without his henchman, he has no idea how to actually kill Billy. He always had a few thugs or crocodile-men around to do anything that requires opposable thumbs!
While he's slowly dragging an electrical wire towards his intended victim, Billy wakes up, transforms into Captain Marvel and eventually captures his arch-enemy. (Though he has to get the help of an exterminator to smoke Mr. Mind out of the woodwork.) There's a trial, in which Captain Marvel serves as prosecutor and does such a good job, even Mind's own lawyer turns against him.
So the epic comes to an end as Mr. Mind is executed in the electric chair, then suffers the ultimate indignity of being stuffed and put on display in a museum.
He's not really dead, of course. It will eventually turn out that he put himself in suspended animation during his "execution," then hypnotized the taxidermist creating a duplicate for the museum display. But that's another story for another time.
The Monster Society of Evil is stuffed with so much Comic Book Logic-inspired joy that trying to pick a favorite moment would make one's brain implode. Mr. Mind is a brilliant design for a villain the the story as a whole balances humor and excitement in nearly perfect proportions. It is the ultimate epic from the Golden Age that gives us bizarre monsters, evil plots galore and Captain Marvel riding an unfrozen mammoth while fighting Nazis. You simply can't ask for more than that.
Don't forget that you can read the story online HERE.
Showing posts with label Monster Society of Evil. Show all posts
Showing posts with label Monster Society of Evil. Show all posts
Wednesday, January 7, 2015
Wednesday, December 10, 2014
The Monster Society of Evil: Parts 16-20
When we last saw Captain Marvel, he was sitting atop a newly created volcano in Scotland to prevent it from erupting. And can I just pause here to remark that I loved writing that sentence?
Some of the locals manage to set up a volcano plug and the World's Mightiest Mortal is once again free to give chase to Mr. Mind. This time, the chase takes them underground, where Marvel discovers a civilization of Sub-Americans--who are apparently midget Pilgrims who moved underground a few centuries earlier.
I will pause again to remark that I love being able to write "midget Pilgrims" and have it make sense in context.
These guys keep Allied oil wells filled with oil and also had a back-up plan to put into effect if the Axis managed to conquer Europe. They had wired a giant cavern with tons of dynamite. If necessary, they could set this off and split the world in half, thus keeping the Western Hemisphere safe from the Nazis. Now that the Axis are losing, they no longer plan on blowing anything up, but they hadn't bothered to defuse the bomb. Apparently, midget Pilgrims aren't strong on safety procedures.
Naturally, Mr. Mind decides to light the fuse, forcing Marvel into a race against time to save the world.
This allows Mr. Mind to make a clean getaway. And it's at this point that, as much as I love this story, I think Otto Binder and C.C. Beck begin to lose a little momentum. Most of the next two issues involve the famous movie director Mr. Hitchblock making a movie about Mr. Mind--with the intent of helping reminding people just how dangerous the little worm is. The ensuing story, in which Mr. Mind hijacks the studio and attempts to make his own movie, is funny enough. But the momentum of the tale in terms of telling an adventure story is lost. There's no feeling of immediacy to the danger and the emphasis on humor detracts from the superhero stuff. That's a judgement call, of course. The story was already filled with humor. But I think that here the balance shifted just a little too far in that direction.
Also, Mr. Mind suddenly shifts from being a cunning villain to a big cry-baby, breaking into tears whenever something goes wrong. It's already hard enough to be threatening when you are a one-inch-long worm. You don't want a tendency to whine making this even harder.
The movie shenanigans are followed by Mr. Mind employing a "Back Death Ray," only to discover that it only works on metal, not on people. He follows this up with a plan to fool the general population into supporting him by publishing a propaganda book titled "Mind Kampf." (Which actually is pretty funny.) Part of this plan is using a minion named Evil Eye to hypnotize Billy Batson and force him to help run the printing press.
But that plan goes awry as well. Interestingly, Captain Marvel Adventures #41 (chapter 20) concludes with Mr. Mind about to get crushed in a printing press. It's rare to have the villain, not the hero, involved in the cliffhanger.
There is one bizarre moment I want to specifically mention. At one point in the story, Captain Marvel is about to finally catch Mr. Mind. But the clever worm escapes by putting his glasses on a normal caterpillar. This is enough to fool a man who's been given the Wisdom of Solomon.
Actually, I'm okay with that--it fits right in with the absurdist feel of the entire story arc. But when Marvel thinks he's holding the real Mr. Mind in his fist--he does this:
Yes, in an act of brutal vigilante justice that is worthy of the Punisher (30 years before the Punisher would be created), Captain Marvel simply squishes the bad guy. (Or at least thinks he does.) Gee whiz, even the SQUISH sound effect looks pretty graphic! I actually don't care for this--the inherent brutality is both out-of-character for Captain Marvel and sounds a false note in a story that otherwise drips with innocent fun.
Then again, Mr. Mind has been working closely with the Nazis--real-life and purely evil villains who slaughtered millions of innocent people. Maybe it wasn't possible to keep the story completely innocent. All the same, that SQUISH is just unpleasant.
Well, we'll just have to wait and see if things pick up for the last five chapters of "The Monster Society of Evil."
You can read the entire epic HERE.
Wednesday, November 5, 2014
The Monster Society of Evil--Parts 11-15
When we last left Captain Marvel, he was a captive of the crocodile people on the planet Punkus, while Mr. Mind and several Axis scientists were preparing to open fire on Russia and America with a giant cannon capable of destroying continents with a single shell.
Fortunately, the villains are just as bad at keeping Billy Batson properly gagged as he is at not saying "Shazam!" at inopportune moments. Billy gets loose, transforms into Captain Marvel and--using a
crocodile-head disguise-soon learns where the ammo warehouse for the cannon is located. He blows this up.
But two shells have already been sent to the cannon. Captain Marvel is too late to stop one of these shells from being fired at Russia, but he manages to destroy the cannon before it can launch the last one at the U.S.
Capturing Mr. Mind and stuffing the little worm in his belt, Captain Marvel flies after the shell. But the evil Mr. Mind has his most evil plan ever ready to go--HE BEGINS TICKLING CAPTAIN MARVEL, distracting the World's Mightiest Mortal sufficiently so that he can't completely stop the shell from landing.
Gee whiz, I love this stuff. I love every silly plot twist this story is taking. I love the matter-of-fact casualness that writer Otto Binder and artist C.C. Beck treat every absurd thing that happens. I love the extremes to which Comic Book Logic is stretched without ever breaking. I love it so much that I'm only mildly disappointed on how this particular sub-adventure in the serial is resolved. The shell lands in Russia, but just happens to be a dud. But at least Captain Marvel managed to see that it landed in an open field rather than a city, so he still helped out a little.
That takes us through Captain Marvel Adventures #33 and 34. Mr. Mind has managed to squirm away (making getaways isn't that hard when you're only an inch long) and by issue #35, he's got a new evil plan already started. This time, he's using a ship disguised as a big floating island to sneak an German invasion force into Scotland.
Captain Marvel investigates, but for the 8000th time in a row, he turns back into Billy Batson at an unwise moment and gets captured. But in issue #36, he escapes. Mr. Mind unfreezes a prehistoric mammoth that was trapped in the ice atop the island, intending for the beast to destroy his arch-enemy. But Captain Marvel whips the mammoth into submission, then uses it to help wipe out the invading Nazis.
Once again, I simply love all this. Captain Marvel is riding a prehistoric mammoth while helping to fight off a Nazi invasion of Scotland--and it all makes sense in context.
Captain Marvel Adventures #36 has our hero searching the United Kingdom for Mr. Mind. He finds him in an old castle, where the worm and a hideous rat-man henchman are planning to drill down into the Earth's core and form a volcano that will destroy England. Despite getting captured again while in Billy's form, Marvel chases the bad guys away, but to stop the volcano, he caps off the lava by sitting on it. Will he have to stay there forever to save England? We'll find out in a month or so when I cover parts 16-20. In the meantime, remember you can access the entire 25-chapter epic HERE.
Fortunately, the villains are just as bad at keeping Billy Batson properly gagged as he is at not saying "Shazam!" at inopportune moments. Billy gets loose, transforms into Captain Marvel and--using a
crocodile-head disguise-soon learns where the ammo warehouse for the cannon is located. He blows this up.
But two shells have already been sent to the cannon. Captain Marvel is too late to stop one of these shells from being fired at Russia, but he manages to destroy the cannon before it can launch the last one at the U.S.
Capturing Mr. Mind and stuffing the little worm in his belt, Captain Marvel flies after the shell. But the evil Mr. Mind has his most evil plan ever ready to go--HE BEGINS TICKLING CAPTAIN MARVEL, distracting the World's Mightiest Mortal sufficiently so that he can't completely stop the shell from landing.
Gee whiz, I love this stuff. I love every silly plot twist this story is taking. I love the matter-of-fact casualness that writer Otto Binder and artist C.C. Beck treat every absurd thing that happens. I love the extremes to which Comic Book Logic is stretched without ever breaking. I love it so much that I'm only mildly disappointed on how this particular sub-adventure in the serial is resolved. The shell lands in Russia, but just happens to be a dud. But at least Captain Marvel managed to see that it landed in an open field rather than a city, so he still helped out a little.
That takes us through Captain Marvel Adventures #33 and 34. Mr. Mind has managed to squirm away (making getaways isn't that hard when you're only an inch long) and by issue #35, he's got a new evil plan already started. This time, he's using a ship disguised as a big floating island to sneak an German invasion force into Scotland.
Captain Marvel investigates, but for the 8000th time in a row, he turns back into Billy Batson at an unwise moment and gets captured. But in issue #36, he escapes. Mr. Mind unfreezes a prehistoric mammoth that was trapped in the ice atop the island, intending for the beast to destroy his arch-enemy. But Captain Marvel whips the mammoth into submission, then uses it to help wipe out the invading Nazis.
Once again, I simply love all this. Captain Marvel is riding a prehistoric mammoth while helping to fight off a Nazi invasion of Scotland--and it all makes sense in context.
Captain Marvel Adventures #36 has our hero searching the United Kingdom for Mr. Mind. He finds him in an old castle, where the worm and a hideous rat-man henchman are planning to drill down into the Earth's core and form a volcano that will destroy England. Despite getting captured again while in Billy's form, Marvel chases the bad guys away, but to stop the volcano, he caps off the lava by sitting on it. Will he have to stay there forever to save England? We'll find out in a month or so when I cover parts 16-20. In the meantime, remember you can access the entire 25-chapter epic HERE.
Wednesday, October 1, 2014
Monster Society of Evil--Parts 6 - 10
Mr. Mind might very well hold the record for the Most Evil Plans Instigated in a Short Period of Time. I'll have to check the Guinness Book of World Records, but it must be true. The little worm is an endless fount
of evil plans.
It's been a month since I reviewed Parts 1 through 5, so let's recap. Writer Otto Binder and artist C.C. Beck are creating their masterpiece--a 25-part epic structured as a movie serial, running in Captain Marvel Adventures during the 1940s, starting in issue #22 and ending with #46. The main villain is Mr. Mind, a tiny worm who also happens to be an evil genius. He forms the Monster Society of Evil, consisting of many members of Captain Marvel's rogue's gallery, any number of artificially-created monsters and robots, an occasional alien, the Nazis and the Japanese. Captain Marvel spent the first five parts foiling various evil schemes on Earth before finding and trashing Mr. Mind's base on another planet.
But the occasional set-back does not discourage the villain. Issue #27 (Part 6 of the story) as Mr. Mind returns to Earth and--despite Captain Marvel finally discovering his true form--sets off one plan after another to take over the world. He gains telepathic control over termites and set them to destroying
skyscrapers. When Captain Marvel stops this, Mr. Mind flees to Germany, befriending Hitler and Goering.
Here, he comes up with what might be my favorite Evil Plan of all time--a plan so unashamed of its pure silliness that it inspires deep admiration for Binder
and Beck in that they dared to put it down on paper.
Mr. Mind gets Hitler to point all the guns on the Maginot Line east and fire them off simultaneously. The recoil causes the Earth to stop spinning, giving Nazi Germany eternal daylight while plunging America into perpetual darkness.
This might be the Ur example of why the Golden Age Captain Marvel stories were so wonderfully entertaining. Binder and Beck created a world in which the silliness was an integral part of how that world operated--but balanced so perfectly with good storytelling that it never completely tips over into pure comedy. It's still an exciting superhero story that can be accepted and enjoyed on its own unique level.
The only thing that might spoil it for a modern reader is the extreme racial stereotyping involving Billy Batson's black friend Steamboat and the various Japanese characters--in fact, one reason suggested for why DC Comics cancelled a recent planned reprint of this story as a graphic novel is the racism. I think its possible to accept this as something that was a part of popular culture of the time and still appreciate the actual story. Someone else might feel differently, though, and find the story has been spoiled for them--and this would be an equally legitimate opinion. This is not a matter of being politically correct or incorrect. It's simply a matter of allowing individuals to make up their own minds about balancing the faults and virtues of stories from the Golden Age.
Well, Captain Marvel eventually gets the world spinning again. Mr. Mind ends up in China, helping the Japanese. He does this by magnetically lifting the entire Great Wall of China and essentially using it as a battering ram against the Chinese army.That, by the way, is my SECOND favorite Evil Plan of all time.
Again, his plans are foiled. The story moves to Australia, where Mr. Mind teams up with a Japanese scientist, a German spy and a crocodile-headed alien from the planet Punkus to help the Japanese take over the continent. Once again, Captain Marvel steps in to stop them, but along the way Mr. Mind manages to trick him into turning back into Billy Batson, capturing him.
Actually, that's at least the fourth time Billy gets captured over the course of parts 6 through 10. The dumb kid has a bad habit of saying "Shazam!" at awkward moments. But this time its really serious. With Billy properly gagged, he's tossed in a rocket and brought to the planet Punkus. Here, Mr. Mind has ordered the crocodile-headed aliens to build a gigantic cannon--one that will destroy America with a single shell!
Can Billy escape, turn into Captain Marvel and save the day? Stay on the edge of your seat--we'll return to the story in a month or so and you can find out.
Or you can just read it for yourself online. It's still available to read at comicbookplus.com.
Wednesday, September 3, 2014
The Monster Society of Evil--Parts 1-5
The first and still arguably the best superhero serial was 1941's The Adventures of Captain Marvel, with a fun story, great special effects, and some tense cliffhangers. And it might have been the success of the serial that convinced writer Otto Binder and artist C.C. Beck give the format a try within the pages of Captain Marvel Adventures. What they come up with is one of the classic stories of the Golden Age.
"The Monster Society of Evil" is epic in scale, full of Binder's quirky humor and sense of adventure, all supported by Beck's perfect artwork. It brings all of Captain Marvel's arch enemies into one single plot to help the Axis win World War II--all of whom are being commanded by a new extra-terrestrial villain known as Mr. Mind.
Who is Mr. Mind? Well, most readers interested in my blog almost certainly know already, but imagine how much of a surprise and a delight he must have been to young readers in 1943. I don't think there had ever been a villain quite like him. There probably hasn't been a villain quite like him since.
It all began in Captain Marvel Adventures #22 (March 1943) and would run for two years and 25 chapters before coming to an end. It opens with a princess from India delivering one of two magical black pearls to the Allies. Put the pearls together and you can "pick up scenes and voices from anywhere," making it a valuable espionage tool.
The princess is promptly kidnapped by Captain Nazi and taken to India to recover the other pearl. Captain Marvel pursues. This starts a fast moving series of adventures. Soon, Captain Nazi is captured, but another villain Ibac gets away with the pearls.
Ibac is a great idea for a bad guy. He's normally an elderly and wimpy criminal named Stinky Printwhistle. But after a deal with the devil, he can say the name Ibac and become a super-strong man with the power of flight.
Ibac, by the way, comes from Ivan the Terrrible (terror); Cesare Borgia (cunning); Atilla the Hun (Fierceness); and Caligula (cruelity).
This moves the action to North Africa, where Ibac plans to sabotage the Allied military there. Captain Marvel puts the kibosh on this, but the pearls are aquired by Nippo, a Japanese spy. This brings the action of Hawaii, where Nippo tries to destroy Pearl Harbor by activating a dormant volcano. The spy is soon caught and Captain Marvel recovers the pearls.
But Mr. Mind and the other villains are still out there somewhere. Dr. Sivana pops up next, using a huge machine to alter the Earth's axis and bring on a new Ice Age. Using the pearls to track the mad scientist down, Captain Marvel destroys the machine. In a wonderful plot twist, Marvel belatedly realizes only then that he has to repair the machine and run it backwards to put the Earth back where it belongs.
By now, Captain Marvel knows that the mysterious Mr. Mind is running the show from behind the scenes. He tracks the villain to a dead planet located near the Moon. Marvel flies there and confronts Mr. Mind--who is an alien creature with a goat head.
Except he's not--that's just a minion into whom Mr. Mind projected his consciousness. The real Mr. Mind is a robot.
Oops. No he's not. That's another minion. He must be this hideous octopus creature. No, perhaps he's this super-strong humanoid (with whom Marvel has an epic fight that destroys Mr. Mind's base).
No, he's not ANY of them! The real Mr. Mind escapes in a space ship to continue his villainous schemes. So Marvel still has no idea who Mr. Mind really is. And, despite having the wisdom of Solomon, he doesn't give a second thought to that tiny worm that dropped down on his shoulder at one point.
This covers the first five chapters (issues #22 through 26), all fun stories which--like all great serials--it fast paced and exciting from start to finish. My favorite of the five is probably from #26, in which C.C. Beck's vivid imagination is unleashed to create a series of magnificently designed minions for Mr. Mind.
In the meantime, the Monster Society of Evil is available to read digital at Comic Book Plus. Start with Captain Marvel Adventures #22 and read on from there.
"The Monster Society of Evil" is epic in scale, full of Binder's quirky humor and sense of adventure, all supported by Beck's perfect artwork. It brings all of Captain Marvel's arch enemies into one single plot to help the Axis win World War II--all of whom are being commanded by a new extra-terrestrial villain known as Mr. Mind.
Who is Mr. Mind? Well, most readers interested in my blog almost certainly know already, but imagine how much of a surprise and a delight he must have been to young readers in 1943. I don't think there had ever been a villain quite like him. There probably hasn't been a villain quite like him since.
It all began in Captain Marvel Adventures #22 (March 1943) and would run for two years and 25 chapters before coming to an end. It opens with a princess from India delivering one of two magical black pearls to the Allies. Put the pearls together and you can "pick up scenes and voices from anywhere," making it a valuable espionage tool.
Ibac is a great idea for a bad guy. He's normally an elderly and wimpy criminal named Stinky Printwhistle. But after a deal with the devil, he can say the name Ibac and become a super-strong man with the power of flight.
Ibac, by the way, comes from Ivan the Terrrible (terror); Cesare Borgia (cunning); Atilla the Hun (Fierceness); and Caligula (cruelity).
This moves the action to North Africa, where Ibac plans to sabotage the Allied military there. Captain Marvel puts the kibosh on this, but the pearls are aquired by Nippo, a Japanese spy. This brings the action of Hawaii, where Nippo tries to destroy Pearl Harbor by activating a dormant volcano. The spy is soon caught and Captain Marvel recovers the pearls.
But Mr. Mind and the other villains are still out there somewhere. Dr. Sivana pops up next, using a huge machine to alter the Earth's axis and bring on a new Ice Age. Using the pearls to track the mad scientist down, Captain Marvel destroys the machine. In a wonderful plot twist, Marvel belatedly realizes only then that he has to repair the machine and run it backwards to put the Earth back where it belongs.
By now, Captain Marvel knows that the mysterious Mr. Mind is running the show from behind the scenes. He tracks the villain to a dead planet located near the Moon. Marvel flies there and confronts Mr. Mind--who is an alien creature with a goat head.
Except he's not--that's just a minion into whom Mr. Mind projected his consciousness. The real Mr. Mind is a robot.
Oops. No he's not. That's another minion. He must be this hideous octopus creature. No, perhaps he's this super-strong humanoid (with whom Marvel has an epic fight that destroys Mr. Mind's base).
No, he's not ANY of them! The real Mr. Mind escapes in a space ship to continue his villainous schemes. So Marvel still has no idea who Mr. Mind really is. And, despite having the wisdom of Solomon, he doesn't give a second thought to that tiny worm that dropped down on his shoulder at one point.
This covers the first five chapters (issues #22 through 26), all fun stories which--like all great serials--it fast paced and exciting from start to finish. My favorite of the five is probably from #26, in which C.C. Beck's vivid imagination is unleashed to create a series of magnificently designed minions for Mr. Mind.
But this IS just the first five chapters. As is traditional with all good cliff hangers, I'm going to break off here and wait a few weeks before returning to the story with a look at parts 6 to 10.
In the meantime, the Monster Society of Evil is available to read digital at Comic Book Plus. Start with Captain Marvel Adventures #22 and read on from there.
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