About Me

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I'm a bit of a born-again wargamer! I played many of the Games Workshop games when I was in my teens and early twenties, but left the hobby behind when I went to University. Over the last few years I have gradually got back into it and am literally having a ball! I'll play pretty much anything now, ranging from ancient historical to the far future! I think that I get more out of the painting side of things than actually playing, but that might just be because I get more opportunity. Hence the title...this blog is all about the colour of war!!
Showing posts with label Flames of War. Show all posts
Showing posts with label Flames of War. Show all posts

Thursday, 28 July 2011

A bit of Flames of War and some musings

Played Flames of War for the first time in about a year on Tuesday and I had forgotten just how much fun it is! It gets such a bad reputation and it's a shame, because it really is a good system. It's core is simple and reasonably easy to remember, but all the wee bolt-on rules give it a lot of depth and character. My opponent, George, hadn't played before and he seemed to rather enjoy himself and I can see us playing more in the future. As it was his first game I thought I'd keep things manageable and built 1000 point armies from my American Rifle Company and my brother's Motorised SS Panzergrenadiers. We didn't have any scenario worked out so I just took plenty of grunts, a few tanks and some air cover for the US to let him get a feel for different aspects of the game. When we got there I set up a table that looked good to me and then we decided on sides and scenario. George took the Americans and ended up attacking in a Breakthrough game. With the forces he had, and against SS fanatics, that was always going to be a tough task!! And so it proved.

The battle starts!
I set up with my two platoons nicely dug in with reasonable fields of fire and attached an MG42 HMG to each to beef them up even more. The rest of the HMGs were placed on the objective which was designated the top of a hill. I had 3 Panzer IVs which were held of as reserves, too. George deployed in similar fashion with his LMGs attached from the weapons platoon and the mortars in the rear. He had 4 Shermans on the flank march that would bring them on behind the objective. He started his attack towards my leftmost platoon immediately, but very soon came under very fierce MG fire and sustained about 30% to 40% casualties. He retreated behind some walls which saved his troops from rapid destruction with the bulletproof cover rule. He just couldn't scratch the Germans in front, though, as they were also in bulletproof cover. So it devolved into a shooting match which the Americans just couldn't win, so George decided to bring up the mortars. However, I seized the opportunity to move 3 teams up to assault his remaining troops which resulted in the Rifle platoon breaking and taking the company commander with it.

The USAAF does it's bit while the PBI advances. The SS in the houses enjoy some good cover.

After softening the up the Germans do what the Germans do best! Counterattack!
Meantime, on the other flank, the second American platoon cautiously occupied a farmhouse and probed the German defenses there, but I think the bloody nose the first platoon had just received made him pause and they never really moved any further. By then my reserves had arrived and I decided to move them to intercept the Shermans as the infantry didn't need the support. Thus began the final showdown! I had moved a couple of the Panzers to start long range fire support against the Americans in the farmhouse and when the Shermans turned up they managed to get some rear shots and destroyed one and bailed another. But the German experience showed and they mounted and returned fire which destroyed one and bailed the rest! Once the Panzershrecks turned up and brewed up a second tank it was pretty much over and we called it. I really need to take more pictures next time!

I admit that the lists weren't perfect and the Americans could have done with more artillery support, but it was a good game still and I think George learnt a good deal about the rules and how you definitely need combined arms to shift dug in infantry. Small arms fire just ain't going to do it!

We also talked a lot about the direction our gaming has been taking. I'd been musing about this for a while and I think we are both in the same mind that the sheer number of projects that we've been attempting is just too much. Part of the problem is the number of new shiny rules coming out and the number of different game systems being played at the club. So we have decided to try and concentrate on a few systems that we can learn well and get some momentum up with. I think that for WW2 it will be Flames of War and Arc of Fire, plus Check Your 6! in the air. For ancients I think we're going to concentrate on Warhammer Ancient Battles which really appeals to me as I have many Fantasy Battle games under my belt from my teens and we're going to concentrate on the Dark Ages for now, which is a period that is new to me and so is quite exciting. In fact, after the really rough year I've had so far I think that a new period is just the thing to refresh my hobby and inject some enthusiasm again, which was waning a little I must admit!

Oh, and Malifaux! I've finished Santiago and will post pics as soon as he has some matt varnish on! :)

Monday, 3 May 2010

Fanning the flames

Before I launch into last Friday's battle report, my DBA army turned up which was quite exciting. The Essex figures seem a little skinner than the Magister Militum, but they are roughly the same height, so should mix in as long as they're based separately.

And so, onto Friday's Flames of War battle. This was the first time I've played as the Germans and my brother as the Americans, and it was the first time that James has played FoW, period! Carl had pre-prepared the terrain ahead of the game with no knowledge of the sides or scenario, which I decided without seeing the table. We decided that the Americans would be a good fit for James due to the size and robustness of the 9 base squads, so he and Carl split the company between them and faced up against the SS under me. As it turned out, due to the terrain, the battle devolved into a slugfest across the main road across the board with very little maneouver going on, but that was actually OK as it let us concentrate on teaching James the core of the rules (i.e shooting, close assault, etc). Admittedly, we forgot some of the 'flavour' rules, like the Stormtrooper move, but again, I think that was no bad thing.


So what happened? We set up a defensive battle with a US Rifle company defending against a counterattack at an important road junction. The Germans had a little more in the way of points to offset the defensive battle rules (dugin, ambush, etc). As mentioned there was a road running lengthways across the table with a trunk road heading off into the German territory. On the German left was a hill with a wee crown of trees and on the right a medium sized wood. At the crossroads was a small hamlet. The Americans had a wood on their right and a farmhouse in the centre. In and around all this was some bocage (ok...hedges, but we played it as bocage). The Americans split their forces quite evenly with a platoon on either flank supported by attachments from the weapons platoon and the center being held by their armour, a platoon of 4 Shermans and a platoon of 1 section of M10s. The mortars and artillery were kept to the rear. The Germans set up pretty much the same, although the platoon of PzIV were placed in direct support of the left and a lone Tiger sent up the middle :-







The battle progressed as the Germans pushed on to the hamlet on the right and got into the buildings. The American left flank decided to react a little too late and attempted to also get into the buildings, but they were punished quite severely in a close assault which they attempted without pinning the veteran SS platoon. The brave GIs charged into a storm of MG fire and were forced to retire after taking some losses. On the German left, the Panzergrenadiers and Panzers pushed up to the road and engaged the dug-in troops, but due to the intervention of the Shermans it took a little longer to get the Panzers into action against the infantry, so a heavy small arms fire exchange began. Which brings me to the centre! Before attempting to engage 5 PzIV, the 75mm Shermans decided to sacrifice one of their number against the Tiger to slow it down! I can only assume that the platoon commander who ordered such a suicide faced a war crimes tribunal if he survived the encounter!!! Needless to say, the Sherman was vapourised, but only after...quite stunningly...forcoing the Tiger to bail. Perhaps they mistook it for a Firefly!



As the infantry meatgrinder continued the Tiger got stuck on the bocage for a while (perhaps there was method in the madness) and the rest of the Shermans were destroyed...a lesson was learnt that infantry support tanks should not be used in a tank-killer role! A turn or two later the American left flank buckled under the growing pressure from the Panzergrenadiers and they left the field in panic and disarray. The M10s were deployed to provide a last line of defence which halted the infantry until the Tiger could be brought up. Alas, in accordance with the whole of the rest of the night saw some terrible dice roles only bail out one M10 after 2 rounds of shooting. It duly remounted and the combined fire destroyed the Tiger. All the while the German right was under constant air attack which was taking it's toll.






But it was all too late. The Panzers on the German left finally brought their HE to bear and managed to dig out enough of the GI teams to allow the tattered remains of the Panzergrenadier platoon to close assault and clear the bocage once and for all. Directly behind this position was one of the objectives which was unable to be defended and so the American position was lost.

Overall, it was a fun battle despite the lack of movement. The dice were absolutely terrible which led to some comedy moments! James was rolling 1's all night; at one point he rolled 4 dice for a result of 4 1's. My favourite moment was a critical roll to save an infantry team that pushed his platoon into a morale test. Carl piped up "don't roll a 1!". So James rolled a 2! Naturally the platoon failed it's subsequent morale test...!
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