Last year, the book that changed my teaching practice the most was definitely Dan Pink's
Drive: The Surprising Truth About What Motivates Us. It helped me to think through how I wanted to structure classroom tasks in order to maximize intrinsic motivation and engagement.
This year, the book that is influencing my teaching practice the most would have to be
Made To Stick: Why Some Ideas Survive and Others Die by Chip and Dan Heath. I bought it to read on my Kindle, and I kind of regret that now because it is one of those books (like
Drive) that really needs to be waved around at meaningful PD events.
The Heath brothers' thesis is basically that any idea, task, or activity can be made "stickier" by applying six basic principles of stickiness. Their big six are:
- Simple
- Unexpected
- Concrete
- Credible
- Emotional
- Story
The writer in me is bothered by the failure of parallel structure in the last item on this list (Seriously?
SERIOUSLY? Would it have
killed you to have used a sixth adjective rather than five adjectives and one noun? OTOH, that does make the list a little stickier for me, because my visceral quality of my reaction only adds to the concreteness of my experience, so there
is that). But that is a small price to pay for a very useful and compact rubric. It also fits in with nicely with a lot of the brain-based learning ideas that
@mgolding and
@jreulbach first turned me on to.
This framework can also help us to understand — and hopefully to improve —a lot of so-so ideas that start with a seed of stickiness but haven't yet achieved their optimal sticky potential.
I wanted to write out some of what I mean here.
For example, I have often waxed poetic about Dan Meyer's
Graphing Stories, which are a little jewel of stickiness when introducing the practice of graphing situations, yet I find a lot of the other
Three-Act Tasks to be curiously flat for me and non-engaging. Some of this has to do with the fact that I am not a particularly visual learner, but I also think there is some value in analyzing my own experience as a formerly discouraged math learner. I have learned that if I can't get
myself to be curious and engaged about something, I can't really manage to engage anybody else either.
Made To Stick has given me a vocabulary for analyzing some of what goes wrong for me and what goes right with certain math tasks. The six principles framework are very valuable for me in this regard, both descriptively and prescriptively. For example, Dan's original
Graphing Stories lesson meets all of the Heath brothers' criteria. It is simple, unexpected, concrete, credible, emotional, and narrative. The lesson anchors the learning in students' own experience, then opens an unexpected "curiosity gap" in students' knowledge by pointing out some specific bits of knowledge they do not have but could actually reach for if they were simply to reach for it a little bit.
But I would argue that the place where this lesson succeeds most strongly is in its concreteness, which is implemented through Dan's cleverly designed and integrated handout. At first glance, this looks like just another boring student worksheet. But actually, through its clever design and tie-in to the videos, it becomes a concrete, tangible
tool that students use to expose and investigate their own curiosity gaps for themselves.
Students discover their own knowledge gap through two distinct, but related physical, sensory moments: the first, when they anchor their own experiences of walking in the forest, crossing over a bridge, and peering out over the railing as they pass over (sorry, bad Passover pun), and the second, when they glance down at the physical worksheet and pencil in their own hands and are asked to connect what they
saw with what they must now
do.
This connection in the present moment to the students' own physical, tangible experience must not be underestimated.
Watching the video — even watching a worldclass piece of cinematography — is a relatively passive sensory experience for most of us.
But opening a gap between what I see as a viewer and what I hold in my hands — or what I taste (Double-Stuf Oreos!), smell, feel, or hear — and I'm yours forever.
 |
"My work here is done." |
This way of thinking has given me a much deeper understanding of why my lessons that integrate two or three sensory modalities always seem to be stickier than my lessons that rely on just one modality. Even when the manipulatives I introduce might seem contrived or artificial, there is value in introducing a second or third sensory dimension to my tasks. In so doing, they both (a) add another access point for students I have not yet reached and (b) expose the gap in students' knowledge by bringing in their present-moment sensory experiences. And these two dimensions can make an enormous different in students' emotional engagement in a math task.
This sounds great. I'd like to ask kids at my son's school if they'd like to play test it.
It's only a game structure. I keep "score" by confirming how many problems each team has completed and checked each day.
Hope this helps.
I know it is positive but what is the other blank?
Thanks!
With regard to the first card, when we start out in Algebra 1, I always have students read "–w" as "the opposite of w" or as "opposite w" rather than as "negative w." This helps ground them in what a signed VARIABLE means, as opposed to a signed NUMBER. If the value of w happens to be (–2), then –w is opposite-w which is –(–2) which is going to be a positive. Because they ground themselves in thinking about the opposite sign of the VARIABLE (rather than as a negative number), they get less confused as they evaluate expressions using different values for "w."
With regard to the second card you mentioned, I also have students actively use the definitions of positive and negative — i.e., a positive number is defined as being greater than zero while a negative number is defined as being less than zero. So in the case of that card, I would hope they would say that "The absolute value of ANY number is always positive, which means that it is always greater than zero."
Since definitions are our bedrock for the axiomatic aspects of algebra, this practice grounds them in thinking about whether a number lives to the left of zero (in the world of negative values) or to the right of zero (in positive territory).
Hope this is helpful. Let me know if there are any blanks I can fill in!
- Elizabeth
Thanks again!
Hope this helps!
Elizabeth (@cheesemonkeysf)
Enjoy the shared learning and knowledge.
I am interested in using this to model rational addition and subtraction - i.e. -2.45 + 3.6 or -3 and 1/4 + 2 and 7/10
How would you incorporate this in to the game?