cheesemonkey wonders

cheesemonkey wonders
Showing posts with label Gillian Hatch. Show all posts
Showing posts with label Gillian Hatch. Show all posts

Monday, August 13, 2012

Life on the Number Line - board game for real numbers #made4math

UPDATE: Here is a working link to the zip file: https://drive.google.com/open?id=0B8XS5HkHe5eNNy10MWZVSDNKNnc

Last year I blogged about my work on a Number Sense Boot Camp, so I won't rehash all of that here. This year I want to give the follow-up on how I used it last year, what I learned, and how I'm going to use it this year in Algebra 1.

This was my breakthrough unit last year with my students. It anchored our entire Chapter 2 - Real Numbers unit and really solidified both conceptual understanding and procedural fluency in working with real numbers, the real number line, operations on real numbers, and both talking and writing about working with real numbers. We named it Life on the Number Line.

Here's how the actual gameboards, cards, and blank worksheets looks in action (sans students):


I sure hope I didn't make a bonehead mistake in my example problem!

The most effective thing about this activity was that it compressed a great deal of different dimensions of learning into the same activity, requiring learners to work simultaneously with the same material in multiple dimensions. So for example, they had to think about positive and negative numbers directionally in addition to using them computationally. They had to translate from words into math and then calculate (and sometimes reason) their way to a conclusion. They had to represent ideas in visual, verbal, and oral ways. And they had to check their own work to confirm whether or not they could move on, as no external answer key was provided.

Since they played Life on the Number Line for multiple days in groups of three or four players comprising a team who were "competing" in our class standings, learners felt that the game gave them an enormous amount of practice in a very short amount of time. Students also said afterwards that they had liked this activity because it helped them feel very confident about working with the number line and with negative numbers in different contexts.

I also introduced the idea of working toward extra credit as a form of "self-investment" with this game. For each team that completed and checked some large number of problems, I allowed them to earn five extra-credit points that they could "bank" toward the upcoming chapter test. Everyone had to work every problem, and I collected worksheets each day to confirm the work done and the class standings.

What I loved about this idea was that students won either way — either they had the security blanket of knowing they could screw up a test question without it signifying the end of the world, or they got so much practice during class activities that they didn't end up actually needing the five extra credit points!

Students reported that they felt this system gave them an added incentive to find their own intrinsic motivation in playing the game at each new level because it gave them feelings of autonomy, mastery, and purpose in their practice work.

The game boards were beautifully laminated by our fabulous office aide but do not have to be mounted or laminated. The generic/blank worksheets gave students (and me) a clear way of tracking and analyzing their work. And the game cards progressed each day to present a new set of tasks and challenges.

All of these materials are now also posted on the Math Teacher Wiki.

Let me know how these work for you!

UPDATE 10/27/2016: Here is a working link to a zip file of all the components for this: https://drive.google.com/open?id=0B8XS5HkHe5eNNy10MWZVSDNKNnc

11 comments:

  1. Am I missing something? I don't see what the rules of the game are. Maybe I have it. They roll one number die and two +- dice. They record the +- rolls first and then the number, so that they get (as in the worksheet shown) something like 0 (old position) + -5. Then they take a card (in this case an 'odd # task'), figure it out, and do what?

    This sounds great. I'd like to ask kids at my son's school if they'd like to play test it.
    Reply
  2. I just just discovered the msmathwiki and in turn your blog. I love everything you have written. I have been teaching for 14 years, but this is the first time I've taught Algebra. I love playing games and am so excited I don't have to create them all from scratch. I will excitedly be checking your blog daily to see what other awesome activities you post. Thank you!!!! 
    Reply

    Replies




    1. Thank you! I'm glad these are helpful to you.
  3. Thanks for the feedback! In answer to Sue's question, the rules are, everyone works every problem. Each player starts at the origin, rolls the three dice, and moves where they indicate. Choose an even, odd, or zero problem card. Everybody works the problem and checks answers, then the next player rolls.

    It's only a game structure. I keep "score" by confirming how many problems each team has completed and checked each day.

    Hope this helps.
    Reply
  4. I'll tell you how this goes when you send me a beautifully LAMINATED class set of these made by the lovely office ladies, okay?! C'mon now, sharing is caring. I wanna do this, but it's too much work to make. #cryingwahwah #stopthewhining
    Reply
  5. Hi, I loved your idea. I am trying it over the summer. I have a question about some of the answers to the cards. On the 2-1 green and yellow cards, you have a few fill in the blank cards. What was your answer for them? For instance, one of the cards says "To avoid getting confused, we read the expression -w as _" The one that has been stumping me is, "The absolute value of ANY number is always _, which means that it is always also_"
    I know it is positive but what is the other blank?

    Thanks!
    Reply

    Replies




    1. Sorry about that! I forgot that you weren't there in class when I was drumming these ideas into our collective consciousness.

      With regard to the first card, when we start out in Algebra 1, I always have students read "–w" as "the opposite of w" or as "opposite w" rather than as "negative w." This helps ground them in what a signed VARIABLE means, as opposed to a signed NUMBER. If the value of w happens to be (–2), then –w is opposite-w which is –(–2) which is going to be a positive. Because they ground themselves in thinking about the opposite sign of the VARIABLE (rather than as a negative number), they get less confused as they evaluate expressions using different values for "w."

      With regard to the second card you mentioned, I also have students actively use the definitions of positive and negative — i.e., a positive number is defined as being greater than zero while a negative number is defined as being less than zero. So in the case of that card, I would hope they would say that "The absolute value of ANY number is always positive, which means that it is always greater than zero."

      Since definitions are our bedrock for the axiomatic aspects of algebra, this practice grounds them in thinking about whether a number lives to the left of zero (in the world of negative values) or to the right of zero (in positive territory).

      Hope this is helpful. Let me know if there are any blanks I can fill in!

      - Elizabeth
    2. Thanks! This helps a lot! I came up with numerous possible answers but I couldn't sleep without knowing your right answer! lol

      Thanks again!
  6. In the example you showed, did they just chose whether to go to positive or negative 5?
    Reply

    Replies




    1. Chelsea — They rolled three dice: two + / – dice and one six-sided number die. If they roll + — 5, they move 5 in the NEGATIVE direction (i.e., to the LEFT of zero). If they were to roll a + + 5, then they would move 5 spaces in the positive direction.

      Hope this helps!

      Elizabeth (@cheesemonkeysf)
  7. Greetings everyone,
    Enjoy the shared learning and knowledge.
    I am interested in using this to model rational addition and subtraction - i.e. -2.45 + 3.6 or -3 and 1/4 + 2 and 7/10
    How would you incorporate this in to the game?
    Reply

Monday, August 6, 2012

WEEK 1: 'Words into Math' Block Game | #made4math

In keeping with my Week 1 emphasis in Algebra 1 on activating prior knowledge of how to translate words into mathematical expressions, equations, or inequalities (or at least gelling some of it back into place), I've also created a "Block" game for practicing 'Words into Math' in my Algebra 1 classes. There are two levels of game cards that correspond to Lessons 1.3 and 1.4 in McDougall Littell Algebra 1 California edition (for those of you playing along at home).


This is a variation on Maria Anderson's wonderful, tic-tac-toe-style "blocking games" (Antiderivative Block, Factor Pair Block, and Exponent Block — using her generic gameboard, rules, and my own game cards for each of these first three games of hers on her web site).

The game can be played in any number of ways — either competitive or collaborative. Students can compete against each other — tic-tac-toe style — to get four of their counters in a row. Or they can simply take turns choosing the problem and working on solving each problem on the whole board.

I've created two levels of "Words into Math Block": Level 1 (purple problem cards) and Level 2 (green problem cards). I use Maria's generic PDF gameboard and print or copy them on colored cardstock or paper. I have learned the hard way to give each level its own color ID as soon as I create the game cards so I can easily recreate the card sets later whenever I need to.

I allow students to use whatever resources they need to during practice activities, so I expect to see those nifty Troublesome Phrase Translator slider sleeves flying during these two days. :-)

All of my materials, plus the photo above (in case you need a model) are on the Math Teacher Wiki.

Students really love these block games! I have a bunch of different "counters" that they can use as their game board markers: little stars (Woodsies from Michael's), circles, and hearts, colorful foam planet/star clusters, and various kinds of beans.

I'm hoping to get my students to be less flummoxed by mathematical language by giving them practice in using it early and often. Enjoy!

Tuesday, December 13, 2011

SOLVE - CRUMPLE - TOSS in Algebra 1: hommage à Kate Nowak

Kate Nowak creates some of the most innovative and engaging practice activities anywhere -- especially for those skill/concept areas that are more like scales and arpeggios than like discovery/inquiry lessons. Some skills, like basic math facts, simply need to be practiced. This is true not because students need to be worn down but rather because it takes the mind and body time and first-hand experience to process these as matters of technique. It takes time to get used to the new realities they represent.

Nowhere is this more true than in tinkering with the multiple different forms and components of linear equations in Algebra 1. No sooner have students gotten the hang of finding the intercepts of a line than they're asked to find the slope. They figure out how to find the slope and the y-intercept, and they're given the slope and a non-intercept point. They figure out how to crawl toward slope-intercept form, but fall on their faces when asked to convert to standard form. Standard form, point-slope form, slope-intercept form, two points and no slope, it's a lot of abstraction to juggle. Mastery is part vocabulary work, part detective work, part scales and arpeggios, and part alchemy of different forms. It's a lot to take in.

Enter Kate's Solve - Crumple - Toss activity. I have loved this practice structure since the day I first read about it, but I have struggled with the fact that the most engaging part of the activity destroys the paper trail/evidence. This was less important with high school students, but it is really important with middle schoolers, I find, because they are so much more literal.

For today's linear equation-palooza in class, I created a basic "score sheet" for each student and I numbered each of the quarter sheets on which I glued blocks of problems (4-6 problems per mini-sheet). I also differentiated them from "Basic" level (Basic-1 through -4, Level 2-1 through -4, etc), so that students could choose their own levels. Students were also invited to work in pairs or groups of three because I find it encourages mathematical language use and increases risk-taking. It also seems to be more fun.

After the "Solve" part of the activity, students brought their solved mini-sheets to me to be checked. If they completed the problems correctly, they got a stamp on their score sheet and proceeded to the back of the classroom where I'd set up the Tiny Tykes basketball hoop over the recycling bin. There they completed the "Crumple" and "Toss" stages, awarding themselves a bonus point on the honor system if they made the shot. Then they returned to the buffet table of problems and chose a new mini-sheet.

Because my middle school students like to bank extra credit points toward a test wherever they can, I like to attach these to practice activities such as this one or Dan Meyer's math basketball. Being more literal and concrete than high school students, middle schoolers seem to find great comfort in the idea that they can earn extra credit points ahead of time in case they implode on a quiz or test. What they don't seem to realize -- or maybe they do realize and they just aren't bothered by it -- is that if they participate in the process, they win no matter what. Either they strengthen their skill/concept muscles and perform better and more confidently on the test; or they feel more confident and less pressured because they have banked a few extra-credit points for a rainy day; or both.

It was fun to hear my previously less-engaged students infused with a rush of sudden, unanticipated motivation to tease apart a tangled ball of yarn they have previously been unmotivated -- or uncurious -- to unravel. And something about the arbitrary time pressure of trying to complete as many problem sheets as possible in a short period was also fun for them. I'm feeling a little ambivalent about not having found the secret ingredient of intrinsic motivation in this required blob of material. But I am grateful that, once again, an unexpected game structure generated what the late Gillian Hatch called "an unreasonable amount of practice."

The last word goes to the one student who put it best: "The crumpling is definitely the most satisfying part."

Thursday, June 2, 2011

Number Sense Boot Camp - Request for Feedback and Input

Maybe all of your Algebra 1 students showed up on Day 1 every year with a solid and fluent grasp of basic number sense, but mine sure didn't... and it scared the crap out of me. And then afterwards it haunted me, ALL   YEAR    LONG . . .

The stuff they didn't get was just mind-boggling to me:
  • subtracting
  • adding a negative number
  • the basic concepts of the real number line
  • fractions
  • measuring
  • counting
  • basic ops with fractions
  • absolute value (any related topic)
I mean, this is basic citizenship numeracy stuff, on the same order as basic literacy.

So since this does seem to be a general condition I am likely to encounter anywhere I am likely to teach, I decided to develop a "Number Sense Boot Camp" unit I could use to start the year off with, diagnose critical number sense deficits, use as an occasion for teaching basic classroom routines, give students a chance to dust off (or remediate) their basic arithmetic skills, and basically give us all a fighting chance of getting to some introductory algebra work.

Another thing that worked this year was stealing adopting game-like practice structures, such as those advocated by Kate Nowak in New York state and by the late Gillian Hatch in the U.K. As Gillian Hatch said, a game can provide "an intriguing context" as well as "an unreasonable amount of practice" in vocabulary, reasoning, procedural skills, generalizing, justifying, and representation than they might otherwise be inclined to do. As Hatch said, it also seems able to lead students "to work above their normal levels." As anyone who has tried any of Kate's practice structures can attest, there is something about introducing this playful element that really gets students to dive in.

IDEA #1
One thing I did this past year that worked for many individual students was to do some specific work with the real number line. I made a printable number line and gave each person their own number line (downloadable from Box.net folder) and a plastic game piece to use with it as a calculating device.




Since the rudiments and rules of board games have such wide currency in our culture, most students found this a helpful physical metaphor that gave them both conceptual understanding and procedural access to basic counting, addition, and subtraction experience that had eluded them in their previous nine to eleven years of schooling.


These had the added benefit of conferring prestige upon those who had shown up for extra help and received their very own set (though I gladly handed them out to anybody who requested one).


IDEA #2
Emboldened by my initial success, I realized could expand the idea of a number line "board game" to use as a basic structure for practice – both in using the number line and in many other basic number sense activities.


It even dawned on me that this could be made extensible by having different kinds of "task cards," depending on whether a player has landed on an even number, on an odd number, or on the origin (a decent justification for considering even- and odd-ness of negative numbers here ; go argue over there if you have a problem with this).


Players move by rolling one regular die and one six-sided pluses-and-minuses die (+ and –) (kids seem to need grounding in the positive and negative as moving forward and backward idea). Kids earn "points" in the form of game money, which could carry over and be used to purchase certain kinds of privileges (such as a "free parking" pass for a day when they don't have their homework to turn in).
Your thoughts?

UPDATE: 
Here are links to the different game boards, along with descriptions of each.
Basic Printable Number Line For Use With a Game Piece:
http://www.box.net/shared/eyy4nvhbtn5xx1qdc9j2

Printable Number Line Game Board With Spots For 3 Sets of Question Cards - 1-up version (for use with your basic at-home printer):
http://www.box.net/shared/nv0sdz65hy5p3hv8ix1x

Printable Number Line Game Board With Spots For 3 Sets of Question Cards - 3-up version (prints a 24" x 24" poster at FedEx Kinko's--costs about 2 dollars):
http://www.box.net/shared/d4uly1arl88lm3qu9vsm

I made Game Card files using Apple's Pages software (for Mac OS X) and MathType equation editor. You can use these as templates or make your own:
http://www.box.net/shared/s6ha4ol1o6tk0xltp1y1
http://www.box.net/shared/7or8g5klub7jiymshq0f
http://www.box.net/shared/5vq6cmpcd9f9lq1qhud1

Here is a link to the folder itself if you'd like to share and upload your own documents or samples:
http://www.box.net/shared/ftzkun7cvi5vxgvanvh5

Please share any experience or insights you have with them. Enjoy!


AND FUTHERMORE:
Julia (@jreulbach on Twitter who blogs at ispeakmath.wordpress.com) has started a Number Sense Boot Camp page on the Math Teacher Wiki where you can share and find other Number Sense Boot Camp ideas and activities. Available at http://msmathwiki.pbworks.com/w/page/42105826/Number-Sense-Boot-Camp .



UPDATE - 14-Sep-11:
It's only been one day since I introduced the tournament of "Life on the Number Line" but I am already excited about how well this is working out. It is exposing ALL kinds of misconceptions and misunderstandings about adding a negative and about interpreting negative and positive as movement along the number line. Students are playing individually as a "team," and the team with the highest number of correctly worked problems will win 10 free points (2 problems using the 5-point rubric for each person) on next Friday's unit test.
     Since they are surfacing all kinds of misunderstandings about + and - movement on the number line, this is leading to vast amounts of mathematical conversation to get it figured out. So basically, they are teaching each other about adding negatives and subtracting negatives and interpreting that as movement along the number line. 
     I can see that each day it will make sense to give some daily "notes" at the start of class on clearing up common misconceptions I've seen the previous day in students' work so they can solidify their conceptual understanding as well as their procedural fluency a little more each day.
     Best moment yesterday: a girl looked up at me beaming and said, "This is way more fun than doing math!"
     I said, "Good!" but I was thinking, "You have no idea how much math you are actually doing!" :-)


ANOTHER UPDATE:
Here are the game cards to use on the first day: http://msmathwiki.pbworks.com/w/file/45547360/1st%20batch%20of%20game%20cards.pdf


And here is a generic worksheet (front and back) you can print out and give to the kids to use as their template:
http://msmathwiki.pbworks.com/w/file/45547628/generic%20worksheet%20for%20Life%20on%20the%20Number%20Line.pdf

If you have only a ton of basic 1-6 6-sided dice, use Post-Its to make two (2) plus-and-minus dice for students to use with one (1) regular numbered die. This is a good task to give to a student helper. ;-)

FINAL UPDATE:

Four final things:

Thing #1
This unit confirmed me for that kids really do need active, multi-day practice in "living life on the number line" to gain a sense of positives and negatives as directions WHILE AT THE SAME TIME they are developing a sense of positives and negatives as additive quantities. It's not enough for us to just wave the idea of life on the number line at students. It doesn't make sense to them. They really needed experience alternating between (a) positives and negatives as indications of directional movement and (b) positives and negatives as additive or subtractive quantities in the process of deepening their additive reasoning skills.

Thing #2
Right before we started, I had the bright idea to give every group TWO +/- dice and ONE six-sided number die. If you don't mind my saying so, this ended up being a master stroke because it forced students to think about rolling (–)(–)(3) and rolling (–)(+)(3) and every possible combination thereof. This one thing alone might have done the most to deepen their sense of additive reasoning and of +/– as directions of movement.

Thing #3
Here's a link to a zip file that contains ALL of the game cards I created for this unit (on the math teacher's wiki): Game Cards- ALL

For all those who have asked and those who are thinking of asking, I'll say that my school uses the California edition of the McDougal Littell Algebra 1 textbook (by Larson, Boswell, Kanold, and Stiff). For this reason, the game cards are targeted at each of the lessons in Chapter 2. However they are not tied to that textbook and could easily be used with any curriculum or textbook (just sayin').


Thing #4
I'll have to take a photo of the final game boards our instructional aide mounted and laminated for us. They are a true work of art!