Saturday, 21 October 2023
Sci-fi City Block WIP 5
Sunday, 8 October 2023
Sci-fi City Block WIP 4
Friday, 29 September 2023
Sci-fi City Block WIP 3
Art Deco eagles for a Mega-City One flavour. The eagle heads are from a TTCombat building corner gargoyle set, which I can no longer find on their site now. Pimped them up with various precut MDF pieces from eBay for the body and wings.
Lord Summerisle was weekending on my desk.
Monday, 25 September 2023
Sci-fi City Block WIP 2
So… yeah, bigger than planned, but I’m liking it. Feels right. Hope the paint job feels as right. Planning on setting specific magnetised signs and statues to keep it flexible.
Saturday, 19 August 2023
Sci-fi City Block
Part of my vague Mega-City terrain, a corner piece to represent a cityblock or any building really. Made with a foam base structure, chipboard/cardboard cladding, then thin plasticard on the board to allow panels and greebles… the Maelstrom’s Edge greeble sprue will come in handy. Random unfinished block gang member for scale.
Tuesday, 25 July 2023
Sci-fi urban tiles
Monday, 29 August 2022
Some shipping container scatter
A lazy bank holiday weekend doing some shipping container scatter terrain. I (like many projects) started these a while back…
Sunday, 14 November 2021
Hondo Hottie House
Just a quick pic of something almost finished.
Years back I was planning a Judge Dredd game, but the Mongoose mini range was shockingly bad, but I still collected stuff that I could use, including the very useful Plasticville train scenery. Stuff moved on, but knowing how hard it was to get the Plasticville stuff, kept all of that just in case… And along comes the Warlord Games range. So a bit of paint and a custom sign…
This is the Frosty Bar (sitting on the roof of the bank), the design kind of dictated the colour scheme and both lent themselves to being inspired by Hondo City in Dredd’s world.
Wednesday, 24 September 2014
and I'm back...
The bridge slots on nicely and will lead to something I haven't come up with yet, I've decided not to use the hexagonal platforms on the corners as they look odd with the rear bits built up, so I've done a simple platform for security, am still working on ideas for the other corner.
I wanted an open area down into the engineeringy section, but that took a couple of attempts until I got something I liked. Even then, it didn't quite work, so I raised it slightly to give the joining bridge more clearance. That was too tall to join with the far build as I planned, so that got lowered. I plan that part to be quite tall, but haven't the foampvc at the moment to complete the walls. I dread to think how much got used on false starts to get cut off again.
Anyway, I didn't take a photo of the interior of the far build, but a recessed door has been built - I'm trying to take a leaf from BBC set design with the doors and split level floors. The recess should also give Vila some cover while he picks the lock.
Quite a successful change has been the doors - I stumbled upon some hobby sheet aluminium, with a few scores from a scalpel, it's snapped to size and sanded down - it's quite rigid and has a nice finish, although I initially thought metal would be handy as a material if the paint should get worn off from use, it's kind of works as it is.
And that's about it really - am kind of stalled as I need some stairs in order to really advance the builds at this point, but that is in hand.
Wednesday, 4 June 2014
old toy new life WIP part 2
Ok, the rooms within the base unit are done, walls thickened up slightly, some card down to hide various out of scale bits removed. All of the walls are at a slight angle, which makes things less boring, but means I have to get the doorways just right - and have just about managed it I think. Computer banks from Ainsty, which fit in quite nicely, the remaining corner will have swappable units I think, so it can vary what research/experiments might be going on...
The other room has had walls raised slightly to match the first room (and extended some of the exterior detail as well to cover the new wall), and again a door added. Again, the slant on the walls makes things tricky and this entrance had less available wall space to play with, so to make the removable door ended up with some very narrow strips of card to allow for the running grove - both doors should be the same size, but this one is a little tighter so has been sanded down on the edges a bit...
Much liquid g/s has helped hide any joins and blend stuff in. So far this is working quite well...
Wednesday, 28 May 2014
Action Force Tactical Battle Platform
- it wasn't complete, the flip out platform was missing, as was the gun rack, but that was fine, as I originally intended to use it as an oil rig... but that has become too specific and the name of the game now is as much use as possible, so taking it down to the base platform gives a very interesting start to a 28mm terrain piece. There are some really great and crisp details and textures and I now see this as a good generic bit of sci-fi terrain for Dredd, Who, Blakes 7 and Action Force - it should work as a research centre, a pumping station, anything science based really (the legs will be used elsewhere I think)...
As you can see, I've removed the recessed vehicle pit and put in a platform - this helps give more area for 28mm figures and means they can cross from left to right without going down into the pit - my initial thought here was to reset the pit so it stuck out and to build more platform around it, however that would make it too big for storage so currently a wide flight of steps will go in the remaining hole. The filler platform has some plating etched into it and some random plates will be added elsewhere to help blend it in. The trench that runs along the back of the platform (joining the armoury with the control room) just happens to be perfect (with plenty of room) for 25mm slottas, so that was always staying, but in what form was a big question - originally I planned access down into the old armoury, and then along at the back to the old control room, but I suddenly decided to fill that blank space between two nicely molded gubbins, and cut down to add some steps there, and so far it looks pretty good I think.
The armoury (on the left) will now become a computer room, as 4 Ainsty computer panels fit nicely over where the rifle rack was. A door will be added to the bottom wall, but am undecided on whether to have a room above this. The control room (on the right, complete with attachment for a action figure sized chair) will become a machine room/engineering, with more hands on gubbins. The chair stalk will be kept I think and a door will be added blocking off the trench/corridor. Now the old control room had a black piece that fitted on for various consoles and this will make the basis of a next floor room, more machinery to monitor whatever is going on downstairs. Even better, on top of that fitted a clear plastic piece that form a lovely angled window on two sides and screams Spy-Fi villains office (but that is down the way a bit), so from that one area, I can easily make a 3 storey structure within the complex itself... plus I still have the hexagonal platforms and the helipad which scale much better to 28mm figures anyway...
Needless to say, this is going to take a while, the plastic is really hard to cut, but should make an interesting diversion...
Friday, 17 May 2013
Dredd 3D
I suspect that one will have to end up as Dredd, as the other guy is left handed...
hopefully, some transport will be forthcoming for these chaps - and I do have an idea for the Ma-Ma Clan...
Monday, 6 May 2013
Judge Minty
some bloody impressive CGI in there...
Sunday, 14 April 2013
Urban Judges WIP
buggered about with Mantic Corporation Marines, cut down GW Cadian pattern Las Pistols, GW Chaos Militia shotgun, press mold of a Mongoose Dredd (as my original plan to use clix dredd heads was ruined by the fact they were mahoosive), greenstuffed shoulder pads and badges...
I gave up on holsters, they don't really stand out in the film, but they bloody did to fit that Lawgiver on the mini, so skipped it completely (hence g/s pouch where a pouch was removed) especially as the Judge with the shotgun doesn't even have a holstered Lawgiver in the film, so he got the grenades, obviously some kind of support role.
Monday, 8 April 2013
and March went where exactly?
Sunday, 27 January 2013
January update
anyway, that fun addition to the Folk Horror stuff aside, have also been g/s'ing away on various things - additions to the Mad Mummers for the Folk Horror project and a rather consuming new project...
most of the required bits are made (shoulder eagle, shoulder pad, helmet) or awaiting some chopping (Lawgivers), just need some chins and I can start cutting arms into suitable Judge poses... oh, just need to sort out the holsters as well - they won't be perfect copies, but I should have a few movie Judges at my disposal if I have the patience to do them all... it's the arms that will be the real graft though... I could show some pics, but again, I'd rather show them off when they are a bit closer to finished... sadly, my attempt a Anderson hasn't quite worked...
and finally, have been inspired to look at the pub for the Folk Horror stuff again - by, of all things, a song by Bellowhead.