Showing posts with label Blakes 7. Show all posts
Showing posts with label Blakes 7. Show all posts

Saturday, 21 October 2023

Sci-fi City Block WIP 5


Some alternate buttress toppers for when the eagles don’t fit the theme. Made from plasticard, foampvc and some spares for the old Palitoy Millennium Falcon that I got cheap. Magnetised as the eagles.

Sunday, 8 October 2023

Friday, 29 September 2023

Sci-fi City Block WIP 3

Art Deco eagles for a Mega-City One flavour. The eagle heads are from a TTCombat building corner gargoyle set, which I can no longer find on their site now. Pimped them up with various precut MDF pieces from eBay for the body and wings.


Lord Summerisle was weekending on my desk.


 

Monday, 25 September 2023

Sci-fi City Block WIP 2


 So… yeah, bigger than planned, but I’m liking it. Feels right. Hope the paint job feels as right. Planning on setting specific magnetised signs and statues to keep it flexible.

Saturday, 19 August 2023

Sci-fi City Block

 Part of my vague Mega-City terrain, a corner piece to represent a cityblock or any building really. Made with a foam base structure, chipboard/cardboard cladding, then thin plasticard on the board to allow panels and greebles… the Maelstrom’s Edge greeble sprue will come in handy. Random unfinished block gang member for scale.


And this will go between them. Bits from a Playmobil airport and foam. It will get the same cladding as above, so hopefully it will all work together. I need more foampvc to do the base before I go any further. 

It’s also much bigger than I anticipated. Could be an issue, but plowing on regardless. If it’s too big to store, watch for eBay… 😂

Tuesday, 25 July 2023

Sci-fi urban tiles

A change of pace, some modular tiles intended for Judge Dredd primarily, but will be pretty generic. Utilising the Kill-Team friendly tiles from Fire Dragon Games. I have a set of four, but space means I can only really work on one at a time.



The tile texture is scribed into foam-pvc in 20mm squares. The big step was cutting the hole in the foam insert, but it’s worked so far. It theoretically will house inserts for an airlock, an industrial grinder, a sump pool and just blank tiles. The odd grey tile is from the Maelstrom’s Edge terrain sprue, which was happily a 20mm square.

 

Wednesday, 24 September 2014

and I'm back...

OK, after a period of mojo recovery, I've been busy - sadly some of that was a build up, review, tear down kind of busy, but the corrections (note the plural there) were worthwhile.
 

The bridge slots on nicely and will lead to something I haven't come up with yet, I've decided not to use the hexagonal platforms on the corners as they look odd with the rear bits built up, so I've done a simple platform for security, am still working on ideas for the other corner.


I wanted an open area down into the engineeringy section, but that took a couple of attempts until I got something I liked. Even then, it didn't quite work, so I raised it slightly to give the joining bridge more clearance. That was too tall to join with the far build as I planned, so that got lowered. I plan that part to be quite tall, but haven't the foampvc at the moment to complete the walls. I dread to think how much got used on false starts to get cut off again.

Anyway, I didn't take a photo of the interior of the far build, but a recessed door has been built - I'm trying to take a leaf from BBC set design with the doors and split level floors. The recess should also give Vila some cover while he picks the lock. 


Quite a successful change has been the doors - I stumbled upon some hobby sheet aluminium, with a few scores from a scalpel, it's snapped to size and sanded down - it's quite rigid and has a nice finish, although I initially thought metal would be handy as a material if the paint should get worn off from use, it's kind of works as it is.


And that's about it really - am kind of stalled as I need some stairs in order to really advance the builds at this point, but that is in hand.

Wednesday, 4 June 2014

old toy new life WIP part 2

well, technically part 2 at any rate, it just needed a catchier title...

Ok, the rooms within the base unit are done, walls thickened up slightly, some card down to hide various out of scale bits removed. All of the walls are at a slight angle, which makes things less boring, but means I have to get the doorways just right - and have just about managed it I think. Computer banks from Ainsty, which fit in quite nicely, the remaining corner will have swappable units I think, so it can vary what research/experiments might be going on...


The other room has had walls raised slightly to match the first room (and extended some of the exterior detail as well to cover the new wall), and again a door added. Again, the slant on the walls makes things tricky and this entrance had less available wall space to play with, so to make the removable door ended up with some very narrow strips of card to allow for the running grove - both doors should be the same size, but this one is a little tighter so has been sanded down on the edges a bit...


Much liquid g/s has helped hide any joins and blend stuff in. So far this is working quite well...

Wednesday, 28 May 2014

Action Force Tactical Battle Platform

 I picked this old Action Force playset up ages ago for about £8 if memory serves...


- it wasn't complete, the flip out platform was missing, as was the gun rack, but that was fine, as I originally intended to use it as an oil rig... but that has become too specific and the name of the game now is as much use as possible, so taking it down to the base platform gives a very interesting start to a 28mm terrain piece. There are some really great and crisp details and textures and I now see this as a good generic bit of sci-fi terrain for Dredd, Who, Blakes 7 and Action Force - it should work as a research centre, a pumping station, anything science based really (the legs will be used elsewhere I think)...


As you can see, I've removed the recessed vehicle pit and put in a platform - this helps give more area for 28mm figures and means they can cross from left to right without going down into the pit - my initial thought here was to reset the pit so it stuck out and to build more platform around it, however that would make it too big for storage so currently a wide flight of steps will go in the remaining hole. The filler platform has some plating etched into it and some random plates will be added elsewhere to help blend it in. The trench that runs along the back of the platform (joining the armoury with the control room) just happens to be perfect (with plenty of room) for 25mm slottas, so that was always staying, but in what form was a big question - originally I planned access down into the old armoury, and then along at the back to the old control room, but I suddenly decided to fill that blank space between two nicely molded gubbins, and cut down to add some steps there, and so far it looks pretty good I think.


The armoury (on the left) will now become a computer room, as 4 Ainsty computer panels fit nicely over where the rifle rack was. A door will be added to the bottom wall, but am undecided on whether to have a room above this. The control room (on the right, complete with attachment for a action figure sized chair) will become a machine room/engineering, with more hands on gubbins. The chair stalk will be kept I think and a door will be added blocking off the trench/corridor. Now the old control room had a black piece that fitted on for various consoles and this will make the basis of a next floor room, more machinery to monitor whatever is going on downstairs. Even better, on top of that fitted a clear plastic piece that form a lovely angled window on two sides and screams Spy-Fi villains office (but that is down the way a bit), so from that one area, I can easily make a 3 storey structure within the complex itself... plus I still have the hexagonal platforms and the helipad which scale much better to 28mm figures anyway...

Needless to say, this is going to take a while, the plastic is really hard to cut, but should make an interesting diversion...