Showing posts with label Weird Frontiers. Show all posts
Showing posts with label Weird Frontiers. Show all posts

Sunday, September 3, 2023

"One Thing About Santa Clarita I Could Never Stomach: All The Damn Vampires"

Enjoy another new Dark Inheritance for Weird Frontiers.  This'un rounds out the various "main undeadlies" included in the core rules.  PDF is over in the files!



NEW DARK INHERITANCE – VAMPIRE

Power costs 1 point of Personality.

Kin-folk:  Vampire

Duration:  1d3+CL rounds

Visage:  The tommyknocker’s face becomes chiropteran, with ridiculously protruding ears, flattened upturned nose, and jutting snaggle-toothed fangs.  Their sunken eyes glow with unholy radiance, and fingers, connected by webbed skin, sharpen to elongated points.  Dripping spittle renders them nigh-unintelligible.  Attire becomes shrouded in cobwebs writhing with insects and graveworms.

Power:  The tommyknocker’s senses heighten to those of an apex predator.  They can see in abject darkness, and gain a +4 bonus to all visual-, auditory-, olfactory-, and gustatory-related rolls.  Furthermore, the tommyknocker gains a wall-crawling climb speed of 20’, and the ability to make standing leaps of 15’.

Curse:  The tommyknocker becomes malevolently ravenous for the lifeforces of the weak and infirm.  They must make a WIL Save of DC 10 each round to avoid assaulting the closest ally / friendliest NPC with the lowest current Hit Point total.  A successful attack grapples the victim, doing 1d6 biting damage the first round and 1d4 exsanguination damage each subsequent round until the effect ends.  Living targets reduced to 0 Hit Points in this fashion awaken as Vampires after three moonrises with a burning hatred for their tommyknocker sire.


Tuesday, August 15, 2023

Be Fruitflyful And Mummify, Y'all!

I love DCC, and been enjoying the heck outta Weird Frontiers via Zoom.  (For the uninitiated, it's essentially Goodman Games' version of Deadlands.)

Here's a new Dark Inheritance for Tommyknockers, PCs who die during the funnel process and come back as spoooooky undead.

Hope y'all find some use!  (And the PDF version is over in the files.)


NEW DARK INHERITANCE – MUMMY

Power costs 1 point of Personality.

Kin-folk: Mummy

Duration: 1d3+CL rounds

Visage: The tommyknocker’s body desiccates. Their skin tightens and shrivels, and their height diminishes by six inches. Sinews pop and joints grind with every movement. Attire becomes weathered, tattered, and drab.

Power: The tommyknocker’s jaws distend to disgorge frenzied bugs (scorpions and centipedes if assuming the mien of an American mummy, or scarabs and locusts if Egyptian, or crawdads and dragonflies if bog variety) that swarm all targets within a 10’ long, 6’ wide-at-apex cone. For the duration, victims suffer 1d4+1 damage per round, and sentient opponents lose 1d2+1 AC [only at the onset; not cumulative] as they panic from the infestation. The tommyknocker’s compadres are ordinarily unaffected if caught in the area of effect.

Curse: The tommyknocker is overwhelmed by feelings of smug superiority and contempt for the lesser beings that dare intrude in its domain. They must make a WIL Save of DC 10 each round to keep the swarm focused on enemies; failure means bugs attack foes and friends alike.