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Crisis City (Sonic Generations)

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Crisis City
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Sonic classic crisis city act 1.png
Sonic generic crisis city act 2.png
Crisis City
Seventh stage, Sonic Generations
Number of Acts: 2
Level themes: urban, lava/volcano
Boss: Silver the Hedgehog
Non-English names:
  • JP: クライシスシティ Kuraishisu Shiti
Seaside Hill | Rooftop Run

Crisis City is the seventh stage in the console and PC versions of Sonic Generations, and the first stage representing the "Modern Era". It is an adaptation of Crisis City from the 2006 Sonic the Hedgehog game.

Story

After defeating Perfect Chaos, Classic Tails tells the Sonics they are doing a great job bringing back the worlds in the white void. The Time Eater comes back again, and brings three new levels, including Crisis City. It also tries to grab a Chaos Emerald it finds upon revealing the new worlds, but finds it cannot retrieve it. Classic and Modern Tails both tell them they should also retrieve the Chaos Emeralds as well. Upon beating the level, the Sonics free Blaze the Cat.

Overview

Bringing back painful memories of a distant future from an erased timeline, Crisis City returns in full force with more emphasis on the lava areas, with lava spouts, various magma pools, and even the dreaded fire tornado returning in both acts. Modern Sonic runs along the destroyed highways in the city much like his previous outing, using the Stomp ability to push down lava geysers. At the end of his Act the Fire Tornado throws various objects for him to dodge using Quick Step.

Classic Sonic takes a different approach to the level and platforms through destroyed and mangled buildings. He also contends with the Fire Tornado at the end, but he must jump on floating objects the twister has picked up in an effort to reach the moving Goal Post being swept away.

Enemies

  • Iblis Biter — Fire-beasts who spew fire at Sonic.
  • Iblis Taker — Phoenix-esque birds who try to swoop in Sonic's direction. They can also be used for stepping stones to higher areas.
  • Iblis Worm — A fiery worm that bursts from the ground to throw fireballs Sonic's way.

Challenge Acts

Act 1

Name Screenshot In-game description Overview Reward Rank requirements
Doppelganger Race!
Notavailable.svg
Face off against Sonic's double and beat him in a race to the goal. The player must play through the full Act, racing against a faint-image "doppelganger" of Sonic who follows a pre-determined path through the Act. They must reach the goal before the doppelganger does to clear the Challenge Act.

S xx:xx.xx
A xx:xx.xx
B xx:xx.xx
C xx:xx.xx
D Finish the level

Goal Post Juggle
Notavailable.svg
Don't let the Goal Post hit the ground as you get to the goal in time!

S xx:xx.xx
A xx:xx.xx
B xx:xx.xx
C xx:xx.xx
D Finish the level

Vector: Through the Storm
Notavailable.svg
Call for Vector Triangle/Y to get by spots you can't pass and get to the goal in time.

S xx:xx.xx
A xx:xx.xx
B xx:xx.xx
C xx:xx.xx
D Finish the level

Flame Shield Challenge
Notavailable.svg
Use Flame Shield to reach the goal in time and obtain the Flame Shield Skill! Flame Shield is added to the Skill Shop

S xx:xx.xx
A xx:xx.xx
B xx:xx.xx
C xx:xx.xx
D Finish the level

Ring Time Challenge 2
Notavailable.svg
Use Ring Time Triangle/Y and reach the goal in time to earn the Ring Time Skill! Ring Time is added to the Skill Shop

S xx:xx.xx
A xx:xx.xx
B xx:xx.xx
C xx:xx.xx
D Finish the level

Act 2

Name Screenshot In-game description Overview Reward Rank requirements
Power Stomp Challenge
Notavailable.svg
Use your Stomping skills to reach the goal before time runs out to get the Power Stomp Skill. Power Stomp is added to the Skill Shop

S xx:xx.xx
A xx:xx.xx
B xx:xx.xx
C xx:xx.xx
D Finish the level

Doppelganger Race!
Notavailable.svg
Face off against Sonic's double and beat him in a race to the goal. The player must play through the full Act, racing against a faint-image "doppelganger" of Sonic who follows a pre-determined path through the Act. They must reach the goal before the doppelganger does to clear the Challenge Act.

S xx:xx.xx
A xx:xx.xx
B xx:xx.xx
C xx:xx.xx
D Finish the level

Switcheroo
Notavailable.svg
Put your brain to the test by hitting switches to get to the goal in time.

S xx:xx.xx
A xx:xx.xx
B xx:xx.xx
C xx:xx.xx
D Finish the level

Blaze: Piercing the Flames
Notavailable.svg
Call Blaze Triangle/Y to get through the flames and get to the goal in time.

S xx:xx.xx
A xx:xx.xx
B xx:xx.xx
C xx:xx.xx
D Finish the level

Four-way Cannon Cavalcade
Notavailable.svg
Go from one Four-way Cannon to another and get to the goal before time runs out.

S xx:xx.xx
A xx:xx.xx
B xx:xx.xx
C xx:xx.xx
D Finish the level

Special item locations

The following are the locations of the Red Star Rings and Chao in each Act. The Chao can only be found in the version of Sonic Generations that is featured in Sonic X Shadow Generations.

Red Star Rings

Act 1

  • Ring #1:
  • Ring #2:
  • Ring #3:
  • Ring #4:
  • Ring #5:

Act 2

  • Ring #1:
  • Ring #2:
  • Ring #3:
  • Ring #4:
  • Ring #5:

Chao

Act 1

  • Chao #1:
  • Chao #2:
  • Chao #3:

Act 2

  • Chao #1:
  • Chao #2:
  • Chao #3:

References


Sonic Generations / Sonic X Shadow Generations
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Main page (X Shadow)
Comparisons (X Shadow)
Maps
Achievements
Downloadable content
Changelog
Credits


Manuals (X Shadow)
Promotional material (X Shadow)
Magazine articles
Reception
Merchandise (X Shadow)


Development (X Shadow)
Hidden content
Bugs
Hacking guide