Actions

Chemical Plant (Sonic Generations)

From Sonic Retro

Sonic Retro emblem.svg Sonic Generations
»
Levels
»
Chemical Plant
show;hide
  • Classic
  • Modern
SonicGenerationsChemicalPlantAct1ClassicSonic2.png
SonicGenerations ChemicalPlantAct2.jpg
Chemical Plant
Second stage, Sonic Generations
Number of Acts: 2
Level theme: industrial
Boss: Metal Sonic
Underwater areas: yes
Non-English names:
  • JP: ケミカルプラント Kemikaru Puranto
Green Hill | Sky Sanctuary

Chemical Plant is the second stage in the console and PC versions of Sonic Generations, and the second stage representing the "Classic Era". It is an adaptation of Chemical Plant Zone from Sonic the Hedgehog 2.

Story

Having run through Green Hill and emerged none the wiser about the nature of their predicament, Modern Sonic is sent by modern Tails to check out the buildings in the distance. As soon as he's gone, Classic Sonic turns up and rushes off to do the exact same thing, much to Tails' confusion. When the modern hedgehog and fox re-rendezvous, they both agree that de'ja vu hangs thickly in the air of Chemical Plant - along with the distinctive odour of Mega Mack.

Once both Acts are completed, Amy Rose is unfrozen outside. As with all the characters apart from Tails and Vector, she has a different reaction depending on whether it's Modern or Classic Sonic who does the saving; in the latter case, asking him for anti-aging tips.

Overview

Classic and Modern Sonic are sent back into the industry and Mega Mack of Dr. Eggman's chemical factory. Act 1 starts off in a familiar manner, with the 2D sidescrolling soon augmented by chemical waterslides and collapsing red platforms that didn't appear back in the Zone's first iteration. Act 2 is full of boostable roadways and swinging cranes, as well as the ever-delightful shifting yellow-blue blocks in the 2D sections. At a certain point in Act 2, the factory goes into "red alert" mode, and background structures start collapsing and exploding as Sonic passes by. Both acts feature sections submerged in the well-known pink water, which has air bubbles this time around; and both Sonics will have to move up a vertical room with rising water.

Enemies

Grabber — Spider-like badnik that hangs from the ceiling. If Sonic stands around underneath, they'll descend and grab him in their claws before self-destructing. With no Tails around to spin attack you to safety, the only way out is to furiously wiggle left and right until it lets go. In a 3D section, they can be found crawling around on the ground.
Spiny — Common humanoid robots.

Challenge Acts

Act 1

Name Screenshot In-game description Overview Reward Rank requirements
Tails: Toxic Skies
Notavailable.svg
Press Triangle/Y to grab Tails' hands to fly and reach the goal within the time limit.

S xx:xx.xx
A xx:xx.xx
B xx:xx.xx
C xx:xx.xx
D Finish the level

Which Switch is Which?
Notavailable.svg
Flip the various Switches and make your way to the goal within the time limit.

S xx:xx.xx
A xx:xx.xx
B xx:xx.xx
C xx:xx.xx
D Finish the level

Aqua Shield Challenge
Notavailable.svg
Use Aqua Shield to reach the goal in time and obtain the Aqua Shield Skill! Aqua Shield is added to the Skill Shop

S xx:xx.xx
A xx:xx.xx
B xx:xx.xx
C xx:xx.xx
D Finish the level

Doppelganger Race!
Notavailable.svg
Face off against Sonic's double and beat him in a race to the goal. The player must play through the full Act, racing against a faint-image "doppelganger" of Sonic who follows a pre-determined path through the Act. They must reach the goal before the doppelganger does to clear the Challenge Act.

S xx:xx.xx
A xx:xx.xx
B xx:xx.xx
C xx:xx.xx
D Finish the level

Invincibility Challenge
Notavailable.svg
Get the Invincibility power-up to get past hordes of enemies and reach the goal in time.

S xx:xx.xx
A xx:xx.xx
B xx:xx.xx
C xx:xx.xx
D Finish the level

Act 2

Name Screenshot In-game description Overview Reward Rank requirements
One Ring Challenge
Notavailable.svg
Reach the goal in time with only one Ring!

S xx:xx.xx
A xx:xx.xx
B xx:xx.xx
C xx:xx.xx
D Finish the level

Doppelganger Race!
Notavailable.svg
Face off against Sonic's double and beat him in a race to the goal. The player must play through the full Act, racing against a faint-image "doppelganger" of Sonic who follows a pre-determined path through the Act. They must reach the goal before the doppelganger does to clear the Challenge Act.

S xx:xx.xx
A xx:xx.xx
B xx:xx.xx
C xx:xx.xx
D Finish the level

Amy: Taking the Leap Together!
Notavailable.svg
Press Triangle/Y to call in Amy for a super-high jump to get to the goal in time.

S xx:xx.xx
A xx:xx.xx
B xx:xx.xx
C xx:xx.xx
D Finish the level

Grappling with Grabbers
Notavailable.svg
Avoid the Grabbers' immobilizing grasp and get to the goal in time.

S xx:xx.xx
A xx:xx.xx
B xx:xx.xx
C xx:xx.xx
D Finish the level

Underwater Ring Machine
Notavailable.svg
Collect a set number of Rings scattered by the Sprinkler enemy and reach the goal in time.

S xx:xx.xx
A xx:xx.xx
B xx:xx.xx
C xx:xx.xx
D Finish the level

Special item locations

The following are the locations of the Red Star Rings and Chao in each Act. The Chao can only be found in the version of Sonic Generations that is featured in Sonic X Shadow Generations.

Red Star Rings

Act 1

  • Ring #1:
  • Ring #2:
  • Ring #3:
  • Ring #4:
  • Ring #5:

Act 2

  • Ring #1:
  • Ring #2:
  • Ring #3:
  • Ring #4:
  • Ring #5:

Chao

Act 1

  • Chao #1:
  • Chao #2:
  • Chao #3:

Act 2

  • Chao #1:
  • Chao #2:
  • Chao #3:

References


Sonic Generations / Sonic X Shadow Generations
SonicGenerations PCTitleScreen.png

Main page (X Shadow)
Comparisons (X Shadow)
Maps
Achievements
Downloadable content
Changelog
Credits


Manuals (X Shadow)
Promotional material (X Shadow)
Magazine articles
Reception
Merchandise (X Shadow)


Development (X Shadow)
Hidden content
Bugs
Hacking guide