| 1 | /****************************************************************************
|
|---|
| 2 | **
|
|---|
| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
|
|---|
| 4 | ** All rights reserved.
|
|---|
| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
|
|---|
| 6 | **
|
|---|
| 7 | ** This file is part of the QtGui module of the Qt Toolkit.
|
|---|
| 8 | **
|
|---|
| 9 | ** $QT_BEGIN_LICENSE:LGPL$
|
|---|
| 10 | ** Commercial Usage
|
|---|
| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
|
|---|
| 12 | ** accordance with the Qt Commercial License Agreement provided with the
|
|---|
| 13 | ** Software or, alternatively, in accordance with the terms contained in
|
|---|
| 14 | ** a written agreement between you and Nokia.
|
|---|
| 15 | **
|
|---|
| 16 | ** GNU Lesser General Public License Usage
|
|---|
| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
|
|---|
| 18 | ** General Public License version 2.1 as published by the Free Software
|
|---|
| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
|
|---|
| 20 | ** packaging of this file. Please review the following information to
|
|---|
| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
|
|---|
| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
|---|
| 23 | **
|
|---|
| 24 | ** In addition, as a special exception, Nokia gives you certain additional
|
|---|
| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
|
|---|
| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
|---|
| 27 | **
|
|---|
| 28 | ** GNU General Public License Usage
|
|---|
| 29 | ** Alternatively, this file may be used under the terms of the GNU
|
|---|
| 30 | ** General Public License version 3.0 as published by the Free Software
|
|---|
| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
|
|---|
| 32 | ** packaging of this file. Please review the following information to
|
|---|
| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
|
|---|
| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
|
|---|
| 35 | **
|
|---|
| 36 | ** If you have questions regarding the use of this file, please contact
|
|---|
| 37 | ** Nokia at qt-info@nokia.com.
|
|---|
| 38 | ** $QT_END_LICENSE$
|
|---|
| 39 | **
|
|---|
| 40 | ****************************************************************************/
|
|---|
| 41 |
|
|---|
| 42 | #include "qpathclipper_p.h"
|
|---|
| 43 |
|
|---|
| 44 | #include <private/qbezier_p.h>
|
|---|
| 45 | #include <private/qdatabuffer_p.h>
|
|---|
| 46 | #include <qmath.h>
|
|---|
| 47 |
|
|---|
| 48 | /**
|
|---|
| 49 | The algorithm is as follows:
|
|---|
| 50 |
|
|---|
| 51 | 1. Find all intersections between the two paths (including self-intersections),
|
|---|
| 52 | and build a winged edge structure of non-intersecting parts.
|
|---|
| 53 | 2. While there are more unhandled edges:
|
|---|
| 54 | 3. Pick a y-coordinate from an unhandled edge.
|
|---|
| 55 | 4. Intersect the horizontal line at y-coordinate with all edges.
|
|---|
| 56 | 5. Traverse intersections left to right deciding whether each subpath should be added or not.
|
|---|
| 57 | 6. If the subpath should be added, traverse the winged-edge structure and add the edges to
|
|---|
| 58 | a separate winged edge structure.
|
|---|
| 59 | 7. Mark all edges in subpaths crossing the horizontal line as handled.
|
|---|
| 60 | 8. (Optional) Simplify the resulting winged edge structure by merging shared edges.
|
|---|
| 61 | 9. Convert the resulting winged edge structure to a painter path.
|
|---|
| 62 | */
|
|---|
| 63 |
|
|---|
| 64 | #include <qdebug.h>
|
|---|
| 65 |
|
|---|
| 66 | QT_BEGIN_NAMESPACE
|
|---|
| 67 |
|
|---|
| 68 | static inline bool fuzzyIsNull(qreal d)
|
|---|
| 69 | {
|
|---|
| 70 | if (sizeof(qreal) == sizeof(double))
|
|---|
| 71 | return qAbs(d) <= 1e-12;
|
|---|
| 72 | else
|
|---|
| 73 | return qAbs(d) <= 1e-5f;
|
|---|
| 74 | }
|
|---|
| 75 |
|
|---|
| 76 | static inline bool comparePoints(const QPointF &a, const QPointF &b)
|
|---|
| 77 | {
|
|---|
| 78 | return fuzzyIsNull(a.x() - b.x())
|
|---|
| 79 | && fuzzyIsNull(a.y() - b.y());
|
|---|
| 80 | }
|
|---|
| 81 |
|
|---|
| 82 | //#define QDEBUG_CLIPPER
|
|---|
| 83 | static qreal dot(const QPointF &a, const QPointF &b)
|
|---|
| 84 | {
|
|---|
| 85 | return a.x() * b.x() + a.y() * b.y();
|
|---|
| 86 | }
|
|---|
| 87 |
|
|---|
| 88 | static QPointF normalize(const QPointF &p)
|
|---|
| 89 | {
|
|---|
| 90 | return p / qSqrt(p.x() * p.x() + p.y() * p.y());
|
|---|
| 91 | }
|
|---|
| 92 |
|
|---|
| 93 | static bool pathToRect(const QPainterPath &path, QRectF *rect = 0);
|
|---|
| 94 |
|
|---|
| 95 | struct QIntersection
|
|---|
| 96 | {
|
|---|
| 97 | qreal alphaA;
|
|---|
| 98 | qreal alphaB;
|
|---|
| 99 |
|
|---|
| 100 | QPointF pos;
|
|---|
| 101 | };
|
|---|
| 102 |
|
|---|
| 103 | class QIntersectionFinder
|
|---|
| 104 | {
|
|---|
| 105 | public:
|
|---|
| 106 | void produceIntersections(QPathSegments &segments);
|
|---|
| 107 | bool hasIntersections(const QPathSegments &a, const QPathSegments &b) const;
|
|---|
| 108 |
|
|---|
| 109 | private:
|
|---|
| 110 | void intersectBeziers(const QBezier &one, const QBezier &two, QVector<QPair<qreal, qreal> > &t, QDataBuffer<QIntersection> &intersections);
|
|---|
| 111 | void intersectLines(const QLineF &a, const QLineF &b, QDataBuffer<QIntersection> &intersections);
|
|---|
| 112 |
|
|---|
| 113 | bool beziersIntersect(const QBezier &one, const QBezier &two) const;
|
|---|
| 114 | bool linesIntersect(const QLineF &a, const QLineF &b) const;
|
|---|
| 115 | };
|
|---|
| 116 |
|
|---|
| 117 | bool QIntersectionFinder::beziersIntersect(const QBezier &one, const QBezier &two) const
|
|---|
| 118 | {
|
|---|
| 119 | return (comparePoints(one.pt1(), two.pt1()) && comparePoints(one.pt2(), two.pt2())
|
|---|
| 120 | && comparePoints(one.pt3(), two.pt3()) && comparePoints(one.pt4(), two.pt4()))
|
|---|
| 121 | || (comparePoints(one.pt1(), two.pt4()) && comparePoints(one.pt2(), two.pt3())
|
|---|
| 122 | && comparePoints(one.pt3(), two.pt2()) && comparePoints(one.pt4(), two.pt1()))
|
|---|
| 123 | || QBezier::findIntersections(one, two, 0);
|
|---|
| 124 | }
|
|---|
| 125 |
|
|---|
| 126 | bool QIntersectionFinder::linesIntersect(const QLineF &a, const QLineF &b) const
|
|---|
| 127 | {
|
|---|
| 128 | const QPointF p1 = a.p1();
|
|---|
| 129 | const QPointF p2 = a.p2();
|
|---|
| 130 |
|
|---|
| 131 | const QPointF q1 = b.p1();
|
|---|
| 132 | const QPointF q2 = b.p2();
|
|---|
| 133 |
|
|---|
| 134 | if (comparePoints(p1, p2) || comparePoints(q1, q2))
|
|---|
| 135 | return false;
|
|---|
| 136 |
|
|---|
| 137 | const bool p1_equals_q1 = comparePoints(p1, q1);
|
|---|
| 138 | const bool p2_equals_q2 = comparePoints(p2, q2);
|
|---|
| 139 |
|
|---|
| 140 | if (p1_equals_q1 && p2_equals_q2)
|
|---|
| 141 | return true;
|
|---|
| 142 |
|
|---|
| 143 | const bool p1_equals_q2 = comparePoints(p1, q2);
|
|---|
| 144 | const bool p2_equals_q1 = comparePoints(p2, q1);
|
|---|
| 145 |
|
|---|
| 146 | if (p1_equals_q2 && p2_equals_q1)
|
|---|
| 147 | return true;
|
|---|
| 148 |
|
|---|
| 149 | const QPointF pDelta = p2 - p1;
|
|---|
| 150 | const QPointF qDelta = q2 - q1;
|
|---|
| 151 |
|
|---|
| 152 | const qreal par = pDelta.x() * qDelta.y() - pDelta.y() * qDelta.x();
|
|---|
| 153 |
|
|---|
| 154 | if (qFuzzyIsNull(par)) {
|
|---|
| 155 | const QPointF normal(-pDelta.y(), pDelta.x());
|
|---|
| 156 |
|
|---|
| 157 | // coinciding?
|
|---|
| 158 | if (qFuzzyIsNull(dot(normal, q1 - p1))) {
|
|---|
| 159 | const qreal dp = dot(pDelta, pDelta);
|
|---|
| 160 |
|
|---|
| 161 | const qreal tq1 = dot(pDelta, q1 - p1);
|
|---|
| 162 | const qreal tq2 = dot(pDelta, q2 - p1);
|
|---|
| 163 |
|
|---|
| 164 | if ((tq1 > 0 && tq1 < dp) || (tq2 > 0 && tq2 < dp))
|
|---|
| 165 | return true;
|
|---|
| 166 |
|
|---|
| 167 | const qreal dq = dot(qDelta, qDelta);
|
|---|
| 168 |
|
|---|
| 169 | const qreal tp1 = dot(qDelta, p1 - q1);
|
|---|
| 170 | const qreal tp2 = dot(qDelta, p2 - q1);
|
|---|
| 171 |
|
|---|
| 172 | if ((tp1 > 0 && tp1 < dq) || (tp2 > 0 && tp2 < dq))
|
|---|
| 173 | return true;
|
|---|
| 174 | }
|
|---|
| 175 |
|
|---|
| 176 | return false;
|
|---|
| 177 | }
|
|---|
| 178 |
|
|---|
| 179 | // if the lines are not parallel and share a common end point, then they
|
|---|
| 180 | // don't intersect
|
|---|
| 181 | if (p1_equals_q1 || p1_equals_q2 || p2_equals_q1 || p2_equals_q2)
|
|---|
| 182 | return false;
|
|---|
| 183 |
|
|---|
| 184 | const qreal invPar = 1 / par;
|
|---|
| 185 |
|
|---|
| 186 | const qreal tp = (qDelta.y() * (q1.x() - p1.x()) -
|
|---|
| 187 | qDelta.x() * (q1.y() - p1.y())) * invPar;
|
|---|
| 188 |
|
|---|
| 189 | if (tp < 0 || tp > 1)
|
|---|
| 190 | return false;
|
|---|
| 191 |
|
|---|
| 192 | const qreal tq = (pDelta.y() * (q1.x() - p1.x()) -
|
|---|
| 193 | pDelta.x() * (q1.y() - p1.y())) * invPar;
|
|---|
| 194 |
|
|---|
| 195 | return tq >= 0 && tq <= 1;
|
|---|
| 196 | }
|
|---|
| 197 |
|
|---|
| 198 | void QIntersectionFinder::intersectBeziers(const QBezier &one, const QBezier &two, QVector<QPair<qreal, qreal> > &t, QDataBuffer<QIntersection> &intersections)
|
|---|
| 199 | {
|
|---|
| 200 | if ((comparePoints(one.pt1(), two.pt1()) && comparePoints(one.pt2(), two.pt2())
|
|---|
| 201 | && comparePoints(one.pt3(), two.pt3()) && comparePoints(one.pt4(), two.pt4()))
|
|---|
| 202 | || (comparePoints(one.pt1(), two.pt4()) && comparePoints(one.pt2(), two.pt3())
|
|---|
| 203 | && comparePoints(one.pt3(), two.pt2()) && comparePoints(one.pt4(), two.pt1()))) {
|
|---|
| 204 |
|
|---|
| 205 | return;
|
|---|
| 206 | }
|
|---|
| 207 |
|
|---|
| 208 | t.clear();
|
|---|
| 209 |
|
|---|
| 210 | if (!QBezier::findIntersections(one, two, &t))
|
|---|
| 211 | return;
|
|---|
| 212 |
|
|---|
| 213 | int count = t.size();
|
|---|
| 214 |
|
|---|
| 215 | for (int i = 0; i < count; ++i) {
|
|---|
| 216 | qreal alpha_p = t.at(i).first;
|
|---|
| 217 | qreal alpha_q = t.at(i).second;
|
|---|
| 218 |
|
|---|
| 219 | QPointF pt;
|
|---|
| 220 | if (qFuzzyIsNull(alpha_p)) {
|
|---|
| 221 | pt = one.pt1();
|
|---|
| 222 | } else if (qFuzzyIsNull(alpha_p - 1)) {
|
|---|
| 223 | pt = one.pt4();
|
|---|
| 224 | } else if (qFuzzyIsNull(alpha_q)) {
|
|---|
| 225 | pt = two.pt1();
|
|---|
| 226 | } else if (qFuzzyIsNull(alpha_q - 1)) {
|
|---|
| 227 | pt = two.pt4();
|
|---|
| 228 | } else {
|
|---|
| 229 | pt = one.pointAt(alpha_p);
|
|---|
| 230 | }
|
|---|
| 231 |
|
|---|
| 232 | QIntersection intersection;
|
|---|
| 233 | intersection.alphaA = alpha_p;
|
|---|
| 234 | intersection.alphaB = alpha_q;
|
|---|
| 235 | intersection.pos = pt;
|
|---|
| 236 | intersections.add(intersection);
|
|---|
| 237 | }
|
|---|
| 238 | }
|
|---|
| 239 |
|
|---|
| 240 | void QIntersectionFinder::intersectLines(const QLineF &a, const QLineF &b, QDataBuffer<QIntersection> &intersections)
|
|---|
| 241 | {
|
|---|
| 242 | const QPointF p1 = a.p1();
|
|---|
| 243 | const QPointF p2 = a.p2();
|
|---|
| 244 |
|
|---|
| 245 | const QPointF q1 = b.p1();
|
|---|
| 246 | const QPointF q2 = b.p2();
|
|---|
| 247 |
|
|---|
| 248 | if (comparePoints(p1, p2) || comparePoints(q1, q2))
|
|---|
| 249 | return;
|
|---|
| 250 |
|
|---|
| 251 | const bool p1_equals_q1 = comparePoints(p1, q1);
|
|---|
| 252 | const bool p2_equals_q2 = comparePoints(p2, q2);
|
|---|
| 253 |
|
|---|
| 254 | if (p1_equals_q1 && p2_equals_q2)
|
|---|
| 255 | return;
|
|---|
| 256 |
|
|---|
| 257 | const bool p1_equals_q2 = comparePoints(p1, q2);
|
|---|
| 258 | const bool p2_equals_q1 = comparePoints(p2, q1);
|
|---|
| 259 |
|
|---|
| 260 | if (p1_equals_q2 && p2_equals_q1)
|
|---|
| 261 | return;
|
|---|
| 262 |
|
|---|
| 263 | const QPointF pDelta = p2 - p1;
|
|---|
| 264 | const QPointF qDelta = q2 - q1;
|
|---|
| 265 |
|
|---|
| 266 | const qreal par = pDelta.x() * qDelta.y() - pDelta.y() * qDelta.x();
|
|---|
| 267 |
|
|---|
| 268 | if (qFuzzyIsNull(par)) {
|
|---|
| 269 | const QPointF normal(-pDelta.y(), pDelta.x());
|
|---|
| 270 |
|
|---|
| 271 | // coinciding?
|
|---|
| 272 | if (qFuzzyIsNull(dot(normal, q1 - p1))) {
|
|---|
| 273 | const qreal invDp = 1 / dot(pDelta, pDelta);
|
|---|
| 274 |
|
|---|
| 275 | const qreal tq1 = dot(pDelta, q1 - p1) * invDp;
|
|---|
| 276 | const qreal tq2 = dot(pDelta, q2 - p1) * invDp;
|
|---|
| 277 |
|
|---|
| 278 | if (tq1 > 0 && tq1 < 1) {
|
|---|
| 279 | QIntersection intersection;
|
|---|
| 280 | intersection.alphaA = tq1;
|
|---|
| 281 | intersection.alphaB = 0;
|
|---|
| 282 | intersection.pos = q1;
|
|---|
| 283 | intersections.add(intersection);
|
|---|
| 284 | }
|
|---|
| 285 |
|
|---|
| 286 | if (tq2 > 0 && tq2 < 1) {
|
|---|
| 287 | QIntersection intersection;
|
|---|
| 288 | intersection.alphaA = tq2;
|
|---|
| 289 | intersection.alphaB = 1;
|
|---|
| 290 | intersection.pos = q2;
|
|---|
| 291 | intersections.add(intersection);
|
|---|
| 292 | }
|
|---|
| 293 |
|
|---|
| 294 | const qreal invDq = 1 / dot(qDelta, qDelta);
|
|---|
| 295 |
|
|---|
| 296 | const qreal tp1 = dot(qDelta, p1 - q1) * invDq;
|
|---|
| 297 | const qreal tp2 = dot(qDelta, p2 - q1) * invDq;
|
|---|
| 298 |
|
|---|
| 299 | if (tp1 > 0 && tp1 < 1) {
|
|---|
| 300 | QIntersection intersection;
|
|---|
| 301 | intersection.alphaA = 0;
|
|---|
| 302 | intersection.alphaB = tp1;
|
|---|
| 303 | intersection.pos = p1;
|
|---|
| 304 | intersections.add(intersection);
|
|---|
| 305 | }
|
|---|
| 306 |
|
|---|
| 307 | if (tp2 > 0 && tp2 < 1) {
|
|---|
| 308 | QIntersection intersection;
|
|---|
| 309 | intersection.alphaA = 1;
|
|---|
| 310 | intersection.alphaB = tp2;
|
|---|
| 311 | intersection.pos = p2;
|
|---|
| 312 | intersections.add(intersection);
|
|---|
| 313 | }
|
|---|
| 314 | }
|
|---|
| 315 |
|
|---|
| 316 | return;
|
|---|
| 317 | }
|
|---|
| 318 |
|
|---|
| 319 | // if the lines are not parallel and share a common end point, then they
|
|---|
| 320 | // don't intersect
|
|---|
| 321 | if (p1_equals_q1 || p1_equals_q2 || p2_equals_q1 || p2_equals_q2)
|
|---|
| 322 | return;
|
|---|
| 323 |
|
|---|
| 324 |
|
|---|
| 325 | const qreal tp = (qDelta.y() * (q1.x() - p1.x()) -
|
|---|
| 326 | qDelta.x() * (q1.y() - p1.y())) / par;
|
|---|
| 327 | const qreal tq = (pDelta.y() * (q1.x() - p1.x()) -
|
|---|
| 328 | pDelta.x() * (q1.y() - p1.y())) / par;
|
|---|
| 329 |
|
|---|
| 330 | if (tp<0 || tp>1 || tq<0 || tq>1)
|
|---|
| 331 | return;
|
|---|
| 332 |
|
|---|
| 333 | const bool p_zero = qFuzzyIsNull(tp);
|
|---|
| 334 | const bool p_one = qFuzzyIsNull(tp - 1);
|
|---|
| 335 |
|
|---|
| 336 | const bool q_zero = qFuzzyIsNull(tq);
|
|---|
| 337 | const bool q_one = qFuzzyIsNull(tq - 1);
|
|---|
| 338 |
|
|---|
| 339 | if ((q_zero || q_one) && (p_zero || p_one))
|
|---|
| 340 | return;
|
|---|
| 341 |
|
|---|
| 342 | QPointF pt;
|
|---|
| 343 | if (p_zero) {
|
|---|
| 344 | pt = p1;
|
|---|
| 345 | } else if (p_one) {
|
|---|
| 346 | pt = p2;
|
|---|
| 347 | } else if (q_zero) {
|
|---|
| 348 | pt = q1;
|
|---|
| 349 | } else if (q_one) {
|
|---|
| 350 | pt = q2;
|
|---|
| 351 | } else {
|
|---|
| 352 | pt = q1 + (q2 - q1) * tq;
|
|---|
| 353 | }
|
|---|
| 354 |
|
|---|
| 355 | QIntersection intersection;
|
|---|
| 356 | intersection.alphaA = tp;
|
|---|
| 357 | intersection.alphaB = tq;
|
|---|
| 358 | intersection.pos = pt;
|
|---|
| 359 | intersections.add(intersection);
|
|---|
| 360 | }
|
|---|
| 361 |
|
|---|
| 362 | static const QBezier bezierFromLine(const QLineF &line)
|
|---|
| 363 | {
|
|---|
| 364 | const QPointF p1 = line.p1();
|
|---|
| 365 | const QPointF p2 = line.p2();
|
|---|
| 366 | const QPointF delta = (p2 - p1) / 3;
|
|---|
| 367 | return QBezier::fromPoints(p1, p1 + delta, p1 + 2 * delta, p2);
|
|---|
| 368 | }
|
|---|
| 369 |
|
|---|
| 370 | bool QIntersectionFinder::hasIntersections(const QPathSegments &a, const QPathSegments &b) const
|
|---|
| 371 | {
|
|---|
| 372 | QBezier tempA;
|
|---|
| 373 | QBezier tempB;
|
|---|
| 374 |
|
|---|
| 375 | if (a.segments() == 0 || b.segments() == 0)
|
|---|
| 376 | return false;
|
|---|
| 377 |
|
|---|
| 378 | const QRectF &rb0 = b.elementBounds(0);
|
|---|
| 379 |
|
|---|
| 380 | qreal minX = rb0.left();
|
|---|
| 381 | qreal minY = rb0.top();
|
|---|
| 382 | qreal maxX = rb0.right();
|
|---|
| 383 | qreal maxY = rb0.bottom();
|
|---|
| 384 |
|
|---|
| 385 | for (int i = 1; i < b.segments(); ++i) {
|
|---|
| 386 | const QRectF &r = b.elementBounds(i);
|
|---|
| 387 | minX = qMin(minX, r.left());
|
|---|
| 388 | minY = qMin(minY, r.top());
|
|---|
| 389 | maxX = qMax(maxX, r.right());
|
|---|
| 390 | maxY = qMax(maxY, r.bottom());
|
|---|
| 391 | }
|
|---|
| 392 |
|
|---|
| 393 | QRectF rb(minX, minY, maxX - minX, maxY - minY);
|
|---|
| 394 |
|
|---|
| 395 | for (int i = 0; i < a.segments(); ++i) {
|
|---|
| 396 | const QBezier *bezierA = a.bezierAt(i);
|
|---|
| 397 | bool isBezierA = bezierA != 0;
|
|---|
| 398 |
|
|---|
| 399 | const QRectF &r1 = a.elementBounds(i);
|
|---|
| 400 |
|
|---|
| 401 | if (r1.left() > rb.right() || rb.left() > r1.right())
|
|---|
| 402 | continue;
|
|---|
| 403 | if (r1.top() > rb.bottom() || rb.top() > r1.bottom())
|
|---|
| 404 | continue;
|
|---|
| 405 |
|
|---|
| 406 | for (int j = 0; j < b.segments(); ++j) {
|
|---|
| 407 | const QRectF &r2 = b.elementBounds(j);
|
|---|
| 408 |
|
|---|
| 409 | if (r1.left() > r2.right() || r2.left() > r1.right())
|
|---|
| 410 | continue;
|
|---|
| 411 | if (r1.top() > r2.bottom() || r2.top() > r1.bottom())
|
|---|
| 412 | continue;
|
|---|
| 413 |
|
|---|
| 414 | bool isBezierB = b.bezierAt(j) != 0;
|
|---|
| 415 |
|
|---|
| 416 | if (isBezierA || isBezierB) {
|
|---|
| 417 | const QBezier *bezierB;
|
|---|
| 418 | if (isBezierB) {
|
|---|
| 419 | bezierB = b.bezierAt(j);
|
|---|
| 420 | } else {
|
|---|
| 421 | tempB = bezierFromLine(b.lineAt(j));
|
|---|
| 422 | bezierB = &tempB;
|
|---|
| 423 | }
|
|---|
| 424 |
|
|---|
| 425 | if (!bezierA) {
|
|---|
| 426 | tempA = bezierFromLine(a.lineAt(i));
|
|---|
| 427 | bezierA = &tempA;
|
|---|
| 428 | }
|
|---|
| 429 |
|
|---|
| 430 | if (beziersIntersect(*bezierA, *bezierB))
|
|---|
| 431 | return true;
|
|---|
| 432 | } else {
|
|---|
| 433 | if (linesIntersect(a.lineAt(i), b.lineAt(j)))
|
|---|
| 434 | return true;
|
|---|
| 435 | }
|
|---|
| 436 | }
|
|---|
| 437 | }
|
|---|
| 438 |
|
|---|
| 439 | return false;
|
|---|
| 440 | }
|
|---|
| 441 |
|
|---|
| 442 | void QIntersectionFinder::produceIntersections(QPathSegments &segments)
|
|---|
| 443 | {
|
|---|
| 444 | QBezier tempA;
|
|---|
| 445 | QBezier tempB;
|
|---|
| 446 |
|
|---|
| 447 | QVector<QPair<qreal, qreal> > t;
|
|---|
| 448 | QDataBuffer<QIntersection> intersections;
|
|---|
| 449 |
|
|---|
| 450 | for (int i = 0; i < segments.segments(); ++i) {
|
|---|
| 451 | const QBezier *bezierA = segments.bezierAt(i);
|
|---|
| 452 | bool isBezierA = bezierA != 0;
|
|---|
| 453 |
|
|---|
| 454 | const QRectF &r1 = segments.elementBounds(i);
|
|---|
| 455 |
|
|---|
| 456 | for (int j = 0; j < i; ++j) {
|
|---|
| 457 | const QRectF &r2 = segments.elementBounds(j);
|
|---|
| 458 |
|
|---|
| 459 | if (r1.left() > r2.right() || r2.left() > r1.right())
|
|---|
| 460 | continue;
|
|---|
| 461 | if (r1.top() > r2.bottom() || r2.top() > r1.bottom())
|
|---|
| 462 | continue;
|
|---|
| 463 |
|
|---|
| 464 | intersections.reset();
|
|---|
| 465 |
|
|---|
| 466 | bool isBezierB = segments.bezierAt(j) != 0;
|
|---|
| 467 |
|
|---|
| 468 | if (isBezierA || isBezierB) {
|
|---|
| 469 | const QBezier *bezierB;
|
|---|
| 470 | if (isBezierB) {
|
|---|
| 471 | bezierB = segments.bezierAt(j);
|
|---|
| 472 | } else {
|
|---|
| 473 | tempB = bezierFromLine(segments.lineAt(j));
|
|---|
| 474 | bezierB = &tempB;
|
|---|
| 475 | }
|
|---|
| 476 |
|
|---|
| 477 | if (!bezierA) {
|
|---|
| 478 | tempA = bezierFromLine(segments.lineAt(i));
|
|---|
| 479 | bezierA = &tempA;
|
|---|
| 480 | }
|
|---|
| 481 |
|
|---|
| 482 | intersectBeziers(*bezierA, *bezierB, t, intersections);
|
|---|
| 483 | } else {
|
|---|
| 484 | const QLineF lineA = segments.lineAt(i);
|
|---|
| 485 | const QLineF lineB = segments.lineAt(j);
|
|---|
| 486 |
|
|---|
| 487 | intersectLines(lineA, lineB, intersections);
|
|---|
| 488 | }
|
|---|
| 489 |
|
|---|
| 490 | for (int k = 0; k < intersections.size(); ++k) {
|
|---|
| 491 | QPathSegments::Intersection i_isect, j_isect;
|
|---|
| 492 | i_isect.vertex = j_isect.vertex = segments.addPoint(intersections.at(k).pos);
|
|---|
| 493 |
|
|---|
| 494 | i_isect.t = intersections.at(k).alphaA;
|
|---|
| 495 | j_isect.t = intersections.at(k).alphaB;
|
|---|
| 496 |
|
|---|
| 497 | i_isect.next = 0;
|
|---|
| 498 | j_isect.next = 0;
|
|---|
| 499 |
|
|---|
| 500 | segments.addIntersection(i, i_isect);
|
|---|
| 501 | segments.addIntersection(j, j_isect);
|
|---|
| 502 | }
|
|---|
| 503 | }
|
|---|
| 504 | }
|
|---|
| 505 | }
|
|---|
| 506 |
|
|---|
| 507 | class QKdPointTree
|
|---|
| 508 | {
|
|---|
| 509 | public:
|
|---|
| 510 | enum Traversal {
|
|---|
| 511 | TraverseBoth,
|
|---|
| 512 | TraverseLeft,
|
|---|
| 513 | TraverseRight,
|
|---|
| 514 | TraverseNone
|
|---|
| 515 | };
|
|---|
| 516 |
|
|---|
| 517 | struct Node {
|
|---|
| 518 | int point;
|
|---|
| 519 | int id;
|
|---|
| 520 |
|
|---|
| 521 | Node *left;
|
|---|
| 522 | Node *right;
|
|---|
| 523 | };
|
|---|
| 524 |
|
|---|
| 525 | QKdPointTree(const QPathSegments &segments)
|
|---|
| 526 | : m_segments(&segments)
|
|---|
| 527 | , m_nodes(m_segments->points())
|
|---|
| 528 | , m_id(0)
|
|---|
| 529 | {
|
|---|
| 530 | m_nodes.resize(m_segments->points());
|
|---|
| 531 |
|
|---|
| 532 | for (int i = 0; i < m_nodes.size(); ++i) {
|
|---|
| 533 | m_nodes.at(i).point = i;
|
|---|
| 534 | m_nodes.at(i).id = -1;
|
|---|
| 535 | }
|
|---|
| 536 |
|
|---|
| 537 | m_rootNode = build(0, m_nodes.size());
|
|---|
| 538 | }
|
|---|
| 539 |
|
|---|
| 540 | int build(int begin, int end, int depth = 0);
|
|---|
| 541 |
|
|---|
| 542 | Node *rootNode()
|
|---|
| 543 | {
|
|---|
| 544 | return &m_nodes.at(m_rootNode);
|
|---|
| 545 | }
|
|---|
| 546 |
|
|---|
| 547 | inline int nextId()
|
|---|
| 548 | {
|
|---|
| 549 | return m_id++;
|
|---|
| 550 | }
|
|---|
| 551 |
|
|---|
| 552 | private:
|
|---|
| 553 | const QPathSegments *m_segments;
|
|---|
| 554 | QDataBuffer<Node> m_nodes;
|
|---|
| 555 |
|
|---|
| 556 | int m_rootNode;
|
|---|
| 557 | int m_id;
|
|---|
| 558 | };
|
|---|
| 559 |
|
|---|
| 560 | template <typename T>
|
|---|
| 561 | void qTraverseKdPointTree(QKdPointTree::Node &node, T &t, int depth = 0)
|
|---|
| 562 | {
|
|---|
| 563 | QKdPointTree::Traversal status = t(node, depth);
|
|---|
| 564 |
|
|---|
| 565 | const bool traverseRight = (status == QKdPointTree::TraverseBoth || status == QKdPointTree::TraverseRight);
|
|---|
| 566 | const bool traverseLeft = (status == QKdPointTree::TraverseBoth || status == QKdPointTree::TraverseLeft);
|
|---|
| 567 |
|
|---|
| 568 | if (traverseLeft && node.left)
|
|---|
| 569 | QT_PREPEND_NAMESPACE(qTraverseKdPointTree<T>)(*node.left, t, depth + 1);
|
|---|
| 570 |
|
|---|
| 571 | if (traverseRight && node.right)
|
|---|
| 572 | QT_PREPEND_NAMESPACE(qTraverseKdPointTree<T>)(*node.right, t, depth + 1);
|
|---|
| 573 | }
|
|---|
| 574 |
|
|---|
| 575 | static inline qreal component(const QPointF &point, unsigned int i)
|
|---|
| 576 | {
|
|---|
| 577 | Q_ASSERT(i < 2);
|
|---|
| 578 | const qreal components[] = { point.x(), point.y() };
|
|---|
| 579 | return components[i];
|
|---|
| 580 | }
|
|---|
| 581 |
|
|---|
| 582 | int QKdPointTree::build(int begin, int end, int depth)
|
|---|
| 583 | {
|
|---|
| 584 | Q_ASSERT(end > begin);
|
|---|
| 585 |
|
|---|
| 586 | const qreal pivot = component(m_segments->pointAt(m_nodes.at(begin).point), depth & 1);
|
|---|
| 587 |
|
|---|
| 588 | int first = begin + 1;
|
|---|
| 589 | int last = end - 1;
|
|---|
| 590 |
|
|---|
| 591 | while (first <= last) {
|
|---|
| 592 | const qreal value = component(m_segments->pointAt(m_nodes.at(first).point), depth & 1);
|
|---|
| 593 |
|
|---|
| 594 | if (value < pivot)
|
|---|
| 595 | ++first;
|
|---|
| 596 | else {
|
|---|
| 597 | qSwap(m_nodes.at(first), m_nodes.at(last));
|
|---|
| 598 | --last;
|
|---|
| 599 | }
|
|---|
| 600 | }
|
|---|
| 601 |
|
|---|
| 602 | qSwap(m_nodes.at(last), m_nodes.at(begin));
|
|---|
| 603 |
|
|---|
| 604 | if (last > begin)
|
|---|
| 605 | m_nodes.at(last).left = &m_nodes.at(build(begin, last, depth + 1));
|
|---|
| 606 | else
|
|---|
| 607 | m_nodes.at(last).left = 0;
|
|---|
| 608 |
|
|---|
| 609 | if (last + 1 < end)
|
|---|
| 610 | m_nodes.at(last).right = &m_nodes.at(build(last + 1, end, depth + 1));
|
|---|
| 611 | else
|
|---|
| 612 | m_nodes.at(last).right = 0;
|
|---|
| 613 |
|
|---|
| 614 | return last;
|
|---|
| 615 | }
|
|---|
| 616 |
|
|---|
| 617 | class QKdPointFinder
|
|---|
| 618 | {
|
|---|
| 619 | public:
|
|---|
| 620 | QKdPointFinder(int point, const QPathSegments &segments, QKdPointTree &tree)
|
|---|
| 621 | : m_point(point)
|
|---|
| 622 | , m_result(-1)
|
|---|
| 623 | , m_segments(&segments)
|
|---|
| 624 | , m_tree(&tree)
|
|---|
| 625 | {
|
|---|
| 626 | pointComponents[0] = segments.pointAt(point).x();
|
|---|
| 627 | pointComponents[1] = segments.pointAt(point).y();
|
|---|
| 628 | }
|
|---|
| 629 |
|
|---|
| 630 | inline QKdPointTree::Traversal operator()(QKdPointTree::Node &node, int depth)
|
|---|
| 631 | {
|
|---|
| 632 | if (m_result != -1)
|
|---|
| 633 | return QKdPointTree::TraverseNone;
|
|---|
| 634 |
|
|---|
| 635 | const QPointF &nodePoint = m_segments->pointAt(node.point);
|
|---|
| 636 |
|
|---|
| 637 | const qreal pivotComponents[] = { nodePoint.x(), nodePoint.y() };
|
|---|
| 638 |
|
|---|
| 639 | const qreal pivot = pivotComponents[depth & 1];
|
|---|
| 640 | const qreal value = pointComponents[depth & 1];
|
|---|
| 641 |
|
|---|
| 642 | if (fuzzyIsNull(pivot - value)) {
|
|---|
| 643 | const qreal pivot2 = pivotComponents[(depth + 1) & 1];
|
|---|
| 644 | const qreal value2 = pointComponents[(depth + 1) & 1];
|
|---|
| 645 |
|
|---|
| 646 | if (fuzzyIsNull(pivot2 - value2)) {
|
|---|
| 647 | if (node.id < 0)
|
|---|
| 648 | node.id = m_tree->nextId();
|
|---|
| 649 |
|
|---|
| 650 | m_result = node.id;
|
|---|
| 651 | return QKdPointTree::TraverseNone;
|
|---|
| 652 | } else
|
|---|
| 653 | return QKdPointTree::TraverseBoth;
|
|---|
| 654 | } else if (value < pivot) {
|
|---|
| 655 | return QKdPointTree::TraverseLeft;
|
|---|
| 656 | } else {
|
|---|
| 657 | return QKdPointTree::TraverseRight;
|
|---|
| 658 | }
|
|---|
| 659 | }
|
|---|
| 660 |
|
|---|
| 661 | int result() const
|
|---|
| 662 | {
|
|---|
| 663 | return m_result;
|
|---|
| 664 | }
|
|---|
| 665 |
|
|---|
| 666 | private:
|
|---|
| 667 | int m_point;
|
|---|
| 668 | qreal pointComponents[2];
|
|---|
| 669 | int m_result;
|
|---|
| 670 | const QPathSegments *m_segments;
|
|---|
| 671 | QKdPointTree *m_tree;
|
|---|
| 672 | };
|
|---|
| 673 |
|
|---|
| 674 | // merge all points that are within qFuzzyCompare range of each other
|
|---|
| 675 | void QPathSegments::mergePoints()
|
|---|
| 676 | {
|
|---|
| 677 | QKdPointTree tree(*this);
|
|---|
| 678 |
|
|---|
| 679 | if (tree.rootNode()) {
|
|---|
| 680 | QDataBuffer<QPointF> mergedPoints(points());
|
|---|
| 681 | QDataBuffer<int> pointIndices(points());
|
|---|
| 682 |
|
|---|
| 683 | for (int i = 0; i < points(); ++i) {
|
|---|
| 684 | QKdPointFinder finder(i, *this, tree);
|
|---|
| 685 | QT_PREPEND_NAMESPACE(qTraverseKdPointTree<QKdPointFinder>)(*tree.rootNode(), finder);
|
|---|
| 686 |
|
|---|
| 687 | Q_ASSERT(finder.result() != -1);
|
|---|
| 688 |
|
|---|
| 689 | if (finder.result() >= mergedPoints.size())
|
|---|
| 690 | mergedPoints << m_points.at(i);
|
|---|
| 691 |
|
|---|
| 692 | pointIndices << finder.result();
|
|---|
| 693 | }
|
|---|
| 694 |
|
|---|
| 695 | for (int i = 0; i < m_segments.size(); ++i) {
|
|---|
| 696 | m_segments.at(i).va = pointIndices.at(m_segments.at(i).va);
|
|---|
| 697 | m_segments.at(i).vb = pointIndices.at(m_segments.at(i).vb);
|
|---|
| 698 | }
|
|---|
| 699 |
|
|---|
| 700 | for (int i = 0; i < m_intersections.size(); ++i)
|
|---|
| 701 | m_intersections.at(i).vertex = pointIndices.at(m_intersections.at(i).vertex);
|
|---|
| 702 |
|
|---|
| 703 | m_points.swap(mergedPoints);
|
|---|
| 704 | }
|
|---|
| 705 | }
|
|---|
| 706 |
|
|---|
| 707 | void QWingedEdge::intersectAndAdd()
|
|---|
| 708 | {
|
|---|
| 709 | QIntersectionFinder finder;
|
|---|
| 710 | finder.produceIntersections(m_segments);
|
|---|
| 711 |
|
|---|
| 712 | m_segments.mergePoints();
|
|---|
| 713 |
|
|---|
| 714 | for (int i = 0; i < m_segments.points(); ++i)
|
|---|
| 715 | addVertex(m_segments.pointAt(i));
|
|---|
| 716 |
|
|---|
| 717 | QDataBuffer<QPathSegments::Intersection> intersections;
|
|---|
| 718 | for (int i = 0; i < m_segments.segments(); ++i) {
|
|---|
| 719 | intersections.reset();
|
|---|
| 720 |
|
|---|
| 721 | int pathId = m_segments.pathId(i);
|
|---|
| 722 |
|
|---|
| 723 | const QPathSegments::Intersection *isect = m_segments.intersectionAt(i);
|
|---|
| 724 | while (isect) {
|
|---|
| 725 | intersections << *isect;
|
|---|
| 726 |
|
|---|
| 727 | if (isect->next) {
|
|---|
| 728 | isect += isect->next;
|
|---|
| 729 | } else {
|
|---|
| 730 | isect = 0;
|
|---|
| 731 | }
|
|---|
| 732 | }
|
|---|
| 733 |
|
|---|
| 734 | qSort(intersections.data(), intersections.data() + intersections.size());
|
|---|
| 735 |
|
|---|
| 736 | const QBezier *bezier = m_segments.bezierAt(i);
|
|---|
| 737 | if (bezier) {
|
|---|
| 738 | int first = m_segments.segmentAt(i).va;
|
|---|
| 739 | int second = m_segments.segmentAt(i).vb;
|
|---|
| 740 |
|
|---|
| 741 | qreal alpha = 0.0;
|
|---|
| 742 | int last = first;
|
|---|
| 743 | for (int j = 0; j < intersections.size(); ++j) {
|
|---|
| 744 | const QPathSegments::Intersection &isect = intersections.at(j);
|
|---|
| 745 |
|
|---|
| 746 | addBezierEdge(bezier, last, isect.vertex, alpha, isect.t, pathId);
|
|---|
| 747 |
|
|---|
| 748 | alpha = isect.t;
|
|---|
| 749 | last = isect.vertex;
|
|---|
| 750 | }
|
|---|
| 751 |
|
|---|
| 752 | addBezierEdge(bezier, last, second, alpha, 1.0, pathId);
|
|---|
| 753 | } else {
|
|---|
| 754 | int first = m_segments.segmentAt(i).va;
|
|---|
| 755 | int second = m_segments.segmentAt(i).vb;
|
|---|
| 756 |
|
|---|
| 757 | int last = first;
|
|---|
| 758 | for (int j = 0; j < intersections.size(); ++j) {
|
|---|
| 759 | const QPathSegments::Intersection &isect = intersections.at(j);
|
|---|
| 760 |
|
|---|
| 761 | QPathEdge *ep = edge(addEdge(last, isect.vertex));
|
|---|
| 762 |
|
|---|
| 763 | if (ep) {
|
|---|
| 764 | const int dir = m_segments.pointAt(last).y() < m_segments.pointAt(isect.vertex).y() ? 1 : -1;
|
|---|
| 765 | if (pathId == 0)
|
|---|
| 766 | ep->windingA += dir;
|
|---|
| 767 | else
|
|---|
| 768 | ep->windingB += dir;
|
|---|
| 769 | }
|
|---|
| 770 |
|
|---|
| 771 | last = isect.vertex;
|
|---|
| 772 | }
|
|---|
| 773 |
|
|---|
| 774 | QPathEdge *ep = edge(addEdge(last, second));
|
|---|
| 775 |
|
|---|
| 776 | if (ep) {
|
|---|
| 777 | const int dir = m_segments.pointAt(last).y() < m_segments.pointAt(second).y() ? 1 : -1;
|
|---|
| 778 | if (pathId == 0)
|
|---|
| 779 | ep->windingA += dir;
|
|---|
| 780 | else
|
|---|
| 781 | ep->windingB += dir;
|
|---|
| 782 | }
|
|---|
| 783 | }
|
|---|
| 784 | }
|
|---|
| 785 | }
|
|---|
| 786 |
|
|---|
| 787 | QWingedEdge::QWingedEdge()
|
|---|
| 788 | {
|
|---|
| 789 | }
|
|---|
| 790 |
|
|---|
| 791 | QWingedEdge::QWingedEdge(const QPainterPath &subject, const QPainterPath &clip)
|
|---|
| 792 | {
|
|---|
| 793 | m_segments.setPath(subject);
|
|---|
| 794 | m_segments.addPath(clip);
|
|---|
| 795 |
|
|---|
| 796 | intersectAndAdd();
|
|---|
| 797 | }
|
|---|
| 798 |
|
|---|
| 799 | QWingedEdge::TraversalStatus QWingedEdge::next(const QWingedEdge::TraversalStatus &status) const
|
|---|
| 800 | {
|
|---|
| 801 | const QPathEdge *sp = edge(status.edge);
|
|---|
| 802 | Q_ASSERT(sp);
|
|---|
| 803 |
|
|---|
| 804 | TraversalStatus result;
|
|---|
| 805 | result.edge = sp->next(status.traversal, status.direction);
|
|---|
| 806 | result.traversal = status.traversal;
|
|---|
| 807 | result.direction = status.direction;
|
|---|
| 808 |
|
|---|
| 809 | const QPathEdge *rp = edge(result.edge);
|
|---|
| 810 | Q_ASSERT(rp);
|
|---|
| 811 |
|
|---|
| 812 | if (sp->vertex(status.direction) == rp->vertex(status.direction))
|
|---|
| 813 | result.flip();
|
|---|
| 814 |
|
|---|
| 815 | return result;
|
|---|
| 816 | }
|
|---|
| 817 |
|
|---|
| 818 | static bool isLine(const QBezier &bezier)
|
|---|
| 819 | {
|
|---|
| 820 | const bool equal_1_2 = comparePoints(bezier.pt1(), bezier.pt2());
|
|---|
| 821 | const bool equal_2_3 = comparePoints(bezier.pt2(), bezier.pt3());
|
|---|
| 822 | const bool equal_3_4 = comparePoints(bezier.pt3(), bezier.pt4());
|
|---|
| 823 |
|
|---|
| 824 | // point?
|
|---|
| 825 | if (equal_1_2 && equal_2_3 && equal_3_4)
|
|---|
| 826 | return true;
|
|---|
| 827 |
|
|---|
| 828 | if (comparePoints(bezier.pt1(), bezier.pt4()))
|
|---|
| 829 | return equal_1_2 || equal_3_4;
|
|---|
| 830 |
|
|---|
| 831 | return (equal_1_2 && equal_3_4) || (equal_1_2 && equal_2_3) || (equal_2_3 && equal_3_4);
|
|---|
| 832 | }
|
|---|
| 833 |
|
|---|
| 834 | void QPathSegments::setPath(const QPainterPath &path)
|
|---|
| 835 | {
|
|---|
| 836 | m_points.reset();
|
|---|
| 837 | m_beziers.reset();
|
|---|
| 838 | m_intersections.reset();
|
|---|
| 839 | m_segments.reset();
|
|---|
| 840 |
|
|---|
| 841 | m_pathId = 0;
|
|---|
| 842 |
|
|---|
| 843 | addPath(path);
|
|---|
| 844 | }
|
|---|
| 845 |
|
|---|
| 846 | void QPathSegments::addPath(const QPainterPath &path)
|
|---|
| 847 | {
|
|---|
| 848 | int firstSegment = m_segments.size();
|
|---|
| 849 |
|
|---|
| 850 | bool hasMoveTo = false;
|
|---|
| 851 | int lastMoveTo = 0;
|
|---|
| 852 | int last = 0;
|
|---|
| 853 | for (int i = 0; i < path.elementCount(); ++i) {
|
|---|
| 854 | int current = m_points.size();
|
|---|
| 855 |
|
|---|
| 856 | QPointF currentPoint;
|
|---|
| 857 | if (path.elementAt(i).type == QPainterPath::CurveToElement)
|
|---|
| 858 | currentPoint = path.elementAt(i+2);
|
|---|
| 859 | else
|
|---|
| 860 | currentPoint = path.elementAt(i);
|
|---|
| 861 |
|
|---|
| 862 | if (i > 0 && comparePoints(m_points.at(lastMoveTo), currentPoint))
|
|---|
| 863 | current = lastMoveTo;
|
|---|
| 864 | else
|
|---|
| 865 | m_points << currentPoint;
|
|---|
| 866 |
|
|---|
| 867 | switch (path.elementAt(i).type) {
|
|---|
| 868 | case QPainterPath::MoveToElement:
|
|---|
| 869 | if (hasMoveTo && last != lastMoveTo && !comparePoints(m_points.at(last), m_points.at(lastMoveTo)))
|
|---|
| 870 | m_segments << Segment(m_pathId, last, lastMoveTo);
|
|---|
| 871 | hasMoveTo = true;
|
|---|
| 872 | last = lastMoveTo = current;
|
|---|
| 873 | break;
|
|---|
| 874 | case QPainterPath::LineToElement:
|
|---|
| 875 | m_segments << Segment(m_pathId, last, current);
|
|---|
| 876 | last = current;
|
|---|
| 877 | break;
|
|---|
| 878 | case QPainterPath::CurveToElement:
|
|---|
| 879 | {
|
|---|
| 880 | QBezier bezier = QBezier::fromPoints(m_points.at(last), path.elementAt(i), path.elementAt(i+1), path.elementAt(i+2));
|
|---|
| 881 | if (isLine(bezier)) {
|
|---|
| 882 | m_segments << Segment(m_pathId, last, current);
|
|---|
| 883 | } else {
|
|---|
| 884 | m_segments << Segment(m_pathId, last, current, m_beziers.size());
|
|---|
| 885 | m_beziers << bezier;
|
|---|
| 886 | }
|
|---|
| 887 | }
|
|---|
| 888 | last = current;
|
|---|
| 889 | i += 2;
|
|---|
| 890 | break;
|
|---|
| 891 | default:
|
|---|
| 892 | Q_ASSERT(false);
|
|---|
| 893 | break;
|
|---|
| 894 | }
|
|---|
| 895 | }
|
|---|
| 896 |
|
|---|
| 897 | if (hasMoveTo && last != lastMoveTo && !comparePoints(m_points.at(last), m_points.at(lastMoveTo)))
|
|---|
| 898 | m_segments << Segment(m_pathId, last, lastMoveTo);
|
|---|
| 899 |
|
|---|
| 900 | for (int i = firstSegment; i < m_segments.size(); ++i) {
|
|---|
| 901 | const QBezier *bezier = bezierAt(i);
|
|---|
| 902 | if (bezier) {
|
|---|
| 903 | m_segments.at(i).bounds = bezier->bounds();
|
|---|
| 904 | } else {
|
|---|
| 905 | const QLineF line = lineAt(i);
|
|---|
| 906 |
|
|---|
| 907 | qreal x1 = line.p1().x();
|
|---|
| 908 | qreal y1 = line.p1().y();
|
|---|
| 909 | qreal x2 = line.p2().x();
|
|---|
| 910 | qreal y2 = line.p2().y();
|
|---|
| 911 |
|
|---|
| 912 | if (x2 < x1)
|
|---|
| 913 | qSwap(x1, x2);
|
|---|
| 914 | if (y2 < y1)
|
|---|
| 915 | qSwap(y1, y2);
|
|---|
| 916 |
|
|---|
| 917 | m_segments.at(i).bounds = QRectF(x1, y1, x2 - x1, y2 - y1);
|
|---|
| 918 | }
|
|---|
| 919 | }
|
|---|
| 920 |
|
|---|
| 921 | ++m_pathId;
|
|---|
| 922 | }
|
|---|
| 923 |
|
|---|
| 924 | qreal QWingedEdge::delta(int vertex, int a, int b) const
|
|---|
| 925 | {
|
|---|
| 926 | const QPathEdge *ap = edge(a);
|
|---|
| 927 | const QPathEdge *bp = edge(b);
|
|---|
| 928 |
|
|---|
| 929 | qreal a_angle = ap->angle;
|
|---|
| 930 | qreal b_angle = bp->angle;
|
|---|
| 931 |
|
|---|
| 932 | if (vertex == ap->second)
|
|---|
| 933 | a_angle = ap->invAngle;
|
|---|
| 934 |
|
|---|
| 935 | if (vertex == bp->second)
|
|---|
| 936 | b_angle = bp->invAngle;
|
|---|
| 937 |
|
|---|
| 938 | qreal result = b_angle - a_angle;
|
|---|
| 939 |
|
|---|
| 940 | if (qFuzzyIsNull(result) || qFuzzyCompare(result, 128))
|
|---|
| 941 | return 0;
|
|---|
| 942 |
|
|---|
| 943 | if (result < 0)
|
|---|
| 944 | return result + 128.;
|
|---|
| 945 | else
|
|---|
| 946 | return result;
|
|---|
| 947 | }
|
|---|
| 948 |
|
|---|
| 949 | static inline QPointF tangentAt(const QWingedEdge &list, int vi, int ei)
|
|---|
| 950 | {
|
|---|
| 951 | const QPathEdge *ep = list.edge(ei);
|
|---|
| 952 | Q_ASSERT(ep);
|
|---|
| 953 |
|
|---|
| 954 | qreal t;
|
|---|
| 955 | qreal sign;
|
|---|
| 956 |
|
|---|
| 957 | if (ep->first == vi) {
|
|---|
| 958 | t = ep->t0;
|
|---|
| 959 | sign = 1;
|
|---|
| 960 | } else {
|
|---|
| 961 | t = ep->t1;
|
|---|
| 962 | sign = -1;
|
|---|
| 963 | }
|
|---|
| 964 |
|
|---|
| 965 | QPointF normal;
|
|---|
| 966 | if (ep->bezier) {
|
|---|
| 967 | normal = ep->bezier->derivedAt(t);
|
|---|
| 968 |
|
|---|
| 969 | if (qFuzzyIsNull(normal.x()) && qFuzzyIsNull(normal.y()))
|
|---|
| 970 | normal = ep->bezier->secondDerivedAt(t);
|
|---|
| 971 | } else {
|
|---|
| 972 | const QPointF a = *list.vertex(ep->first);
|
|---|
| 973 | const QPointF b = *list.vertex(ep->second);
|
|---|
| 974 | normal = b - a;
|
|---|
| 975 | }
|
|---|
| 976 |
|
|---|
| 977 | return normalize(sign * normal);
|
|---|
| 978 | }
|
|---|
| 979 |
|
|---|
| 980 | static inline QPointF midPoint(const QWingedEdge &list, int ei)
|
|---|
| 981 | {
|
|---|
| 982 | const QPathEdge *ep = list.edge(ei);
|
|---|
| 983 | Q_ASSERT(ep);
|
|---|
| 984 |
|
|---|
| 985 | if (ep->bezier) {
|
|---|
| 986 | return ep->bezier->pointAt(0.5 * (ep->t0 + ep->t1));
|
|---|
| 987 | } else {
|
|---|
| 988 | const QPointF a = *list.vertex(ep->first);
|
|---|
| 989 | const QPointF b = *list.vertex(ep->second);
|
|---|
| 990 | return a + 0.5 * (b - a);
|
|---|
| 991 | }
|
|---|
| 992 | }
|
|---|
| 993 |
|
|---|
| 994 | static QBezier transform(const QBezier &bezier, const QPointF &xAxis, const QPointF &yAxis, const QPointF &origin)
|
|---|
| 995 | {
|
|---|
| 996 | QPointF points[4] = {
|
|---|
| 997 | bezier.pt1(),
|
|---|
| 998 | bezier.pt2(),
|
|---|
| 999 | bezier.pt3(),
|
|---|
| 1000 | bezier.pt4()
|
|---|
| 1001 | };
|
|---|
| 1002 |
|
|---|
| 1003 | for (int i = 0; i < 4; ++i) {
|
|---|
| 1004 | const QPointF p = points[i] - origin;
|
|---|
| 1005 |
|
|---|
| 1006 | points[i].rx() = dot(xAxis, p);
|
|---|
| 1007 | points[i].ry() = dot(yAxis, p);
|
|---|
| 1008 | }
|
|---|
| 1009 |
|
|---|
| 1010 | return QBezier::fromPoints(points[0], points[1], points[2], points[3]);
|
|---|
| 1011 | }
|
|---|
| 1012 |
|
|---|
| 1013 | static bool isLeftOf(const QWingedEdge &list, int vi, int ai, int bi)
|
|---|
| 1014 | {
|
|---|
| 1015 | const QPathEdge *ap = list.edge(ai);
|
|---|
| 1016 | const QPathEdge *bp = list.edge(bi);
|
|---|
| 1017 |
|
|---|
| 1018 | Q_ASSERT(ap);
|
|---|
| 1019 | Q_ASSERT(bp);
|
|---|
| 1020 |
|
|---|
| 1021 | if (!(ap->bezier || bp->bezier))
|
|---|
| 1022 | return false;
|
|---|
| 1023 |
|
|---|
| 1024 | const QPointF tangent = tangentAt(list, vi, ai);
|
|---|
| 1025 | const QPointF normal(tangent.y(), -tangent.x());
|
|---|
| 1026 |
|
|---|
| 1027 | const QPointF origin = *list.vertex(vi);
|
|---|
| 1028 |
|
|---|
| 1029 | const QPointF dpA = midPoint(list, ai) - origin;
|
|---|
| 1030 | const QPointF dpB = midPoint(list, bi) - origin;
|
|---|
| 1031 |
|
|---|
| 1032 | qreal xA = dot(normal, dpA);
|
|---|
| 1033 | qreal xB = dot(normal, dpB);
|
|---|
| 1034 |
|
|---|
| 1035 | if (xA <= 0 && xB >= 0)
|
|---|
| 1036 | return true;
|
|---|
| 1037 |
|
|---|
| 1038 | if (xA >= 0 && xB <= 0)
|
|---|
| 1039 | return false;
|
|---|
| 1040 |
|
|---|
| 1041 | if (!ap->bezier)
|
|---|
| 1042 | return xB > 0;
|
|---|
| 1043 |
|
|---|
| 1044 | if (!bp->bezier)
|
|---|
| 1045 | return xA < 0;
|
|---|
| 1046 |
|
|---|
| 1047 | // both are beziers on the same side of the tangent
|
|---|
| 1048 |
|
|---|
| 1049 | // transform the beziers into the local coordinate system
|
|---|
| 1050 | // such that positive y is along the tangent, and positive x is along the normal
|
|---|
| 1051 |
|
|---|
| 1052 | QBezier bezierA = transform(*ap->bezier, normal, tangent, origin);
|
|---|
| 1053 | QBezier bezierB = transform(*bp->bezier, normal, tangent, origin);
|
|---|
| 1054 |
|
|---|
| 1055 | qreal y = qMin(bezierA.pointAt(0.5 * (ap->t0 + ap->t1)).y(),
|
|---|
| 1056 | bezierB.pointAt(0.5 * (bp->t0 + bp->t1)).y());
|
|---|
| 1057 |
|
|---|
| 1058 | xA = bezierA.pointAt(bezierA.tForY(ap->t0, ap->t1, y)).x();
|
|---|
| 1059 | xB = bezierB.pointAt(bezierB.tForY(bp->t0, bp->t1, y)).x();
|
|---|
| 1060 |
|
|---|
| 1061 | return xA < xB;
|
|---|
| 1062 | }
|
|---|
| 1063 |
|
|---|
| 1064 | QWingedEdge::TraversalStatus QWingedEdge::findInsertStatus(int vi, int ei) const
|
|---|
| 1065 | {
|
|---|
| 1066 | const QPathVertex *vp = vertex(vi);
|
|---|
| 1067 |
|
|---|
| 1068 | Q_ASSERT(vp);
|
|---|
| 1069 | Q_ASSERT(ei >= 0);
|
|---|
| 1070 | Q_ASSERT(vp->edge >= 0);
|
|---|
| 1071 |
|
|---|
| 1072 | int position = vp->edge;
|
|---|
| 1073 | qreal d = 128.;
|
|---|
| 1074 |
|
|---|
| 1075 | TraversalStatus status;
|
|---|
| 1076 | status.direction = edge(vp->edge)->directionTo(vi);
|
|---|
| 1077 | status.traversal = QPathEdge::RightTraversal;
|
|---|
| 1078 | status.edge = vp->edge;
|
|---|
| 1079 |
|
|---|
| 1080 | #ifdef QDEBUG_CLIPPER
|
|---|
| 1081 | const QPathEdge *ep = edge(ei);
|
|---|
| 1082 | qDebug() << "Finding insert status for edge" << ei << "at vertex" << QPointF(*vp) << ", angles: " << ep->angle << ep->invAngle;
|
|---|
| 1083 | #endif
|
|---|
| 1084 |
|
|---|
| 1085 | do {
|
|---|
| 1086 | status = next(status);
|
|---|
| 1087 | status.flip();
|
|---|
| 1088 |
|
|---|
| 1089 | Q_ASSERT(edge(status.edge)->vertex(status.direction) == vi);
|
|---|
| 1090 |
|
|---|
| 1091 | qreal d2 = delta(vi, ei, status.edge);
|
|---|
| 1092 |
|
|---|
| 1093 | #ifdef QDEBUG_CLIPPER
|
|---|
| 1094 | const QPathEdge *op = edge(status.edge);
|
|---|
| 1095 | qDebug() << "Delta to edge" << status.edge << d2 << ", angles: " << op->angle << op->invAngle;
|
|---|
| 1096 | #endif
|
|---|
| 1097 |
|
|---|
| 1098 | if (!(qFuzzyIsNull(d2) && isLeftOf(*this, vi, status.edge, ei))
|
|---|
| 1099 | && (d2 < d || (qFuzzyCompare(d2, d) && isLeftOf(*this, vi, status.edge, position)))) {
|
|---|
| 1100 | position = status.edge;
|
|---|
| 1101 | d = d2;
|
|---|
| 1102 | }
|
|---|
| 1103 | } while (status.edge != vp->edge);
|
|---|
| 1104 |
|
|---|
| 1105 | status.traversal = QPathEdge::LeftTraversal;
|
|---|
| 1106 | status.direction = QPathEdge::Forward;
|
|---|
| 1107 | status.edge = position;
|
|---|
| 1108 |
|
|---|
| 1109 | if (edge(status.edge)->vertex(status.direction) != vi)
|
|---|
| 1110 | status.flip();
|
|---|
| 1111 |
|
|---|
| 1112 | #ifdef QDEBUG_CLIPPER
|
|---|
| 1113 | qDebug() << "Inserting edge" << ei << "to" << (status.traversal == QPathEdge::LeftTraversal ? "left" : "right") << "of edge" << status.edge;
|
|---|
| 1114 | #endif
|
|---|
| 1115 |
|
|---|
| 1116 | Q_ASSERT(edge(status.edge)->vertex(status.direction) == vi);
|
|---|
| 1117 |
|
|---|
| 1118 | return status;
|
|---|
| 1119 | }
|
|---|
| 1120 |
|
|---|
| 1121 | void QWingedEdge::removeEdge(int ei)
|
|---|
| 1122 | {
|
|---|
| 1123 | QPathEdge *ep = edge(ei);
|
|---|
| 1124 |
|
|---|
| 1125 | TraversalStatus status;
|
|---|
| 1126 | status.direction = QPathEdge::Forward;
|
|---|
| 1127 | status.traversal = QPathEdge::RightTraversal;
|
|---|
| 1128 | status.edge = ei;
|
|---|
| 1129 |
|
|---|
| 1130 | TraversalStatus forwardRight = next(status);
|
|---|
| 1131 | forwardRight.flipDirection();
|
|---|
| 1132 |
|
|---|
| 1133 | status.traversal = QPathEdge::LeftTraversal;
|
|---|
| 1134 | TraversalStatus forwardLeft = next(status);
|
|---|
| 1135 | forwardLeft.flipDirection();
|
|---|
| 1136 |
|
|---|
| 1137 | status.direction = QPathEdge::Backward;
|
|---|
| 1138 | TraversalStatus backwardLeft = next(status);
|
|---|
| 1139 | backwardLeft.flipDirection();
|
|---|
| 1140 |
|
|---|
| 1141 | status.traversal = QPathEdge::RightTraversal;
|
|---|
| 1142 | TraversalStatus backwardRight = next(status);
|
|---|
| 1143 | backwardRight.flipDirection();
|
|---|
| 1144 |
|
|---|
| 1145 | edge(forwardRight.edge)->setNext(forwardRight.traversal, forwardRight.direction, forwardLeft.edge);
|
|---|
| 1146 | edge(forwardLeft.edge)->setNext(forwardLeft.traversal, forwardLeft.direction, forwardRight.edge);
|
|---|
| 1147 |
|
|---|
| 1148 | edge(backwardRight.edge)->setNext(backwardRight.traversal, backwardRight.direction, backwardLeft.edge);
|
|---|
| 1149 | edge(backwardLeft.edge)->setNext(backwardLeft.traversal, backwardLeft.direction, backwardRight.edge);
|
|---|
| 1150 |
|
|---|
| 1151 | ep->setNext(QPathEdge::Forward, ei);
|
|---|
| 1152 | ep->setNext(QPathEdge::Backward, ei);
|
|---|
| 1153 |
|
|---|
| 1154 | QPathVertex *a = vertex(ep->first);
|
|---|
| 1155 | QPathVertex *b = vertex(ep->second);
|
|---|
| 1156 |
|
|---|
| 1157 | a->edge = backwardRight.edge;
|
|---|
| 1158 | b->edge = forwardRight.edge;
|
|---|
| 1159 | }
|
|---|
| 1160 |
|
|---|
| 1161 | static int commonEdge(const QWingedEdge &list, int a, int b)
|
|---|
| 1162 | {
|
|---|
| 1163 | const QPathVertex *ap = list.vertex(a);
|
|---|
| 1164 | Q_ASSERT(ap);
|
|---|
| 1165 |
|
|---|
| 1166 | const QPathVertex *bp = list.vertex(b);
|
|---|
| 1167 | Q_ASSERT(bp);
|
|---|
| 1168 |
|
|---|
| 1169 | if (ap->edge < 0 || bp->edge < 0)
|
|---|
| 1170 | return -1;
|
|---|
| 1171 |
|
|---|
| 1172 | QWingedEdge::TraversalStatus status;
|
|---|
| 1173 | status.edge = ap->edge;
|
|---|
| 1174 | status.direction = list.edge(status.edge)->directionTo(a);
|
|---|
| 1175 | status.traversal = QPathEdge::RightTraversal;
|
|---|
| 1176 |
|
|---|
| 1177 | do {
|
|---|
| 1178 | const QPathEdge *ep = list.edge(status.edge);
|
|---|
| 1179 |
|
|---|
| 1180 | if ((ep->first == a && ep->second == b)
|
|---|
| 1181 | || (ep->first == b && ep->second == a))
|
|---|
| 1182 | return status.edge;
|
|---|
| 1183 |
|
|---|
| 1184 | status = list.next(status);
|
|---|
| 1185 | status.flip();
|
|---|
| 1186 | } while (status.edge != ap->edge);
|
|---|
| 1187 |
|
|---|
| 1188 | return -1;
|
|---|
| 1189 | }
|
|---|
| 1190 |
|
|---|
| 1191 | static qreal computeAngle(const QPointF &v)
|
|---|
| 1192 | {
|
|---|
| 1193 | #if 1
|
|---|
| 1194 | if (v.x() == 0) {
|
|---|
| 1195 | return v.y() <= 0 ? 0 : 64.;
|
|---|
| 1196 | } else if (v.y() == 0) {
|
|---|
| 1197 | return v.x() <= 0 ? 32. : 96.;
|
|---|
| 1198 | }
|
|---|
| 1199 |
|
|---|
| 1200 | QPointF nv = normalize(v);
|
|---|
| 1201 | if (nv.y() < 0) {
|
|---|
| 1202 | if (nv.x() < 0) { // 0 - 32
|
|---|
| 1203 | return -32. * nv.x();
|
|---|
| 1204 | } else { // 96 - 128
|
|---|
| 1205 | return 128. - 32. * nv.x();
|
|---|
| 1206 | }
|
|---|
| 1207 | } else { // 32 - 96
|
|---|
| 1208 | return 64. + 32 * nv.x();
|
|---|
| 1209 | }
|
|---|
| 1210 | #else
|
|---|
| 1211 | // doesn't seem to be robust enough
|
|---|
| 1212 | return qAtan2(v.x(), v.y()) + Q_PI;
|
|---|
| 1213 | #endif
|
|---|
| 1214 | }
|
|---|
| 1215 |
|
|---|
| 1216 | int QWingedEdge::addEdge(const QPointF &a, const QPointF &b, const QBezier *bezier, qreal t0, qreal t1)
|
|---|
| 1217 | {
|
|---|
| 1218 | int fi = insert(a);
|
|---|
| 1219 | int si = insert(b);
|
|---|
| 1220 |
|
|---|
| 1221 | return addEdge(fi, si, bezier, t0, t1);
|
|---|
| 1222 | }
|
|---|
| 1223 |
|
|---|
| 1224 | int QWingedEdge::addEdge(int fi, int si, const QBezier *bezier, qreal t0, qreal t1)
|
|---|
| 1225 | {
|
|---|
| 1226 | if (fi == si)
|
|---|
| 1227 | return -1;
|
|---|
| 1228 |
|
|---|
| 1229 | int common = commonEdge(*this, fi, si);
|
|---|
| 1230 | if (common >= 0)
|
|---|
| 1231 | return common;
|
|---|
| 1232 |
|
|---|
| 1233 | m_edges << QPathEdge(fi, si);
|
|---|
| 1234 |
|
|---|
| 1235 | int ei = m_edges.size() - 1;
|
|---|
| 1236 |
|
|---|
| 1237 | QPathVertex *fp = vertex(fi);
|
|---|
| 1238 | QPathVertex *sp = vertex(si);
|
|---|
| 1239 |
|
|---|
| 1240 | QPathEdge *ep = edge(ei);
|
|---|
| 1241 |
|
|---|
| 1242 | ep->bezier = bezier;
|
|---|
| 1243 | ep->t0 = t0;
|
|---|
| 1244 | ep->t1 = t1;
|
|---|
| 1245 |
|
|---|
| 1246 | if (bezier) {
|
|---|
| 1247 | QPointF aTangent = bezier->derivedAt(t0);
|
|---|
| 1248 | QPointF bTangent = -bezier->derivedAt(t1);
|
|---|
| 1249 |
|
|---|
| 1250 | if (qFuzzyIsNull(aTangent.x()) && qFuzzyIsNull(aTangent.y()))
|
|---|
| 1251 | aTangent = bezier->secondDerivedAt(t0);
|
|---|
| 1252 |
|
|---|
| 1253 | if (qFuzzyIsNull(bTangent.x()) && qFuzzyIsNull(bTangent.y()))
|
|---|
| 1254 | bTangent = bezier->secondDerivedAt(t1);
|
|---|
| 1255 |
|
|---|
| 1256 | ep->angle = computeAngle(aTangent);
|
|---|
| 1257 | ep->invAngle = computeAngle(bTangent);
|
|---|
| 1258 | } else {
|
|---|
| 1259 | const QPointF tangent = QPointF(*sp) - QPointF(*fp);
|
|---|
| 1260 | ep->angle = computeAngle(tangent);
|
|---|
| 1261 | ep->invAngle = ep->angle + 64;
|
|---|
| 1262 | if (ep->invAngle >= 128)
|
|---|
| 1263 | ep->invAngle -= 128;
|
|---|
| 1264 | }
|
|---|
| 1265 |
|
|---|
| 1266 | QPathVertex *vertices[2] = { fp, sp };
|
|---|
| 1267 | QPathEdge::Direction dirs[2] = { QPathEdge::Backward, QPathEdge::Forward };
|
|---|
| 1268 |
|
|---|
| 1269 | #ifdef QDEBUG_CLIPPER
|
|---|
| 1270 | printf("** Adding edge %d / vertices: %.07f %.07f, %.07f %.07f\n", ei, fp->x, fp->y, sp->x, sp->y);
|
|---|
| 1271 | #endif
|
|---|
| 1272 |
|
|---|
| 1273 | for (int i = 0; i < 2; ++i) {
|
|---|
| 1274 | QPathVertex *vp = vertices[i];
|
|---|
| 1275 | if (vp->edge < 0) {
|
|---|
| 1276 | vp->edge = ei;
|
|---|
| 1277 | ep->setNext(dirs[i], ei);
|
|---|
| 1278 | } else {
|
|---|
| 1279 | int vi = ep->vertex(dirs[i]);
|
|---|
| 1280 | Q_ASSERT(vertex(vi) == vertices[i]);
|
|---|
| 1281 |
|
|---|
| 1282 | TraversalStatus os = findInsertStatus(vi, ei);
|
|---|
| 1283 | QPathEdge *op = edge(os.edge);
|
|---|
| 1284 |
|
|---|
| 1285 | Q_ASSERT(vertex(op->vertex(os.direction)) == vertices[i]);
|
|---|
| 1286 |
|
|---|
| 1287 | TraversalStatus ns = next(os);
|
|---|
| 1288 | ns.flipDirection();
|
|---|
| 1289 | QPathEdge *np = edge(ns.edge);
|
|---|
| 1290 |
|
|---|
| 1291 | op->setNext(os.traversal, os.direction, ei);
|
|---|
| 1292 | np->setNext(ns.traversal, ns.direction, ei);
|
|---|
| 1293 |
|
|---|
| 1294 | int oe = os.edge;
|
|---|
| 1295 | int ne = ns.edge;
|
|---|
| 1296 |
|
|---|
| 1297 | os = next(os);
|
|---|
| 1298 | ns = next(ns);
|
|---|
| 1299 |
|
|---|
| 1300 | os.flipDirection();
|
|---|
| 1301 | ns.flipDirection();
|
|---|
| 1302 |
|
|---|
| 1303 | Q_ASSERT(os.edge == ei);
|
|---|
| 1304 | Q_ASSERT(ns.edge == ei);
|
|---|
| 1305 |
|
|---|
| 1306 | ep->setNext(os.traversal, os.direction, oe);
|
|---|
| 1307 | ep->setNext(ns.traversal, ns.direction, ne);
|
|---|
| 1308 | }
|
|---|
| 1309 | }
|
|---|
| 1310 |
|
|---|
| 1311 | Q_ASSERT(ep->next(QPathEdge::RightTraversal, QPathEdge::Forward) >= 0);
|
|---|
| 1312 | Q_ASSERT(ep->next(QPathEdge::RightTraversal, QPathEdge::Backward) >= 0);
|
|---|
| 1313 | Q_ASSERT(ep->next(QPathEdge::LeftTraversal, QPathEdge::Forward) >= 0);
|
|---|
| 1314 | Q_ASSERT(ep->next(QPathEdge::LeftTraversal, QPathEdge::Backward) >= 0);
|
|---|
| 1315 |
|
|---|
| 1316 | return ei;
|
|---|
| 1317 | }
|
|---|
| 1318 |
|
|---|
| 1319 | void QWingedEdge::addBezierEdge(const QBezier *bezier, int vertexA, int vertexB, qreal alphaA, qreal alphaB, int path)
|
|---|
| 1320 | {
|
|---|
| 1321 | if (qFuzzyCompare(alphaA, alphaB))
|
|---|
| 1322 | return;
|
|---|
| 1323 |
|
|---|
| 1324 | qreal alphaMid = (alphaA + alphaB) * 0.5;
|
|---|
| 1325 |
|
|---|
| 1326 | qreal s0 = 0;
|
|---|
| 1327 | qreal s1 = 1;
|
|---|
| 1328 | int count = bezier->stationaryYPoints(s0, s1);
|
|---|
| 1329 |
|
|---|
| 1330 | m_splitPoints.clear();
|
|---|
| 1331 | m_splitPoints << alphaA;
|
|---|
| 1332 | m_splitPoints << alphaMid;
|
|---|
| 1333 | m_splitPoints << alphaB;
|
|---|
| 1334 |
|
|---|
| 1335 | if (count > 0 && !qFuzzyCompare(s0, alphaA) && !qFuzzyCompare(s0, alphaMid) && !qFuzzyCompare(s0, alphaB) && s0 > alphaA && s0 < alphaB)
|
|---|
| 1336 | m_splitPoints << s0;
|
|---|
| 1337 |
|
|---|
| 1338 | if (count > 1 && !qFuzzyCompare(s1, alphaA) && !qFuzzyCompare(s1, alphaMid) && !qFuzzyCompare(s1, alphaB) && s1 > alphaA && s1 < alphaB)
|
|---|
| 1339 | m_splitPoints << s1;
|
|---|
| 1340 |
|
|---|
| 1341 | if (count > 0)
|
|---|
| 1342 | qSort(m_splitPoints.begin(), m_splitPoints.end());
|
|---|
| 1343 |
|
|---|
| 1344 | int last = vertexA;
|
|---|
| 1345 | for (int i = 0; i < m_splitPoints.size() - 1; ++i) {
|
|---|
| 1346 | const qreal t0 = m_splitPoints[i];
|
|---|
| 1347 | const qreal t1 = m_splitPoints[i+1];
|
|---|
| 1348 |
|
|---|
| 1349 | int current;
|
|---|
| 1350 | if ((i + 1) == (m_splitPoints.size() - 1)) {
|
|---|
| 1351 | current = vertexB;
|
|---|
| 1352 | } else {
|
|---|
| 1353 | current = insert(bezier->pointAt(t1));
|
|---|
| 1354 | }
|
|---|
| 1355 |
|
|---|
| 1356 | QPathEdge *ep = edge(addEdge(last, current, bezier, t0, t1));
|
|---|
| 1357 |
|
|---|
| 1358 | if (ep) {
|
|---|
| 1359 | const int dir = m_vertices.at(last).y < m_vertices.at(current).y ? 1 : -1;
|
|---|
| 1360 | if (path == 0)
|
|---|
| 1361 | ep->windingA += dir;
|
|---|
| 1362 | else
|
|---|
| 1363 | ep->windingB += dir;
|
|---|
| 1364 | }
|
|---|
| 1365 |
|
|---|
| 1366 | last = current;
|
|---|
| 1367 | }
|
|---|
| 1368 | }
|
|---|
| 1369 |
|
|---|
| 1370 | void QWingedEdge::addBezierEdge(const QBezier *bezier, const QPointF &a, const QPointF &b, qreal alphaA, qreal alphaB, int path)
|
|---|
| 1371 | {
|
|---|
| 1372 | if (qFuzzyCompare(alphaA, alphaB))
|
|---|
| 1373 | return;
|
|---|
| 1374 |
|
|---|
| 1375 | if (comparePoints(a, b)) {
|
|---|
| 1376 | int v = insert(a);
|
|---|
| 1377 |
|
|---|
| 1378 | addBezierEdge(bezier, v, v, alphaA, alphaB, path);
|
|---|
| 1379 | } else {
|
|---|
| 1380 | int va = insert(a);
|
|---|
| 1381 | int vb = insert(b);
|
|---|
| 1382 |
|
|---|
| 1383 | addBezierEdge(bezier, va, vb, alphaA, alphaB, path);
|
|---|
| 1384 | }
|
|---|
| 1385 | }
|
|---|
| 1386 |
|
|---|
| 1387 | int QWingedEdge::insert(const QPathVertex &vertex)
|
|---|
| 1388 | {
|
|---|
| 1389 | if (!m_vertices.isEmpty()) {
|
|---|
| 1390 | const QPathVertex &last = m_vertices.last();
|
|---|
| 1391 | if (vertex.x == last.x && vertex.y == last.y)
|
|---|
| 1392 | return m_vertices.size() - 1;
|
|---|
| 1393 |
|
|---|
| 1394 | for (int i = 0; i < m_vertices.size(); ++i) {
|
|---|
| 1395 | const QPathVertex &v = m_vertices.at(i);
|
|---|
| 1396 | if (qFuzzyCompare(v.x, vertex.x) && qFuzzyCompare(v.y, vertex.y)) {
|
|---|
| 1397 | return i;
|
|---|
| 1398 | }
|
|---|
| 1399 | }
|
|---|
| 1400 | }
|
|---|
| 1401 |
|
|---|
| 1402 | m_vertices << vertex;
|
|---|
| 1403 | return m_vertices.size() - 1;
|
|---|
| 1404 | }
|
|---|
| 1405 |
|
|---|
| 1406 | static void addLineTo(QPainterPath &path, const QPointF &point)
|
|---|
| 1407 | {
|
|---|
| 1408 | const int elementCount = path.elementCount();
|
|---|
| 1409 | if (elementCount >= 2) {
|
|---|
| 1410 | const QPainterPath::Element &middle = path.elementAt(elementCount - 1);
|
|---|
| 1411 | if (middle.type == QPainterPath::LineToElement) {
|
|---|
| 1412 | const QPointF first = path.elementAt(elementCount - 2);
|
|---|
| 1413 | const QPointF d1 = point - first;
|
|---|
| 1414 | const QPointF d2 = middle - first;
|
|---|
| 1415 |
|
|---|
| 1416 | const QPointF p(-d1.y(), d1.x());
|
|---|
| 1417 |
|
|---|
| 1418 | if (qFuzzyIsNull(dot(p, d2))) {
|
|---|
| 1419 | path.setElementPositionAt(elementCount - 1, point.x(), point.y());
|
|---|
| 1420 | return;
|
|---|
| 1421 | }
|
|---|
| 1422 | }
|
|---|
| 1423 | }
|
|---|
| 1424 |
|
|---|
| 1425 | path.lineTo(point);
|
|---|
| 1426 | }
|
|---|
| 1427 |
|
|---|
| 1428 | static void add(QPainterPath &path, const QWingedEdge &list, int edge, QPathEdge::Traversal traversal)
|
|---|
| 1429 | {
|
|---|
| 1430 | QWingedEdge::TraversalStatus status;
|
|---|
| 1431 | status.edge = edge;
|
|---|
| 1432 | status.traversal = traversal;
|
|---|
| 1433 | status.direction = QPathEdge::Forward;
|
|---|
| 1434 |
|
|---|
| 1435 | const QBezier *bezier = 0;
|
|---|
| 1436 | qreal t0 = 1;
|
|---|
| 1437 | qreal t1 = 0;
|
|---|
| 1438 | bool forward = true;
|
|---|
| 1439 |
|
|---|
| 1440 | path.moveTo(*list.vertex(list.edge(edge)->first));
|
|---|
| 1441 |
|
|---|
| 1442 | do {
|
|---|
| 1443 | const QPathEdge *ep = list.edge(status.edge);
|
|---|
| 1444 |
|
|---|
| 1445 | if (ep->bezier != bezier || (bezier && t0 != ep->t1 && t1 != ep->t0)) {
|
|---|
| 1446 | if (bezier) {
|
|---|
| 1447 | QBezier sub = bezier->bezierOnInterval(t0, t1);
|
|---|
| 1448 |
|
|---|
| 1449 | if (forward)
|
|---|
| 1450 | path.cubicTo(sub.pt2(), sub.pt3(), sub.pt4());
|
|---|
| 1451 | else
|
|---|
| 1452 | path.cubicTo(sub.pt3(), sub.pt2(), sub.pt1());
|
|---|
| 1453 | }
|
|---|
| 1454 |
|
|---|
| 1455 | bezier = ep->bezier;
|
|---|
| 1456 | t0 = 1;
|
|---|
| 1457 | t1 = 0;
|
|---|
| 1458 | forward = status.direction == QPathEdge::Forward;
|
|---|
| 1459 | }
|
|---|
| 1460 |
|
|---|
| 1461 | if (ep->bezier) {
|
|---|
| 1462 | t0 = qMin(t0, ep->t0);
|
|---|
| 1463 | t1 = qMax(t1, ep->t1);
|
|---|
| 1464 | } else
|
|---|
| 1465 | addLineTo(path, *list.vertex(ep->vertex(status.direction)));
|
|---|
| 1466 |
|
|---|
| 1467 | if (status.traversal == QPathEdge::LeftTraversal)
|
|---|
| 1468 | ep->flag &= ~16;
|
|---|
| 1469 | else
|
|---|
| 1470 | ep->flag &= ~32;
|
|---|
| 1471 |
|
|---|
| 1472 | status = list.next(status);
|
|---|
| 1473 | } while (status.edge != edge);
|
|---|
| 1474 |
|
|---|
| 1475 | if (bezier) {
|
|---|
| 1476 | QBezier sub = bezier->bezierOnInterval(t0, t1);
|
|---|
| 1477 | if (forward)
|
|---|
| 1478 | path.cubicTo(sub.pt2(), sub.pt3(), sub.pt4());
|
|---|
| 1479 | else
|
|---|
| 1480 | path.cubicTo(sub.pt3(), sub.pt2(), sub.pt1());
|
|---|
| 1481 | }
|
|---|
| 1482 | }
|
|---|
| 1483 |
|
|---|
| 1484 | void QWingedEdge::simplify()
|
|---|
| 1485 | {
|
|---|
| 1486 | for (int i = 0; i < edgeCount(); ++i) {
|
|---|
| 1487 | const QPathEdge *ep = edge(i);
|
|---|
| 1488 |
|
|---|
| 1489 | // if both sides are part of the inside then we can collapse the edge
|
|---|
| 1490 | int flag = 0x3 << 4;
|
|---|
| 1491 | if ((ep->flag & flag) == flag) {
|
|---|
| 1492 | removeEdge(i);
|
|---|
| 1493 |
|
|---|
| 1494 | ep->flag &= ~flag;
|
|---|
| 1495 | }
|
|---|
| 1496 | }
|
|---|
| 1497 | }
|
|---|
| 1498 |
|
|---|
| 1499 | QPainterPath QWingedEdge::toPath() const
|
|---|
| 1500 | {
|
|---|
| 1501 | QPainterPath path;
|
|---|
| 1502 |
|
|---|
| 1503 | for (int i = 0; i < edgeCount(); ++i) {
|
|---|
| 1504 | const QPathEdge *ep = edge(i);
|
|---|
| 1505 |
|
|---|
| 1506 | if (ep->flag & 16) {
|
|---|
| 1507 | add(path, *this, i, QPathEdge::LeftTraversal);
|
|---|
| 1508 | }
|
|---|
| 1509 |
|
|---|
| 1510 | if (ep->flag & 32)
|
|---|
| 1511 | add(path, *this, i, QPathEdge::RightTraversal);
|
|---|
| 1512 | }
|
|---|
| 1513 |
|
|---|
| 1514 | return path;
|
|---|
| 1515 | }
|
|---|
| 1516 |
|
|---|
| 1517 | bool QPathClipper::intersect()
|
|---|
| 1518 | {
|
|---|
| 1519 | if (subjectPath == clipPath)
|
|---|
| 1520 | return true;
|
|---|
| 1521 |
|
|---|
| 1522 | QRectF r1 = subjectPath.controlPointRect();
|
|---|
| 1523 | QRectF r2 = clipPath.controlPointRect();
|
|---|
| 1524 | if (qMax(r1.x(), r2.x()) > qMin(r1.x() + r1.width(), r2.x() + r2.width()) ||
|
|---|
| 1525 | qMax(r1.y(), r2.y()) > qMin(r1.y() + r1.height(), r2.y() + r2.height())) {
|
|---|
| 1526 | // no way we could intersect
|
|---|
| 1527 | return false;
|
|---|
| 1528 | }
|
|---|
| 1529 |
|
|---|
| 1530 | bool subjectIsRect = pathToRect(subjectPath);
|
|---|
| 1531 | bool clipIsRect = pathToRect(clipPath);
|
|---|
| 1532 |
|
|---|
| 1533 | if (subjectIsRect && clipIsRect)
|
|---|
| 1534 | return true;
|
|---|
| 1535 | else if (subjectIsRect)
|
|---|
| 1536 | return clipPath.intersects(r1);
|
|---|
| 1537 | else if (clipIsRect)
|
|---|
| 1538 | return subjectPath.intersects(r2);
|
|---|
| 1539 |
|
|---|
| 1540 | QPathSegments a;
|
|---|
| 1541 | a.setPath(subjectPath);
|
|---|
| 1542 | QPathSegments b;
|
|---|
| 1543 | b.setPath(clipPath);
|
|---|
| 1544 |
|
|---|
| 1545 | QIntersectionFinder finder;
|
|---|
| 1546 | if (finder.hasIntersections(a, b))
|
|---|
| 1547 | return true;
|
|---|
| 1548 |
|
|---|
| 1549 | for (int i = 0; i < clipPath.elementCount(); ++i) {
|
|---|
| 1550 | if (clipPath.elementAt(i).type == QPainterPath::MoveToElement) {
|
|---|
| 1551 | const QPointF point = clipPath.elementAt(i);
|
|---|
| 1552 | if (r1.contains(point) && subjectPath.contains(point))
|
|---|
| 1553 | return true;
|
|---|
| 1554 | }
|
|---|
| 1555 | }
|
|---|
| 1556 |
|
|---|
| 1557 | for (int i = 0; i < subjectPath.elementCount(); ++i) {
|
|---|
| 1558 | if (subjectPath.elementAt(i).type == QPainterPath::MoveToElement) {
|
|---|
| 1559 | const QPointF point = subjectPath.elementAt(i);
|
|---|
| 1560 | if (r2.contains(point) && clipPath.contains(point))
|
|---|
| 1561 | return true;
|
|---|
| 1562 | }
|
|---|
| 1563 | }
|
|---|
| 1564 |
|
|---|
| 1565 | return false;
|
|---|
| 1566 | }
|
|---|
| 1567 |
|
|---|
| 1568 | bool QPathClipper::contains()
|
|---|
| 1569 | {
|
|---|
| 1570 | if (subjectPath == clipPath)
|
|---|
| 1571 | return false;
|
|---|
| 1572 |
|
|---|
| 1573 | QRectF r1 = subjectPath.controlPointRect();
|
|---|
| 1574 | QRectF r2 = clipPath.controlPointRect();
|
|---|
| 1575 | if (qMax(r1.x(), r2.x()) > qMin(r1.x() + r1.width(), r2.x() + r2.width()) ||
|
|---|
| 1576 | qMax(r1.y(), r2.y()) > qMin(r1.y() + r1.height(), r2.y() + r2.height())) {
|
|---|
| 1577 | // no intersection -> not contained
|
|---|
| 1578 | return false;
|
|---|
| 1579 | }
|
|---|
| 1580 |
|
|---|
| 1581 | bool clipIsRect = pathToRect(clipPath);
|
|---|
| 1582 | if (clipIsRect)
|
|---|
| 1583 | return subjectPath.contains(r2);
|
|---|
| 1584 |
|
|---|
| 1585 | QPathSegments a;
|
|---|
| 1586 | a.setPath(subjectPath);
|
|---|
| 1587 | QPathSegments b;
|
|---|
| 1588 | b.setPath(clipPath);
|
|---|
| 1589 |
|
|---|
| 1590 | QIntersectionFinder finder;
|
|---|
| 1591 | if (finder.hasIntersections(a, b))
|
|---|
| 1592 | return false;
|
|---|
| 1593 |
|
|---|
| 1594 | for (int i = 0; i < clipPath.elementCount(); ++i) {
|
|---|
| 1595 | if (clipPath.elementAt(i).type == QPainterPath::MoveToElement) {
|
|---|
| 1596 | const QPointF point = clipPath.elementAt(i);
|
|---|
| 1597 | if (!r1.contains(point) || !subjectPath.contains(point))
|
|---|
| 1598 | return false;
|
|---|
| 1599 | }
|
|---|
| 1600 | }
|
|---|
| 1601 |
|
|---|
| 1602 | return true;
|
|---|
| 1603 | }
|
|---|
| 1604 |
|
|---|
| 1605 | QPathClipper::QPathClipper(const QPainterPath &subject,
|
|---|
| 1606 | const QPainterPath &clip)
|
|---|
| 1607 | : subjectPath(subject)
|
|---|
| 1608 | , clipPath(clip)
|
|---|
| 1609 | {
|
|---|
| 1610 | aMask = subjectPath.fillRule() == Qt::WindingFill ? ~0x0 : 0x1;
|
|---|
| 1611 | bMask = clipPath.fillRule() == Qt::WindingFill ? ~0x0 : 0x1;
|
|---|
| 1612 | }
|
|---|
| 1613 |
|
|---|
| 1614 | template <typename Iterator, typename Equality>
|
|---|
| 1615 | Iterator qRemoveDuplicates(Iterator begin, Iterator end, Equality eq)
|
|---|
| 1616 | {
|
|---|
| 1617 | if (begin == end)
|
|---|
| 1618 | return end;
|
|---|
| 1619 |
|
|---|
| 1620 | Iterator last = begin;
|
|---|
| 1621 | ++begin;
|
|---|
| 1622 | Iterator insert = begin;
|
|---|
| 1623 | for (Iterator it = begin; it != end; ++it) {
|
|---|
| 1624 | if (!eq(*it, *last)) {
|
|---|
| 1625 | *insert++ = *it;
|
|---|
| 1626 | last = it;
|
|---|
| 1627 | }
|
|---|
| 1628 | }
|
|---|
| 1629 |
|
|---|
| 1630 | return insert;
|
|---|
| 1631 | }
|
|---|
| 1632 |
|
|---|
| 1633 | static void clear(QWingedEdge& list, int edge, QPathEdge::Traversal traversal)
|
|---|
| 1634 | {
|
|---|
| 1635 | QWingedEdge::TraversalStatus status;
|
|---|
| 1636 | status.edge = edge;
|
|---|
| 1637 | status.traversal = traversal;
|
|---|
| 1638 | status.direction = QPathEdge::Forward;
|
|---|
| 1639 |
|
|---|
| 1640 | do {
|
|---|
| 1641 | if (status.traversal == QPathEdge::LeftTraversal)
|
|---|
| 1642 | list.edge(status.edge)->flag |= 1;
|
|---|
| 1643 | else
|
|---|
| 1644 | list.edge(status.edge)->flag |= 2;
|
|---|
| 1645 |
|
|---|
| 1646 | status = list.next(status);
|
|---|
| 1647 | } while (status.edge != edge);
|
|---|
| 1648 | }
|
|---|
| 1649 |
|
|---|
| 1650 | template <typename InputIterator>
|
|---|
| 1651 | InputIterator qFuzzyFind(InputIterator first, InputIterator last, qreal val)
|
|---|
| 1652 | {
|
|---|
| 1653 | while (first != last && !QT_PREPEND_NAMESPACE(qFuzzyCompare)(qreal(*first), qreal(val)))
|
|---|
| 1654 | ++first;
|
|---|
| 1655 | return first;
|
|---|
| 1656 | }
|
|---|
| 1657 |
|
|---|
| 1658 | static bool fuzzyCompare(qreal a, qreal b)
|
|---|
| 1659 | {
|
|---|
| 1660 | return qFuzzyCompare(a, b);
|
|---|
| 1661 | }
|
|---|
| 1662 |
|
|---|
| 1663 | static bool pathToRect(const QPainterPath &path, QRectF *rect)
|
|---|
| 1664 | {
|
|---|
| 1665 | if (path.elementCount() != 5)
|
|---|
| 1666 | return false;
|
|---|
| 1667 |
|
|---|
| 1668 | const bool mightBeRect = path.elementAt(0).isMoveTo()
|
|---|
| 1669 | && path.elementAt(1).isLineTo()
|
|---|
| 1670 | && path.elementAt(2).isLineTo()
|
|---|
| 1671 | && path.elementAt(3).isLineTo()
|
|---|
| 1672 | && path.elementAt(4).isLineTo();
|
|---|
| 1673 |
|
|---|
| 1674 | if (!mightBeRect)
|
|---|
| 1675 | return false;
|
|---|
| 1676 |
|
|---|
| 1677 | const qreal x1 = path.elementAt(0).x;
|
|---|
| 1678 | const qreal y1 = path.elementAt(0).y;
|
|---|
| 1679 |
|
|---|
| 1680 | const qreal x2 = path.elementAt(1).x;
|
|---|
| 1681 | const qreal y2 = path.elementAt(2).y;
|
|---|
| 1682 |
|
|---|
| 1683 | if (path.elementAt(1).y != y1)
|
|---|
| 1684 | return false;
|
|---|
| 1685 |
|
|---|
| 1686 | if (path.elementAt(2).x != x2)
|
|---|
| 1687 | return false;
|
|---|
| 1688 |
|
|---|
| 1689 | if (path.elementAt(3).x != x1 || path.elementAt(3).y != y2)
|
|---|
| 1690 | return false;
|
|---|
| 1691 |
|
|---|
| 1692 | if (path.elementAt(4).x != x1 || path.elementAt(4).y != y1)
|
|---|
| 1693 | return false;
|
|---|
| 1694 |
|
|---|
| 1695 | if (rect)
|
|---|
| 1696 | *rect = QRectF(QPointF(x1, y1), QPointF(x2, y2));
|
|---|
| 1697 |
|
|---|
| 1698 | return true;
|
|---|
| 1699 | }
|
|---|
| 1700 |
|
|---|
| 1701 |
|
|---|
| 1702 | QPainterPath QPathClipper::clip(Operation operation)
|
|---|
| 1703 | {
|
|---|
| 1704 | op = operation;
|
|---|
| 1705 |
|
|---|
| 1706 | if (op != Simplify) {
|
|---|
| 1707 | if (subjectPath == clipPath)
|
|---|
| 1708 | return op == BoolSub ? QPainterPath() : subjectPath;
|
|---|
| 1709 |
|
|---|
| 1710 | const QRectF clipBounds = clipPath.boundingRect();
|
|---|
| 1711 | const QRectF subjectBounds = subjectPath.boundingRect();
|
|---|
| 1712 |
|
|---|
| 1713 | if (!clipBounds.intersects(subjectBounds)) {
|
|---|
| 1714 | switch (op) {
|
|---|
| 1715 | case BoolSub:
|
|---|
| 1716 | return subjectPath;
|
|---|
| 1717 | case BoolAnd:
|
|---|
| 1718 | return QPainterPath();
|
|---|
| 1719 | case BoolOr: {
|
|---|
| 1720 | QPainterPath result = subjectPath;
|
|---|
| 1721 | if (result.fillRule() == clipPath.fillRule()) {
|
|---|
| 1722 | result.addPath(clipPath);
|
|---|
| 1723 | } else if (result.fillRule() == Qt::WindingFill) {
|
|---|
| 1724 | result = result.simplified();
|
|---|
| 1725 | result.addPath(clipPath);
|
|---|
| 1726 | } else {
|
|---|
| 1727 | result.addPath(clipPath.simplified());
|
|---|
| 1728 | }
|
|---|
| 1729 | return result;
|
|---|
| 1730 | }
|
|---|
| 1731 | default:
|
|---|
| 1732 | break;
|
|---|
| 1733 | }
|
|---|
| 1734 | }
|
|---|
| 1735 |
|
|---|
| 1736 | if (clipBounds.contains(subjectBounds)) {
|
|---|
| 1737 | QRectF clipRect;
|
|---|
| 1738 | if (pathToRect(clipPath, &clipRect) && clipRect.contains(subjectBounds)) {
|
|---|
| 1739 | switch (op) {
|
|---|
| 1740 | case BoolSub:
|
|---|
| 1741 | return QPainterPath();
|
|---|
| 1742 | case BoolAnd:
|
|---|
| 1743 | return subjectPath;
|
|---|
| 1744 | case BoolOr:
|
|---|
| 1745 | return clipPath;
|
|---|
| 1746 | default:
|
|---|
| 1747 | break;
|
|---|
| 1748 | }
|
|---|
| 1749 | }
|
|---|
| 1750 | } else if (subjectBounds.contains(clipBounds)) {
|
|---|
| 1751 | QRectF subjectRect;
|
|---|
| 1752 | if (pathToRect(subjectPath, &subjectRect) && subjectRect.contains(clipBounds)) {
|
|---|
| 1753 | switch (op) {
|
|---|
| 1754 | case BoolSub:
|
|---|
| 1755 | if (clipPath.fillRule() == Qt::OddEvenFill) {
|
|---|
| 1756 | QPainterPath result = clipPath;
|
|---|
| 1757 | result.addRect(subjectRect);
|
|---|
| 1758 | return result;
|
|---|
| 1759 | } else {
|
|---|
| 1760 | QPainterPath result = clipPath.simplified();
|
|---|
| 1761 | result.addRect(subjectRect);
|
|---|
| 1762 | return result;
|
|---|
| 1763 | }
|
|---|
| 1764 | break;
|
|---|
| 1765 | case BoolAnd:
|
|---|
| 1766 | return clipPath;
|
|---|
| 1767 | case BoolOr:
|
|---|
| 1768 | return subjectPath;
|
|---|
| 1769 | default:
|
|---|
| 1770 | break;
|
|---|
| 1771 | }
|
|---|
| 1772 | }
|
|---|
| 1773 | }
|
|---|
| 1774 | }
|
|---|
| 1775 |
|
|---|
| 1776 | QWingedEdge list(subjectPath, clipPath);
|
|---|
| 1777 |
|
|---|
| 1778 | doClip(list, ClipMode);
|
|---|
| 1779 |
|
|---|
| 1780 | QPainterPath path = list.toPath();
|
|---|
| 1781 | return path;
|
|---|
| 1782 | }
|
|---|
| 1783 |
|
|---|
| 1784 | bool QPathClipper::doClip(QWingedEdge &list, ClipperMode mode)
|
|---|
| 1785 | {
|
|---|
| 1786 | QVector<qreal> y_coords;
|
|---|
| 1787 | y_coords.reserve(list.vertexCount());
|
|---|
| 1788 | for (int i = 0; i < list.vertexCount(); ++i)
|
|---|
| 1789 | y_coords << list.vertex(i)->y;
|
|---|
| 1790 |
|
|---|
| 1791 | qSort(y_coords.begin(), y_coords.end());
|
|---|
| 1792 | y_coords.resize(qRemoveDuplicates(y_coords.begin(), y_coords.end(), fuzzyCompare) - y_coords.begin());
|
|---|
| 1793 |
|
|---|
| 1794 | #ifdef QDEBUG_CLIPPER
|
|---|
| 1795 | printf("sorted y coords:\n");
|
|---|
| 1796 | for (int i = 0; i < y_coords.size(); ++i) {
|
|---|
| 1797 | printf("%.9f\n", y_coords[i]);
|
|---|
| 1798 | }
|
|---|
| 1799 | #endif
|
|---|
| 1800 |
|
|---|
| 1801 | bool found;
|
|---|
| 1802 | do {
|
|---|
| 1803 | found = false;
|
|---|
| 1804 | int index = 0;
|
|---|
| 1805 | qreal maxHeight = 0;
|
|---|
| 1806 | for (int i = 0; i < list.edgeCount(); ++i) {
|
|---|
| 1807 | QPathEdge *edge = list.edge(i);
|
|---|
| 1808 |
|
|---|
| 1809 | // have both sides of this edge already been handled?
|
|---|
| 1810 | if ((edge->flag & 0x3) == 0x3)
|
|---|
| 1811 | continue;
|
|---|
| 1812 |
|
|---|
| 1813 | QPathVertex *a = list.vertex(edge->first);
|
|---|
| 1814 | QPathVertex *b = list.vertex(edge->second);
|
|---|
| 1815 |
|
|---|
| 1816 | if (qFuzzyCompare(a->y, b->y))
|
|---|
| 1817 | continue;
|
|---|
| 1818 |
|
|---|
| 1819 | found = true;
|
|---|
| 1820 |
|
|---|
| 1821 | qreal height = qAbs(a->y - b->y);
|
|---|
| 1822 | if (height > maxHeight) {
|
|---|
| 1823 | index = i;
|
|---|
| 1824 | maxHeight = height;
|
|---|
| 1825 | }
|
|---|
| 1826 | }
|
|---|
| 1827 |
|
|---|
| 1828 | if (found) {
|
|---|
| 1829 | QPathEdge *edge = list.edge(index);
|
|---|
| 1830 |
|
|---|
| 1831 | QPathVertex *a = list.vertex(edge->first);
|
|---|
| 1832 | QPathVertex *b = list.vertex(edge->second);
|
|---|
| 1833 |
|
|---|
| 1834 | // FIXME: this can be optimized by using binary search
|
|---|
| 1835 | const int first = qFuzzyFind(y_coords.begin(), y_coords.end(), qMin(a->y, b->y)) - y_coords.begin();
|
|---|
| 1836 | const int last = qFuzzyFind(y_coords.begin() + first, y_coords.end(), qMax(a->y, b->y)) - y_coords.begin();
|
|---|
| 1837 |
|
|---|
| 1838 | Q_ASSERT(first < y_coords.size() - 1);
|
|---|
| 1839 | Q_ASSERT(last < y_coords.size());
|
|---|
| 1840 |
|
|---|
| 1841 | qreal bestY = 0.5 * (y_coords[first] + y_coords[first+1]);
|
|---|
| 1842 | qreal biggestGap = y_coords[first+1] - y_coords[first];
|
|---|
| 1843 |
|
|---|
| 1844 | for (int i = first + 1; i < last; ++i) {
|
|---|
| 1845 | qreal gap = y_coords[i+1] - y_coords[i];
|
|---|
| 1846 |
|
|---|
| 1847 | if (gap > biggestGap) {
|
|---|
| 1848 | bestY = 0.5 * (y_coords[i] + y_coords[i+1]);
|
|---|
| 1849 | biggestGap = gap;
|
|---|
| 1850 | }
|
|---|
| 1851 | }
|
|---|
| 1852 |
|
|---|
| 1853 | #ifdef QDEBUG_CLIPPER
|
|---|
| 1854 | printf("y: %.9f, gap: %.9f\n", bestY, biggestGap);
|
|---|
| 1855 | #endif
|
|---|
| 1856 |
|
|---|
| 1857 | if (handleCrossingEdges(list, bestY, mode) && mode == CheckMode)
|
|---|
| 1858 | return true;
|
|---|
| 1859 |
|
|---|
| 1860 | edge->flag |= 0x3;
|
|---|
| 1861 | }
|
|---|
| 1862 | } while (found);
|
|---|
| 1863 |
|
|---|
| 1864 | if (mode == ClipMode)
|
|---|
| 1865 | list.simplify();
|
|---|
| 1866 |
|
|---|
| 1867 | return false;
|
|---|
| 1868 | }
|
|---|
| 1869 |
|
|---|
| 1870 | static void traverse(QWingedEdge &list, int edge, QPathEdge::Traversal traversal)
|
|---|
| 1871 | {
|
|---|
| 1872 | QWingedEdge::TraversalStatus status;
|
|---|
| 1873 | status.edge = edge;
|
|---|
| 1874 | status.traversal = traversal;
|
|---|
| 1875 | status.direction = QPathEdge::Forward;
|
|---|
| 1876 |
|
|---|
| 1877 | do {
|
|---|
| 1878 | int flag = status.traversal == QPathEdge::LeftTraversal ? 1 : 2;
|
|---|
| 1879 |
|
|---|
| 1880 | QPathEdge *ep = list.edge(status.edge);
|
|---|
| 1881 |
|
|---|
| 1882 | ep->flag |= (flag | (flag << 4));
|
|---|
| 1883 |
|
|---|
| 1884 | #ifdef QDEBUG_CLIPPER
|
|---|
| 1885 | qDebug() << "traverse: adding edge " << status.edge << ", mask:" << (flag << 4) <<ep->flag;
|
|---|
| 1886 | #endif
|
|---|
| 1887 |
|
|---|
| 1888 | status = list.next(status);
|
|---|
| 1889 | } while (status.edge != edge);
|
|---|
| 1890 | }
|
|---|
| 1891 |
|
|---|
| 1892 | struct QCrossingEdge
|
|---|
| 1893 | {
|
|---|
| 1894 | int edge;
|
|---|
| 1895 | qreal x;
|
|---|
| 1896 |
|
|---|
| 1897 | bool operator<(const QCrossingEdge &edge) const
|
|---|
| 1898 | {
|
|---|
| 1899 | return x < edge.x;
|
|---|
| 1900 | }
|
|---|
| 1901 | };
|
|---|
| 1902 |
|
|---|
| 1903 | static bool bool_op(bool a, bool b, QPathClipper::Operation op)
|
|---|
| 1904 | {
|
|---|
| 1905 | switch (op) {
|
|---|
| 1906 | case QPathClipper::BoolAnd:
|
|---|
| 1907 | return a && b;
|
|---|
| 1908 | case QPathClipper::BoolOr: // fall-through
|
|---|
| 1909 | case QPathClipper::Simplify:
|
|---|
| 1910 | return a || b;
|
|---|
| 1911 | case QPathClipper::BoolSub:
|
|---|
| 1912 | return a && !b;
|
|---|
| 1913 | default:
|
|---|
| 1914 | Q_ASSERT(false);
|
|---|
| 1915 | return false;
|
|---|
| 1916 | }
|
|---|
| 1917 | }
|
|---|
| 1918 |
|
|---|
| 1919 | bool QWingedEdge::isInside(qreal x, qreal y) const
|
|---|
| 1920 | {
|
|---|
| 1921 | int winding = 0;
|
|---|
| 1922 | for (int i = 0; i < edgeCount(); ++i) {
|
|---|
| 1923 | const QPathEdge *ep = edge(i);
|
|---|
| 1924 |
|
|---|
| 1925 | // left xor right
|
|---|
| 1926 | int w = ((ep->flag >> 4) ^ (ep->flag >> 5)) & 1;
|
|---|
| 1927 |
|
|---|
| 1928 | if (!w)
|
|---|
| 1929 | continue;
|
|---|
| 1930 |
|
|---|
| 1931 | QPointF a = *vertex(ep->first);
|
|---|
| 1932 | QPointF b = *vertex(ep->second);
|
|---|
| 1933 |
|
|---|
| 1934 | if ((a.y() < y && b.y() > y) || (a.y() > y && b.y() < y)) {
|
|---|
| 1935 | if (ep->bezier) {
|
|---|
| 1936 | qreal maxX = qMax(a.x(), qMax(b.x(), qMax(ep->bezier->x2, ep->bezier->x3)));
|
|---|
| 1937 | qreal minX = qMin(a.x(), qMin(b.x(), qMin(ep->bezier->x2, ep->bezier->x3)));
|
|---|
| 1938 |
|
|---|
| 1939 | if (minX > x) {
|
|---|
| 1940 | winding += w;
|
|---|
| 1941 | } else if (maxX > x) {
|
|---|
| 1942 | const qreal t = ep->bezier->tForY(ep->t0, ep->t1, y);
|
|---|
| 1943 | const qreal intersection = ep->bezier->pointAt(t).x();
|
|---|
| 1944 |
|
|---|
| 1945 | if (intersection > x)
|
|---|
| 1946 | winding += w;
|
|---|
| 1947 | }
|
|---|
| 1948 | } else {
|
|---|
| 1949 | qreal intersectionX = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y());
|
|---|
| 1950 |
|
|---|
| 1951 | if (intersectionX > x)
|
|---|
| 1952 | winding += w;
|
|---|
| 1953 | }
|
|---|
| 1954 | }
|
|---|
| 1955 | }
|
|---|
| 1956 |
|
|---|
| 1957 | return winding & 1;
|
|---|
| 1958 | }
|
|---|
| 1959 |
|
|---|
| 1960 | static QVector<QCrossingEdge> findCrossings(const QWingedEdge &list, qreal y)
|
|---|
| 1961 | {
|
|---|
| 1962 | QVector<QCrossingEdge> crossings;
|
|---|
| 1963 | for (int i = 0; i < list.edgeCount(); ++i) {
|
|---|
| 1964 | const QPathEdge *edge = list.edge(i);
|
|---|
| 1965 | QPointF a = *list.vertex(edge->first);
|
|---|
| 1966 | QPointF b = *list.vertex(edge->second);
|
|---|
| 1967 |
|
|---|
| 1968 | if ((a.y() < y && b.y() > y) || (a.y() > y && b.y() < y)) {
|
|---|
| 1969 | if (edge->bezier) {
|
|---|
| 1970 | const qreal t = edge->bezier->tForY(edge->t0, edge->t1, y);
|
|---|
| 1971 | const qreal intersection = edge->bezier->pointAt(t).x();
|
|---|
| 1972 |
|
|---|
| 1973 | const QCrossingEdge edge = { i, intersection };
|
|---|
| 1974 | crossings << edge;
|
|---|
| 1975 | } else {
|
|---|
| 1976 | const qreal intersection = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y());
|
|---|
| 1977 | const QCrossingEdge edge = { i, intersection };
|
|---|
| 1978 | crossings << edge;
|
|---|
| 1979 | }
|
|---|
| 1980 | }
|
|---|
| 1981 | }
|
|---|
| 1982 | return crossings;
|
|---|
| 1983 | }
|
|---|
| 1984 |
|
|---|
| 1985 | bool QPathClipper::handleCrossingEdges(QWingedEdge &list, qreal y, ClipperMode mode)
|
|---|
| 1986 | {
|
|---|
| 1987 | QVector<QCrossingEdge> crossings = findCrossings(list, y);
|
|---|
| 1988 |
|
|---|
| 1989 | Q_ASSERT(!crossings.isEmpty());
|
|---|
| 1990 | qSort(crossings.begin(), crossings.end());
|
|---|
| 1991 |
|
|---|
| 1992 | int windingA = 0;
|
|---|
| 1993 | int windingB = 0;
|
|---|
| 1994 |
|
|---|
| 1995 | int windingD = 0;
|
|---|
| 1996 |
|
|---|
| 1997 | #ifdef QDEBUG_CLIPPER
|
|---|
| 1998 | qDebug() << "crossings:" << crossings.size();
|
|---|
| 1999 | #endif
|
|---|
| 2000 | for (int i = 0; i < crossings.size() - 1; ++i) {
|
|---|
| 2001 | int ei = crossings.at(i).edge;
|
|---|
| 2002 | const QPathEdge *edge = list.edge(ei);
|
|---|
| 2003 |
|
|---|
| 2004 | windingA += edge->windingA;
|
|---|
| 2005 | windingB += edge->windingB;
|
|---|
| 2006 |
|
|---|
| 2007 | const bool hasLeft = (edge->flag >> 4) & 1;
|
|---|
| 2008 | const bool hasRight = (edge->flag >> 4) & 2;
|
|---|
| 2009 |
|
|---|
| 2010 | windingD += hasLeft ^ hasRight;
|
|---|
| 2011 |
|
|---|
| 2012 | const bool inA = (windingA & aMask) != 0;
|
|---|
| 2013 | const bool inB = (windingB & bMask) != 0;
|
|---|
| 2014 | const bool inD = (windingD & 0x1) != 0;
|
|---|
| 2015 |
|
|---|
| 2016 | const bool inside = bool_op(inA, inB, op);
|
|---|
| 2017 | const bool add = inD ^ inside;
|
|---|
| 2018 |
|
|---|
| 2019 | #ifdef QDEBUG_CLIPPER
|
|---|
| 2020 | printf("y %f, x %f, inA: %d, inB: %d, inD: %d, inside: %d, flag: %x, bezier: %p, edge: %d\n", y, crossings.at(i).x, inA, inB, inD, inside, edge->flag, edge->bezier, ei);
|
|---|
| 2021 | #endif
|
|---|
| 2022 |
|
|---|
| 2023 | if (add) {
|
|---|
| 2024 | if (mode == CheckMode)
|
|---|
| 2025 | return true;
|
|---|
| 2026 |
|
|---|
| 2027 | qreal y0 = list.vertex(edge->first)->y;
|
|---|
| 2028 | qreal y1 = list.vertex(edge->second)->y;
|
|---|
| 2029 |
|
|---|
| 2030 | if (y0 < y1) {
|
|---|
| 2031 | if (!(edge->flag & 1))
|
|---|
| 2032 | traverse(list, ei, QPathEdge::LeftTraversal);
|
|---|
| 2033 |
|
|---|
| 2034 | if (!(edge->flag & 2))
|
|---|
| 2035 | clear(list, ei, QPathEdge::RightTraversal);
|
|---|
| 2036 | } else {
|
|---|
| 2037 | if (!(edge->flag & 1))
|
|---|
| 2038 | clear(list, ei, QPathEdge::LeftTraversal);
|
|---|
| 2039 |
|
|---|
| 2040 | if (!(edge->flag & 2))
|
|---|
| 2041 | traverse(list, ei, QPathEdge::RightTraversal);
|
|---|
| 2042 | }
|
|---|
| 2043 |
|
|---|
| 2044 | ++windingD;
|
|---|
| 2045 | } else {
|
|---|
| 2046 | if (!(edge->flag & 1))
|
|---|
| 2047 | clear(list, ei, QPathEdge::LeftTraversal);
|
|---|
| 2048 |
|
|---|
| 2049 | if (!(edge->flag & 2))
|
|---|
| 2050 | clear(list, ei, QPathEdge::RightTraversal);
|
|---|
| 2051 | }
|
|---|
| 2052 | }
|
|---|
| 2053 |
|
|---|
| 2054 | return false;
|
|---|
| 2055 | }
|
|---|
| 2056 |
|
|---|
| 2057 | QT_END_NAMESPACE
|
|---|