1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** Contact: Qt Software Information (qt-info@nokia.com)
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5 | **
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6 | ** This file is part of the QtGui module of the Qt Toolkit.
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7 | **
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8 | ** $QT_BEGIN_LICENSE:LGPL$
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9 | ** Commercial Usage
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10 | ** Licensees holding valid Qt Commercial licenses may use this file in
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11 | ** accordance with the Qt Commercial License Agreement provided with the
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12 | ** Software or, alternatively, in accordance with the terms contained in
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13 | ** a written agreement between you and Nokia.
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14 | **
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15 | ** GNU Lesser General Public License Usage
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16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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17 | ** General Public License version 2.1 as published by the Free Software
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18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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19 | ** packaging of this file. Please review the following information to
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20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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22 | **
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23 | ** In addition, as a special exception, Nokia gives you certain
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24 | ** additional rights. These rights are described in the Nokia Qt LGPL
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25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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26 | ** package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you are unsure which license is appropriate for your use, please
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37 | ** contact the sales department at qt-sales@nokia.com.
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "qpathclipper_p.h"
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43 |
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44 | #include <private/qbezier_p.h>
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45 | #include <private/qdatabuffer_p.h>
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46 | #include <qmath.h>
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47 |
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48 | #include <QImage>
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49 | #include <QPainter>
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50 |
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51 | /**
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52 | The algorithm is as follows:
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53 |
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54 | 1. Find all intersections between the two paths (including self-intersections),
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55 | and build a winged edge structure of non-intersecting parts.
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56 | 2. While there are more unhandled edges:
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57 | 3. Pick a y-coordinate from an unhandled edge.
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58 | 4. Intersect the horizontal line at y-coordinate with all edges.
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59 | 5. Traverse intersections left to right deciding whether each subpath should be added or not.
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60 | 6. If the subpath should be added, traverse the winged-edge structure and add the edges to
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61 | a separate winged edge structure.
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62 | 7. Mark all edges in subpaths crossing the horizontal line as handled.
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63 | 8. (Optional) Simplify the resulting winged edge structure by merging shared edges.
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64 | 9. Convert the resulting winged edge structure to a painter path.
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65 | */
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66 |
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67 | #include <qdebug.h>
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68 |
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69 | QT_BEGIN_NAMESPACE
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70 |
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71 | //#define QDEBUG_CLIPPER
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72 | static qreal dot(const QPointF &a, const QPointF &b)
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73 | {
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74 | return a.x() * b.x() + a.y() * b.y();
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75 | }
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76 |
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77 | static QPointF normalize(const QPointF &p)
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78 | {
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79 | return p / qSqrt(p.x() * p.x() + p.y() * p.y());
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80 | }
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81 |
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82 | static bool pathToRect(const QPainterPath &path, QRectF *rect = 0);
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83 |
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84 | struct QIntersection
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85 | {
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86 | qreal alphaA;
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87 | qreal alphaB;
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88 |
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89 | QPointF pos;
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90 | };
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91 |
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92 | class QIntersectionFinder
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93 | {
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94 | public:
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95 | void produceIntersections(QPathSegments &segments);
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96 | bool hasIntersections(const QPathSegments &a, const QPathSegments &b) const;
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97 |
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98 | private:
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99 | void intersectBeziers(const QBezier &one, const QBezier &two, QVector<QPair<qreal, qreal> > &t, QDataBuffer<QIntersection> &intersections);
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100 | void intersectLines(const QLineF &a, const QLineF &b, QDataBuffer<QIntersection> &intersections);
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101 |
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102 | bool beziersIntersect(const QBezier &one, const QBezier &two) const;
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103 | bool linesIntersect(const QLineF &a, const QLineF &b) const;
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104 | };
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105 |
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106 | bool QIntersectionFinder::beziersIntersect(const QBezier &one, const QBezier &two) const
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107 | {
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108 | return (one.pt1() == two.pt1() && one.pt2() == two.pt2() && one.pt3() == two.pt3() && one.pt4() == two.pt4())
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109 | || (one.pt1() == two.pt4() && one.pt2() == two.pt3() && one.pt3() == two.pt2() && one.pt4() == two.pt1())
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110 | || QBezier::findIntersections(one, two, 0);
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111 | }
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112 |
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113 | bool QIntersectionFinder::linesIntersect(const QLineF &a, const QLineF &b) const
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114 | {
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115 | const QPointF p1 = a.p1();
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116 | const QPointF p2 = a.p2();
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117 |
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118 | const QPointF q1 = b.p1();
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119 | const QPointF q2 = b.p2();
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120 |
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121 | if (p1 == p2 || q1 == q2)
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122 | return false;
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123 |
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124 | const bool p1_equals_q1 = (p1 == q1);
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125 | const bool p2_equals_q2 = (p2 == q2);
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126 |
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127 | if (p1_equals_q1 && p2_equals_q2)
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128 | return true;
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129 |
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130 | const bool p1_equals_q2 = (p1 == q2);
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131 | const bool p2_equals_q1 = (p2 == q1);
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132 |
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133 | if (p1_equals_q2 && p2_equals_q1)
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134 | return true;
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135 |
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136 | const QPointF pDelta = p2 - p1;
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137 | const QPointF qDelta = q2 - q1;
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138 |
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139 | const qreal par = pDelta.x() * qDelta.y() - pDelta.y() * qDelta.x();
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140 |
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141 | if (qFuzzyCompare(par + 1, 1)) {
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142 | const QPointF normal(-pDelta.y(), pDelta.x());
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143 |
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144 | // coinciding?
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145 | if (qFuzzyCompare(dot(normal, q1 - p1) + 1, 1)) {
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146 | const qreal dp = dot(pDelta, pDelta);
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147 |
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148 | const qreal tq1 = dot(pDelta, q1 - p1);
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149 | const qreal tq2 = dot(pDelta, q2 - p1);
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150 |
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151 | if ((tq1 > 0 && tq1 < dp) || (tq2 > 0 && tq2 < dp))
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152 | return true;
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153 |
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154 | const qreal dq = dot(qDelta, qDelta);
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155 |
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156 | const qreal tp1 = dot(qDelta, p1 - q1);
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157 | const qreal tp2 = dot(qDelta, p2 - q1);
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158 |
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159 | if ((tp1 > 0 && tp1 < dq) || (tp2 > 0 && tp2 < dq))
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160 | return true;
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161 | }
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162 |
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163 | return false;
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164 | }
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165 |
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166 | // if the lines are not parallel and share a common end point, then they
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167 | // don't intersect
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168 | if (p1_equals_q1 || p1_equals_q2 || p2_equals_q1 || p2_equals_q2)
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169 | return false;
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170 |
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171 | const qreal invPar = 1 / par;
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172 |
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173 | const qreal tp = (qDelta.y() * (q1.x() - p1.x()) -
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174 | qDelta.x() * (q1.y() - p1.y())) * invPar;
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175 |
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176 | if (tp < 0 || tp > 1)
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177 | return false;
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178 |
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179 | const qreal tq = (pDelta.y() * (q1.x() - p1.x()) -
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180 | pDelta.x() * (q1.y() - p1.y())) * invPar;
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181 |
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182 | return tq >= 0 && tq <= 1;
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183 | }
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184 |
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185 | void QIntersectionFinder::intersectBeziers(const QBezier &one, const QBezier &two, QVector<QPair<qreal, qreal> > &t, QDataBuffer<QIntersection> &intersections)
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186 | {
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187 | if ((one.pt1() == two.pt1() && one.pt2() == two.pt2() && one.pt3() == two.pt3() && one.pt4() == two.pt4())
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188 | || (one.pt1() == two.pt4() && one.pt2() == two.pt3() && one.pt3() == two.pt2() && one.pt4() == two.pt1())) {
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189 |
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190 | return;
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191 | }
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192 |
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193 | t.clear();
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194 |
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195 | if (!QBezier::findIntersections(one, two, &t))
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196 | return;
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197 |
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198 | int count = t.size();
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199 |
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200 | for (int i = 0; i < count; ++i) {
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201 | qreal alpha_p = t.at(i).first;
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202 | qreal alpha_q = t.at(i).second;
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203 |
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204 | QPointF pt;
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205 | if (qFuzzyCompare(alpha_p + 1, 1)) {
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206 | pt = one.pt1();
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207 | } else if (qFuzzyCompare(alpha_p, 1)) {
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208 | pt = one.pt4();
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209 | } else if (qFuzzyCompare(alpha_q + 1, 1)) {
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210 | pt = two.pt1();
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211 | } else if (qFuzzyCompare(alpha_q, 1)) {
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212 | pt = two.pt4();
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213 | } else {
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214 | pt = one.pointAt(alpha_p);
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215 | }
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216 |
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217 | QIntersection intersection;
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218 | intersection.alphaA = alpha_p;
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219 | intersection.alphaB = alpha_q;
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220 | intersection.pos = pt;
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221 | intersections.add(intersection);
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222 | }
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223 | }
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224 |
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225 | void QIntersectionFinder::intersectLines(const QLineF &a, const QLineF &b, QDataBuffer<QIntersection> &intersections)
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226 | {
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227 | const QPointF p1 = a.p1();
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228 | const QPointF p2 = a.p2();
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229 |
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230 | const QPointF q1 = b.p1();
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231 | const QPointF q2 = b.p2();
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232 |
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233 | if (p1 == p2 || q1 == q2)
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234 | return;
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235 |
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236 | const bool p1_equals_q1 = (p1 == q1);
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237 | const bool p2_equals_q2 = (p2 == q2);
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238 |
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239 | if (p1_equals_q1 && p2_equals_q2)
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240 | return;
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241 |
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242 | const bool p1_equals_q2 = (p1 == q2);
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243 | const bool p2_equals_q1 = (p2 == q1);
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244 |
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245 | if (p1_equals_q2 && p2_equals_q1)
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246 | return;
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247 |
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248 | const QPointF pDelta = p2 - p1;
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249 | const QPointF qDelta = q2 - q1;
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250 |
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251 | const qreal par = pDelta.x() * qDelta.y() - pDelta.y() * qDelta.x();
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252 |
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253 | if (qFuzzyCompare(par + 1, 1)) {
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254 | const QPointF normal(-pDelta.y(), pDelta.x());
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255 |
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256 | // coinciding?
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257 | if (qFuzzyCompare(dot(normal, q1 - p1) + 1, 1)) {
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258 | const qreal invDp = 1 / dot(pDelta, pDelta);
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259 |
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260 | const qreal tq1 = dot(pDelta, q1 - p1) * invDp;
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261 | const qreal tq2 = dot(pDelta, q2 - p1) * invDp;
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262 |
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263 | if (tq1 > 0 && tq1 < 1) {
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264 | QIntersection intersection;
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265 | intersection.alphaA = tq1;
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266 | intersection.alphaB = 0;
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267 | intersection.pos = q1;
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268 | intersections.add(intersection);
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269 | }
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270 |
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271 | if (tq2 > 0 && tq2 < 1) {
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272 | QIntersection intersection;
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273 | intersection.alphaA = tq2;
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274 | intersection.alphaB = 1;
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275 | intersection.pos = q2;
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276 | intersections.add(intersection);
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277 | }
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278 |
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279 | const qreal invDq = 1 / dot(qDelta, qDelta);
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280 |
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281 | const qreal tp1 = dot(qDelta, p1 - q1) * invDq;
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282 | const qreal tp2 = dot(qDelta, p2 - q1) * invDq;
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283 |
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284 | if (tp1 > 0 && tp1 < 1) {
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285 | QIntersection intersection;
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286 | intersection.alphaA = 0;
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287 | intersection.alphaB = tp1;
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288 | intersection.pos = p1;
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289 | intersections.add(intersection);
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290 | }
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291 |
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292 | if (tp2 > 0 && tp2 < 1) {
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293 | QIntersection intersection;
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294 | intersection.alphaA = 1;
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295 | intersection.alphaB = tp2;
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296 | intersection.pos = p2;
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297 | intersections.add(intersection);
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298 | }
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299 | }
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300 |
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301 | return;
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302 | }
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303 |
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304 | // if the lines are not parallel and share a common end point, then they
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305 | // don't intersect
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306 | if (p1_equals_q1 || p1_equals_q2 || p2_equals_q1 || p2_equals_q2)
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307 | return;
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308 |
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309 |
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310 | const qreal tp = (qDelta.y() * (q1.x() - p1.x()) -
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311 | qDelta.x() * (q1.y() - p1.y())) / par;
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312 | const qreal tq = (pDelta.y() * (q1.x() - p1.x()) -
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313 | pDelta.x() * (q1.y() - p1.y())) / par;
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314 |
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315 | if (tp<0 || tp>1 || tq<0 || tq>1)
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316 | return;
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317 |
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318 | const bool p_zero = qFuzzyCompare(tp + 1, 1);
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319 | const bool p_one = qFuzzyCompare(tp, 1);
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320 |
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321 | const bool q_zero = qFuzzyCompare(tq + 1, 1);
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322 | const bool q_one = qFuzzyCompare(tq, 1);
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323 |
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324 | if ((q_zero || q_one) && (p_zero || p_one))
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325 | return;
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326 |
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327 | QPointF pt;
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328 | if (p_zero) {
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329 | pt = p1;
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330 | } else if (p_one) {
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331 | pt = p2;
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332 | } else if (q_zero) {
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333 | pt = q1;
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334 | } else if (q_one) {
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335 | pt = q2;
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336 | } else {
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337 | pt = q1 + (q2 - q1) * tq;
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338 | }
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339 |
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340 | QIntersection intersection;
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341 | intersection.alphaA = tp;
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342 | intersection.alphaB = tq;
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343 | intersection.pos = pt;
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344 | intersections.add(intersection);
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345 | }
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346 |
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347 | static const QBezier bezierFromLine(const QLineF &line)
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348 | {
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349 | const QPointF p1 = line.p1();
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350 | const QPointF p2 = line.p2();
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351 | const QPointF delta = (p2 - p1) / 3;
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352 | return QBezier::fromPoints(p1, p1 + delta, p1 + 2 * delta, p2);
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353 | }
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354 |
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355 | bool QIntersectionFinder::hasIntersections(const QPathSegments &a, const QPathSegments &b) const
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356 | {
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357 | QBezier tempA;
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358 | QBezier tempB;
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359 |
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360 | if (a.segments() == 0 || b.segments() == 0)
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361 | return false;
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362 |
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363 | const QRectF &rb0 = b.elementBounds(0);
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364 |
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365 | qreal minX = rb0.left();
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366 | qreal minY = rb0.top();
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367 | qreal maxX = rb0.right();
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368 | qreal maxY = rb0.bottom();
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369 |
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370 | for (int i = 1; i < b.segments(); ++i) {
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371 | const QRectF &r = b.elementBounds(i);
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372 | minX = qMin(minX, r.left());
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373 | minY = qMin(minY, r.top());
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374 | maxX = qMax(maxX, r.right());
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375 | maxY = qMax(maxY, r.bottom());
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376 | }
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377 |
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378 | QRectF rb(minX, minY, maxX - minX, maxY - minY);
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379 |
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380 | for (int i = 0; i < a.segments(); ++i) {
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381 | const QBezier *bezierA = a.bezierAt(i);
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382 | bool isBezierA = bezierA != 0;
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383 |
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384 | const QRectF &r1 = a.elementBounds(i);
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385 |
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386 | if (r1.left() > rb.right() || rb.left() > r1.right())
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387 | continue;
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388 | if (r1.top() > rb.bottom() || rb.top() > r1.bottom())
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389 | continue;
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390 |
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391 | for (int j = 0; j < b.segments(); ++j) {
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392 | const QRectF &r2 = b.elementBounds(j);
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393 |
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394 | if (r1.left() > r2.right() || r2.left() > r1.right())
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395 | continue;
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396 | if (r1.top() > r2.bottom() || r2.top() > r1.bottom())
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397 | continue;
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398 |
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399 | bool isBezierB = b.bezierAt(j) != 0;
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400 |
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401 | if (isBezierA || isBezierB) {
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402 | const QBezier *bezierB;
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403 | if (isBezierB) {
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404 | bezierB = b.bezierAt(j);
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405 | } else {
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406 | tempB = bezierFromLine(b.lineAt(j));
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407 | bezierB = &tempB;
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408 | }
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409 |
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410 | if (!bezierA) {
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411 | tempA = bezierFromLine(a.lineAt(i));
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412 | bezierA = &tempA;
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413 | }
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414 |
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415 | if (beziersIntersect(*bezierA, *bezierB))
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416 | return true;
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417 | } else {
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418 | if (linesIntersect(a.lineAt(i), b.lineAt(j)))
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419 | return true;
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420 | }
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421 | }
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422 | }
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423 |
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424 | return false;
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425 | }
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426 |
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427 | void QIntersectionFinder::produceIntersections(QPathSegments &segments)
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428 | {
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429 | QBezier tempA;
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430 | QBezier tempB;
|
---|
431 |
|
---|
432 | QVector<QPair<qreal, qreal> > t;
|
---|
433 | QDataBuffer<QIntersection> intersections;
|
---|
434 |
|
---|
435 | for (int i = 0; i < segments.segments(); ++i) {
|
---|
436 | const QBezier *bezierA = segments.bezierAt(i);
|
---|
437 | bool isBezierA = bezierA != 0;
|
---|
438 |
|
---|
439 | const QRectF &r1 = segments.elementBounds(i);
|
---|
440 |
|
---|
441 | for (int j = 0; j < i; ++j) {
|
---|
442 | const QRectF &r2 = segments.elementBounds(j);
|
---|
443 |
|
---|
444 | if (r1.left() > r2.right() || r2.left() > r1.right())
|
---|
445 | continue;
|
---|
446 | if (r1.top() > r2.bottom() || r2.top() > r1.bottom())
|
---|
447 | continue;
|
---|
448 |
|
---|
449 | intersections.reset();
|
---|
450 |
|
---|
451 | bool isBezierB = segments.bezierAt(j) != 0;
|
---|
452 |
|
---|
453 | if (isBezierA || isBezierB) {
|
---|
454 | const QBezier *bezierB;
|
---|
455 | if (isBezierB) {
|
---|
456 | bezierB = segments.bezierAt(j);
|
---|
457 | } else {
|
---|
458 | tempB = bezierFromLine(segments.lineAt(j));
|
---|
459 | bezierB = &tempB;
|
---|
460 | }
|
---|
461 |
|
---|
462 | if (!bezierA) {
|
---|
463 | tempA = bezierFromLine(segments.lineAt(i));
|
---|
464 | bezierA = &tempA;
|
---|
465 | }
|
---|
466 |
|
---|
467 | intersectBeziers(*bezierA, *bezierB, t, intersections);
|
---|
468 | } else {
|
---|
469 | const QLineF lineA = segments.lineAt(i);
|
---|
470 | const QLineF lineB = segments.lineAt(j);
|
---|
471 |
|
---|
472 | intersectLines(lineA, lineB, intersections);
|
---|
473 | }
|
---|
474 |
|
---|
475 | for (int k = 0; k < intersections.size(); ++k) {
|
---|
476 | QPathSegments::Intersection i_isect, j_isect;
|
---|
477 | i_isect.vertex = j_isect.vertex = segments.addPoint(intersections.at(k).pos);
|
---|
478 |
|
---|
479 | i_isect.t = intersections.at(k).alphaA;
|
---|
480 | j_isect.t = intersections.at(k).alphaB;
|
---|
481 |
|
---|
482 | i_isect.next = 0;
|
---|
483 | j_isect.next = 0;
|
---|
484 |
|
---|
485 | segments.addIntersection(i, i_isect);
|
---|
486 | segments.addIntersection(j, j_isect);
|
---|
487 | }
|
---|
488 | }
|
---|
489 | }
|
---|
490 | }
|
---|
491 |
|
---|
492 | class QKdPointTree
|
---|
493 | {
|
---|
494 | public:
|
---|
495 | enum Traversal {
|
---|
496 | TraverseBoth,
|
---|
497 | TraverseLeft,
|
---|
498 | TraverseRight,
|
---|
499 | TraverseNone
|
---|
500 | };
|
---|
501 |
|
---|
502 | struct Node {
|
---|
503 | int point;
|
---|
504 | int id;
|
---|
505 |
|
---|
506 | Node *left;
|
---|
507 | Node *right;
|
---|
508 | };
|
---|
509 |
|
---|
510 | QKdPointTree(const QPathSegments &segments)
|
---|
511 | : m_segments(&segments)
|
---|
512 | , m_nodes(m_segments->points())
|
---|
513 | , m_id(0)
|
---|
514 | {
|
---|
515 | m_nodes.resize(m_segments->points());
|
---|
516 |
|
---|
517 | for (int i = 0; i < m_nodes.size(); ++i) {
|
---|
518 | m_nodes.at(i).point = i;
|
---|
519 | m_nodes.at(i).id = -1;
|
---|
520 | }
|
---|
521 |
|
---|
522 | m_rootNode = build(0, m_nodes.size());
|
---|
523 | }
|
---|
524 |
|
---|
525 | int build(int begin, int end, int depth = 0);
|
---|
526 |
|
---|
527 | Node *rootNode()
|
---|
528 | {
|
---|
529 | return &m_nodes.at(m_rootNode);
|
---|
530 | }
|
---|
531 |
|
---|
532 | inline int nextId()
|
---|
533 | {
|
---|
534 | return m_id++;
|
---|
535 | }
|
---|
536 |
|
---|
537 | private:
|
---|
538 | const QPathSegments *m_segments;
|
---|
539 | QDataBuffer<Node> m_nodes;
|
---|
540 |
|
---|
541 | int m_rootNode;
|
---|
542 | int m_id;
|
---|
543 | };
|
---|
544 |
|
---|
545 | template <typename T>
|
---|
546 | void qTraverseKdPointTree(QKdPointTree::Node &node, T &t, int depth = 0)
|
---|
547 | {
|
---|
548 | QKdPointTree::Traversal status = t(node, depth);
|
---|
549 |
|
---|
550 | const bool traverseRight = (status == QKdPointTree::TraverseBoth || status == QKdPointTree::TraverseRight);
|
---|
551 | const bool traverseLeft = (status == QKdPointTree::TraverseBoth || status == QKdPointTree::TraverseLeft);
|
---|
552 |
|
---|
553 | if (traverseLeft && node.left)
|
---|
554 | QT_PREPEND_NAMESPACE(qTraverseKdPointTree<T>)(*node.left, t, depth + 1);
|
---|
555 |
|
---|
556 | if (traverseRight && node.right)
|
---|
557 | QT_PREPEND_NAMESPACE(qTraverseKdPointTree<T>)(*node.right, t, depth + 1);
|
---|
558 | }
|
---|
559 |
|
---|
560 | static inline qreal component(const QPointF &point, unsigned int i)
|
---|
561 | {
|
---|
562 | Q_ASSERT(i < 2);
|
---|
563 | const qreal components[] = { point.x(), point.y() };
|
---|
564 | return components[i];
|
---|
565 | }
|
---|
566 |
|
---|
567 | int QKdPointTree::build(int begin, int end, int depth)
|
---|
568 | {
|
---|
569 | Q_ASSERT(end > begin);
|
---|
570 |
|
---|
571 | const qreal pivot = component(m_segments->pointAt(m_nodes.at(begin).point), depth & 1);
|
---|
572 |
|
---|
573 | int first = begin + 1;
|
---|
574 | int last = end - 1;
|
---|
575 |
|
---|
576 | while (first <= last) {
|
---|
577 | const qreal value = component(m_segments->pointAt(m_nodes.at(first).point), depth & 1);
|
---|
578 |
|
---|
579 | if (value < pivot)
|
---|
580 | ++first;
|
---|
581 | else {
|
---|
582 | qSwap(m_nodes.at(first), m_nodes.at(last));
|
---|
583 | --last;
|
---|
584 | }
|
---|
585 | }
|
---|
586 |
|
---|
587 | qSwap(m_nodes.at(last), m_nodes.at(begin));
|
---|
588 |
|
---|
589 | if (last > begin)
|
---|
590 | m_nodes.at(last).left = &m_nodes.at(build(begin, last, depth + 1));
|
---|
591 | else
|
---|
592 | m_nodes.at(last).left = 0;
|
---|
593 |
|
---|
594 | if (last + 1 < end)
|
---|
595 | m_nodes.at(last).right = &m_nodes.at(build(last + 1, end, depth + 1));
|
---|
596 | else
|
---|
597 | m_nodes.at(last).right = 0;
|
---|
598 |
|
---|
599 | return last;
|
---|
600 | }
|
---|
601 |
|
---|
602 | class QKdPointFinder
|
---|
603 | {
|
---|
604 | public:
|
---|
605 | QKdPointFinder(int point, const QPathSegments &segments, QKdPointTree &tree)
|
---|
606 | : m_point(point)
|
---|
607 | , m_result(-1)
|
---|
608 | , m_segments(&segments)
|
---|
609 | , m_tree(&tree)
|
---|
610 | {
|
---|
611 | pointComponents[0] = segments.pointAt(point).x();
|
---|
612 | pointComponents[1] = segments.pointAt(point).y();
|
---|
613 | }
|
---|
614 |
|
---|
615 | inline QKdPointTree::Traversal operator()(QKdPointTree::Node &node, int depth)
|
---|
616 | {
|
---|
617 | if (m_result != -1)
|
---|
618 | return QKdPointTree::TraverseNone;
|
---|
619 |
|
---|
620 | const QPointF &nodePoint = m_segments->pointAt(node.point);
|
---|
621 |
|
---|
622 | const qreal pivotComponents[] = { nodePoint.x(), nodePoint.y() };
|
---|
623 |
|
---|
624 | const qreal pivot = pivotComponents[depth & 1];
|
---|
625 | const qreal value = pointComponents[depth & 1];
|
---|
626 |
|
---|
627 | if (qFuzzyCompare(pivot, value)) {
|
---|
628 | const qreal pivot2 = pivotComponents[(depth + 1) & 1];
|
---|
629 | const qreal value2 = pointComponents[(depth + 1) & 1];
|
---|
630 |
|
---|
631 | if (qFuzzyCompare(pivot2, value2)) {
|
---|
632 | if (node.id < 0)
|
---|
633 | node.id = m_tree->nextId();
|
---|
634 |
|
---|
635 | m_result = node.id;
|
---|
636 | return QKdPointTree::TraverseNone;
|
---|
637 | } else
|
---|
638 | return QKdPointTree::TraverseBoth;
|
---|
639 | } else if (value < pivot) {
|
---|
640 | return QKdPointTree::TraverseLeft;
|
---|
641 | } else {
|
---|
642 | return QKdPointTree::TraverseRight;
|
---|
643 | }
|
---|
644 | }
|
---|
645 |
|
---|
646 | int result() const
|
---|
647 | {
|
---|
648 | return m_result;
|
---|
649 | }
|
---|
650 |
|
---|
651 | private:
|
---|
652 | int m_point;
|
---|
653 | qreal pointComponents[2];
|
---|
654 | int m_result;
|
---|
655 | const QPathSegments *m_segments;
|
---|
656 | QKdPointTree *m_tree;
|
---|
657 | };
|
---|
658 |
|
---|
659 | // merge all points that are within qFuzzyCompare range of each other
|
---|
660 | void QPathSegments::mergePoints()
|
---|
661 | {
|
---|
662 | QKdPointTree tree(*this);
|
---|
663 |
|
---|
664 | if (tree.rootNode()) {
|
---|
665 | QDataBuffer<QPointF> mergedPoints(points());
|
---|
666 | QDataBuffer<int> pointIndices(points());
|
---|
667 |
|
---|
668 | for (int i = 0; i < points(); ++i) {
|
---|
669 | QKdPointFinder finder(i, *this, tree);
|
---|
670 | QT_PREPEND_NAMESPACE(qTraverseKdPointTree<QKdPointFinder>)(*tree.rootNode(), finder);
|
---|
671 |
|
---|
672 | Q_ASSERT(finder.result() != -1);
|
---|
673 |
|
---|
674 | if (finder.result() >= mergedPoints.size())
|
---|
675 | mergedPoints << m_points.at(i);
|
---|
676 |
|
---|
677 | pointIndices << finder.result();
|
---|
678 | }
|
---|
679 |
|
---|
680 | for (int i = 0; i < m_segments.size(); ++i) {
|
---|
681 | m_segments.at(i).va = pointIndices.at(m_segments.at(i).va);
|
---|
682 | m_segments.at(i).vb = pointIndices.at(m_segments.at(i).vb);
|
---|
683 | }
|
---|
684 |
|
---|
685 | for (int i = 0; i < m_intersections.size(); ++i)
|
---|
686 | m_intersections.at(i).vertex = pointIndices.at(m_intersections.at(i).vertex);
|
---|
687 |
|
---|
688 | m_points.swap(mergedPoints);
|
---|
689 | }
|
---|
690 | }
|
---|
691 |
|
---|
692 | void QWingedEdge::intersectAndAdd()
|
---|
693 | {
|
---|
694 | QIntersectionFinder finder;
|
---|
695 | finder.produceIntersections(m_segments);
|
---|
696 |
|
---|
697 | m_segments.mergePoints();
|
---|
698 |
|
---|
699 | for (int i = 0; i < m_segments.points(); ++i)
|
---|
700 | addVertex(m_segments.pointAt(i));
|
---|
701 |
|
---|
702 | QDataBuffer<QPathSegments::Intersection> intersections;
|
---|
703 | for (int i = 0; i < m_segments.segments(); ++i) {
|
---|
704 | intersections.reset();
|
---|
705 |
|
---|
706 | int pathId = m_segments.pathId(i);
|
---|
707 |
|
---|
708 | const QPathSegments::Intersection *isect = m_segments.intersectionAt(i);
|
---|
709 | while (isect) {
|
---|
710 | intersections << *isect;
|
---|
711 |
|
---|
712 | if (isect->next) {
|
---|
713 | isect += isect->next;
|
---|
714 | } else {
|
---|
715 | isect = 0;
|
---|
716 | }
|
---|
717 | }
|
---|
718 |
|
---|
719 | qSort(intersections.data(), intersections.data() + intersections.size());
|
---|
720 |
|
---|
721 | const QBezier *bezier = m_segments.bezierAt(i);
|
---|
722 | if (bezier) {
|
---|
723 | int first = m_segments.segmentAt(i).va;
|
---|
724 | int second = m_segments.segmentAt(i).vb;
|
---|
725 |
|
---|
726 | qreal alpha = 0.0;
|
---|
727 | int last = first;
|
---|
728 | for (int j = 0; j < intersections.size(); ++j) {
|
---|
729 | const QPathSegments::Intersection &isect = intersections.at(j);
|
---|
730 |
|
---|
731 | addBezierEdge(bezier, last, isect.vertex, alpha, isect.t, pathId);
|
---|
732 |
|
---|
733 | alpha = isect.t;
|
---|
734 | last = isect.vertex;
|
---|
735 | }
|
---|
736 |
|
---|
737 | addBezierEdge(bezier, last, second, alpha, 1.0, pathId);
|
---|
738 | } else {
|
---|
739 | int first = m_segments.segmentAt(i).va;
|
---|
740 | int second = m_segments.segmentAt(i).vb;
|
---|
741 |
|
---|
742 | int last = first;
|
---|
743 | for (int j = 0; j < intersections.size(); ++j) {
|
---|
744 | const QPathSegments::Intersection &isect = intersections.at(j);
|
---|
745 |
|
---|
746 | QPathEdge *ep = edge(addEdge(last, isect.vertex));
|
---|
747 |
|
---|
748 | if (ep) {
|
---|
749 | const int dir = m_segments.pointAt(last).y() < m_segments.pointAt(isect.vertex).y() ? 1 : -1;
|
---|
750 | if (pathId == 0)
|
---|
751 | ep->windingA += dir;
|
---|
752 | else
|
---|
753 | ep->windingB += dir;
|
---|
754 | }
|
---|
755 |
|
---|
756 | last = isect.vertex;
|
---|
757 | }
|
---|
758 |
|
---|
759 | QPathEdge *ep = edge(addEdge(last, second));
|
---|
760 |
|
---|
761 | if (ep) {
|
---|
762 | const int dir = m_segments.pointAt(last).y() < m_segments.pointAt(second).y() ? 1 : -1;
|
---|
763 | if (pathId == 0)
|
---|
764 | ep->windingA += dir;
|
---|
765 | else
|
---|
766 | ep->windingB += dir;
|
---|
767 | }
|
---|
768 | }
|
---|
769 | }
|
---|
770 | }
|
---|
771 |
|
---|
772 | QWingedEdge::QWingedEdge()
|
---|
773 | {
|
---|
774 | }
|
---|
775 |
|
---|
776 | QWingedEdge::QWingedEdge(const QPainterPath &subject, const QPainterPath &clip)
|
---|
777 | {
|
---|
778 | m_segments.setPath(subject);
|
---|
779 | m_segments.addPath(clip);
|
---|
780 |
|
---|
781 | intersectAndAdd();
|
---|
782 | }
|
---|
783 |
|
---|
784 | QWingedEdge::TraversalStatus QWingedEdge::next(const QWingedEdge::TraversalStatus &status) const
|
---|
785 | {
|
---|
786 | const QPathEdge *sp = edge(status.edge);
|
---|
787 | Q_ASSERT(sp);
|
---|
788 |
|
---|
789 | TraversalStatus result;
|
---|
790 | result.edge = sp->next(status.traversal, status.direction);
|
---|
791 | result.traversal = status.traversal;
|
---|
792 | result.direction = status.direction;
|
---|
793 |
|
---|
794 | const QPathEdge *rp = edge(result.edge);
|
---|
795 | Q_ASSERT(rp);
|
---|
796 |
|
---|
797 | if (sp->vertex(status.direction) == rp->vertex(status.direction))
|
---|
798 | result.flip();
|
---|
799 |
|
---|
800 | return result;
|
---|
801 | }
|
---|
802 |
|
---|
803 | static bool isLine(const QBezier &bezier)
|
---|
804 | {
|
---|
805 | const bool equal_1_2 = bezier.pt1() == bezier.pt2();
|
---|
806 | const bool equal_2_3 = bezier.pt2() == bezier.pt3();
|
---|
807 | const bool equal_3_4 = bezier.pt3() == bezier.pt4();
|
---|
808 |
|
---|
809 | // point?
|
---|
810 | if (equal_1_2 && equal_2_3 && equal_3_4)
|
---|
811 | return true;
|
---|
812 |
|
---|
813 | if (bezier.pt1() == bezier.pt4())
|
---|
814 | return equal_1_2 || equal_3_4;
|
---|
815 |
|
---|
816 | return (equal_1_2 && equal_3_4) || (equal_1_2 && equal_2_3) || (equal_2_3 && equal_3_4);
|
---|
817 | }
|
---|
818 |
|
---|
819 | void QPathSegments::setPath(const QPainterPath &path)
|
---|
820 | {
|
---|
821 | m_points.reset();
|
---|
822 | m_beziers.reset();
|
---|
823 | m_intersections.reset();
|
---|
824 | m_segments.reset();
|
---|
825 |
|
---|
826 | m_pathId = 0;
|
---|
827 |
|
---|
828 | addPath(path);
|
---|
829 | }
|
---|
830 |
|
---|
831 | void QPathSegments::addPath(const QPainterPath &path)
|
---|
832 | {
|
---|
833 | int firstSegment = m_segments.size();
|
---|
834 |
|
---|
835 | bool hasMoveTo = false;
|
---|
836 | int lastMoveTo = 0;
|
---|
837 | int last = 0;
|
---|
838 | for (int i = 0; i < path.elementCount(); ++i) {
|
---|
839 | int current = m_points.size();
|
---|
840 |
|
---|
841 | QPointF currentPoint;
|
---|
842 | if (path.elementAt(i).type == QPainterPath::CurveToElement)
|
---|
843 | currentPoint = path.elementAt(i+2);
|
---|
844 | else
|
---|
845 | currentPoint = path.elementAt(i);
|
---|
846 |
|
---|
847 | if (i > 0 && m_points.at(lastMoveTo) == currentPoint)
|
---|
848 | current = lastMoveTo;
|
---|
849 | else
|
---|
850 | m_points << currentPoint;
|
---|
851 |
|
---|
852 | switch (path.elementAt(i).type) {
|
---|
853 | case QPainterPath::MoveToElement:
|
---|
854 | if (hasMoveTo && last != lastMoveTo && m_points.at(last) != m_points.at(lastMoveTo))
|
---|
855 | m_segments << Segment(m_pathId, last, lastMoveTo);
|
---|
856 | hasMoveTo = true;
|
---|
857 | last = lastMoveTo = current;
|
---|
858 | break;
|
---|
859 | case QPainterPath::LineToElement:
|
---|
860 | m_segments << Segment(m_pathId, last, current);
|
---|
861 | last = current;
|
---|
862 | break;
|
---|
863 | case QPainterPath::CurveToElement:
|
---|
864 | {
|
---|
865 | QBezier bezier = QBezier::fromPoints(m_points.at(last), path.elementAt(i), path.elementAt(i+1), path.elementAt(i+2));
|
---|
866 | if (isLine(bezier)) {
|
---|
867 | m_segments << Segment(m_pathId, last, current);
|
---|
868 | } else {
|
---|
869 | m_segments << Segment(m_pathId, last, current, m_beziers.size());
|
---|
870 | m_beziers << bezier;
|
---|
871 | }
|
---|
872 | }
|
---|
873 | last = current;
|
---|
874 | i += 2;
|
---|
875 | break;
|
---|
876 | default:
|
---|
877 | Q_ASSERT(false);
|
---|
878 | break;
|
---|
879 | }
|
---|
880 | }
|
---|
881 |
|
---|
882 | if (hasMoveTo && last != lastMoveTo && m_points.at(last) != m_points.at(lastMoveTo))
|
---|
883 | m_segments << Segment(m_pathId, last, lastMoveTo);
|
---|
884 |
|
---|
885 | for (int i = firstSegment; i < m_segments.size(); ++i) {
|
---|
886 | const QBezier *bezier = bezierAt(i);
|
---|
887 | if (bezier) {
|
---|
888 | m_segments.at(i).bounds = bezier->bounds();
|
---|
889 | } else {
|
---|
890 | const QLineF line = lineAt(i);
|
---|
891 |
|
---|
892 | qreal x1 = line.p1().x();
|
---|
893 | qreal y1 = line.p1().y();
|
---|
894 | qreal x2 = line.p2().x();
|
---|
895 | qreal y2 = line.p2().y();
|
---|
896 |
|
---|
897 | if (x2 < x1)
|
---|
898 | qSwap(x1, x2);
|
---|
899 | if (y2 < y1)
|
---|
900 | qSwap(y1, y2);
|
---|
901 |
|
---|
902 | m_segments.at(i).bounds = QRectF(x1, y1, x2 - x1, y2 - y1);
|
---|
903 | }
|
---|
904 | }
|
---|
905 |
|
---|
906 | ++m_pathId;
|
---|
907 | }
|
---|
908 |
|
---|
909 | qreal QWingedEdge::delta(int vertex, int a, int b) const
|
---|
910 | {
|
---|
911 | const QPathEdge *ap = edge(a);
|
---|
912 | const QPathEdge *bp = edge(b);
|
---|
913 |
|
---|
914 | qreal a_angle = ap->angle;
|
---|
915 | qreal b_angle = bp->angle;
|
---|
916 |
|
---|
917 | if (vertex == ap->second)
|
---|
918 | a_angle = ap->invAngle;
|
---|
919 |
|
---|
920 | if (vertex == bp->second)
|
---|
921 | b_angle = bp->invAngle;
|
---|
922 |
|
---|
923 | qreal result = b_angle - a_angle;
|
---|
924 |
|
---|
925 | if (qFuzzyCompare(result + 1, 1) || qFuzzyCompare(result, 128))
|
---|
926 | return 0;
|
---|
927 |
|
---|
928 | if (result < 0)
|
---|
929 | return result + 128.;
|
---|
930 | else
|
---|
931 | return result;
|
---|
932 | }
|
---|
933 |
|
---|
934 | static inline QPointF tangentAt(const QWingedEdge &list, int vi, int ei)
|
---|
935 | {
|
---|
936 | const QPathEdge *ep = list.edge(ei);
|
---|
937 | Q_ASSERT(ep);
|
---|
938 |
|
---|
939 | qreal t;
|
---|
940 | qreal sign;
|
---|
941 |
|
---|
942 | if (ep->first == vi) {
|
---|
943 | t = ep->t0;
|
---|
944 | sign = 1;
|
---|
945 | } else {
|
---|
946 | t = ep->t1;
|
---|
947 | sign = -1;
|
---|
948 | }
|
---|
949 |
|
---|
950 | QPointF normal;
|
---|
951 | if (ep->bezier) {
|
---|
952 | normal = ep->bezier->derivedAt(t);
|
---|
953 |
|
---|
954 | if (qFuzzyCompare(normal.x() + 1, 1) && qFuzzyCompare(normal.y() + 1, 1))
|
---|
955 | normal = ep->bezier->secondDerivedAt(t);
|
---|
956 | } else {
|
---|
957 | const QPointF a = *list.vertex(ep->first);
|
---|
958 | const QPointF b = *list.vertex(ep->second);
|
---|
959 | normal = b - a;
|
---|
960 | }
|
---|
961 |
|
---|
962 | return normalize(sign * normal);
|
---|
963 | }
|
---|
964 |
|
---|
965 | static inline QPointF midPoint(const QWingedEdge &list, int ei)
|
---|
966 | {
|
---|
967 | const QPathEdge *ep = list.edge(ei);
|
---|
968 | Q_ASSERT(ep);
|
---|
969 |
|
---|
970 | if (ep->bezier) {
|
---|
971 | return ep->bezier->pointAt(0.5 * (ep->t0 + ep->t1));
|
---|
972 | } else {
|
---|
973 | const QPointF a = *list.vertex(ep->first);
|
---|
974 | const QPointF b = *list.vertex(ep->second);
|
---|
975 | return a + 0.5 * (b - a);
|
---|
976 | }
|
---|
977 | }
|
---|
978 |
|
---|
979 | static QBezier transform(const QBezier &bezier, const QPointF &xAxis, const QPointF &yAxis, const QPointF &origin)
|
---|
980 | {
|
---|
981 | QPointF points[4] = {
|
---|
982 | bezier.pt1(),
|
---|
983 | bezier.pt2(),
|
---|
984 | bezier.pt3(),
|
---|
985 | bezier.pt4()
|
---|
986 | };
|
---|
987 |
|
---|
988 | for (int i = 0; i < 4; ++i) {
|
---|
989 | const QPointF p = points[i] - origin;
|
---|
990 |
|
---|
991 | points[i].rx() = dot(xAxis, p);
|
---|
992 | points[i].ry() = dot(yAxis, p);
|
---|
993 | }
|
---|
994 |
|
---|
995 | return QBezier::fromPoints(points[0], points[1], points[2], points[3]);
|
---|
996 | }
|
---|
997 |
|
---|
998 | static bool isLeftOf(const QWingedEdge &list, int vi, int ai, int bi)
|
---|
999 | {
|
---|
1000 | const QPathEdge *ap = list.edge(ai);
|
---|
1001 | const QPathEdge *bp = list.edge(bi);
|
---|
1002 |
|
---|
1003 | Q_ASSERT(ap);
|
---|
1004 | Q_ASSERT(bp);
|
---|
1005 |
|
---|
1006 | if (!(ap->bezier || bp->bezier))
|
---|
1007 | return false;
|
---|
1008 |
|
---|
1009 | const QPointF tangent = tangentAt(list, vi, ai);
|
---|
1010 | const QPointF normal(tangent.y(), -tangent.x());
|
---|
1011 |
|
---|
1012 | const QPointF origin = *list.vertex(vi);
|
---|
1013 |
|
---|
1014 | const QPointF dpA = midPoint(list, ai) - origin;
|
---|
1015 | const QPointF dpB = midPoint(list, bi) - origin;
|
---|
1016 |
|
---|
1017 | qreal xA = dot(normal, dpA);
|
---|
1018 | qreal xB = dot(normal, dpB);
|
---|
1019 |
|
---|
1020 | if (xA <= 0 && xB >= 0)
|
---|
1021 | return true;
|
---|
1022 |
|
---|
1023 | if (xA >= 0 && xB <= 0)
|
---|
1024 | return false;
|
---|
1025 |
|
---|
1026 | if (!ap->bezier)
|
---|
1027 | return xB > 0;
|
---|
1028 |
|
---|
1029 | if (!bp->bezier)
|
---|
1030 | return xA < 0;
|
---|
1031 |
|
---|
1032 | // both are beziers on the same side of the tangent
|
---|
1033 |
|
---|
1034 | // transform the beziers into the local coordinate system
|
---|
1035 | // such that positive y is along the tangent, and positive x is along the normal
|
---|
1036 |
|
---|
1037 | QBezier bezierA = transform(*ap->bezier, normal, tangent, origin);
|
---|
1038 | QBezier bezierB = transform(*bp->bezier, normal, tangent, origin);
|
---|
1039 |
|
---|
1040 | qreal y = qMin(bezierA.pointAt(0.5 * (ap->t0 + ap->t1)).y(),
|
---|
1041 | bezierB.pointAt(0.5 * (bp->t0 + bp->t1)).y());
|
---|
1042 |
|
---|
1043 | xA = bezierA.pointAt(bezierA.tForY(ap->t0, ap->t1, y)).x();
|
---|
1044 | xB = bezierB.pointAt(bezierB.tForY(bp->t0, bp->t1, y)).x();
|
---|
1045 |
|
---|
1046 | return xA < xB;
|
---|
1047 | }
|
---|
1048 |
|
---|
1049 | QWingedEdge::TraversalStatus QWingedEdge::findInsertStatus(int vi, int ei) const
|
---|
1050 | {
|
---|
1051 | const QPathVertex *vp = vertex(vi);
|
---|
1052 |
|
---|
1053 | Q_ASSERT(vp);
|
---|
1054 | Q_ASSERT(ei >= 0);
|
---|
1055 | Q_ASSERT(vp->edge >= 0);
|
---|
1056 |
|
---|
1057 | int position = vp->edge;
|
---|
1058 | qreal d = 128.;
|
---|
1059 |
|
---|
1060 | TraversalStatus status;
|
---|
1061 | status.direction = edge(vp->edge)->directionTo(vi);
|
---|
1062 | status.traversal = QPathEdge::RightTraversal;
|
---|
1063 | status.edge = vp->edge;
|
---|
1064 |
|
---|
1065 | #ifdef QDEBUG_CLIPPER
|
---|
1066 | const QPathEdge *ep = edge(ei);
|
---|
1067 | qDebug() << "Finding insert status for edge" << ei << "at vertex" << QPointF(*vp) << ", angles: " << ep->angle << ep->invAngle;
|
---|
1068 | #endif
|
---|
1069 |
|
---|
1070 | do {
|
---|
1071 | status = next(status);
|
---|
1072 | status.flip();
|
---|
1073 |
|
---|
1074 | Q_ASSERT(edge(status.edge)->vertex(status.direction) == vi);
|
---|
1075 |
|
---|
1076 | qreal d2 = delta(vi, ei, status.edge);
|
---|
1077 |
|
---|
1078 | #ifdef QDEBUG_CLIPPER
|
---|
1079 | const QPathEdge *op = edge(status.edge);
|
---|
1080 | qDebug() << "Delta to edge" << status.edge << d2 << ", angles: " << op->angle << op->invAngle;
|
---|
1081 | #endif
|
---|
1082 |
|
---|
1083 | if (!(qFuzzyCompare(d2 + 1, 1) && isLeftOf(*this, vi, status.edge, ei))
|
---|
1084 | && (d2 < d || (qFuzzyCompare(d2, d) && isLeftOf(*this, vi, status.edge, position)))) {
|
---|
1085 | position = status.edge;
|
---|
1086 | d = d2;
|
---|
1087 | }
|
---|
1088 | } while (status.edge != vp->edge);
|
---|
1089 |
|
---|
1090 | status.traversal = QPathEdge::LeftTraversal;
|
---|
1091 | status.direction = QPathEdge::Forward;
|
---|
1092 | status.edge = position;
|
---|
1093 |
|
---|
1094 | if (edge(status.edge)->vertex(status.direction) != vi)
|
---|
1095 | status.flip();
|
---|
1096 |
|
---|
1097 | #ifdef QDEBUG_CLIPPER
|
---|
1098 | qDebug() << "Inserting edge" << ei << "to" << (status.traversal == QPathEdge::LeftTraversal ? "left" : "right") << "of edge" << status.edge;
|
---|
1099 | #endif
|
---|
1100 |
|
---|
1101 | Q_ASSERT(edge(status.edge)->vertex(status.direction) == vi);
|
---|
1102 |
|
---|
1103 | return status;
|
---|
1104 | }
|
---|
1105 |
|
---|
1106 | void QWingedEdge::removeEdge(int ei)
|
---|
1107 | {
|
---|
1108 | QPathEdge *ep = edge(ei);
|
---|
1109 |
|
---|
1110 | TraversalStatus status;
|
---|
1111 | status.direction = QPathEdge::Forward;
|
---|
1112 | status.traversal = QPathEdge::RightTraversal;
|
---|
1113 | status.edge = ei;
|
---|
1114 |
|
---|
1115 | TraversalStatus forwardRight = next(status);
|
---|
1116 | forwardRight.flipDirection();
|
---|
1117 |
|
---|
1118 | status.traversal = QPathEdge::LeftTraversal;
|
---|
1119 | TraversalStatus forwardLeft = next(status);
|
---|
1120 | forwardLeft.flipDirection();
|
---|
1121 |
|
---|
1122 | status.direction = QPathEdge::Backward;
|
---|
1123 | TraversalStatus backwardLeft = next(status);
|
---|
1124 | backwardLeft.flipDirection();
|
---|
1125 |
|
---|
1126 | status.traversal = QPathEdge::RightTraversal;
|
---|
1127 | TraversalStatus backwardRight = next(status);
|
---|
1128 | backwardRight.flipDirection();
|
---|
1129 |
|
---|
1130 | edge(forwardRight.edge)->setNext(forwardRight.traversal, forwardRight.direction, forwardLeft.edge);
|
---|
1131 | edge(forwardLeft.edge)->setNext(forwardLeft.traversal, forwardLeft.direction, forwardRight.edge);
|
---|
1132 |
|
---|
1133 | edge(backwardRight.edge)->setNext(backwardRight.traversal, backwardRight.direction, backwardLeft.edge);
|
---|
1134 | edge(backwardLeft.edge)->setNext(backwardLeft.traversal, backwardLeft.direction, backwardRight.edge);
|
---|
1135 |
|
---|
1136 | ep->setNext(QPathEdge::Forward, ei);
|
---|
1137 | ep->setNext(QPathEdge::Backward, ei);
|
---|
1138 |
|
---|
1139 | QPathVertex *a = vertex(ep->first);
|
---|
1140 | QPathVertex *b = vertex(ep->second);
|
---|
1141 |
|
---|
1142 | a->edge = backwardRight.edge;
|
---|
1143 | b->edge = forwardRight.edge;
|
---|
1144 | }
|
---|
1145 |
|
---|
1146 | static int commonEdge(const QWingedEdge &list, int a, int b)
|
---|
1147 | {
|
---|
1148 | const QPathVertex *ap = list.vertex(a);
|
---|
1149 | Q_ASSERT(ap);
|
---|
1150 |
|
---|
1151 | const QPathVertex *bp = list.vertex(b);
|
---|
1152 | Q_ASSERT(bp);
|
---|
1153 |
|
---|
1154 | if (ap->edge < 0 || bp->edge < 0)
|
---|
1155 | return -1;
|
---|
1156 |
|
---|
1157 | QWingedEdge::TraversalStatus status;
|
---|
1158 | status.edge = ap->edge;
|
---|
1159 | status.direction = list.edge(status.edge)->directionTo(a);
|
---|
1160 | status.traversal = QPathEdge::RightTraversal;
|
---|
1161 |
|
---|
1162 | do {
|
---|
1163 | const QPathEdge *ep = list.edge(status.edge);
|
---|
1164 |
|
---|
1165 | if ((ep->first == a && ep->second == b)
|
---|
1166 | || (ep->first == b && ep->second == a))
|
---|
1167 | return status.edge;
|
---|
1168 |
|
---|
1169 | status = list.next(status);
|
---|
1170 | status.flip();
|
---|
1171 | } while (status.edge != ap->edge);
|
---|
1172 |
|
---|
1173 | return -1;
|
---|
1174 | }
|
---|
1175 |
|
---|
1176 | static qreal computeAngle(const QPointF &v)
|
---|
1177 | {
|
---|
1178 | #if 1
|
---|
1179 | if (v.x() == 0) {
|
---|
1180 | return v.y() <= 0 ? 0 : 64.;
|
---|
1181 | } else if (v.y() == 0) {
|
---|
1182 | return v.x() <= 0 ? 32. : 96.;
|
---|
1183 | }
|
---|
1184 |
|
---|
1185 | QPointF nv = normalize(v);
|
---|
1186 | if (nv.y() < 0) {
|
---|
1187 | if (nv.x() < 0) { // 0 - 32
|
---|
1188 | return -32. * nv.x();
|
---|
1189 | } else { // 96 - 128
|
---|
1190 | return 128. - 32. * nv.x();
|
---|
1191 | }
|
---|
1192 | } else { // 32 - 96
|
---|
1193 | return 64. + 32 * nv.x();
|
---|
1194 | }
|
---|
1195 | #else
|
---|
1196 | // doesn't seem to be robust enough
|
---|
1197 | return atan2(v.x(), v.y()) + Q_PI;
|
---|
1198 | #endif
|
---|
1199 | }
|
---|
1200 |
|
---|
1201 | int QWingedEdge::addEdge(const QPointF &a, const QPointF &b, const QBezier *bezier, qreal t0, qreal t1)
|
---|
1202 | {
|
---|
1203 | int fi = insert(a);
|
---|
1204 | int si = insert(b);
|
---|
1205 |
|
---|
1206 | return addEdge(fi, si, bezier, t0, t1);
|
---|
1207 | }
|
---|
1208 |
|
---|
1209 | int QWingedEdge::addEdge(int fi, int si, const QBezier *bezier, qreal t0, qreal t1)
|
---|
1210 | {
|
---|
1211 | if (fi == si)
|
---|
1212 | return -1;
|
---|
1213 |
|
---|
1214 | int common = commonEdge(*this, fi, si);
|
---|
1215 | if (common >= 0)
|
---|
1216 | return common;
|
---|
1217 |
|
---|
1218 | m_edges << QPathEdge(fi, si);
|
---|
1219 |
|
---|
1220 | int ei = m_edges.size() - 1;
|
---|
1221 |
|
---|
1222 | QPathVertex *fp = vertex(fi);
|
---|
1223 | QPathVertex *sp = vertex(si);
|
---|
1224 |
|
---|
1225 | QPathEdge *ep = edge(ei);
|
---|
1226 |
|
---|
1227 | ep->bezier = bezier;
|
---|
1228 | ep->t0 = t0;
|
---|
1229 | ep->t1 = t1;
|
---|
1230 |
|
---|
1231 | if (bezier) {
|
---|
1232 | QPointF aTangent = bezier->derivedAt(t0);
|
---|
1233 | QPointF bTangent = -bezier->derivedAt(t1);
|
---|
1234 |
|
---|
1235 | if (qFuzzyCompare(aTangent.x() + 1, 1) && qFuzzyCompare(aTangent.y() + 1, 1))
|
---|
1236 | aTangent = bezier->secondDerivedAt(t0);
|
---|
1237 |
|
---|
1238 | if (qFuzzyCompare(bTangent.x() + 1, 1) && qFuzzyCompare(bTangent.y() + 1, 1))
|
---|
1239 | bTangent = bezier->secondDerivedAt(t1);
|
---|
1240 |
|
---|
1241 | ep->angle = computeAngle(aTangent);
|
---|
1242 | ep->invAngle = computeAngle(bTangent);
|
---|
1243 | } else {
|
---|
1244 | const QPointF tangent = QPointF(*sp) - QPointF(*fp);
|
---|
1245 | ep->angle = computeAngle(tangent);
|
---|
1246 | ep->invAngle = ep->angle + 64;
|
---|
1247 | if (ep->invAngle >= 128)
|
---|
1248 | ep->invAngle -= 128;
|
---|
1249 | }
|
---|
1250 |
|
---|
1251 | QPathVertex *vertices[2] = { fp, sp };
|
---|
1252 | QPathEdge::Direction dirs[2] = { QPathEdge::Backward, QPathEdge::Forward };
|
---|
1253 |
|
---|
1254 | #ifdef QDEBUG_CLIPPER
|
---|
1255 | printf("** Adding edge %d / vertices: %.07f %.07f, %.07f %.07f\n", ei, fp->x, fp->y, sp->x, sp->y);
|
---|
1256 | #endif
|
---|
1257 |
|
---|
1258 | for (int i = 0; i < 2; ++i) {
|
---|
1259 | QPathVertex *vp = vertices[i];
|
---|
1260 | if (vp->edge < 0) {
|
---|
1261 | vp->edge = ei;
|
---|
1262 | ep->setNext(dirs[i], ei);
|
---|
1263 | } else {
|
---|
1264 | int vi = ep->vertex(dirs[i]);
|
---|
1265 | Q_ASSERT(vertex(vi) == vertices[i]);
|
---|
1266 |
|
---|
1267 | TraversalStatus os = findInsertStatus(vi, ei);
|
---|
1268 | QPathEdge *op = edge(os.edge);
|
---|
1269 |
|
---|
1270 | Q_ASSERT(vertex(op->vertex(os.direction)) == vertices[i]);
|
---|
1271 |
|
---|
1272 | TraversalStatus ns = next(os);
|
---|
1273 | ns.flipDirection();
|
---|
1274 | QPathEdge *np = edge(ns.edge);
|
---|
1275 |
|
---|
1276 | op->setNext(os.traversal, os.direction, ei);
|
---|
1277 | np->setNext(ns.traversal, ns.direction, ei);
|
---|
1278 |
|
---|
1279 | int oe = os.edge;
|
---|
1280 | int ne = ns.edge;
|
---|
1281 |
|
---|
1282 | os = next(os);
|
---|
1283 | ns = next(ns);
|
---|
1284 |
|
---|
1285 | os.flipDirection();
|
---|
1286 | ns.flipDirection();
|
---|
1287 |
|
---|
1288 | Q_ASSERT(os.edge == ei);
|
---|
1289 | Q_ASSERT(ns.edge == ei);
|
---|
1290 |
|
---|
1291 | ep->setNext(os.traversal, os.direction, oe);
|
---|
1292 | ep->setNext(ns.traversal, ns.direction, ne);
|
---|
1293 | }
|
---|
1294 | }
|
---|
1295 |
|
---|
1296 | Q_ASSERT(ep->next(QPathEdge::RightTraversal, QPathEdge::Forward) >= 0);
|
---|
1297 | Q_ASSERT(ep->next(QPathEdge::RightTraversal, QPathEdge::Backward) >= 0);
|
---|
1298 | Q_ASSERT(ep->next(QPathEdge::LeftTraversal, QPathEdge::Forward) >= 0);
|
---|
1299 | Q_ASSERT(ep->next(QPathEdge::LeftTraversal, QPathEdge::Backward) >= 0);
|
---|
1300 |
|
---|
1301 | return ei;
|
---|
1302 | }
|
---|
1303 |
|
---|
1304 | void QWingedEdge::addBezierEdge(const QBezier *bezier, int vertexA, int vertexB, qreal alphaA, qreal alphaB, int path)
|
---|
1305 | {
|
---|
1306 | if (qFuzzyCompare(alphaA, alphaB))
|
---|
1307 | return;
|
---|
1308 |
|
---|
1309 | qreal alphaMid = (alphaA + alphaB) * 0.5;
|
---|
1310 |
|
---|
1311 | qreal s0 = 0;
|
---|
1312 | qreal s1 = 1;
|
---|
1313 | int count = bezier->stationaryYPoints(s0, s1);
|
---|
1314 |
|
---|
1315 | m_splitPoints.clear();
|
---|
1316 | m_splitPoints << alphaA;
|
---|
1317 | m_splitPoints << alphaMid;
|
---|
1318 | m_splitPoints << alphaB;
|
---|
1319 |
|
---|
1320 | if (count > 0 && !qFuzzyCompare(s0, alphaA) && !qFuzzyCompare(s0, alphaMid) && !qFuzzyCompare(s0, alphaB) && s0 > alphaA && s0 < alphaB)
|
---|
1321 | m_splitPoints << s0;
|
---|
1322 |
|
---|
1323 | if (count > 1 && !qFuzzyCompare(s1, alphaA) && !qFuzzyCompare(s1, alphaMid) && !qFuzzyCompare(s1, alphaB) && s1 > alphaA && s1 < alphaB)
|
---|
1324 | m_splitPoints << s1;
|
---|
1325 |
|
---|
1326 | if (count > 0)
|
---|
1327 | qSort(m_splitPoints.begin(), m_splitPoints.end());
|
---|
1328 |
|
---|
1329 | int last = vertexA;
|
---|
1330 | for (int i = 0; i < m_splitPoints.size() - 1; ++i) {
|
---|
1331 | const qreal t0 = m_splitPoints[i];
|
---|
1332 | const qreal t1 = m_splitPoints[i+1];
|
---|
1333 |
|
---|
1334 | int current;
|
---|
1335 | if ((i + 1) == (m_splitPoints.size() - 1)) {
|
---|
1336 | current = vertexB;
|
---|
1337 | } else {
|
---|
1338 | current = insert(bezier->pointAt(t1));
|
---|
1339 | }
|
---|
1340 |
|
---|
1341 | QPathEdge *ep = edge(addEdge(last, current, bezier, t0, t1));
|
---|
1342 |
|
---|
1343 | if (ep) {
|
---|
1344 | const int dir = m_vertices.at(last).y < m_vertices.at(current).y ? 1 : -1;
|
---|
1345 | if (path == 0)
|
---|
1346 | ep->windingA += dir;
|
---|
1347 | else
|
---|
1348 | ep->windingB += dir;
|
---|
1349 | }
|
---|
1350 |
|
---|
1351 | last = current;
|
---|
1352 | }
|
---|
1353 | }
|
---|
1354 |
|
---|
1355 | void QWingedEdge::addBezierEdge(const QBezier *bezier, const QPointF &a, const QPointF &b, qreal alphaA, qreal alphaB, int path)
|
---|
1356 | {
|
---|
1357 | if (qFuzzyCompare(alphaA, alphaB))
|
---|
1358 | return;
|
---|
1359 |
|
---|
1360 | if (a == b) {
|
---|
1361 | int v = insert(a);
|
---|
1362 |
|
---|
1363 | addBezierEdge(bezier, v, v, alphaA, alphaB, path);
|
---|
1364 | } else {
|
---|
1365 | int va = insert(a);
|
---|
1366 | int vb = insert(b);
|
---|
1367 |
|
---|
1368 | addBezierEdge(bezier, va, vb, alphaA, alphaB, path);
|
---|
1369 | }
|
---|
1370 | }
|
---|
1371 |
|
---|
1372 | int QWingedEdge::insert(const QPathVertex &vertex)
|
---|
1373 | {
|
---|
1374 | if (!m_vertices.isEmpty()) {
|
---|
1375 | const QPathVertex &last = m_vertices.last();
|
---|
1376 | if (vertex.x == last.x && vertex.y == last.y)
|
---|
1377 | return m_vertices.size() - 1;
|
---|
1378 |
|
---|
1379 | for (int i = 0; i < m_vertices.size(); ++i) {
|
---|
1380 | const QPathVertex &v = m_vertices.at(i);
|
---|
1381 | if (qFuzzyCompare(v.x, vertex.x) && qFuzzyCompare(v.y, vertex.y)) {
|
---|
1382 | return i;
|
---|
1383 | }
|
---|
1384 | }
|
---|
1385 | }
|
---|
1386 |
|
---|
1387 | m_vertices << vertex;
|
---|
1388 | return m_vertices.size() - 1;
|
---|
1389 | }
|
---|
1390 |
|
---|
1391 | static void addLineTo(QPainterPath &path, const QPointF &point)
|
---|
1392 | {
|
---|
1393 | const int elementCount = path.elementCount();
|
---|
1394 | if (elementCount >= 2) {
|
---|
1395 | const QPainterPath::Element &middle = path.elementAt(elementCount - 1);
|
---|
1396 | if (middle.type == QPainterPath::LineToElement) {
|
---|
1397 | const QPointF first = path.elementAt(elementCount - 2);
|
---|
1398 | const QPointF d1 = point - first;
|
---|
1399 | const QPointF d2 = middle - first;
|
---|
1400 |
|
---|
1401 | const QPointF p(-d1.y(), d1.x());
|
---|
1402 |
|
---|
1403 | if (qFuzzyCompare(dot(p, d2) + 1, 1)) {
|
---|
1404 | path.setElementPositionAt(elementCount - 1, point.x(), point.y());
|
---|
1405 | return;
|
---|
1406 | }
|
---|
1407 | }
|
---|
1408 | }
|
---|
1409 |
|
---|
1410 | path.lineTo(point);
|
---|
1411 | }
|
---|
1412 |
|
---|
1413 | static void add(QPainterPath &path, const QWingedEdge &list, int edge, QPathEdge::Traversal traversal)
|
---|
1414 | {
|
---|
1415 | QWingedEdge::TraversalStatus status;
|
---|
1416 | status.edge = edge;
|
---|
1417 | status.traversal = traversal;
|
---|
1418 | status.direction = QPathEdge::Forward;
|
---|
1419 |
|
---|
1420 | const QBezier *bezier = 0;
|
---|
1421 | qreal t0 = 1;
|
---|
1422 | qreal t1 = 0;
|
---|
1423 | bool forward = true;
|
---|
1424 |
|
---|
1425 | path.moveTo(*list.vertex(list.edge(edge)->first));
|
---|
1426 |
|
---|
1427 | do {
|
---|
1428 | const QPathEdge *ep = list.edge(status.edge);
|
---|
1429 |
|
---|
1430 | if (ep->bezier != bezier || (bezier && t0 != ep->t1 && t1 != ep->t0)) {
|
---|
1431 | if (bezier) {
|
---|
1432 | QBezier sub = bezier->bezierOnInterval(t0, t1);
|
---|
1433 |
|
---|
1434 | if (forward)
|
---|
1435 | path.cubicTo(sub.pt2(), sub.pt3(), sub.pt4());
|
---|
1436 | else
|
---|
1437 | path.cubicTo(sub.pt3(), sub.pt2(), sub.pt1());
|
---|
1438 | }
|
---|
1439 |
|
---|
1440 | bezier = ep->bezier;
|
---|
1441 | t0 = 1;
|
---|
1442 | t1 = 0;
|
---|
1443 | forward = status.direction == QPathEdge::Forward;
|
---|
1444 | }
|
---|
1445 |
|
---|
1446 | if (ep->bezier) {
|
---|
1447 | t0 = qMin(t0, ep->t0);
|
---|
1448 | t1 = qMax(t1, ep->t1);
|
---|
1449 | } else
|
---|
1450 | addLineTo(path, *list.vertex(ep->vertex(status.direction)));
|
---|
1451 |
|
---|
1452 | if (status.traversal == QPathEdge::LeftTraversal)
|
---|
1453 | ep->flag &= ~16;
|
---|
1454 | else
|
---|
1455 | ep->flag &= ~32;
|
---|
1456 |
|
---|
1457 | status = list.next(status);
|
---|
1458 | } while (status.edge != edge);
|
---|
1459 |
|
---|
1460 | if (bezier) {
|
---|
1461 | QBezier sub = bezier->bezierOnInterval(t0, t1);
|
---|
1462 | if (forward)
|
---|
1463 | path.cubicTo(sub.pt2(), sub.pt3(), sub.pt4());
|
---|
1464 | else
|
---|
1465 | path.cubicTo(sub.pt3(), sub.pt2(), sub.pt1());
|
---|
1466 | }
|
---|
1467 | }
|
---|
1468 |
|
---|
1469 | void QWingedEdge::simplify()
|
---|
1470 | {
|
---|
1471 | for (int i = 0; i < edgeCount(); ++i) {
|
---|
1472 | const QPathEdge *ep = edge(i);
|
---|
1473 |
|
---|
1474 | // if both sides are part of the inside then we can collapse the edge
|
---|
1475 | int flag = 0x3 << 4;
|
---|
1476 | if ((ep->flag & flag) == flag) {
|
---|
1477 | removeEdge(i);
|
---|
1478 |
|
---|
1479 | ep->flag &= ~flag;
|
---|
1480 | }
|
---|
1481 | }
|
---|
1482 | }
|
---|
1483 |
|
---|
1484 | QPainterPath QWingedEdge::toPath() const
|
---|
1485 | {
|
---|
1486 | QPainterPath path;
|
---|
1487 |
|
---|
1488 | for (int i = 0; i < edgeCount(); ++i) {
|
---|
1489 | const QPathEdge *ep = edge(i);
|
---|
1490 |
|
---|
1491 | if (ep->flag & 16) {
|
---|
1492 | add(path, *this, i, QPathEdge::LeftTraversal);
|
---|
1493 | }
|
---|
1494 |
|
---|
1495 | if (ep->flag & 32)
|
---|
1496 | add(path, *this, i, QPathEdge::RightTraversal);
|
---|
1497 | }
|
---|
1498 |
|
---|
1499 | return path;
|
---|
1500 | }
|
---|
1501 |
|
---|
1502 | bool QPathClipper::intersect()
|
---|
1503 | {
|
---|
1504 | if (subjectPath == clipPath)
|
---|
1505 | return true;
|
---|
1506 |
|
---|
1507 | QRectF r1 = subjectPath.controlPointRect();
|
---|
1508 | QRectF r2 = clipPath.controlPointRect();
|
---|
1509 | if (qMax(r1.x(), r2.x()) > qMin(r1.x() + r1.width(), r2.x() + r2.width()) ||
|
---|
1510 | qMax(r1.y(), r2.y()) > qMin(r1.y() + r1.height(), r2.y() + r2.height())) {
|
---|
1511 | // no way we could intersect
|
---|
1512 | return false;
|
---|
1513 | }
|
---|
1514 |
|
---|
1515 | bool subjectIsRect = pathToRect(subjectPath);
|
---|
1516 | bool clipIsRect = pathToRect(clipPath);
|
---|
1517 |
|
---|
1518 | if (subjectIsRect && clipIsRect)
|
---|
1519 | return true;
|
---|
1520 | else if (subjectIsRect)
|
---|
1521 | return clipPath.intersects(r1);
|
---|
1522 | else if (clipIsRect)
|
---|
1523 | return subjectPath.intersects(r2);
|
---|
1524 |
|
---|
1525 | QPathSegments a;
|
---|
1526 | a.setPath(subjectPath);
|
---|
1527 | QPathSegments b;
|
---|
1528 | b.setPath(clipPath);
|
---|
1529 |
|
---|
1530 | QIntersectionFinder finder;
|
---|
1531 | if (finder.hasIntersections(a, b))
|
---|
1532 | return true;
|
---|
1533 |
|
---|
1534 | for (int i = 0; i < clipPath.elementCount(); ++i) {
|
---|
1535 | if (clipPath.elementAt(i).type == QPainterPath::MoveToElement) {
|
---|
1536 | const QPointF point = clipPath.elementAt(i);
|
---|
1537 | if (r1.contains(point) && subjectPath.contains(point))
|
---|
1538 | return true;
|
---|
1539 | }
|
---|
1540 | }
|
---|
1541 |
|
---|
1542 | for (int i = 0; i < subjectPath.elementCount(); ++i) {
|
---|
1543 | if (subjectPath.elementAt(i).type == QPainterPath::MoveToElement) {
|
---|
1544 | const QPointF point = subjectPath.elementAt(i);
|
---|
1545 | if (r2.contains(point) && clipPath.contains(point))
|
---|
1546 | return true;
|
---|
1547 | }
|
---|
1548 | }
|
---|
1549 |
|
---|
1550 | return false;
|
---|
1551 | }
|
---|
1552 |
|
---|
1553 | bool QPathClipper::contains()
|
---|
1554 | {
|
---|
1555 | if (subjectPath == clipPath)
|
---|
1556 | return false;
|
---|
1557 |
|
---|
1558 | QRectF r1 = subjectPath.controlPointRect();
|
---|
1559 | QRectF r2 = clipPath.controlPointRect();
|
---|
1560 | if (qMax(r1.x(), r2.x()) > qMin(r1.x() + r1.width(), r2.x() + r2.width()) ||
|
---|
1561 | qMax(r1.y(), r2.y()) > qMin(r1.y() + r1.height(), r2.y() + r2.height())) {
|
---|
1562 | // no intersection -> not contained
|
---|
1563 | return false;
|
---|
1564 | }
|
---|
1565 |
|
---|
1566 | bool clipIsRect = pathToRect(clipPath);
|
---|
1567 | if (clipIsRect)
|
---|
1568 | return subjectPath.contains(r2);
|
---|
1569 |
|
---|
1570 | QPathSegments a;
|
---|
1571 | a.setPath(subjectPath);
|
---|
1572 | QPathSegments b;
|
---|
1573 | b.setPath(clipPath);
|
---|
1574 |
|
---|
1575 | QIntersectionFinder finder;
|
---|
1576 | if (finder.hasIntersections(a, b))
|
---|
1577 | return false;
|
---|
1578 |
|
---|
1579 | for (int i = 0; i < clipPath.elementCount(); ++i) {
|
---|
1580 | if (clipPath.elementAt(i).type == QPainterPath::MoveToElement) {
|
---|
1581 | const QPointF point = clipPath.elementAt(i);
|
---|
1582 | if (!r1.contains(point) || !subjectPath.contains(point))
|
---|
1583 | return false;
|
---|
1584 | }
|
---|
1585 | }
|
---|
1586 |
|
---|
1587 | return true;
|
---|
1588 | }
|
---|
1589 |
|
---|
1590 | QPathClipper::QPathClipper(const QPainterPath &subject,
|
---|
1591 | const QPainterPath &clip)
|
---|
1592 | : subjectPath(subject)
|
---|
1593 | , clipPath(clip)
|
---|
1594 | {
|
---|
1595 | aMask = subjectPath.fillRule() == Qt::WindingFill ? ~0x0 : 0x1;
|
---|
1596 | bMask = clipPath.fillRule() == Qt::WindingFill ? ~0x0 : 0x1;
|
---|
1597 | }
|
---|
1598 |
|
---|
1599 | template <typename Iterator, typename Equality>
|
---|
1600 | Iterator qRemoveDuplicates(Iterator begin, Iterator end, Equality eq)
|
---|
1601 | {
|
---|
1602 | if (begin == end)
|
---|
1603 | return end;
|
---|
1604 |
|
---|
1605 | Iterator last = begin;
|
---|
1606 | ++begin;
|
---|
1607 | Iterator insert = begin;
|
---|
1608 | for (Iterator it = begin; it != end; ++it) {
|
---|
1609 | if (!eq(*it, *last)) {
|
---|
1610 | *insert++ = *it;
|
---|
1611 | last = it;
|
---|
1612 | }
|
---|
1613 | }
|
---|
1614 |
|
---|
1615 | return insert;
|
---|
1616 | }
|
---|
1617 |
|
---|
1618 | static void clear(QWingedEdge& list, int edge, QPathEdge::Traversal traversal)
|
---|
1619 | {
|
---|
1620 | QWingedEdge::TraversalStatus status;
|
---|
1621 | status.edge = edge;
|
---|
1622 | status.traversal = traversal;
|
---|
1623 | status.direction = QPathEdge::Forward;
|
---|
1624 |
|
---|
1625 | do {
|
---|
1626 | if (status.traversal == QPathEdge::LeftTraversal)
|
---|
1627 | list.edge(status.edge)->flag |= 1;
|
---|
1628 | else
|
---|
1629 | list.edge(status.edge)->flag |= 2;
|
---|
1630 |
|
---|
1631 | status = list.next(status);
|
---|
1632 | } while (status.edge != edge);
|
---|
1633 | }
|
---|
1634 |
|
---|
1635 | template <typename InputIterator>
|
---|
1636 | InputIterator qFuzzyFind(InputIterator first, InputIterator last, qreal val)
|
---|
1637 | {
|
---|
1638 | while (first != last && !qFuzzyCompare(qreal(*first), qreal(val)))
|
---|
1639 | ++first;
|
---|
1640 | return first;
|
---|
1641 | }
|
---|
1642 |
|
---|
1643 | static bool fuzzyCompare(qreal a, qreal b)
|
---|
1644 | {
|
---|
1645 | return qFuzzyCompare(a, b);
|
---|
1646 | }
|
---|
1647 |
|
---|
1648 | static bool pathToRect(const QPainterPath &path, QRectF *rect)
|
---|
1649 | {
|
---|
1650 | if (path.elementCount() != 5)
|
---|
1651 | return false;
|
---|
1652 |
|
---|
1653 | const bool mightBeRect = path.elementAt(0).isMoveTo()
|
---|
1654 | && path.elementAt(1).isLineTo()
|
---|
1655 | && path.elementAt(2).isLineTo()
|
---|
1656 | && path.elementAt(3).isLineTo()
|
---|
1657 | && path.elementAt(4).isLineTo();
|
---|
1658 |
|
---|
1659 | if (!mightBeRect)
|
---|
1660 | return false;
|
---|
1661 |
|
---|
1662 | const qreal x1 = path.elementAt(0).x;
|
---|
1663 | const qreal y1 = path.elementAt(0).y;
|
---|
1664 |
|
---|
1665 | const qreal x2 = path.elementAt(1).x;
|
---|
1666 | const qreal y2 = path.elementAt(2).y;
|
---|
1667 |
|
---|
1668 | if (path.elementAt(1).y != y1)
|
---|
1669 | return false;
|
---|
1670 |
|
---|
1671 | if (path.elementAt(2).x != x2)
|
---|
1672 | return false;
|
---|
1673 |
|
---|
1674 | if (path.elementAt(3).x != x1 || path.elementAt(3).y != y2)
|
---|
1675 | return false;
|
---|
1676 |
|
---|
1677 | if (path.elementAt(4).x != x1 || path.elementAt(4).y != y1)
|
---|
1678 | return false;
|
---|
1679 |
|
---|
1680 | if (rect)
|
---|
1681 | *rect = QRectF(QPointF(x1, y1), QPointF(x2, y2));
|
---|
1682 |
|
---|
1683 | return true;
|
---|
1684 | }
|
---|
1685 |
|
---|
1686 |
|
---|
1687 | QPainterPath QPathClipper::clip(Operation operation)
|
---|
1688 | {
|
---|
1689 | op = operation;
|
---|
1690 |
|
---|
1691 | if (op != Simplify) {
|
---|
1692 | if (subjectPath == clipPath)
|
---|
1693 | return op == BoolSub ? QPainterPath() : subjectPath;
|
---|
1694 |
|
---|
1695 | const QRectF clipBounds = clipPath.boundingRect();
|
---|
1696 | const QRectF subjectBounds = subjectPath.boundingRect();
|
---|
1697 |
|
---|
1698 | if (!clipBounds.intersects(subjectBounds)) {
|
---|
1699 | switch (op) {
|
---|
1700 | case BoolSub:
|
---|
1701 | return subjectPath;
|
---|
1702 | case BoolAnd:
|
---|
1703 | return QPainterPath();
|
---|
1704 | case BoolOr: {
|
---|
1705 | QPainterPath result = subjectPath;
|
---|
1706 | if (result.fillRule() == clipPath.fillRule()) {
|
---|
1707 | result.addPath(clipPath);
|
---|
1708 | } else if (result.fillRule() == Qt::WindingFill) {
|
---|
1709 | result = result.simplified();
|
---|
1710 | result.addPath(clipPath);
|
---|
1711 | } else {
|
---|
1712 | result.addPath(clipPath.simplified());
|
---|
1713 | }
|
---|
1714 | return result;
|
---|
1715 | }
|
---|
1716 | default:
|
---|
1717 | break;
|
---|
1718 | }
|
---|
1719 | }
|
---|
1720 |
|
---|
1721 | if (clipBounds.contains(subjectBounds)) {
|
---|
1722 | QRectF clipRect;
|
---|
1723 | if (pathToRect(clipPath, &clipRect) && clipRect.contains(subjectBounds)) {
|
---|
1724 | switch (op) {
|
---|
1725 | case BoolSub:
|
---|
1726 | return QPainterPath();
|
---|
1727 | case BoolAnd:
|
---|
1728 | return subjectPath;
|
---|
1729 | case BoolOr:
|
---|
1730 | return clipPath;
|
---|
1731 | default:
|
---|
1732 | break;
|
---|
1733 | }
|
---|
1734 | }
|
---|
1735 | } else if (subjectBounds.contains(clipBounds)) {
|
---|
1736 | QRectF subjectRect;
|
---|
1737 | if (pathToRect(subjectPath, &subjectRect) && subjectRect.contains(clipBounds)) {
|
---|
1738 | switch (op) {
|
---|
1739 | case BoolSub:
|
---|
1740 | if (clipPath.fillRule() == Qt::OddEvenFill) {
|
---|
1741 | QPainterPath result = clipPath;
|
---|
1742 | result.addRect(subjectRect);
|
---|
1743 | return result;
|
---|
1744 | } else {
|
---|
1745 | QPainterPath result = clipPath.simplified();
|
---|
1746 | result.addRect(subjectRect);
|
---|
1747 | return result;
|
---|
1748 | }
|
---|
1749 | break;
|
---|
1750 | case BoolAnd:
|
---|
1751 | return clipPath;
|
---|
1752 | case BoolOr:
|
---|
1753 | return subjectPath;
|
---|
1754 | default:
|
---|
1755 | break;
|
---|
1756 | }
|
---|
1757 | }
|
---|
1758 | }
|
---|
1759 | }
|
---|
1760 |
|
---|
1761 | QWingedEdge list(subjectPath, clipPath);
|
---|
1762 |
|
---|
1763 | doClip(list, ClipMode);
|
---|
1764 |
|
---|
1765 | QPainterPath path = list.toPath();
|
---|
1766 | return path;
|
---|
1767 | }
|
---|
1768 |
|
---|
1769 | bool QPathClipper::doClip(QWingedEdge &list, ClipperMode mode)
|
---|
1770 | {
|
---|
1771 | QVector<qreal> y_coords;
|
---|
1772 | y_coords.reserve(list.vertexCount());
|
---|
1773 | for (int i = 0; i < list.vertexCount(); ++i)
|
---|
1774 | y_coords << list.vertex(i)->y;
|
---|
1775 |
|
---|
1776 | qSort(y_coords.begin(), y_coords.end());
|
---|
1777 | y_coords.resize(qRemoveDuplicates(y_coords.begin(), y_coords.end(), fuzzyCompare) - y_coords.begin());
|
---|
1778 |
|
---|
1779 | #ifdef QDEBUG_CLIPPER
|
---|
1780 | printf("sorted y coords:\n");
|
---|
1781 | for (int i = 0; i < y_coords.size(); ++i) {
|
---|
1782 | printf("%.9f\n", y_coords[i]);
|
---|
1783 | }
|
---|
1784 | #endif
|
---|
1785 |
|
---|
1786 | bool found;
|
---|
1787 | do {
|
---|
1788 | found = false;
|
---|
1789 | int index = 0;
|
---|
1790 | qreal maxHeight = 0;
|
---|
1791 | for (int i = 0; i < list.edgeCount(); ++i) {
|
---|
1792 | QPathEdge *edge = list.edge(i);
|
---|
1793 |
|
---|
1794 | // have both sides of this edge already been handled?
|
---|
1795 | if ((edge->flag & 0x3) == 0x3)
|
---|
1796 | continue;
|
---|
1797 |
|
---|
1798 | QPathVertex *a = list.vertex(edge->first);
|
---|
1799 | QPathVertex *b = list.vertex(edge->second);
|
---|
1800 |
|
---|
1801 | if (qFuzzyCompare(a->y, b->y))
|
---|
1802 | continue;
|
---|
1803 |
|
---|
1804 | found = true;
|
---|
1805 |
|
---|
1806 | qreal height = qAbs(a->y - b->y);
|
---|
1807 | if (height > maxHeight) {
|
---|
1808 | index = i;
|
---|
1809 | maxHeight = height;
|
---|
1810 | }
|
---|
1811 | }
|
---|
1812 |
|
---|
1813 | if (found) {
|
---|
1814 | QPathEdge *edge = list.edge(index);
|
---|
1815 |
|
---|
1816 | QPathVertex *a = list.vertex(edge->first);
|
---|
1817 | QPathVertex *b = list.vertex(edge->second);
|
---|
1818 |
|
---|
1819 | // FIXME: this can be optimized by using binary search
|
---|
1820 | const int first = qFuzzyFind(y_coords.begin(), y_coords.end(), qMin(a->y, b->y)) - y_coords.begin();
|
---|
1821 | const int last = qFuzzyFind(y_coords.begin() + first, y_coords.end(), qMax(a->y, b->y)) - y_coords.begin();
|
---|
1822 |
|
---|
1823 | Q_ASSERT(first < y_coords.size() - 1);
|
---|
1824 | Q_ASSERT(last < y_coords.size());
|
---|
1825 |
|
---|
1826 | qreal bestY = 0.5 * (y_coords[first] + y_coords[first+1]);
|
---|
1827 | qreal biggestGap = y_coords[first+1] - y_coords[first];
|
---|
1828 |
|
---|
1829 | for (int i = first + 1; i < last; ++i) {
|
---|
1830 | qreal gap = y_coords[i+1] - y_coords[i];
|
---|
1831 |
|
---|
1832 | if (gap > biggestGap) {
|
---|
1833 | bestY = 0.5 * (y_coords[i] + y_coords[i+1]);
|
---|
1834 | biggestGap = gap;
|
---|
1835 | }
|
---|
1836 | }
|
---|
1837 |
|
---|
1838 | #ifdef QDEBUG_CLIPPER
|
---|
1839 | printf("y: %.9f, gap: %.9f\n", bestY, biggestGap);
|
---|
1840 | #endif
|
---|
1841 |
|
---|
1842 | if (handleCrossingEdges(list, bestY, mode) && mode == CheckMode)
|
---|
1843 | return true;
|
---|
1844 |
|
---|
1845 | edge->flag |= 0x3;
|
---|
1846 | }
|
---|
1847 | } while (found);
|
---|
1848 |
|
---|
1849 | if (mode == ClipMode)
|
---|
1850 | list.simplify();
|
---|
1851 |
|
---|
1852 | return false;
|
---|
1853 | }
|
---|
1854 |
|
---|
1855 | static void traverse(QWingedEdge &list, int edge, QPathEdge::Traversal traversal)
|
---|
1856 | {
|
---|
1857 | QWingedEdge::TraversalStatus status;
|
---|
1858 | status.edge = edge;
|
---|
1859 | status.traversal = traversal;
|
---|
1860 | status.direction = QPathEdge::Forward;
|
---|
1861 |
|
---|
1862 | do {
|
---|
1863 | int flag = status.traversal == QPathEdge::LeftTraversal ? 1 : 2;
|
---|
1864 |
|
---|
1865 | QPathEdge *ep = list.edge(status.edge);
|
---|
1866 |
|
---|
1867 | ep->flag |= (flag | (flag << 4));
|
---|
1868 |
|
---|
1869 | #ifdef QDEBUG_CLIPPER
|
---|
1870 | qDebug() << "traverse: adding edge " << status.edge << ", mask:" << (flag << 4) <<ep->flag;
|
---|
1871 | #endif
|
---|
1872 |
|
---|
1873 | status = list.next(status);
|
---|
1874 | } while (status.edge != edge);
|
---|
1875 | }
|
---|
1876 |
|
---|
1877 | struct QCrossingEdge
|
---|
1878 | {
|
---|
1879 | int edge;
|
---|
1880 | qreal x;
|
---|
1881 |
|
---|
1882 | bool operator<(const QCrossingEdge &edge) const
|
---|
1883 | {
|
---|
1884 | return x < edge.x;
|
---|
1885 | }
|
---|
1886 | };
|
---|
1887 |
|
---|
1888 | static bool bool_op(bool a, bool b, QPathClipper::Operation op)
|
---|
1889 | {
|
---|
1890 | switch (op) {
|
---|
1891 | case QPathClipper::BoolAnd:
|
---|
1892 | return a && b;
|
---|
1893 | case QPathClipper::BoolOr: // fall-through
|
---|
1894 | case QPathClipper::Simplify:
|
---|
1895 | return a || b;
|
---|
1896 | case QPathClipper::BoolSub:
|
---|
1897 | return a && !b;
|
---|
1898 | default:
|
---|
1899 | Q_ASSERT(false);
|
---|
1900 | return false;
|
---|
1901 | }
|
---|
1902 | }
|
---|
1903 |
|
---|
1904 | bool QWingedEdge::isInside(qreal x, qreal y) const
|
---|
1905 | {
|
---|
1906 | int winding = 0;
|
---|
1907 | for (int i = 0; i < edgeCount(); ++i) {
|
---|
1908 | const QPathEdge *ep = edge(i);
|
---|
1909 |
|
---|
1910 | // left xor right
|
---|
1911 | int w = ((ep->flag >> 4) ^ (ep->flag >> 5)) & 1;
|
---|
1912 |
|
---|
1913 | if (!w)
|
---|
1914 | continue;
|
---|
1915 |
|
---|
1916 | QPointF a = *vertex(ep->first);
|
---|
1917 | QPointF b = *vertex(ep->second);
|
---|
1918 |
|
---|
1919 | if ((a.y() < y && b.y() > y) || (a.y() > y && b.y() < y)) {
|
---|
1920 | if (ep->bezier) {
|
---|
1921 | qreal maxX = qMax(a.x(), qMax(b.x(), qMax(ep->bezier->x2, ep->bezier->x3)));
|
---|
1922 | qreal minX = qMin(a.x(), qMin(b.x(), qMin(ep->bezier->x2, ep->bezier->x3)));
|
---|
1923 |
|
---|
1924 | if (minX > x) {
|
---|
1925 | winding += w;
|
---|
1926 | } else if (maxX > x) {
|
---|
1927 | const qreal t = ep->bezier->tForY(ep->t0, ep->t1, y);
|
---|
1928 | const qreal intersection = ep->bezier->pointAt(t).x();
|
---|
1929 |
|
---|
1930 | if (intersection > x)
|
---|
1931 | winding += w;
|
---|
1932 | }
|
---|
1933 | } else {
|
---|
1934 | qreal intersectionX = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y());
|
---|
1935 |
|
---|
1936 | if (intersectionX > x)
|
---|
1937 | winding += w;
|
---|
1938 | }
|
---|
1939 | }
|
---|
1940 | }
|
---|
1941 |
|
---|
1942 | return winding & 1;
|
---|
1943 | }
|
---|
1944 |
|
---|
1945 | static QVector<QCrossingEdge> findCrossings(const QWingedEdge &list, qreal y)
|
---|
1946 | {
|
---|
1947 | QVector<QCrossingEdge> crossings;
|
---|
1948 | for (int i = 0; i < list.edgeCount(); ++i) {
|
---|
1949 | const QPathEdge *edge = list.edge(i);
|
---|
1950 | QPointF a = *list.vertex(edge->first);
|
---|
1951 | QPointF b = *list.vertex(edge->second);
|
---|
1952 |
|
---|
1953 | if ((a.y() < y && b.y() > y) || (a.y() > y && b.y() < y)) {
|
---|
1954 | if (edge->bezier) {
|
---|
1955 | const qreal t = edge->bezier->tForY(edge->t0, edge->t1, y);
|
---|
1956 | const qreal intersection = edge->bezier->pointAt(t).x();
|
---|
1957 |
|
---|
1958 | const QCrossingEdge edge = { i, intersection };
|
---|
1959 | crossings << edge;
|
---|
1960 | } else {
|
---|
1961 | const qreal intersection = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y());
|
---|
1962 | const QCrossingEdge edge = { i, intersection };
|
---|
1963 | crossings << edge;
|
---|
1964 | }
|
---|
1965 | }
|
---|
1966 | }
|
---|
1967 | return crossings;
|
---|
1968 | }
|
---|
1969 |
|
---|
1970 | bool QPathClipper::handleCrossingEdges(QWingedEdge &list, qreal y, ClipperMode mode)
|
---|
1971 | {
|
---|
1972 | QVector<QCrossingEdge> crossings = findCrossings(list, y);
|
---|
1973 |
|
---|
1974 | Q_ASSERT(!crossings.isEmpty());
|
---|
1975 | qSort(crossings.begin(), crossings.end());
|
---|
1976 |
|
---|
1977 | int windingA = 0;
|
---|
1978 | int windingB = 0;
|
---|
1979 |
|
---|
1980 | int windingD = 0;
|
---|
1981 |
|
---|
1982 | #ifdef QDEBUG_CLIPPER
|
---|
1983 | qDebug() << "crossings:" << crossings.size();
|
---|
1984 | #endif
|
---|
1985 | for (int i = 0; i < crossings.size() - 1; ++i) {
|
---|
1986 | int ei = crossings.at(i).edge;
|
---|
1987 | const QPathEdge *edge = list.edge(ei);
|
---|
1988 |
|
---|
1989 | windingA += edge->windingA;
|
---|
1990 | windingB += edge->windingB;
|
---|
1991 |
|
---|
1992 | const bool hasLeft = (edge->flag >> 4) & 1;
|
---|
1993 | const bool hasRight = (edge->flag >> 4) & 2;
|
---|
1994 |
|
---|
1995 | windingD += hasLeft ^ hasRight;
|
---|
1996 |
|
---|
1997 | const bool inA = (windingA & aMask) != 0;
|
---|
1998 | const bool inB = (windingB & bMask) != 0;
|
---|
1999 | const bool inD = (windingD & 0x1) != 0;
|
---|
2000 |
|
---|
2001 | const bool inside = bool_op(inA, inB, op);
|
---|
2002 | const bool add = inD ^ inside;
|
---|
2003 |
|
---|
2004 | #ifdef QDEBUG_CLIPPER
|
---|
2005 | printf("y %f, x %f, inA: %d, inB: %d, inD: %d, inside: %d, flag: %x, bezier: %p, edge: %d\n", y, crossings.at(i).x, inA, inB, inD, inside, edge->flag, edge->bezier, ei);
|
---|
2006 | #endif
|
---|
2007 |
|
---|
2008 | if (add) {
|
---|
2009 | if (mode == CheckMode)
|
---|
2010 | return true;
|
---|
2011 |
|
---|
2012 | qreal y0 = list.vertex(edge->first)->y;
|
---|
2013 | qreal y1 = list.vertex(edge->second)->y;
|
---|
2014 |
|
---|
2015 | if (y0 < y1) {
|
---|
2016 | if (!(edge->flag & 1))
|
---|
2017 | traverse(list, ei, QPathEdge::LeftTraversal);
|
---|
2018 |
|
---|
2019 | if (!(edge->flag & 2))
|
---|
2020 | clear(list, ei, QPathEdge::RightTraversal);
|
---|
2021 | } else {
|
---|
2022 | if (!(edge->flag & 1))
|
---|
2023 | clear(list, ei, QPathEdge::LeftTraversal);
|
---|
2024 |
|
---|
2025 | if (!(edge->flag & 2))
|
---|
2026 | traverse(list, ei, QPathEdge::RightTraversal);
|
---|
2027 | }
|
---|
2028 |
|
---|
2029 | ++windingD;
|
---|
2030 | } else {
|
---|
2031 | if (!(edge->flag & 1))
|
---|
2032 | clear(list, ei, QPathEdge::LeftTraversal);
|
---|
2033 |
|
---|
2034 | if (!(edge->flag & 2))
|
---|
2035 | clear(list, ei, QPathEdge::RightTraversal);
|
---|
2036 | }
|
---|
2037 | }
|
---|
2038 |
|
---|
2039 | return false;
|
---|
2040 | }
|
---|
2041 |
|
---|
2042 | QT_END_NAMESPACE
|
---|