1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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6 | **
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7 | ** This file is part of the QtGui module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at qt-info@nokia.com.
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "qpathclipper_p.h"
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43 |
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44 | #include <private/qbezier_p.h>
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45 | #include <private/qdatabuffer_p.h>
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46 | #include <private/qnumeric_p.h>
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47 | #include <qmath.h>
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48 |
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49 | /**
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50 | The algorithm is as follows:
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51 |
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52 | 1. Find all intersections between the two paths (including self-intersections),
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53 | and build a winged edge structure of non-intersecting parts.
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54 | 2. While there are more unhandled edges:
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55 | 3. Pick a y-coordinate from an unhandled edge.
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56 | 4. Intersect the horizontal line at y-coordinate with all edges.
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57 | 5. Traverse intersections left to right deciding whether each subpath should be added or not.
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58 | 6. If the subpath should be added, traverse the winged-edge structure and add the edges to
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59 | a separate winged edge structure.
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60 | 7. Mark all edges in subpaths crossing the horizontal line as handled.
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61 | 8. (Optional) Simplify the resulting winged edge structure by merging shared edges.
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62 | 9. Convert the resulting winged edge structure to a painter path.
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63 | */
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64 |
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65 | #include <qdebug.h>
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66 |
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67 | QT_BEGIN_NAMESPACE
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68 |
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69 | static inline bool fuzzyIsNull(qreal d)
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70 | {
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71 | if (sizeof(qreal) == sizeof(double))
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72 | return qAbs(d) <= 1e-12;
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73 | else
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74 | return qAbs(d) <= 1e-5f;
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75 | }
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76 |
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77 | static inline bool comparePoints(const QPointF &a, const QPointF &b)
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78 | {
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79 | return fuzzyIsNull(a.x() - b.x())
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80 | && fuzzyIsNull(a.y() - b.y());
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81 | }
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82 |
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83 | //#define QDEBUG_CLIPPER
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84 | static qreal dot(const QPointF &a, const QPointF &b)
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85 | {
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86 | return a.x() * b.x() + a.y() * b.y();
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87 | }
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88 |
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89 | static void normalize(double &x, double &y)
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90 | {
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91 | double reciprocal = 1 / qSqrt(x * x + y * y);
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92 | x *= reciprocal;
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93 | y *= reciprocal;
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94 | }
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95 |
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96 | struct QIntersection
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97 | {
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98 | qreal alphaA;
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99 | qreal alphaB;
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100 |
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101 | QPointF pos;
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102 | };
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103 |
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104 | class QIntersectionFinder
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105 | {
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106 | public:
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107 | void produceIntersections(QPathSegments &segments);
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108 | bool hasIntersections(const QPathSegments &a, const QPathSegments &b) const;
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109 |
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110 | private:
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111 | bool linesIntersect(const QLineF &a, const QLineF &b) const;
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112 | };
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113 |
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114 | bool QIntersectionFinder::linesIntersect(const QLineF &a, const QLineF &b) const
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115 | {
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116 | const QPointF p1 = a.p1();
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117 | const QPointF p2 = a.p2();
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118 |
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119 | const QPointF q1 = b.p1();
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120 | const QPointF q2 = b.p2();
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121 |
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122 | if (comparePoints(p1, p2) || comparePoints(q1, q2))
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123 | return false;
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124 |
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125 | const bool p1_equals_q1 = comparePoints(p1, q1);
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126 | const bool p2_equals_q2 = comparePoints(p2, q2);
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127 |
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128 | if (p1_equals_q1 && p2_equals_q2)
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129 | return true;
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130 |
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131 | const bool p1_equals_q2 = comparePoints(p1, q2);
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132 | const bool p2_equals_q1 = comparePoints(p2, q1);
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133 |
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134 | if (p1_equals_q2 && p2_equals_q1)
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135 | return true;
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136 |
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137 | const QPointF pDelta = p2 - p1;
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138 | const QPointF qDelta = q2 - q1;
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139 |
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140 | const qreal par = pDelta.x() * qDelta.y() - pDelta.y() * qDelta.x();
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141 |
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142 | if (qFuzzyIsNull(par)) {
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143 | const QPointF normal(-pDelta.y(), pDelta.x());
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144 |
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145 | // coinciding?
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146 | if (qFuzzyIsNull(dot(normal, q1 - p1))) {
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147 | const qreal dp = dot(pDelta, pDelta);
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148 |
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149 | const qreal tq1 = dot(pDelta, q1 - p1);
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150 | const qreal tq2 = dot(pDelta, q2 - p1);
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151 |
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152 | if ((tq1 > 0 && tq1 < dp) || (tq2 > 0 && tq2 < dp))
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153 | return true;
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154 |
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155 | const qreal dq = dot(qDelta, qDelta);
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156 |
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157 | const qreal tp1 = dot(qDelta, p1 - q1);
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158 | const qreal tp2 = dot(qDelta, p2 - q1);
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159 |
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160 | if ((tp1 > 0 && tp1 < dq) || (tp2 > 0 && tp2 < dq))
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161 | return true;
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162 | }
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163 |
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164 | return false;
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165 | }
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166 |
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167 | const qreal invPar = 1 / par;
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168 |
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169 | const qreal tp = (qDelta.y() * (q1.x() - p1.x()) -
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170 | qDelta.x() * (q1.y() - p1.y())) * invPar;
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171 |
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172 | if (tp < 0 || tp > 1)
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173 | return false;
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174 |
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175 | const qreal tq = (pDelta.y() * (q1.x() - p1.x()) -
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176 | pDelta.x() * (q1.y() - p1.y())) * invPar;
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177 |
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178 | return tq >= 0 && tq <= 1;
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179 | }
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180 |
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181 | bool QIntersectionFinder::hasIntersections(const QPathSegments &a, const QPathSegments &b) const
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182 | {
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183 | if (a.segments() == 0 || b.segments() == 0)
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184 | return false;
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185 |
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186 | const QRectF &rb0 = b.elementBounds(0);
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187 |
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188 | qreal minX = rb0.left();
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189 | qreal minY = rb0.top();
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190 | qreal maxX = rb0.right();
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191 | qreal maxY = rb0.bottom();
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192 |
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193 | for (int i = 1; i < b.segments(); ++i) {
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194 | const QRectF &r = b.elementBounds(i);
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195 | minX = qMin(minX, r.left());
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196 | minY = qMin(minY, r.top());
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197 | maxX = qMax(maxX, r.right());
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198 | maxY = qMax(maxY, r.bottom());
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199 | }
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200 |
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201 | QRectF rb(minX, minY, maxX - minX, maxY - minY);
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202 |
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203 | for (int i = 0; i < a.segments(); ++i) {
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204 | const QRectF &r1 = a.elementBounds(i);
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205 |
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206 | if (r1.left() > rb.right() || rb.left() > r1.right())
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207 | continue;
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208 | if (r1.top() > rb.bottom() || rb.top() > r1.bottom())
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209 | continue;
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210 |
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211 | for (int j = 0; j < b.segments(); ++j) {
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212 | const QRectF &r2 = b.elementBounds(j);
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213 |
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214 | if (r1.left() > r2.right() || r2.left() > r1.right())
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215 | continue;
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216 | if (r1.top() > r2.bottom() || r2.top() > r1.bottom())
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217 | continue;
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218 |
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219 | if (linesIntersect(a.lineAt(i), b.lineAt(j)))
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220 | return true;
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221 | }
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222 | }
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223 |
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224 | return false;
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225 | }
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226 |
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227 | namespace {
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228 | struct TreeNode
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229 | {
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230 | qreal splitLeft;
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231 | qreal splitRight;
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232 | bool leaf;
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233 |
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234 | int lowestLeftIndex;
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235 | int lowestRightIndex;
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236 |
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237 | union {
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238 | struct {
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239 | int first;
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240 | int last;
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241 | } interval;
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242 | struct {
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243 | int left;
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244 | int right;
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245 | } children;
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246 | } index;
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247 | };
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248 |
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249 | struct RectF
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250 | {
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251 | qreal x1;
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252 | qreal y1;
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253 | qreal x2;
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254 | qreal y2;
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255 | };
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256 |
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257 | class SegmentTree
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258 | {
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259 | public:
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260 | SegmentTree(QPathSegments &segments);
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261 |
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262 | QRectF boundingRect() const;
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263 |
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264 | void produceIntersections(int segment);
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265 |
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266 | private:
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267 | TreeNode buildTree(int first, int last, int depth, const RectF &bounds);
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268 |
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269 | void produceIntersectionsLeaf(const TreeNode &node, int segment);
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270 | void produceIntersections(const TreeNode &node, int segment, const RectF &segmentBounds, const RectF &nodeBounds, int axis);
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271 | void intersectLines(const QLineF &a, const QLineF &b, QDataBuffer<QIntersection> &intersections);
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272 |
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273 | QPathSegments &m_segments;
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274 | QVector<int> m_index;
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275 |
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276 | RectF m_bounds;
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277 |
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278 | QVector<TreeNode> m_tree;
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279 | QDataBuffer<QIntersection> m_intersections;
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280 | };
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281 |
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282 | SegmentTree::SegmentTree(QPathSegments &segments)
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283 | : m_segments(segments),
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284 | m_intersections(0)
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285 | {
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286 | m_bounds.x1 = qt_inf();
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287 | m_bounds.y1 = qt_inf();
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288 | m_bounds.x2 = -qt_inf();
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289 | m_bounds.y2 = -qt_inf();
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290 |
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291 | m_index.resize(m_segments.segments());
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292 |
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293 | for (int i = 0; i < m_index.size(); ++i) {
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294 | m_index[i] = i;
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295 |
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296 | const QRectF &segmentBounds = m_segments.elementBounds(i);
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297 |
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298 | if (segmentBounds.left() < m_bounds.x1)
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299 | m_bounds.x1 = segmentBounds.left();
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300 | if (segmentBounds.top() < m_bounds.y1)
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301 | m_bounds.y1 = segmentBounds.top();
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302 | if (segmentBounds.right() > m_bounds.x2)
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303 | m_bounds.x2 = segmentBounds.right();
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304 | if (segmentBounds.bottom() > m_bounds.y2)
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305 | m_bounds.y2 = segmentBounds.bottom();
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306 | }
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307 |
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308 | m_tree.resize(1);
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309 |
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310 | TreeNode root = buildTree(0, m_index.size(), 0, m_bounds);
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311 | m_tree[0] = root;
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312 | }
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313 |
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314 | QRectF SegmentTree::boundingRect() const
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315 | {
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316 | return QRectF(QPointF(m_bounds.x1, m_bounds.y1),
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317 | QPointF(m_bounds.x2, m_bounds.y2));
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318 | }
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319 |
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320 | static inline qreal coordinate(const QPointF &pos, int axis)
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321 | {
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322 | return axis == 0 ? pos.x() : pos.y();
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323 | }
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324 |
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325 | TreeNode SegmentTree::buildTree(int first, int last, int depth, const RectF &bounds)
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326 | {
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327 | if (depth >= 24 || (last - first) <= 10) {
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328 | TreeNode node;
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329 | node.leaf = true;
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330 | node.index.interval.first = first;
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331 | node.index.interval.last = last;
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332 |
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333 | return node;
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334 | }
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335 |
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336 | int splitAxis = (depth & 1);
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337 |
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338 | TreeNode node;
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339 | node.leaf = false;
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340 |
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341 | qreal split = 0.5f * ((&bounds.x1)[splitAxis] + (&bounds.x2)[splitAxis]);
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342 |
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343 | node.splitLeft = (&bounds.x1)[splitAxis];
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344 | node.splitRight = (&bounds.x2)[splitAxis];
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345 |
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346 | node.lowestLeftIndex = INT_MAX;
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347 | node.lowestRightIndex = INT_MAX;
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348 |
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349 | const int treeSize = m_tree.size();
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350 |
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351 | node.index.children.left = treeSize;
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352 | node.index.children.right = treeSize + 1;
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353 |
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354 | m_tree.resize(treeSize + 2);
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355 |
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356 | int l = first;
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357 | int r = last - 1;
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358 |
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359 | // partition into left and right sets
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360 | while (l <= r) {
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361 | const int index = m_index.at(l);
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362 | const QRectF &segmentBounds = m_segments.elementBounds(index);
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363 |
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364 | qreal lowCoordinate = coordinate(segmentBounds.topLeft(), splitAxis);
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365 |
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366 | if (coordinate(segmentBounds.center(), splitAxis) < split) {
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367 | qreal highCoordinate = coordinate(segmentBounds.bottomRight(), splitAxis);
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368 | if (highCoordinate > node.splitLeft)
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369 | node.splitLeft = highCoordinate;
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370 | if (index < node.lowestLeftIndex)
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371 | node.lowestLeftIndex = index;
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372 | ++l;
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373 | } else {
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374 | if (lowCoordinate < node.splitRight)
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375 | node.splitRight = lowCoordinate;
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376 | if (index < node.lowestRightIndex)
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377 | node.lowestRightIndex = index;
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378 | qSwap(m_index[l], m_index[r]);
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379 | --r;
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380 | }
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381 | }
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382 |
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383 | RectF lbounds = bounds;
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384 | (&lbounds.x2)[splitAxis] = node.splitLeft;
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385 |
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386 | RectF rbounds = bounds;
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387 | (&rbounds.x1)[splitAxis] = node.splitRight;
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388 |
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389 | TreeNode left = buildTree(first, l, depth + 1, lbounds);
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390 | m_tree[node.index.children.left] = left;
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391 |
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392 | TreeNode right = buildTree(l, last, depth + 1, rbounds);
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393 | m_tree[node.index.children.right] = right;
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394 |
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395 | return node;
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396 | }
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397 |
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398 | void SegmentTree::intersectLines(const QLineF &a, const QLineF &b, QDataBuffer<QIntersection> &intersections)
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399 | {
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400 | const QPointF p1 = a.p1();
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401 | const QPointF p2 = a.p2();
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402 |
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403 | const QPointF q1 = b.p1();
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404 | const QPointF q2 = b.p2();
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405 |
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406 | if (comparePoints(p1, p2) || comparePoints(q1, q2))
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407 | return;
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408 |
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409 | const bool p1_equals_q1 = comparePoints(p1, q1);
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410 | const bool p2_equals_q2 = comparePoints(p2, q2);
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411 |
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412 | if (p1_equals_q1 && p2_equals_q2)
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413 | return;
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414 |
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415 | const bool p1_equals_q2 = comparePoints(p1, q2);
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416 | const bool p2_equals_q1 = comparePoints(p2, q1);
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417 |
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418 | if (p1_equals_q2 && p2_equals_q1)
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419 | return;
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420 |
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421 | const QPointF pDelta = p2 - p1;
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422 | const QPointF qDelta = q2 - q1;
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423 |
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424 | const qreal par = pDelta.x() * qDelta.y() - pDelta.y() * qDelta.x();
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425 |
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426 | if (qFuzzyIsNull(par)) {
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427 | const QPointF normal(-pDelta.y(), pDelta.x());
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428 |
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429 | // coinciding?
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430 | if (qFuzzyIsNull(dot(normal, q1 - p1))) {
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431 | const qreal invDp = 1 / dot(pDelta, pDelta);
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432 |
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433 | const qreal tq1 = dot(pDelta, q1 - p1) * invDp;
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434 | const qreal tq2 = dot(pDelta, q2 - p1) * invDp;
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435 |
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436 | if (tq1 > 0 && tq1 < 1) {
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437 | QIntersection intersection;
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438 | intersection.alphaA = tq1;
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439 | intersection.alphaB = 0;
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440 | intersection.pos = q1;
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441 | intersections.add(intersection);
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442 | }
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443 |
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444 | if (tq2 > 0 && tq2 < 1) {
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445 | QIntersection intersection;
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446 | intersection.alphaA = tq2;
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447 | intersection.alphaB = 1;
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448 | intersection.pos = q2;
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449 | intersections.add(intersection);
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450 | }
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451 |
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452 | const qreal invDq = 1 / dot(qDelta, qDelta);
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453 |
|
---|
454 | const qreal tp1 = dot(qDelta, p1 - q1) * invDq;
|
---|
455 | const qreal tp2 = dot(qDelta, p2 - q1) * invDq;
|
---|
456 |
|
---|
457 | if (tp1 > 0 && tp1 < 1) {
|
---|
458 | QIntersection intersection;
|
---|
459 | intersection.alphaA = 0;
|
---|
460 | intersection.alphaB = tp1;
|
---|
461 | intersection.pos = p1;
|
---|
462 | intersections.add(intersection);
|
---|
463 | }
|
---|
464 |
|
---|
465 | if (tp2 > 0 && tp2 < 1) {
|
---|
466 | QIntersection intersection;
|
---|
467 | intersection.alphaA = 1;
|
---|
468 | intersection.alphaB = tp2;
|
---|
469 | intersection.pos = p2;
|
---|
470 | intersections.add(intersection);
|
---|
471 | }
|
---|
472 | }
|
---|
473 |
|
---|
474 | return;
|
---|
475 | }
|
---|
476 |
|
---|
477 | // if the lines are not parallel and share a common end point, then they
|
---|
478 | // don't intersect
|
---|
479 | if (p1_equals_q1 || p1_equals_q2 || p2_equals_q1 || p2_equals_q2)
|
---|
480 | return;
|
---|
481 |
|
---|
482 |
|
---|
483 | const qreal tp = (qDelta.y() * (q1.x() - p1.x()) -
|
---|
484 | qDelta.x() * (q1.y() - p1.y())) / par;
|
---|
485 | const qreal tq = (pDelta.y() * (q1.x() - p1.x()) -
|
---|
486 | pDelta.x() * (q1.y() - p1.y())) / par;
|
---|
487 |
|
---|
488 | if (tp<0 || tp>1 || tq<0 || tq>1)
|
---|
489 | return;
|
---|
490 |
|
---|
491 | const bool p_zero = qFuzzyIsNull(tp);
|
---|
492 | const bool p_one = qFuzzyIsNull(tp - 1);
|
---|
493 |
|
---|
494 | const bool q_zero = qFuzzyIsNull(tq);
|
---|
495 | const bool q_one = qFuzzyIsNull(tq - 1);
|
---|
496 |
|
---|
497 | if ((q_zero || q_one) && (p_zero || p_one))
|
---|
498 | return;
|
---|
499 |
|
---|
500 | QPointF pt;
|
---|
501 | if (p_zero) {
|
---|
502 | pt = p1;
|
---|
503 | } else if (p_one) {
|
---|
504 | pt = p2;
|
---|
505 | } else if (q_zero) {
|
---|
506 | pt = q1;
|
---|
507 | } else if (q_one) {
|
---|
508 | pt = q2;
|
---|
509 | } else {
|
---|
510 | pt = q1 + (q2 - q1) * tq;
|
---|
511 | }
|
---|
512 |
|
---|
513 | QIntersection intersection;
|
---|
514 | intersection.alphaA = tp;
|
---|
515 | intersection.alphaB = tq;
|
---|
516 | intersection.pos = pt;
|
---|
517 | intersections.add(intersection);
|
---|
518 | }
|
---|
519 |
|
---|
520 | void SegmentTree::produceIntersections(int segment)
|
---|
521 | {
|
---|
522 | const QRectF &segmentBounds = m_segments.elementBounds(segment);
|
---|
523 |
|
---|
524 | RectF sbounds;
|
---|
525 | sbounds.x1 = segmentBounds.left();
|
---|
526 | sbounds.y1 = segmentBounds.top();
|
---|
527 | sbounds.x2 = segmentBounds.right();
|
---|
528 | sbounds.y2 = segmentBounds.bottom();
|
---|
529 |
|
---|
530 | produceIntersections(m_tree.at(0), segment, sbounds, m_bounds, 0);
|
---|
531 | }
|
---|
532 |
|
---|
533 | void SegmentTree::produceIntersectionsLeaf(const TreeNode &node, int segment)
|
---|
534 | {
|
---|
535 | const QRectF &r1 = m_segments.elementBounds(segment);
|
---|
536 | const QLineF lineA = m_segments.lineAt(segment);
|
---|
537 |
|
---|
538 | for (int i = node.index.interval.first; i < node.index.interval.last; ++i) {
|
---|
539 | const int other = m_index.at(i);
|
---|
540 | if (other >= segment)
|
---|
541 | continue;
|
---|
542 |
|
---|
543 | const QRectF &r2 = m_segments.elementBounds(other);
|
---|
544 |
|
---|
545 | if (r1.left() > r2.right() || r2.left() > r1.right())
|
---|
546 | continue;
|
---|
547 | if (r1.top() > r2.bottom() || r2.top() > r1.bottom())
|
---|
548 | continue;
|
---|
549 |
|
---|
550 | m_intersections.reset();
|
---|
551 |
|
---|
552 | const QLineF lineB = m_segments.lineAt(other);
|
---|
553 |
|
---|
554 | intersectLines(lineA, lineB, m_intersections);
|
---|
555 |
|
---|
556 | for (int k = 0; k < m_intersections.size(); ++k) {
|
---|
557 | QPathSegments::Intersection i_isect, j_isect;
|
---|
558 | i_isect.vertex = j_isect.vertex = m_segments.addPoint(m_intersections.at(k).pos);
|
---|
559 |
|
---|
560 | i_isect.t = m_intersections.at(k).alphaA;
|
---|
561 | j_isect.t = m_intersections.at(k).alphaB;
|
---|
562 |
|
---|
563 | i_isect.next = 0;
|
---|
564 | j_isect.next = 0;
|
---|
565 |
|
---|
566 | m_segments.addIntersection(segment, i_isect);
|
---|
567 | m_segments.addIntersection(other, j_isect);
|
---|
568 | }
|
---|
569 | }
|
---|
570 | }
|
---|
571 |
|
---|
572 | void SegmentTree::produceIntersections(const TreeNode &node, int segment, const RectF &segmentBounds, const RectF &nodeBounds, int axis)
|
---|
573 | {
|
---|
574 | if (node.leaf) {
|
---|
575 | produceIntersectionsLeaf(node, segment);
|
---|
576 | return;
|
---|
577 | }
|
---|
578 |
|
---|
579 | RectF lbounds = nodeBounds;
|
---|
580 | (&lbounds.x2)[axis] = node.splitLeft;
|
---|
581 |
|
---|
582 | RectF rbounds = nodeBounds;
|
---|
583 | (&rbounds.x1)[axis] = node.splitRight;
|
---|
584 |
|
---|
585 | if (segment > node.lowestLeftIndex && (&segmentBounds.x1)[axis] <= node.splitLeft)
|
---|
586 | produceIntersections(m_tree.at(node.index.children.left), segment, segmentBounds, lbounds, !axis);
|
---|
587 |
|
---|
588 | if (segment > node.lowestRightIndex && (&segmentBounds.x2)[axis] >= node.splitRight)
|
---|
589 | produceIntersections(m_tree.at(node.index.children.right), segment, segmentBounds, rbounds, !axis);
|
---|
590 | }
|
---|
591 |
|
---|
592 | }
|
---|
593 |
|
---|
594 | void QIntersectionFinder::produceIntersections(QPathSegments &segments)
|
---|
595 | {
|
---|
596 | SegmentTree tree(segments);
|
---|
597 |
|
---|
598 | for (int i = 0; i < segments.segments(); ++i)
|
---|
599 | tree.produceIntersections(i);
|
---|
600 | }
|
---|
601 |
|
---|
602 | class QKdPointTree
|
---|
603 | {
|
---|
604 | public:
|
---|
605 | enum Traversal {
|
---|
606 | TraverseBoth,
|
---|
607 | TraverseLeft,
|
---|
608 | TraverseRight,
|
---|
609 | TraverseNone
|
---|
610 | };
|
---|
611 |
|
---|
612 | struct Node {
|
---|
613 | int point;
|
---|
614 | int id;
|
---|
615 |
|
---|
616 | Node *left;
|
---|
617 | Node *right;
|
---|
618 | };
|
---|
619 |
|
---|
620 | QKdPointTree(const QPathSegments &segments)
|
---|
621 | : m_segments(&segments)
|
---|
622 | , m_nodes(m_segments->points())
|
---|
623 | , m_id(0)
|
---|
624 | {
|
---|
625 | m_nodes.resize(m_segments->points());
|
---|
626 |
|
---|
627 | for (int i = 0; i < m_nodes.size(); ++i) {
|
---|
628 | m_nodes.at(i).point = i;
|
---|
629 | m_nodes.at(i).id = -1;
|
---|
630 | }
|
---|
631 |
|
---|
632 | m_rootNode = build(0, m_nodes.size());
|
---|
633 | }
|
---|
634 |
|
---|
635 | int build(int begin, int end, int depth = 0);
|
---|
636 |
|
---|
637 | Node *rootNode()
|
---|
638 | {
|
---|
639 | return &m_nodes.at(m_rootNode);
|
---|
640 | }
|
---|
641 |
|
---|
642 | inline int nextId()
|
---|
643 | {
|
---|
644 | return m_id++;
|
---|
645 | }
|
---|
646 |
|
---|
647 | private:
|
---|
648 | const QPathSegments *m_segments;
|
---|
649 | QDataBuffer<Node> m_nodes;
|
---|
650 |
|
---|
651 | int m_rootNode;
|
---|
652 | int m_id;
|
---|
653 | };
|
---|
654 |
|
---|
655 | template <typename T>
|
---|
656 | void qTraverseKdPointTree(QKdPointTree::Node &node, T &t, int depth = 0)
|
---|
657 | {
|
---|
658 | QKdPointTree::Traversal status = t(node, depth);
|
---|
659 |
|
---|
660 | const bool traverseRight = (status == QKdPointTree::TraverseBoth || status == QKdPointTree::TraverseRight);
|
---|
661 | const bool traverseLeft = (status == QKdPointTree::TraverseBoth || status == QKdPointTree::TraverseLeft);
|
---|
662 |
|
---|
663 | if (traverseLeft && node.left)
|
---|
664 | QT_PREPEND_NAMESPACE(qTraverseKdPointTree<T>)(*node.left, t, depth + 1);
|
---|
665 |
|
---|
666 | if (traverseRight && node.right)
|
---|
667 | QT_PREPEND_NAMESPACE(qTraverseKdPointTree<T>)(*node.right, t, depth + 1);
|
---|
668 | }
|
---|
669 |
|
---|
670 | static inline qreal component(const QPointF &point, unsigned int i)
|
---|
671 | {
|
---|
672 | Q_ASSERT(i < 2);
|
---|
673 | const qreal components[] = { point.x(), point.y() };
|
---|
674 | return components[i];
|
---|
675 | }
|
---|
676 |
|
---|
677 | int QKdPointTree::build(int begin, int end, int depth)
|
---|
678 | {
|
---|
679 | Q_ASSERT(end > begin);
|
---|
680 |
|
---|
681 | const qreal pivot = component(m_segments->pointAt(m_nodes.at(begin).point), depth & 1);
|
---|
682 |
|
---|
683 | int first = begin + 1;
|
---|
684 | int last = end - 1;
|
---|
685 |
|
---|
686 | while (first <= last) {
|
---|
687 | const qreal value = component(m_segments->pointAt(m_nodes.at(first).point), depth & 1);
|
---|
688 |
|
---|
689 | if (value < pivot)
|
---|
690 | ++first;
|
---|
691 | else {
|
---|
692 | qSwap(m_nodes.at(first), m_nodes.at(last));
|
---|
693 | --last;
|
---|
694 | }
|
---|
695 | }
|
---|
696 |
|
---|
697 | qSwap(m_nodes.at(last), m_nodes.at(begin));
|
---|
698 |
|
---|
699 | if (last > begin)
|
---|
700 | m_nodes.at(last).left = &m_nodes.at(build(begin, last, depth + 1));
|
---|
701 | else
|
---|
702 | m_nodes.at(last).left = 0;
|
---|
703 |
|
---|
704 | if (last + 1 < end)
|
---|
705 | m_nodes.at(last).right = &m_nodes.at(build(last + 1, end, depth + 1));
|
---|
706 | else
|
---|
707 | m_nodes.at(last).right = 0;
|
---|
708 |
|
---|
709 | return last;
|
---|
710 | }
|
---|
711 |
|
---|
712 | class QKdPointFinder
|
---|
713 | {
|
---|
714 | public:
|
---|
715 | QKdPointFinder(int point, const QPathSegments &segments, QKdPointTree &tree)
|
---|
716 | : m_point(point)
|
---|
717 | , m_result(-1)
|
---|
718 | , m_segments(&segments)
|
---|
719 | , m_tree(&tree)
|
---|
720 | {
|
---|
721 | pointComponents[0] = segments.pointAt(point).x();
|
---|
722 | pointComponents[1] = segments.pointAt(point).y();
|
---|
723 | }
|
---|
724 |
|
---|
725 | inline QKdPointTree::Traversal operator()(QKdPointTree::Node &node, int depth)
|
---|
726 | {
|
---|
727 | if (m_result != -1)
|
---|
728 | return QKdPointTree::TraverseNone;
|
---|
729 |
|
---|
730 | const QPointF &nodePoint = m_segments->pointAt(node.point);
|
---|
731 |
|
---|
732 | const qreal pivotComponents[] = { nodePoint.x(), nodePoint.y() };
|
---|
733 |
|
---|
734 | const qreal pivot = pivotComponents[depth & 1];
|
---|
735 | const qreal value = pointComponents[depth & 1];
|
---|
736 |
|
---|
737 | if (fuzzyIsNull(pivot - value)) {
|
---|
738 | const qreal pivot2 = pivotComponents[(depth + 1) & 1];
|
---|
739 | const qreal value2 = pointComponents[(depth + 1) & 1];
|
---|
740 |
|
---|
741 | if (fuzzyIsNull(pivot2 - value2)) {
|
---|
742 | if (node.id < 0)
|
---|
743 | node.id = m_tree->nextId();
|
---|
744 |
|
---|
745 | m_result = node.id;
|
---|
746 | return QKdPointTree::TraverseNone;
|
---|
747 | } else
|
---|
748 | return QKdPointTree::TraverseBoth;
|
---|
749 | } else if (value < pivot) {
|
---|
750 | return QKdPointTree::TraverseLeft;
|
---|
751 | } else {
|
---|
752 | return QKdPointTree::TraverseRight;
|
---|
753 | }
|
---|
754 | }
|
---|
755 |
|
---|
756 | int result() const
|
---|
757 | {
|
---|
758 | return m_result;
|
---|
759 | }
|
---|
760 |
|
---|
761 | private:
|
---|
762 | int m_point;
|
---|
763 | qreal pointComponents[2];
|
---|
764 | int m_result;
|
---|
765 | const QPathSegments *m_segments;
|
---|
766 | QKdPointTree *m_tree;
|
---|
767 | };
|
---|
768 |
|
---|
769 | // merge all points that are within qFuzzyCompare range of each other
|
---|
770 | void QPathSegments::mergePoints()
|
---|
771 | {
|
---|
772 | QKdPointTree tree(*this);
|
---|
773 |
|
---|
774 | if (tree.rootNode()) {
|
---|
775 | QDataBuffer<QPointF> mergedPoints(points());
|
---|
776 | QDataBuffer<int> pointIndices(points());
|
---|
777 |
|
---|
778 | for (int i = 0; i < points(); ++i) {
|
---|
779 | QKdPointFinder finder(i, *this, tree);
|
---|
780 | QT_PREPEND_NAMESPACE(qTraverseKdPointTree<QKdPointFinder>)(*tree.rootNode(), finder);
|
---|
781 |
|
---|
782 | Q_ASSERT(finder.result() != -1);
|
---|
783 |
|
---|
784 | if (finder.result() >= mergedPoints.size())
|
---|
785 | mergedPoints << m_points.at(i);
|
---|
786 |
|
---|
787 | pointIndices << finder.result();
|
---|
788 | }
|
---|
789 |
|
---|
790 | for (int i = 0; i < m_segments.size(); ++i) {
|
---|
791 | m_segments.at(i).va = pointIndices.at(m_segments.at(i).va);
|
---|
792 | m_segments.at(i).vb = pointIndices.at(m_segments.at(i).vb);
|
---|
793 | }
|
---|
794 |
|
---|
795 | for (int i = 0; i < m_intersections.size(); ++i)
|
---|
796 | m_intersections.at(i).vertex = pointIndices.at(m_intersections.at(i).vertex);
|
---|
797 |
|
---|
798 | m_points.swap(mergedPoints);
|
---|
799 | }
|
---|
800 | }
|
---|
801 |
|
---|
802 | void QWingedEdge::intersectAndAdd()
|
---|
803 | {
|
---|
804 | QIntersectionFinder finder;
|
---|
805 | finder.produceIntersections(m_segments);
|
---|
806 |
|
---|
807 | m_segments.mergePoints();
|
---|
808 |
|
---|
809 | for (int i = 0; i < m_segments.points(); ++i)
|
---|
810 | addVertex(m_segments.pointAt(i));
|
---|
811 |
|
---|
812 | QDataBuffer<QPathSegments::Intersection> intersections(m_segments.segments());
|
---|
813 | for (int i = 0; i < m_segments.segments(); ++i) {
|
---|
814 | intersections.reset();
|
---|
815 |
|
---|
816 | int pathId = m_segments.pathId(i);
|
---|
817 |
|
---|
818 | const QPathSegments::Intersection *isect = m_segments.intersectionAt(i);
|
---|
819 | while (isect) {
|
---|
820 | intersections << *isect;
|
---|
821 |
|
---|
822 | if (isect->next) {
|
---|
823 | isect += isect->next;
|
---|
824 | } else {
|
---|
825 | isect = 0;
|
---|
826 | }
|
---|
827 | }
|
---|
828 |
|
---|
829 | qSort(intersections.data(), intersections.data() + intersections.size());
|
---|
830 |
|
---|
831 | int first = m_segments.segmentAt(i).va;
|
---|
832 | int second = m_segments.segmentAt(i).vb;
|
---|
833 |
|
---|
834 | int last = first;
|
---|
835 | for (int j = 0; j < intersections.size(); ++j) {
|
---|
836 | const QPathSegments::Intersection &isect = intersections.at(j);
|
---|
837 |
|
---|
838 | QPathEdge *ep = edge(addEdge(last, isect.vertex));
|
---|
839 |
|
---|
840 | if (ep) {
|
---|
841 | const int dir = m_segments.pointAt(last).y() < m_segments.pointAt(isect.vertex).y() ? 1 : -1;
|
---|
842 | if (pathId == 0)
|
---|
843 | ep->windingA += dir;
|
---|
844 | else
|
---|
845 | ep->windingB += dir;
|
---|
846 | }
|
---|
847 |
|
---|
848 | last = isect.vertex;
|
---|
849 | }
|
---|
850 |
|
---|
851 | QPathEdge *ep = edge(addEdge(last, second));
|
---|
852 |
|
---|
853 | if (ep) {
|
---|
854 | const int dir = m_segments.pointAt(last).y() < m_segments.pointAt(second).y() ? 1 : -1;
|
---|
855 | if (pathId == 0)
|
---|
856 | ep->windingA += dir;
|
---|
857 | else
|
---|
858 | ep->windingB += dir;
|
---|
859 | }
|
---|
860 | }
|
---|
861 | }
|
---|
862 |
|
---|
863 | QWingedEdge::QWingedEdge() :
|
---|
864 | m_edges(0),
|
---|
865 | m_vertices(0),
|
---|
866 | m_segments(0)
|
---|
867 | {
|
---|
868 | }
|
---|
869 |
|
---|
870 | QWingedEdge::QWingedEdge(const QPainterPath &subject, const QPainterPath &clip) :
|
---|
871 | m_edges(subject.elementCount()),
|
---|
872 | m_vertices(subject.elementCount()),
|
---|
873 | m_segments(subject.elementCount())
|
---|
874 | {
|
---|
875 | m_segments.setPath(subject);
|
---|
876 | m_segments.addPath(clip);
|
---|
877 |
|
---|
878 | intersectAndAdd();
|
---|
879 | }
|
---|
880 |
|
---|
881 | QWingedEdge::TraversalStatus QWingedEdge::next(const QWingedEdge::TraversalStatus &status) const
|
---|
882 | {
|
---|
883 | const QPathEdge *sp = edge(status.edge);
|
---|
884 | Q_ASSERT(sp);
|
---|
885 |
|
---|
886 | TraversalStatus result;
|
---|
887 | result.edge = sp->next(status.traversal, status.direction);
|
---|
888 | result.traversal = status.traversal;
|
---|
889 | result.direction = status.direction;
|
---|
890 |
|
---|
891 | const QPathEdge *rp = edge(result.edge);
|
---|
892 | Q_ASSERT(rp);
|
---|
893 |
|
---|
894 | if (sp->vertex(status.direction) == rp->vertex(status.direction))
|
---|
895 | result.flip();
|
---|
896 |
|
---|
897 | return result;
|
---|
898 | }
|
---|
899 |
|
---|
900 | static bool isLine(const QBezier &bezier)
|
---|
901 | {
|
---|
902 | const bool equal_1_2 = comparePoints(bezier.pt1(), bezier.pt2());
|
---|
903 | const bool equal_2_3 = comparePoints(bezier.pt2(), bezier.pt3());
|
---|
904 | const bool equal_3_4 = comparePoints(bezier.pt3(), bezier.pt4());
|
---|
905 |
|
---|
906 | // point?
|
---|
907 | if (equal_1_2 && equal_2_3 && equal_3_4)
|
---|
908 | return true;
|
---|
909 |
|
---|
910 | if (comparePoints(bezier.pt1(), bezier.pt4()))
|
---|
911 | return equal_1_2 || equal_3_4;
|
---|
912 |
|
---|
913 | return (equal_1_2 && equal_3_4) || (equal_1_2 && equal_2_3) || (equal_2_3 && equal_3_4);
|
---|
914 | }
|
---|
915 |
|
---|
916 | void QPathSegments::setPath(const QPainterPath &path)
|
---|
917 | {
|
---|
918 | m_points.reset();
|
---|
919 | m_intersections.reset();
|
---|
920 | m_segments.reset();
|
---|
921 |
|
---|
922 | m_pathId = 0;
|
---|
923 |
|
---|
924 | addPath(path);
|
---|
925 | }
|
---|
926 |
|
---|
927 | void QPathSegments::addPath(const QPainterPath &path)
|
---|
928 | {
|
---|
929 | int firstSegment = m_segments.size();
|
---|
930 |
|
---|
931 | bool hasMoveTo = false;
|
---|
932 | int lastMoveTo = 0;
|
---|
933 | int last = 0;
|
---|
934 | for (int i = 0; i < path.elementCount(); ++i) {
|
---|
935 | int current = m_points.size();
|
---|
936 |
|
---|
937 | QPointF currentPoint;
|
---|
938 | if (path.elementAt(i).type == QPainterPath::CurveToElement)
|
---|
939 | currentPoint = path.elementAt(i+2);
|
---|
940 | else
|
---|
941 | currentPoint = path.elementAt(i);
|
---|
942 |
|
---|
943 | if (i > 0 && comparePoints(m_points.at(lastMoveTo), currentPoint))
|
---|
944 | current = lastMoveTo;
|
---|
945 | else
|
---|
946 | m_points << currentPoint;
|
---|
947 |
|
---|
948 | switch (path.elementAt(i).type) {
|
---|
949 | case QPainterPath::MoveToElement:
|
---|
950 | if (hasMoveTo && last != lastMoveTo && !comparePoints(m_points.at(last), m_points.at(lastMoveTo)))
|
---|
951 | m_segments << Segment(m_pathId, last, lastMoveTo);
|
---|
952 | hasMoveTo = true;
|
---|
953 | last = lastMoveTo = current;
|
---|
954 | break;
|
---|
955 | case QPainterPath::LineToElement:
|
---|
956 | m_segments << Segment(m_pathId, last, current);
|
---|
957 | last = current;
|
---|
958 | break;
|
---|
959 | case QPainterPath::CurveToElement:
|
---|
960 | {
|
---|
961 | QBezier bezier = QBezier::fromPoints(m_points.at(last), path.elementAt(i), path.elementAt(i+1), path.elementAt(i+2));
|
---|
962 | if (isLine(bezier)) {
|
---|
963 | m_segments << Segment(m_pathId, last, current);
|
---|
964 | } else {
|
---|
965 | QRectF bounds = bezier.bounds();
|
---|
966 |
|
---|
967 | // threshold based on similar algorithm as in qtriangulatingstroker.cpp
|
---|
968 | int threshold = qMin<float>(64, qMax(bounds.width(), bounds.height()) * (2 * qreal(3.14) / 6));
|
---|
969 |
|
---|
970 | if (threshold < 3) threshold = 3;
|
---|
971 | qreal one_over_threshold_minus_1 = qreal(1) / (threshold - 1);
|
---|
972 |
|
---|
973 | for (int t = 1; t < threshold - 1; ++t) {
|
---|
974 | currentPoint = bezier.pointAt(t * one_over_threshold_minus_1);
|
---|
975 |
|
---|
976 | int index = m_points.size();
|
---|
977 | m_segments << Segment(m_pathId, last, index);
|
---|
978 | last = index;
|
---|
979 |
|
---|
980 | m_points << currentPoint;
|
---|
981 | }
|
---|
982 |
|
---|
983 | m_segments << Segment(m_pathId, last, current);
|
---|
984 | }
|
---|
985 | }
|
---|
986 | last = current;
|
---|
987 | i += 2;
|
---|
988 | break;
|
---|
989 | default:
|
---|
990 | Q_ASSERT(false);
|
---|
991 | break;
|
---|
992 | }
|
---|
993 | }
|
---|
994 |
|
---|
995 | if (hasMoveTo && last != lastMoveTo && !comparePoints(m_points.at(last), m_points.at(lastMoveTo)))
|
---|
996 | m_segments << Segment(m_pathId, last, lastMoveTo);
|
---|
997 |
|
---|
998 | for (int i = firstSegment; i < m_segments.size(); ++i) {
|
---|
999 | const QLineF line = lineAt(i);
|
---|
1000 |
|
---|
1001 | qreal x1 = line.p1().x();
|
---|
1002 | qreal y1 = line.p1().y();
|
---|
1003 | qreal x2 = line.p2().x();
|
---|
1004 | qreal y2 = line.p2().y();
|
---|
1005 |
|
---|
1006 | if (x2 < x1)
|
---|
1007 | qSwap(x1, x2);
|
---|
1008 | if (y2 < y1)
|
---|
1009 | qSwap(y1, y2);
|
---|
1010 |
|
---|
1011 | m_segments.at(i).bounds = QRectF(x1, y1, x2 - x1, y2 - y1);
|
---|
1012 | }
|
---|
1013 |
|
---|
1014 | ++m_pathId;
|
---|
1015 | }
|
---|
1016 |
|
---|
1017 | qreal QWingedEdge::delta(int vertex, int a, int b) const
|
---|
1018 | {
|
---|
1019 | const QPathEdge *ap = edge(a);
|
---|
1020 | const QPathEdge *bp = edge(b);
|
---|
1021 |
|
---|
1022 | double a_angle = ap->angle;
|
---|
1023 | double b_angle = bp->angle;
|
---|
1024 |
|
---|
1025 | if (vertex == ap->second)
|
---|
1026 | a_angle = ap->invAngle;
|
---|
1027 |
|
---|
1028 | if (vertex == bp->second)
|
---|
1029 | b_angle = bp->invAngle;
|
---|
1030 |
|
---|
1031 | double result = b_angle - a_angle;
|
---|
1032 |
|
---|
1033 | if (result >= 128.)
|
---|
1034 | return result - 128.;
|
---|
1035 | else if (result < 0)
|
---|
1036 | return result + 128.;
|
---|
1037 | else
|
---|
1038 | return result;
|
---|
1039 | }
|
---|
1040 |
|
---|
1041 | static inline QPointF midPoint(const QWingedEdge &list, int ei)
|
---|
1042 | {
|
---|
1043 | const QPathEdge *ep = list.edge(ei);
|
---|
1044 | Q_ASSERT(ep);
|
---|
1045 |
|
---|
1046 | const QPointF a = *list.vertex(ep->first);
|
---|
1047 | const QPointF b = *list.vertex(ep->second);
|
---|
1048 | return a + 0.5 * (b - a);
|
---|
1049 | }
|
---|
1050 |
|
---|
1051 | QWingedEdge::TraversalStatus QWingedEdge::findInsertStatus(int vi, int ei) const
|
---|
1052 | {
|
---|
1053 | const QPathVertex *vp = vertex(vi);
|
---|
1054 |
|
---|
1055 | Q_ASSERT(vp);
|
---|
1056 | Q_ASSERT(ei >= 0);
|
---|
1057 | Q_ASSERT(vp->edge >= 0);
|
---|
1058 |
|
---|
1059 | int position = vp->edge;
|
---|
1060 | qreal d = 128.;
|
---|
1061 |
|
---|
1062 | TraversalStatus status;
|
---|
1063 | status.direction = edge(vp->edge)->directionTo(vi);
|
---|
1064 | status.traversal = QPathEdge::RightTraversal;
|
---|
1065 | status.edge = vp->edge;
|
---|
1066 |
|
---|
1067 | #ifdef QDEBUG_CLIPPER
|
---|
1068 | const QPathEdge *ep = edge(ei);
|
---|
1069 | qDebug() << "Finding insert status for edge" << ei << "at vertex" << QPointF(*vp) << ", angles: " << ep->angle << ep->invAngle;
|
---|
1070 | #endif
|
---|
1071 |
|
---|
1072 | do {
|
---|
1073 | status = next(status);
|
---|
1074 | status.flip();
|
---|
1075 |
|
---|
1076 | Q_ASSERT(edge(status.edge)->vertex(status.direction) == vi);
|
---|
1077 | qreal d2 = delta(vi, ei, status.edge);
|
---|
1078 |
|
---|
1079 | #ifdef QDEBUG_CLIPPER
|
---|
1080 | const QPathEdge *op = edge(status.edge);
|
---|
1081 | qDebug() << "Delta to edge" << status.edge << d2 << ", angles: " << op->angle << op->invAngle;
|
---|
1082 | #endif
|
---|
1083 |
|
---|
1084 | if (d2 < d) {
|
---|
1085 | position = status.edge;
|
---|
1086 | d = d2;
|
---|
1087 | }
|
---|
1088 | } while (status.edge != vp->edge);
|
---|
1089 |
|
---|
1090 | status.traversal = QPathEdge::LeftTraversal;
|
---|
1091 | status.direction = QPathEdge::Forward;
|
---|
1092 | status.edge = position;
|
---|
1093 |
|
---|
1094 | if (edge(status.edge)->vertex(status.direction) != vi)
|
---|
1095 | status.flip();
|
---|
1096 |
|
---|
1097 | #ifdef QDEBUG_CLIPPER
|
---|
1098 | qDebug() << "Inserting edge" << ei << "to" << (status.traversal == QPathEdge::LeftTraversal ? "left" : "right") << "of edge" << status.edge;
|
---|
1099 | #endif
|
---|
1100 |
|
---|
1101 | Q_ASSERT(edge(status.edge)->vertex(status.direction) == vi);
|
---|
1102 |
|
---|
1103 | return status;
|
---|
1104 | }
|
---|
1105 |
|
---|
1106 | void QWingedEdge::removeEdge(int ei)
|
---|
1107 | {
|
---|
1108 | QPathEdge *ep = edge(ei);
|
---|
1109 |
|
---|
1110 | TraversalStatus status;
|
---|
1111 | status.direction = QPathEdge::Forward;
|
---|
1112 | status.traversal = QPathEdge::RightTraversal;
|
---|
1113 | status.edge = ei;
|
---|
1114 |
|
---|
1115 | TraversalStatus forwardRight = next(status);
|
---|
1116 | forwardRight.flipDirection();
|
---|
1117 |
|
---|
1118 | status.traversal = QPathEdge::LeftTraversal;
|
---|
1119 | TraversalStatus forwardLeft = next(status);
|
---|
1120 | forwardLeft.flipDirection();
|
---|
1121 |
|
---|
1122 | status.direction = QPathEdge::Backward;
|
---|
1123 | TraversalStatus backwardLeft = next(status);
|
---|
1124 | backwardLeft.flipDirection();
|
---|
1125 |
|
---|
1126 | status.traversal = QPathEdge::RightTraversal;
|
---|
1127 | TraversalStatus backwardRight = next(status);
|
---|
1128 | backwardRight.flipDirection();
|
---|
1129 |
|
---|
1130 | edge(forwardRight.edge)->setNext(forwardRight.traversal, forwardRight.direction, forwardLeft.edge);
|
---|
1131 | edge(forwardLeft.edge)->setNext(forwardLeft.traversal, forwardLeft.direction, forwardRight.edge);
|
---|
1132 |
|
---|
1133 | edge(backwardRight.edge)->setNext(backwardRight.traversal, backwardRight.direction, backwardLeft.edge);
|
---|
1134 | edge(backwardLeft.edge)->setNext(backwardLeft.traversal, backwardLeft.direction, backwardRight.edge);
|
---|
1135 |
|
---|
1136 | ep->setNext(QPathEdge::Forward, ei);
|
---|
1137 | ep->setNext(QPathEdge::Backward, ei);
|
---|
1138 |
|
---|
1139 | QPathVertex *a = vertex(ep->first);
|
---|
1140 | QPathVertex *b = vertex(ep->second);
|
---|
1141 |
|
---|
1142 | a->edge = backwardRight.edge;
|
---|
1143 | b->edge = forwardRight.edge;
|
---|
1144 | }
|
---|
1145 |
|
---|
1146 | static int commonEdge(const QWingedEdge &list, int a, int b)
|
---|
1147 | {
|
---|
1148 | const QPathVertex *ap = list.vertex(a);
|
---|
1149 | Q_ASSERT(ap);
|
---|
1150 |
|
---|
1151 | const QPathVertex *bp = list.vertex(b);
|
---|
1152 | Q_ASSERT(bp);
|
---|
1153 |
|
---|
1154 | if (ap->edge < 0 || bp->edge < 0)
|
---|
1155 | return -1;
|
---|
1156 |
|
---|
1157 | QWingedEdge::TraversalStatus status;
|
---|
1158 | status.edge = ap->edge;
|
---|
1159 | status.direction = list.edge(status.edge)->directionTo(a);
|
---|
1160 | status.traversal = QPathEdge::RightTraversal;
|
---|
1161 |
|
---|
1162 | do {
|
---|
1163 | const QPathEdge *ep = list.edge(status.edge);
|
---|
1164 |
|
---|
1165 | if ((ep->first == a && ep->second == b)
|
---|
1166 | || (ep->first == b && ep->second == a))
|
---|
1167 | return status.edge;
|
---|
1168 |
|
---|
1169 | status = list.next(status);
|
---|
1170 | status.flip();
|
---|
1171 | } while (status.edge != ap->edge);
|
---|
1172 |
|
---|
1173 | return -1;
|
---|
1174 | }
|
---|
1175 |
|
---|
1176 | static double computeAngle(const QPointF &v)
|
---|
1177 | {
|
---|
1178 | #if 1
|
---|
1179 | if (v.x() == 0) {
|
---|
1180 | return v.y() <= 0 ? 0 : 64.;
|
---|
1181 | } else if (v.y() == 0) {
|
---|
1182 | return v.x() <= 0 ? 32. : 96.;
|
---|
1183 | }
|
---|
1184 |
|
---|
1185 | double vx = v.x();
|
---|
1186 | double vy = v.y();
|
---|
1187 | normalize(vx, vy);
|
---|
1188 | if (vy < 0) {
|
---|
1189 | if (vx < 0) { // 0 - 32
|
---|
1190 | return -32. * vx;
|
---|
1191 | } else { // 96 - 128
|
---|
1192 | return 128. - 32. * vx;
|
---|
1193 | }
|
---|
1194 | } else { // 32 - 96
|
---|
1195 | return 64. + 32. * vx;
|
---|
1196 | }
|
---|
1197 | #else
|
---|
1198 | // doesn't seem to be robust enough
|
---|
1199 | return qAtan2(v.x(), v.y()) + Q_PI;
|
---|
1200 | #endif
|
---|
1201 | }
|
---|
1202 |
|
---|
1203 | int QWingedEdge::addEdge(const QPointF &a, const QPointF &b)
|
---|
1204 | {
|
---|
1205 | int fi = insert(a);
|
---|
1206 | int si = insert(b);
|
---|
1207 |
|
---|
1208 | return addEdge(fi, si);
|
---|
1209 | }
|
---|
1210 |
|
---|
1211 | int QWingedEdge::addEdge(int fi, int si)
|
---|
1212 | {
|
---|
1213 | if (fi == si)
|
---|
1214 | return -1;
|
---|
1215 |
|
---|
1216 | int common = commonEdge(*this, fi, si);
|
---|
1217 | if (common >= 0)
|
---|
1218 | return common;
|
---|
1219 |
|
---|
1220 | m_edges << QPathEdge(fi, si);
|
---|
1221 |
|
---|
1222 | int ei = m_edges.size() - 1;
|
---|
1223 |
|
---|
1224 | QPathVertex *fp = vertex(fi);
|
---|
1225 | QPathVertex *sp = vertex(si);
|
---|
1226 |
|
---|
1227 | QPathEdge *ep = edge(ei);
|
---|
1228 |
|
---|
1229 | const QPointF tangent = QPointF(*sp) - QPointF(*fp);
|
---|
1230 | ep->angle = computeAngle(tangent);
|
---|
1231 | ep->invAngle = ep->angle + 64;
|
---|
1232 | if (ep->invAngle >= 128)
|
---|
1233 | ep->invAngle -= 128;
|
---|
1234 |
|
---|
1235 | QPathVertex *vertices[2] = { fp, sp };
|
---|
1236 | QPathEdge::Direction dirs[2] = { QPathEdge::Backward, QPathEdge::Forward };
|
---|
1237 |
|
---|
1238 | #ifdef QDEBUG_CLIPPER
|
---|
1239 | printf("** Adding edge %d / vertices: %.07f %.07f, %.07f %.07f\n", ei, fp->x, fp->y, sp->x, sp->y);
|
---|
1240 | #endif
|
---|
1241 |
|
---|
1242 | for (int i = 0; i < 2; ++i) {
|
---|
1243 | QPathVertex *vp = vertices[i];
|
---|
1244 | if (vp->edge < 0) {
|
---|
1245 | vp->edge = ei;
|
---|
1246 | ep->setNext(dirs[i], ei);
|
---|
1247 | } else {
|
---|
1248 | int vi = ep->vertex(dirs[i]);
|
---|
1249 | Q_ASSERT(vertex(vi) == vertices[i]);
|
---|
1250 |
|
---|
1251 | TraversalStatus os = findInsertStatus(vi, ei);
|
---|
1252 | QPathEdge *op = edge(os.edge);
|
---|
1253 |
|
---|
1254 | Q_ASSERT(vertex(op->vertex(os.direction)) == vertices[i]);
|
---|
1255 |
|
---|
1256 | TraversalStatus ns = next(os);
|
---|
1257 | ns.flipDirection();
|
---|
1258 | QPathEdge *np = edge(ns.edge);
|
---|
1259 |
|
---|
1260 | op->setNext(os.traversal, os.direction, ei);
|
---|
1261 | np->setNext(ns.traversal, ns.direction, ei);
|
---|
1262 |
|
---|
1263 | int oe = os.edge;
|
---|
1264 | int ne = ns.edge;
|
---|
1265 |
|
---|
1266 | os = next(os);
|
---|
1267 | ns = next(ns);
|
---|
1268 |
|
---|
1269 | os.flipDirection();
|
---|
1270 | ns.flipDirection();
|
---|
1271 |
|
---|
1272 | Q_ASSERT(os.edge == ei);
|
---|
1273 | Q_ASSERT(ns.edge == ei);
|
---|
1274 |
|
---|
1275 | ep->setNext(os.traversal, os.direction, oe);
|
---|
1276 | ep->setNext(ns.traversal, ns.direction, ne);
|
---|
1277 | }
|
---|
1278 | }
|
---|
1279 |
|
---|
1280 | Q_ASSERT(ep->next(QPathEdge::RightTraversal, QPathEdge::Forward) >= 0);
|
---|
1281 | Q_ASSERT(ep->next(QPathEdge::RightTraversal, QPathEdge::Backward) >= 0);
|
---|
1282 | Q_ASSERT(ep->next(QPathEdge::LeftTraversal, QPathEdge::Forward) >= 0);
|
---|
1283 | Q_ASSERT(ep->next(QPathEdge::LeftTraversal, QPathEdge::Backward) >= 0);
|
---|
1284 |
|
---|
1285 | return ei;
|
---|
1286 | }
|
---|
1287 |
|
---|
1288 | int QWingedEdge::insert(const QPathVertex &vertex)
|
---|
1289 | {
|
---|
1290 | if (!m_vertices.isEmpty()) {
|
---|
1291 | const QPathVertex &last = m_vertices.last();
|
---|
1292 | if (vertex.x == last.x && vertex.y == last.y)
|
---|
1293 | return m_vertices.size() - 1;
|
---|
1294 |
|
---|
1295 | for (int i = 0; i < m_vertices.size(); ++i) {
|
---|
1296 | const QPathVertex &v = m_vertices.at(i);
|
---|
1297 | if (qFuzzyCompare(v.x, vertex.x) && qFuzzyCompare(v.y, vertex.y)) {
|
---|
1298 | return i;
|
---|
1299 | }
|
---|
1300 | }
|
---|
1301 | }
|
---|
1302 |
|
---|
1303 | m_vertices << vertex;
|
---|
1304 | return m_vertices.size() - 1;
|
---|
1305 | }
|
---|
1306 |
|
---|
1307 | static void addLineTo(QPainterPath &path, const QPointF &point)
|
---|
1308 | {
|
---|
1309 | const int elementCount = path.elementCount();
|
---|
1310 | if (elementCount >= 2) {
|
---|
1311 | const QPainterPath::Element &middle = path.elementAt(elementCount - 1);
|
---|
1312 | if (middle.type == QPainterPath::LineToElement) {
|
---|
1313 | const QPointF first = path.elementAt(elementCount - 2);
|
---|
1314 | const QPointF d1 = point - first;
|
---|
1315 | const QPointF d2 = middle - first;
|
---|
1316 |
|
---|
1317 | const QPointF p(-d1.y(), d1.x());
|
---|
1318 |
|
---|
1319 | if (qFuzzyIsNull(dot(p, d2))) {
|
---|
1320 | path.setElementPositionAt(elementCount - 1, point.x(), point.y());
|
---|
1321 | return;
|
---|
1322 | }
|
---|
1323 | }
|
---|
1324 | }
|
---|
1325 |
|
---|
1326 | path.lineTo(point);
|
---|
1327 | }
|
---|
1328 |
|
---|
1329 | static void add(QPainterPath &path, const QWingedEdge &list, int edge, QPathEdge::Traversal traversal)
|
---|
1330 | {
|
---|
1331 | QWingedEdge::TraversalStatus status;
|
---|
1332 | status.edge = edge;
|
---|
1333 | status.traversal = traversal;
|
---|
1334 | status.direction = QPathEdge::Forward;
|
---|
1335 |
|
---|
1336 | path.moveTo(*list.vertex(list.edge(edge)->first));
|
---|
1337 |
|
---|
1338 | do {
|
---|
1339 | const QPathEdge *ep = list.edge(status.edge);
|
---|
1340 |
|
---|
1341 | addLineTo(path, *list.vertex(ep->vertex(status.direction)));
|
---|
1342 |
|
---|
1343 | if (status.traversal == QPathEdge::LeftTraversal)
|
---|
1344 | ep->flag &= ~16;
|
---|
1345 | else
|
---|
1346 | ep->flag &= ~32;
|
---|
1347 |
|
---|
1348 | status = list.next(status);
|
---|
1349 | } while (status.edge != edge);
|
---|
1350 | }
|
---|
1351 |
|
---|
1352 | void QWingedEdge::simplify()
|
---|
1353 | {
|
---|
1354 | for (int i = 0; i < edgeCount(); ++i) {
|
---|
1355 | const QPathEdge *ep = edge(i);
|
---|
1356 |
|
---|
1357 | // if both sides are part of the inside then we can collapse the edge
|
---|
1358 | int flag = 0x3 << 4;
|
---|
1359 | if ((ep->flag & flag) == flag) {
|
---|
1360 | removeEdge(i);
|
---|
1361 |
|
---|
1362 | ep->flag &= ~flag;
|
---|
1363 | }
|
---|
1364 | }
|
---|
1365 | }
|
---|
1366 |
|
---|
1367 | QPainterPath QWingedEdge::toPath() const
|
---|
1368 | {
|
---|
1369 | QPainterPath path;
|
---|
1370 |
|
---|
1371 | for (int i = 0; i < edgeCount(); ++i) {
|
---|
1372 | const QPathEdge *ep = edge(i);
|
---|
1373 |
|
---|
1374 | if (ep->flag & 16) {
|
---|
1375 | add(path, *this, i, QPathEdge::LeftTraversal);
|
---|
1376 | }
|
---|
1377 |
|
---|
1378 | if (ep->flag & 32)
|
---|
1379 | add(path, *this, i, QPathEdge::RightTraversal);
|
---|
1380 | }
|
---|
1381 |
|
---|
1382 | return path;
|
---|
1383 | }
|
---|
1384 |
|
---|
1385 | bool QPathClipper::intersect()
|
---|
1386 | {
|
---|
1387 | if (subjectPath == clipPath)
|
---|
1388 | return true;
|
---|
1389 |
|
---|
1390 | QRectF r1 = subjectPath.controlPointRect();
|
---|
1391 | QRectF r2 = clipPath.controlPointRect();
|
---|
1392 | if (qMax(r1.x(), r2.x()) > qMin(r1.x() + r1.width(), r2.x() + r2.width()) ||
|
---|
1393 | qMax(r1.y(), r2.y()) > qMin(r1.y() + r1.height(), r2.y() + r2.height())) {
|
---|
1394 | // no way we could intersect
|
---|
1395 | return false;
|
---|
1396 | }
|
---|
1397 |
|
---|
1398 | bool subjectIsRect = pathToRect(subjectPath);
|
---|
1399 | bool clipIsRect = pathToRect(clipPath);
|
---|
1400 |
|
---|
1401 | if (subjectIsRect && clipIsRect)
|
---|
1402 | return true;
|
---|
1403 | else if (subjectIsRect)
|
---|
1404 | return clipPath.intersects(r1);
|
---|
1405 | else if (clipIsRect)
|
---|
1406 | return subjectPath.intersects(r2);
|
---|
1407 |
|
---|
1408 | QPathSegments a(subjectPath.elementCount());
|
---|
1409 | a.setPath(subjectPath);
|
---|
1410 | QPathSegments b(clipPath.elementCount());
|
---|
1411 | b.setPath(clipPath);
|
---|
1412 |
|
---|
1413 | QIntersectionFinder finder;
|
---|
1414 | if (finder.hasIntersections(a, b))
|
---|
1415 | return true;
|
---|
1416 |
|
---|
1417 | for (int i = 0; i < clipPath.elementCount(); ++i) {
|
---|
1418 | if (clipPath.elementAt(i).type == QPainterPath::MoveToElement) {
|
---|
1419 | const QPointF point = clipPath.elementAt(i);
|
---|
1420 | if (r1.contains(point) && subjectPath.contains(point))
|
---|
1421 | return true;
|
---|
1422 | }
|
---|
1423 | }
|
---|
1424 |
|
---|
1425 | for (int i = 0; i < subjectPath.elementCount(); ++i) {
|
---|
1426 | if (subjectPath.elementAt(i).type == QPainterPath::MoveToElement) {
|
---|
1427 | const QPointF point = subjectPath.elementAt(i);
|
---|
1428 | if (r2.contains(point) && clipPath.contains(point))
|
---|
1429 | return true;
|
---|
1430 | }
|
---|
1431 | }
|
---|
1432 |
|
---|
1433 | return false;
|
---|
1434 | }
|
---|
1435 |
|
---|
1436 | bool QPathClipper::contains()
|
---|
1437 | {
|
---|
1438 | if (subjectPath == clipPath)
|
---|
1439 | return false;
|
---|
1440 |
|
---|
1441 | QRectF r1 = subjectPath.controlPointRect();
|
---|
1442 | QRectF r2 = clipPath.controlPointRect();
|
---|
1443 | if (qMax(r1.x(), r2.x()) > qMin(r1.x() + r1.width(), r2.x() + r2.width()) ||
|
---|
1444 | qMax(r1.y(), r2.y()) > qMin(r1.y() + r1.height(), r2.y() + r2.height())) {
|
---|
1445 | // no intersection -> not contained
|
---|
1446 | return false;
|
---|
1447 | }
|
---|
1448 |
|
---|
1449 | bool clipIsRect = pathToRect(clipPath);
|
---|
1450 | if (clipIsRect)
|
---|
1451 | return subjectPath.contains(r2);
|
---|
1452 |
|
---|
1453 | QPathSegments a(subjectPath.elementCount());
|
---|
1454 | a.setPath(subjectPath);
|
---|
1455 | QPathSegments b(clipPath.elementCount());
|
---|
1456 | b.setPath(clipPath);
|
---|
1457 |
|
---|
1458 | QIntersectionFinder finder;
|
---|
1459 | if (finder.hasIntersections(a, b))
|
---|
1460 | return false;
|
---|
1461 |
|
---|
1462 | for (int i = 0; i < clipPath.elementCount(); ++i) {
|
---|
1463 | if (clipPath.elementAt(i).type == QPainterPath::MoveToElement) {
|
---|
1464 | const QPointF point = clipPath.elementAt(i);
|
---|
1465 | if (!r1.contains(point) || !subjectPath.contains(point))
|
---|
1466 | return false;
|
---|
1467 | }
|
---|
1468 | }
|
---|
1469 |
|
---|
1470 | return true;
|
---|
1471 | }
|
---|
1472 |
|
---|
1473 | QPathClipper::QPathClipper(const QPainterPath &subject,
|
---|
1474 | const QPainterPath &clip)
|
---|
1475 | : subjectPath(subject)
|
---|
1476 | , clipPath(clip)
|
---|
1477 | {
|
---|
1478 | aMask = subjectPath.fillRule() == Qt::WindingFill ? ~0x0 : 0x1;
|
---|
1479 | bMask = clipPath.fillRule() == Qt::WindingFill ? ~0x0 : 0x1;
|
---|
1480 | }
|
---|
1481 |
|
---|
1482 | template <typename Iterator, typename Equality>
|
---|
1483 | Iterator qRemoveDuplicates(Iterator begin, Iterator end, Equality eq)
|
---|
1484 | {
|
---|
1485 | if (begin == end)
|
---|
1486 | return end;
|
---|
1487 |
|
---|
1488 | Iterator last = begin;
|
---|
1489 | ++begin;
|
---|
1490 | Iterator insert = begin;
|
---|
1491 | for (Iterator it = begin; it != end; ++it) {
|
---|
1492 | if (!eq(*it, *last)) {
|
---|
1493 | *insert++ = *it;
|
---|
1494 | last = it;
|
---|
1495 | }
|
---|
1496 | }
|
---|
1497 |
|
---|
1498 | return insert;
|
---|
1499 | }
|
---|
1500 |
|
---|
1501 | static void clear(QWingedEdge& list, int edge, QPathEdge::Traversal traversal)
|
---|
1502 | {
|
---|
1503 | QWingedEdge::TraversalStatus status;
|
---|
1504 | status.edge = edge;
|
---|
1505 | status.traversal = traversal;
|
---|
1506 | status.direction = QPathEdge::Forward;
|
---|
1507 |
|
---|
1508 | do {
|
---|
1509 | if (status.traversal == QPathEdge::LeftTraversal)
|
---|
1510 | list.edge(status.edge)->flag |= 1;
|
---|
1511 | else
|
---|
1512 | list.edge(status.edge)->flag |= 2;
|
---|
1513 |
|
---|
1514 | status = list.next(status);
|
---|
1515 | } while (status.edge != edge);
|
---|
1516 | }
|
---|
1517 |
|
---|
1518 | template <typename InputIterator>
|
---|
1519 | InputIterator qFuzzyFind(InputIterator first, InputIterator last, qreal val)
|
---|
1520 | {
|
---|
1521 | while (first != last && !QT_PREPEND_NAMESPACE(qFuzzyCompare)(qreal(*first), qreal(val)))
|
---|
1522 | ++first;
|
---|
1523 | return first;
|
---|
1524 | }
|
---|
1525 |
|
---|
1526 | static bool fuzzyCompare(qreal a, qreal b)
|
---|
1527 | {
|
---|
1528 | return qFuzzyCompare(a, b);
|
---|
1529 | }
|
---|
1530 |
|
---|
1531 | bool QPathClipper::pathToRect(const QPainterPath &path, QRectF *rect)
|
---|
1532 | {
|
---|
1533 | if (path.elementCount() != 5)
|
---|
1534 | return false;
|
---|
1535 |
|
---|
1536 | const bool mightBeRect = path.elementAt(0).isMoveTo()
|
---|
1537 | && path.elementAt(1).isLineTo()
|
---|
1538 | && path.elementAt(2).isLineTo()
|
---|
1539 | && path.elementAt(3).isLineTo()
|
---|
1540 | && path.elementAt(4).isLineTo();
|
---|
1541 |
|
---|
1542 | if (!mightBeRect)
|
---|
1543 | return false;
|
---|
1544 |
|
---|
1545 | const qreal x1 = path.elementAt(0).x;
|
---|
1546 | const qreal y1 = path.elementAt(0).y;
|
---|
1547 |
|
---|
1548 | const qreal x2 = path.elementAt(1).x;
|
---|
1549 | const qreal y2 = path.elementAt(2).y;
|
---|
1550 |
|
---|
1551 | if (path.elementAt(1).y != y1)
|
---|
1552 | return false;
|
---|
1553 |
|
---|
1554 | if (path.elementAt(2).x != x2)
|
---|
1555 | return false;
|
---|
1556 |
|
---|
1557 | if (path.elementAt(3).x != x1 || path.elementAt(3).y != y2)
|
---|
1558 | return false;
|
---|
1559 |
|
---|
1560 | if (path.elementAt(4).x != x1 || path.elementAt(4).y != y1)
|
---|
1561 | return false;
|
---|
1562 |
|
---|
1563 | if (rect)
|
---|
1564 | rect->setCoords(x1, y1, x2, y2);
|
---|
1565 |
|
---|
1566 | return true;
|
---|
1567 | }
|
---|
1568 |
|
---|
1569 |
|
---|
1570 | QPainterPath QPathClipper::clip(Operation operation)
|
---|
1571 | {
|
---|
1572 | op = operation;
|
---|
1573 |
|
---|
1574 | if (op != Simplify) {
|
---|
1575 | if (subjectPath == clipPath)
|
---|
1576 | return op == BoolSub ? QPainterPath() : subjectPath;
|
---|
1577 |
|
---|
1578 | bool subjectIsRect = pathToRect(subjectPath, 0);
|
---|
1579 | bool clipIsRect = pathToRect(clipPath, 0);
|
---|
1580 |
|
---|
1581 | const QRectF clipBounds = clipPath.boundingRect();
|
---|
1582 | const QRectF subjectBounds = subjectPath.boundingRect();
|
---|
1583 |
|
---|
1584 | if (!clipBounds.intersects(subjectBounds)) {
|
---|
1585 | switch (op) {
|
---|
1586 | case BoolSub:
|
---|
1587 | return subjectPath;
|
---|
1588 | case BoolAnd:
|
---|
1589 | return QPainterPath();
|
---|
1590 | case BoolOr: {
|
---|
1591 | QPainterPath result = subjectPath;
|
---|
1592 | if (result.fillRule() == clipPath.fillRule()) {
|
---|
1593 | result.addPath(clipPath);
|
---|
1594 | } else if (result.fillRule() == Qt::WindingFill) {
|
---|
1595 | result = result.simplified();
|
---|
1596 | result.addPath(clipPath);
|
---|
1597 | } else {
|
---|
1598 | result.addPath(clipPath.simplified());
|
---|
1599 | }
|
---|
1600 | return result;
|
---|
1601 | }
|
---|
1602 | default:
|
---|
1603 | break;
|
---|
1604 | }
|
---|
1605 | }
|
---|
1606 |
|
---|
1607 | if (clipBounds.contains(subjectBounds)) {
|
---|
1608 | if (clipIsRect) {
|
---|
1609 | switch (op) {
|
---|
1610 | case BoolSub:
|
---|
1611 | return QPainterPath();
|
---|
1612 | case BoolAnd:
|
---|
1613 | return subjectPath;
|
---|
1614 | case BoolOr:
|
---|
1615 | return clipPath;
|
---|
1616 | default:
|
---|
1617 | break;
|
---|
1618 | }
|
---|
1619 | }
|
---|
1620 | } else if (subjectBounds.contains(clipBounds)) {
|
---|
1621 | if (subjectIsRect) {
|
---|
1622 | switch (op) {
|
---|
1623 | case BoolSub:
|
---|
1624 | if (clipPath.fillRule() == Qt::OddEvenFill) {
|
---|
1625 | QPainterPath result = clipPath;
|
---|
1626 | result.addRect(subjectBounds);
|
---|
1627 | return result;
|
---|
1628 | } else {
|
---|
1629 | QPainterPath result = clipPath.simplified();
|
---|
1630 | result.addRect(subjectBounds);
|
---|
1631 | return result;
|
---|
1632 | }
|
---|
1633 | break;
|
---|
1634 | case BoolAnd:
|
---|
1635 | return clipPath;
|
---|
1636 | case BoolOr:
|
---|
1637 | return subjectPath;
|
---|
1638 | default:
|
---|
1639 | break;
|
---|
1640 | }
|
---|
1641 | }
|
---|
1642 | }
|
---|
1643 |
|
---|
1644 | if (op == BoolAnd) {
|
---|
1645 | if (subjectIsRect)
|
---|
1646 | return intersect(clipPath, subjectBounds);
|
---|
1647 | else if (clipIsRect)
|
---|
1648 | return intersect(subjectPath, clipBounds);
|
---|
1649 | }
|
---|
1650 | }
|
---|
1651 |
|
---|
1652 | QWingedEdge list(subjectPath, clipPath);
|
---|
1653 |
|
---|
1654 | doClip(list, ClipMode);
|
---|
1655 |
|
---|
1656 | QPainterPath path = list.toPath();
|
---|
1657 | return path;
|
---|
1658 | }
|
---|
1659 |
|
---|
1660 | bool QPathClipper::doClip(QWingedEdge &list, ClipperMode mode)
|
---|
1661 | {
|
---|
1662 | QVector<qreal> y_coords;
|
---|
1663 | y_coords.reserve(list.vertexCount());
|
---|
1664 | for (int i = 0; i < list.vertexCount(); ++i)
|
---|
1665 | y_coords << list.vertex(i)->y;
|
---|
1666 |
|
---|
1667 | qSort(y_coords.begin(), y_coords.end());
|
---|
1668 | y_coords.resize(qRemoveDuplicates(y_coords.begin(), y_coords.end(), fuzzyCompare) - y_coords.begin());
|
---|
1669 |
|
---|
1670 | #ifdef QDEBUG_CLIPPER
|
---|
1671 | printf("sorted y coords:\n");
|
---|
1672 | for (int i = 0; i < y_coords.size(); ++i) {
|
---|
1673 | printf("%.9f\n", y_coords[i]);
|
---|
1674 | }
|
---|
1675 | #endif
|
---|
1676 |
|
---|
1677 | bool found;
|
---|
1678 | do {
|
---|
1679 | found = false;
|
---|
1680 | int index = 0;
|
---|
1681 | qreal maxHeight = 0;
|
---|
1682 | for (int i = 0; i < list.edgeCount(); ++i) {
|
---|
1683 | QPathEdge *edge = list.edge(i);
|
---|
1684 |
|
---|
1685 | // have both sides of this edge already been handled?
|
---|
1686 | if ((edge->flag & 0x3) == 0x3)
|
---|
1687 | continue;
|
---|
1688 |
|
---|
1689 | QPathVertex *a = list.vertex(edge->first);
|
---|
1690 | QPathVertex *b = list.vertex(edge->second);
|
---|
1691 |
|
---|
1692 | if (qFuzzyCompare(a->y, b->y))
|
---|
1693 | continue;
|
---|
1694 |
|
---|
1695 | found = true;
|
---|
1696 |
|
---|
1697 | qreal height = qAbs(a->y - b->y);
|
---|
1698 | if (height > maxHeight) {
|
---|
1699 | index = i;
|
---|
1700 | maxHeight = height;
|
---|
1701 | }
|
---|
1702 | }
|
---|
1703 |
|
---|
1704 | if (found) {
|
---|
1705 | QPathEdge *edge = list.edge(index);
|
---|
1706 |
|
---|
1707 | QPathVertex *a = list.vertex(edge->first);
|
---|
1708 | QPathVertex *b = list.vertex(edge->second);
|
---|
1709 |
|
---|
1710 | // FIXME: this can be optimized by using binary search
|
---|
1711 | const int first = qFuzzyFind(y_coords.begin(), y_coords.end(), qMin(a->y, b->y)) - y_coords.begin();
|
---|
1712 | const int last = qFuzzyFind(y_coords.begin() + first, y_coords.end(), qMax(a->y, b->y)) - y_coords.begin();
|
---|
1713 |
|
---|
1714 | Q_ASSERT(first < y_coords.size() - 1);
|
---|
1715 | Q_ASSERT(last < y_coords.size());
|
---|
1716 |
|
---|
1717 | qreal bestY = 0.5 * (y_coords[first] + y_coords[first+1]);
|
---|
1718 | qreal biggestGap = y_coords[first+1] - y_coords[first];
|
---|
1719 |
|
---|
1720 | for (int i = first + 1; i < last; ++i) {
|
---|
1721 | qreal gap = y_coords[i+1] - y_coords[i];
|
---|
1722 |
|
---|
1723 | if (gap > biggestGap) {
|
---|
1724 | bestY = 0.5 * (y_coords[i] + y_coords[i+1]);
|
---|
1725 | biggestGap = gap;
|
---|
1726 | }
|
---|
1727 | }
|
---|
1728 |
|
---|
1729 | #ifdef QDEBUG_CLIPPER
|
---|
1730 | printf("y: %.9f, gap: %.9f\n", bestY, biggestGap);
|
---|
1731 | #endif
|
---|
1732 |
|
---|
1733 | if (handleCrossingEdges(list, bestY, mode) && mode == CheckMode)
|
---|
1734 | return true;
|
---|
1735 |
|
---|
1736 | edge->flag |= 0x3;
|
---|
1737 | }
|
---|
1738 | } while (found);
|
---|
1739 |
|
---|
1740 | if (mode == ClipMode)
|
---|
1741 | list.simplify();
|
---|
1742 |
|
---|
1743 | return false;
|
---|
1744 | }
|
---|
1745 |
|
---|
1746 | static void traverse(QWingedEdge &list, int edge, QPathEdge::Traversal traversal)
|
---|
1747 | {
|
---|
1748 | QWingedEdge::TraversalStatus status;
|
---|
1749 | status.edge = edge;
|
---|
1750 | status.traversal = traversal;
|
---|
1751 | status.direction = QPathEdge::Forward;
|
---|
1752 |
|
---|
1753 | do {
|
---|
1754 | int flag = status.traversal == QPathEdge::LeftTraversal ? 1 : 2;
|
---|
1755 |
|
---|
1756 | QPathEdge *ep = list.edge(status.edge);
|
---|
1757 |
|
---|
1758 | ep->flag |= (flag | (flag << 4));
|
---|
1759 |
|
---|
1760 | #ifdef QDEBUG_CLIPPER
|
---|
1761 | qDebug() << "traverse: adding edge " << status.edge << ", mask:" << (flag << 4) <<ep->flag;
|
---|
1762 | #endif
|
---|
1763 |
|
---|
1764 | status = list.next(status);
|
---|
1765 | } while (status.edge != edge);
|
---|
1766 | }
|
---|
1767 |
|
---|
1768 | struct QCrossingEdge
|
---|
1769 | {
|
---|
1770 | int edge;
|
---|
1771 | qreal x;
|
---|
1772 |
|
---|
1773 | bool operator<(const QCrossingEdge &edge) const
|
---|
1774 | {
|
---|
1775 | return x < edge.x;
|
---|
1776 | }
|
---|
1777 | };
|
---|
1778 |
|
---|
1779 | static bool bool_op(bool a, bool b, QPathClipper::Operation op)
|
---|
1780 | {
|
---|
1781 | switch (op) {
|
---|
1782 | case QPathClipper::BoolAnd:
|
---|
1783 | return a && b;
|
---|
1784 | case QPathClipper::BoolOr: // fall-through
|
---|
1785 | case QPathClipper::Simplify:
|
---|
1786 | return a || b;
|
---|
1787 | case QPathClipper::BoolSub:
|
---|
1788 | return a && !b;
|
---|
1789 | default:
|
---|
1790 | Q_ASSERT(false);
|
---|
1791 | return false;
|
---|
1792 | }
|
---|
1793 | }
|
---|
1794 |
|
---|
1795 | bool QWingedEdge::isInside(qreal x, qreal y) const
|
---|
1796 | {
|
---|
1797 | int winding = 0;
|
---|
1798 | for (int i = 0; i < edgeCount(); ++i) {
|
---|
1799 | const QPathEdge *ep = edge(i);
|
---|
1800 |
|
---|
1801 | // left xor right
|
---|
1802 | int w = ((ep->flag >> 4) ^ (ep->flag >> 5)) & 1;
|
---|
1803 |
|
---|
1804 | if (!w)
|
---|
1805 | continue;
|
---|
1806 |
|
---|
1807 | QPointF a = *vertex(ep->first);
|
---|
1808 | QPointF b = *vertex(ep->second);
|
---|
1809 |
|
---|
1810 | if ((a.y() < y && b.y() > y) || (a.y() > y && b.y() < y)) {
|
---|
1811 | qreal intersectionX = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y());
|
---|
1812 |
|
---|
1813 | if (intersectionX > x)
|
---|
1814 | winding += w;
|
---|
1815 | }
|
---|
1816 | }
|
---|
1817 |
|
---|
1818 | return winding & 1;
|
---|
1819 | }
|
---|
1820 |
|
---|
1821 | static QVector<QCrossingEdge> findCrossings(const QWingedEdge &list, qreal y)
|
---|
1822 | {
|
---|
1823 | QVector<QCrossingEdge> crossings;
|
---|
1824 | for (int i = 0; i < list.edgeCount(); ++i) {
|
---|
1825 | const QPathEdge *edge = list.edge(i);
|
---|
1826 | QPointF a = *list.vertex(edge->first);
|
---|
1827 | QPointF b = *list.vertex(edge->second);
|
---|
1828 |
|
---|
1829 | if ((a.y() < y && b.y() > y) || (a.y() > y && b.y() < y)) {
|
---|
1830 | const qreal intersection = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y());
|
---|
1831 | const QCrossingEdge edge = { i, intersection };
|
---|
1832 | crossings << edge;
|
---|
1833 | }
|
---|
1834 | }
|
---|
1835 | return crossings;
|
---|
1836 | }
|
---|
1837 |
|
---|
1838 | bool QPathClipper::handleCrossingEdges(QWingedEdge &list, qreal y, ClipperMode mode)
|
---|
1839 | {
|
---|
1840 | QVector<QCrossingEdge> crossings = findCrossings(list, y);
|
---|
1841 |
|
---|
1842 | Q_ASSERT(!crossings.isEmpty());
|
---|
1843 | qSort(crossings.begin(), crossings.end());
|
---|
1844 |
|
---|
1845 | int windingA = 0;
|
---|
1846 | int windingB = 0;
|
---|
1847 |
|
---|
1848 | int windingD = 0;
|
---|
1849 |
|
---|
1850 | #ifdef QDEBUG_CLIPPER
|
---|
1851 | qDebug() << "crossings:" << crossings.size();
|
---|
1852 | #endif
|
---|
1853 | for (int i = 0; i < crossings.size() - 1; ++i) {
|
---|
1854 | int ei = crossings.at(i).edge;
|
---|
1855 | const QPathEdge *edge = list.edge(ei);
|
---|
1856 |
|
---|
1857 | windingA += edge->windingA;
|
---|
1858 | windingB += edge->windingB;
|
---|
1859 |
|
---|
1860 | const bool hasLeft = (edge->flag >> 4) & 1;
|
---|
1861 | const bool hasRight = (edge->flag >> 4) & 2;
|
---|
1862 |
|
---|
1863 | windingD += hasLeft ^ hasRight;
|
---|
1864 |
|
---|
1865 | const bool inA = (windingA & aMask) != 0;
|
---|
1866 | const bool inB = (windingB & bMask) != 0;
|
---|
1867 | const bool inD = (windingD & 0x1) != 0;
|
---|
1868 |
|
---|
1869 | const bool inside = bool_op(inA, inB, op);
|
---|
1870 | const bool add = inD ^ inside;
|
---|
1871 |
|
---|
1872 | #ifdef QDEBUG_CLIPPER
|
---|
1873 | printf("y %f, x %f, inA: %d, inB: %d, inD: %d, inside: %d, flag: %x, bezier: %p, edge: %d\n", y, crossings.at(i).x, inA, inB, inD, inside, edge->flag, edge->bezier, ei);
|
---|
1874 | #endif
|
---|
1875 |
|
---|
1876 | if (add) {
|
---|
1877 | if (mode == CheckMode)
|
---|
1878 | return true;
|
---|
1879 |
|
---|
1880 | qreal y0 = list.vertex(edge->first)->y;
|
---|
1881 | qreal y1 = list.vertex(edge->second)->y;
|
---|
1882 |
|
---|
1883 | if (y0 < y1) {
|
---|
1884 | if (!(edge->flag & 1))
|
---|
1885 | traverse(list, ei, QPathEdge::LeftTraversal);
|
---|
1886 |
|
---|
1887 | if (!(edge->flag & 2))
|
---|
1888 | clear(list, ei, QPathEdge::RightTraversal);
|
---|
1889 | } else {
|
---|
1890 | if (!(edge->flag & 1))
|
---|
1891 | clear(list, ei, QPathEdge::LeftTraversal);
|
---|
1892 |
|
---|
1893 | if (!(edge->flag & 2))
|
---|
1894 | traverse(list, ei, QPathEdge::RightTraversal);
|
---|
1895 | }
|
---|
1896 |
|
---|
1897 | ++windingD;
|
---|
1898 | } else {
|
---|
1899 | if (!(edge->flag & 1))
|
---|
1900 | clear(list, ei, QPathEdge::LeftTraversal);
|
---|
1901 |
|
---|
1902 | if (!(edge->flag & 2))
|
---|
1903 | clear(list, ei, QPathEdge::RightTraversal);
|
---|
1904 | }
|
---|
1905 | }
|
---|
1906 |
|
---|
1907 | return false;
|
---|
1908 | }
|
---|
1909 |
|
---|
1910 | namespace {
|
---|
1911 |
|
---|
1912 | QList<QPainterPath> toSubpaths(const QPainterPath &path)
|
---|
1913 | {
|
---|
1914 |
|
---|
1915 | QList<QPainterPath> subpaths;
|
---|
1916 | if (path.isEmpty())
|
---|
1917 | return subpaths;
|
---|
1918 |
|
---|
1919 | QPainterPath current;
|
---|
1920 | for (int i = 0; i < path.elementCount(); ++i) {
|
---|
1921 | const QPainterPath::Element &e = path.elementAt(i);
|
---|
1922 | switch (e.type) {
|
---|
1923 | case QPainterPath::MoveToElement:
|
---|
1924 | if (current.elementCount() > 1)
|
---|
1925 | subpaths += current;
|
---|
1926 | current = QPainterPath();
|
---|
1927 | current.moveTo(e);
|
---|
1928 | break;
|
---|
1929 | case QPainterPath::LineToElement:
|
---|
1930 | current.lineTo(e);
|
---|
1931 | break;
|
---|
1932 | case QPainterPath::CurveToElement: {
|
---|
1933 | current.cubicTo(e, path.elementAt(i + 1), path.elementAt(i + 2));
|
---|
1934 | i+=2;
|
---|
1935 | break;
|
---|
1936 | }
|
---|
1937 | case QPainterPath::CurveToDataElement:
|
---|
1938 | Q_ASSERT(!"toSubpaths(), bad element type");
|
---|
1939 | break;
|
---|
1940 | }
|
---|
1941 | }
|
---|
1942 |
|
---|
1943 | if (current.elementCount() > 1)
|
---|
1944 | subpaths << current;
|
---|
1945 |
|
---|
1946 | return subpaths;
|
---|
1947 | }
|
---|
1948 |
|
---|
1949 | enum Edge
|
---|
1950 | {
|
---|
1951 | Left, Top, Right, Bottom
|
---|
1952 | };
|
---|
1953 |
|
---|
1954 | static bool isVertical(Edge edge)
|
---|
1955 | {
|
---|
1956 | return edge == Left || edge == Right;
|
---|
1957 | }
|
---|
1958 |
|
---|
1959 | template <Edge edge>
|
---|
1960 | bool compare(const QPointF &p, qreal t)
|
---|
1961 | {
|
---|
1962 | switch (edge)
|
---|
1963 | {
|
---|
1964 | case Left:
|
---|
1965 | return p.x() < t;
|
---|
1966 | case Right:
|
---|
1967 | return p.x() > t;
|
---|
1968 | case Top:
|
---|
1969 | return p.y() < t;
|
---|
1970 | default:
|
---|
1971 | return p.y() > t;
|
---|
1972 | }
|
---|
1973 | }
|
---|
1974 |
|
---|
1975 | template <Edge edge>
|
---|
1976 | QPointF intersectLine(const QPointF &a, const QPointF &b, qreal t)
|
---|
1977 | {
|
---|
1978 | QLineF line(a, b);
|
---|
1979 | switch (edge) {
|
---|
1980 | case Left: // fall-through
|
---|
1981 | case Right:
|
---|
1982 | return line.pointAt((t - a.x()) / (b.x() - a.x()));
|
---|
1983 | default:
|
---|
1984 | return line.pointAt((t - a.y()) / (b.y() - a.y()));
|
---|
1985 | }
|
---|
1986 | }
|
---|
1987 |
|
---|
1988 | void addLine(QPainterPath &path, const QLineF &line)
|
---|
1989 | {
|
---|
1990 | if (path.elementCount() > 0)
|
---|
1991 | path.lineTo(line.p1());
|
---|
1992 | else
|
---|
1993 | path.moveTo(line.p1());
|
---|
1994 |
|
---|
1995 | path.lineTo(line.p2());
|
---|
1996 | }
|
---|
1997 |
|
---|
1998 | template <Edge edge>
|
---|
1999 | void clipLine(const QPointF &a, const QPointF &b, qreal t, QPainterPath &result)
|
---|
2000 | {
|
---|
2001 | bool outA = compare<edge>(a, t);
|
---|
2002 | bool outB = compare<edge>(b, t);
|
---|
2003 | if (outA && outB)
|
---|
2004 | return;
|
---|
2005 |
|
---|
2006 | if (outA)
|
---|
2007 | addLine(result, QLineF(intersectLine<edge>(a, b, t), b));
|
---|
2008 | else if(outB)
|
---|
2009 | addLine(result, QLineF(a, intersectLine<edge>(a, b, t)));
|
---|
2010 | else
|
---|
2011 | addLine(result, QLineF(a, b));
|
---|
2012 | }
|
---|
2013 |
|
---|
2014 | void addBezier(QPainterPath &path, const QBezier &bezier)
|
---|
2015 | {
|
---|
2016 | if (path.elementCount() > 0)
|
---|
2017 | path.lineTo(bezier.pt1());
|
---|
2018 | else
|
---|
2019 | path.moveTo(bezier.pt1());
|
---|
2020 |
|
---|
2021 | path.cubicTo(bezier.pt2(), bezier.pt3(), bezier.pt4());
|
---|
2022 | }
|
---|
2023 |
|
---|
2024 | template <Edge edge>
|
---|
2025 | void clipBezier(const QPointF &a, const QPointF &b, const QPointF &c, const QPointF &d, qreal t, QPainterPath &result)
|
---|
2026 | {
|
---|
2027 | QBezier bezier = QBezier::fromPoints(a, b, c, d);
|
---|
2028 |
|
---|
2029 | bool outA = compare<edge>(a, t);
|
---|
2030 | bool outB = compare<edge>(b, t);
|
---|
2031 | bool outC = compare<edge>(c, t);
|
---|
2032 | bool outD = compare<edge>(d, t);
|
---|
2033 |
|
---|
2034 | int outCount = int(outA) + int(outB) + int(outC) + int(outD);
|
---|
2035 |
|
---|
2036 | if (outCount == 4)
|
---|
2037 | return;
|
---|
2038 |
|
---|
2039 | if (outCount == 0) {
|
---|
2040 | addBezier(result, bezier);
|
---|
2041 | return;
|
---|
2042 | }
|
---|
2043 |
|
---|
2044 | QTransform flip = isVertical(edge) ? QTransform(0, 1, 1, 0, 0, 0) : QTransform();
|
---|
2045 | QBezier unflipped = bezier;
|
---|
2046 | QBezier flipped = bezier.mapBy(flip);
|
---|
2047 |
|
---|
2048 | qreal t0 = 0, t1 = 1;
|
---|
2049 | int stationary = flipped.stationaryYPoints(t0, t1);
|
---|
2050 |
|
---|
2051 | qreal segments[4];
|
---|
2052 | QPointF points[4];
|
---|
2053 | points[0] = unflipped.pt1();
|
---|
2054 | segments[0] = 0;
|
---|
2055 |
|
---|
2056 | int segmentCount = 0;
|
---|
2057 | if (stationary > 0) {
|
---|
2058 | ++segmentCount;
|
---|
2059 | segments[segmentCount] = t0;
|
---|
2060 | points[segmentCount] = unflipped.pointAt(t0);
|
---|
2061 | }
|
---|
2062 | if (stationary > 1) {
|
---|
2063 | ++segmentCount;
|
---|
2064 | segments[segmentCount] = t1;
|
---|
2065 | points[segmentCount] = unflipped.pointAt(t1);
|
---|
2066 | }
|
---|
2067 | ++segmentCount;
|
---|
2068 | segments[segmentCount] = 1;
|
---|
2069 | points[segmentCount] = unflipped.pt4();
|
---|
2070 |
|
---|
2071 | qreal lastIntersection = 0;
|
---|
2072 | for (int i = 0; i < segmentCount; ++i) {
|
---|
2073 | outA = compare<edge>(points[i], t);
|
---|
2074 | outB = compare<edge>(points[i+1], t);
|
---|
2075 |
|
---|
2076 | if (outA != outB) {
|
---|
2077 | qreal intersection = flipped.tForY(segments[i], segments[i+1], t);
|
---|
2078 |
|
---|
2079 | if (outB)
|
---|
2080 | addBezier(result, unflipped.getSubRange(lastIntersection, intersection));
|
---|
2081 |
|
---|
2082 | lastIntersection = intersection;
|
---|
2083 | }
|
---|
2084 | }
|
---|
2085 |
|
---|
2086 | if (!outB)
|
---|
2087 | addBezier(result, unflipped.getSubRange(lastIntersection, 1));
|
---|
2088 | }
|
---|
2089 |
|
---|
2090 | // clips a single subpath against a single edge
|
---|
2091 | template <Edge edge>
|
---|
2092 | QPainterPath clip(const QPainterPath &path, qreal t)
|
---|
2093 | {
|
---|
2094 | QPainterPath result;
|
---|
2095 | for (int i = 1; i < path.elementCount(); ++i) {
|
---|
2096 | const QPainterPath::Element &element = path.elementAt(i);
|
---|
2097 | Q_ASSERT(!element.isMoveTo());
|
---|
2098 | if (element.isLineTo()) {
|
---|
2099 | clipLine<edge>(path.elementAt(i-1), path.elementAt(i), t, result);
|
---|
2100 | } else {
|
---|
2101 | clipBezier<edge>(path.elementAt(i-1), path.elementAt(i), path.elementAt(i+1), path.elementAt(i+2), t, result);
|
---|
2102 | i += 2;
|
---|
2103 | }
|
---|
2104 | }
|
---|
2105 |
|
---|
2106 | int last = path.elementCount() - 1;
|
---|
2107 | if (QPointF(path.elementAt(last)) != QPointF(path.elementAt(0)))
|
---|
2108 | clipLine<edge>(path.elementAt(last), path.elementAt(0), t, result);
|
---|
2109 |
|
---|
2110 | return result;
|
---|
2111 | }
|
---|
2112 |
|
---|
2113 | QPainterPath intersectPath(const QPainterPath &path, const QRectF &rect)
|
---|
2114 | {
|
---|
2115 | QList<QPainterPath> subpaths = toSubpaths(path);
|
---|
2116 |
|
---|
2117 | QPainterPath result;
|
---|
2118 | result.setFillRule(path.fillRule());
|
---|
2119 | for (int i = 0; i < subpaths.size(); ++i) {
|
---|
2120 | QPainterPath subPath = subpaths.at(i);
|
---|
2121 | QRectF bounds = subPath.boundingRect();
|
---|
2122 | if (bounds.intersects(rect)) {
|
---|
2123 | if (bounds.left() < rect.left())
|
---|
2124 | subPath = clip<Left>(subPath, rect.left());
|
---|
2125 | if (bounds.right() > rect.right())
|
---|
2126 | subPath = clip<Right>(subPath, rect.right());
|
---|
2127 |
|
---|
2128 | bounds = subPath.boundingRect();
|
---|
2129 |
|
---|
2130 | if (bounds.top() < rect.top())
|
---|
2131 | subPath = clip<Top>(subPath, rect.top());
|
---|
2132 | if (bounds.bottom() > rect.bottom())
|
---|
2133 | subPath = clip<Bottom>(subPath, rect.bottom());
|
---|
2134 |
|
---|
2135 | if (subPath.elementCount() > 1)
|
---|
2136 | result.addPath(subPath);
|
---|
2137 | }
|
---|
2138 | }
|
---|
2139 | return result;
|
---|
2140 | }
|
---|
2141 |
|
---|
2142 | }
|
---|
2143 |
|
---|
2144 | QPainterPath QPathClipper::intersect(const QPainterPath &path, const QRectF &rect)
|
---|
2145 | {
|
---|
2146 | return intersectPath(path, rect);
|
---|
2147 | }
|
---|
2148 |
|
---|
2149 | QT_END_NAMESPACE
|
---|