| 1 | /* $Id: rastpos.c,v 1.2 2000-03-01 18:49:35 jeroen Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Mesa 3-D graphics library | 
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| 5 | * Version:  3.1 | 
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| 6 | * | 
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| 7 | * Copyright (C) 1999  Brian Paul   All Rights Reserved. | 
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| 8 | * | 
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 10 | * copy of this software and associated documentation files (the "Software"), | 
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| 11 | * to deal in the Software without restriction, including without limitation | 
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 14 | * Software is furnished to do so, subject to the following conditions: | 
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| 15 | * | 
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| 16 | * The above copyright notice and this permission notice shall be included | 
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| 17 | * in all copies or substantial portions of the Software. | 
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| 18 | * | 
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 25 | */ | 
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| 26 |  | 
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| 27 |  | 
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| 28 |  | 
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| 29 |  | 
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| 30 |  | 
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| 31 | #ifdef PC_HEADER | 
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| 32 | #include "all.h" | 
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| 33 | #else | 
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| 34 | #ifndef XFree86Server | 
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| 35 | #include <assert.h> | 
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| 36 | #include <math.h> | 
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| 37 | #else | 
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| 38 | #include "GL/xf86glx.h" | 
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| 39 | #endif | 
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| 40 | #include "clip.h" | 
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| 41 | #include "types.h" | 
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| 42 | #include "context.h" | 
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| 43 | #include "feedback.h" | 
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| 44 | #include "light.h" | 
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| 45 | #include "macros.h" | 
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| 46 | #include "matrix.h" | 
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| 47 | #include "mmath.h" | 
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| 48 | #include "rastpos.h" | 
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| 49 | #include "shade.h" | 
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| 50 | #include "xform.h" | 
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| 51 | #endif | 
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| 52 |  | 
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| 53 |  | 
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| 54 | /* | 
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| 55 | * Caller:  context->API.RasterPos4f | 
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| 56 | */ | 
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| 57 | void gl_RasterPos4f( GLcontext *ctx, | 
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| 58 | GLfloat x, GLfloat y, GLfloat z, GLfloat w ) | 
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| 59 | { | 
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| 60 | GLfloat v[4], eye[4], clip[4], ndc[3], d; | 
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| 61 |  | 
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| 62 | /* KW: Added this test, which is in the spec.  We can't do this | 
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| 63 | *     outside begin/end any more because the ctx->Current values | 
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| 64 | *     aren't uptodate during that period. | 
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| 65 | */ | 
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| 66 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glRasterPos" ); | 
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| 67 |  | 
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| 68 | if (ctx->NewState) | 
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| 69 | gl_update_state( ctx ); | 
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| 70 |  | 
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| 71 | ASSIGN_4V( v, x, y, z, w ); | 
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| 72 | TRANSFORM_POINT( eye, ctx->ModelView.m, v ); | 
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| 73 |  | 
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| 74 | /* raster color */ | 
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| 75 | if (ctx->Light.Enabled) | 
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| 76 | { | 
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| 77 | /*GLfloat *vert;*/ | 
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| 78 | GLfloat *norm, eyenorm[3]; | 
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| 79 | GLfloat *objnorm = ctx->Current.Normal; | 
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| 80 |  | 
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| 81 | /* Not needed??? | 
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| 82 | vert = (ctx->NeedEyeCoords ? eye : v); | 
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| 83 | */ | 
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| 84 |  | 
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| 85 | if (ctx->NeedEyeNormals) { | 
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| 86 | GLfloat *inv = ctx->ModelView.inv; | 
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| 87 | TRANSFORM_NORMAL( eyenorm, objnorm, inv ); | 
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| 88 | norm = eyenorm; | 
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| 89 | } else { | 
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| 90 | norm = objnorm; | 
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| 91 | } | 
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| 92 |  | 
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| 93 | gl_shade_rastpos( ctx, v, norm, | 
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| 94 | ctx->Current.RasterColor, | 
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| 95 | &ctx->Current.RasterIndex ); | 
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| 96 |  | 
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| 97 | } | 
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| 98 | else { | 
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| 99 | /* use current color or index */ | 
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| 100 | if (ctx->Visual->RGBAflag) { | 
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| 101 | UBYTE_RGBA_TO_FLOAT_RGBA(ctx->Current.RasterColor, | 
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| 102 | ctx->Current.ByteColor); | 
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| 103 | } | 
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| 104 | else { | 
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| 105 | ctx->Current.RasterIndex = ctx->Current.Index; | 
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| 106 | } | 
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| 107 | } | 
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| 108 |  | 
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| 109 | /* compute raster distance */ | 
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| 110 | ctx->Current.RasterDistance = (GLfloat) | 
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| 111 | GL_SQRT( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] ); | 
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| 112 |  | 
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| 113 | /* apply projection matrix:  clip = Proj * eye */ | 
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| 114 | TRANSFORM_POINT( clip, ctx->ProjectionMatrix.m, eye ); | 
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| 115 |  | 
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| 116 | /* clip to view volume */ | 
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| 117 | if (gl_viewclip_point( clip )==0) { | 
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| 118 | ctx->Current.RasterPosValid = GL_FALSE; | 
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| 119 | return; | 
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| 120 | } | 
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| 121 |  | 
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| 122 | /* clip to user clipping planes */ | 
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| 123 | if ( ctx->Transform.AnyClip && | 
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| 124 | gl_userclip_point(ctx, clip) == 0) | 
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| 125 | { | 
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| 126 | ctx->Current.RasterPosValid = GL_FALSE; | 
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| 127 | return; | 
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| 128 | } | 
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| 129 |  | 
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| 130 | /* ndc = clip / W */ | 
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| 131 | ASSERT( clip[3]!=0.0 ); | 
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| 132 | d = 1.0F / clip[3]; | 
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| 133 | ndc[0] = clip[0] * d; | 
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| 134 | ndc[1] = clip[1] * d; | 
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| 135 | ndc[2] = clip[2] * d; | 
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| 136 |  | 
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| 137 | ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport.WindowMap.m[MAT_SX] + | 
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| 138 | ctx->Viewport.WindowMap.m[MAT_TX]); | 
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| 139 | ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport.WindowMap.m[MAT_SY] + | 
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| 140 | ctx->Viewport.WindowMap.m[MAT_TY]); | 
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| 141 | ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport.WindowMap.m[MAT_SZ] + | 
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| 142 | ctx->Viewport.WindowMap.m[MAT_TZ]) / DEPTH_SCALE; | 
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| 143 | ctx->Current.RasterPos[3] = clip[3]; | 
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| 144 | ctx->Current.RasterPosValid = GL_TRUE; | 
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| 145 |  | 
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| 146 | /* FOG??? */ | 
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| 147 |  | 
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| 148 | { | 
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| 149 | GLuint texSet; | 
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| 150 | for (texSet=0; texSet<MAX_TEXTURE_UNITS; texSet++) { | 
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| 151 | COPY_4FV( ctx->Current.RasterMultiTexCoord[texSet], | 
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| 152 | ctx->Current.Texcoord[texSet] ); | 
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| 153 | } | 
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| 154 | } | 
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| 155 |  | 
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| 156 | if (ctx->RenderMode==GL_SELECT) { | 
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| 157 | gl_update_hitflag( ctx, ctx->Current.RasterPos[2] ); | 
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| 158 | } | 
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| 159 |  | 
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| 160 | } | 
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| 161 |  | 
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| 162 |  | 
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| 163 |  | 
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| 164 | /* | 
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| 165 | * This is a MESA extension function.  Pretty much just like glRasterPos | 
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| 166 | * except we don't apply the modelview or projection matrices; specify a | 
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| 167 | * window coordinate directly. | 
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| 168 | * Caller:  context->API.WindowPos4fMESA pointer. | 
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| 169 | */ | 
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| 170 | void gl_windowpos( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) | 
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| 171 | { | 
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| 172 | /* KW: Assume that like rasterpos, this must be outside begin/end. | 
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| 173 | */ | 
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| 174 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glWindowPosMESA" ); | 
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| 175 |  | 
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| 176 | /* set raster position */ | 
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| 177 | ctx->Current.RasterPos[0] = x; | 
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| 178 | ctx->Current.RasterPos[1] = y; | 
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| 179 | ctx->Current.RasterPos[2] = CLAMP( z, 0.0F, 1.0F ); | 
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| 180 | ctx->Current.RasterPos[3] = w; | 
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| 181 |  | 
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| 182 | ctx->Current.RasterPosValid = GL_TRUE; | 
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| 183 |  | 
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| 184 | /* raster color */ | 
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| 185 | if (0 && ctx->Light.Enabled) { | 
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| 186 |  | 
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| 187 | /* KW: I don't see how this can work - would have to take the | 
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| 188 | *     inverse of the projection matrix or the combined | 
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| 189 | *     modelProjection matrix, transform point and normal, and | 
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| 190 | *     do the lighting.  Those inverses are not used for | 
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| 191 | *     anything else.  This is not an object-space lighting | 
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| 192 | *     issue - what this is trying to do is something like | 
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| 193 | *     clip-space or window-space lighting... | 
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| 194 | * | 
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| 195 | *     Anyway, since the implementation was never correct, I'm | 
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| 196 | *     not fixing it now - just use the unlit color. | 
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| 197 | */ | 
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| 198 |  | 
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| 199 | /* KW:  As a reprise, we now *do* keep the inverse of the projection | 
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| 200 | *      matrix, so it is not infeasible to try to swim up stream | 
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| 201 | *      in this manner.  I still don't want to implement it, | 
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| 202 | *      however. | 
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| 203 | */ | 
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| 204 | } | 
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| 205 | else { | 
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| 206 | /* use current color or index */ | 
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| 207 | if (ctx->Visual->RGBAflag) { | 
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| 208 | UBYTE_RGBA_TO_FLOAT_RGBA(ctx->Current.RasterColor, | 
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| 209 | ctx->Current.ByteColor); | 
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| 210 | } | 
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| 211 | else { | 
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| 212 | ctx->Current.RasterIndex = ctx->Current.Index; | 
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| 213 | } | 
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| 214 | } | 
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| 215 |  | 
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| 216 | ctx->Current.RasterDistance = 0.0; | 
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| 217 |  | 
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| 218 | { | 
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| 219 | GLuint texSet; | 
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| 220 | for (texSet=0; texSet<MAX_TEXTURE_UNITS; texSet++) { | 
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| 221 | COPY_4FV( ctx->Current.RasterMultiTexCoord[texSet], | 
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| 222 | ctx->Current.Texcoord[texSet] ); | 
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| 223 | } | 
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| 224 | } | 
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| 225 |  | 
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| 226 | if (ctx->RenderMode==GL_SELECT) { | 
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| 227 | gl_update_hitflag( ctx, ctx->Current.RasterPos[2] ); | 
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| 228 | } | 
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| 229 | } | 
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