1 | /* $Id: rastpos.c,v 1.3 2000-05-23 20:40:52 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.3
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 |
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29 |
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30 |
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31 | #ifdef PC_HEADER
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32 | #include "all.h"
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33 | #else
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34 | #include "glheader.h"
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35 | #include "clip.h"
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36 | #include "types.h"
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37 | #include "context.h"
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38 | #include "feedback.h"
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39 | #include "light.h"
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40 | #include "macros.h"
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41 | #include "matrix.h"
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42 | #include "mmath.h"
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43 | #include "rastpos.h"
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44 | #include "shade.h"
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45 | #include "xform.h"
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46 | #include "state.h"
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47 | #endif
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48 |
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49 |
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50 | /*
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51 | * Caller: context->API.RasterPos4f
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52 | */
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53 | static void raster_pos4f( GLcontext *ctx,
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54 | GLfloat x, GLfloat y, GLfloat z, GLfloat w )
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55 | {
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56 | GLfloat v[4], eye[4], clip[4], ndc[3], d;
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57 |
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58 | /* KW: Added this test, which is in the spec. We can't do this
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59 | * outside begin/end any more because the ctx->Current values
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60 | * aren't uptodate during that period.
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61 | */
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62 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glRasterPos" );
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63 |
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64 | if (ctx->NewState)
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65 | gl_update_state( ctx );
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66 |
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67 | ASSIGN_4V( v, x, y, z, w );
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68 | TRANSFORM_POINT( eye, ctx->ModelView.m, v );
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69 |
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70 | /* raster color */
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71 | if (ctx->Light.Enabled)
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72 | {
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73 | /*GLfloat *vert;*/
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74 | GLfloat *norm, eyenorm[3];
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75 | GLfloat *objnorm = ctx->Current.Normal;
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76 |
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77 | /* Not needed???
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78 | vert = (ctx->NeedEyeCoords ? eye : v);
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79 | */
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80 |
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81 | if (ctx->NeedEyeNormals) {
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82 | GLfloat *inv = ctx->ModelView.inv;
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83 | TRANSFORM_NORMAL( eyenorm, objnorm, inv );
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84 | norm = eyenorm;
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85 | } else {
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86 | norm = objnorm;
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87 | }
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88 |
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89 | gl_shade_rastpos( ctx, v, norm,
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90 | ctx->Current.RasterColor,
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91 | &ctx->Current.RasterIndex );
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92 |
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93 | }
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94 | else {
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95 | /* use current color or index */
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96 | if (ctx->Visual->RGBAflag) {
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97 | UBYTE_RGBA_TO_FLOAT_RGBA(ctx->Current.RasterColor,
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98 | ctx->Current.ByteColor);
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99 | }
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100 | else {
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101 | ctx->Current.RasterIndex = ctx->Current.Index;
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102 | }
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103 | }
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104 |
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105 | /* compute raster distance */
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106 | ctx->Current.RasterDistance = (GLfloat)
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107 | GL_SQRT( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] );
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108 |
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109 | /* apply projection matrix: clip = Proj * eye */
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110 | TRANSFORM_POINT( clip, ctx->ProjectionMatrix.m, eye );
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111 |
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112 | /* clip to view volume */
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113 | if (gl_viewclip_point( clip )==0) {
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114 | ctx->Current.RasterPosValid = GL_FALSE;
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115 | return;
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116 | }
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117 |
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118 | /* clip to user clipping planes */
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119 | if ( ctx->Transform.AnyClip &&
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120 | gl_userclip_point(ctx, clip) == 0)
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121 | {
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122 | ctx->Current.RasterPosValid = GL_FALSE;
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123 | return;
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124 | }
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125 |
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126 | /* ndc = clip / W */
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127 | ASSERT( clip[3]!=0.0 );
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128 | d = 1.0F / clip[3];
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129 | ndc[0] = clip[0] * d;
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130 | ndc[1] = clip[1] * d;
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131 | ndc[2] = clip[2] * d;
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132 |
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133 | ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport.WindowMap.m[MAT_SX] +
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134 | ctx->Viewport.WindowMap.m[MAT_TX]);
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135 | ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport.WindowMap.m[MAT_SY] +
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136 | ctx->Viewport.WindowMap.m[MAT_TY]);
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137 | ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport.WindowMap.m[MAT_SZ] +
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138 | ctx->Viewport.WindowMap.m[MAT_TZ]) / ctx->Visual->DepthMaxF;
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139 | ctx->Current.RasterPos[3] = clip[3];
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140 | ctx->Current.RasterPosValid = GL_TRUE;
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141 |
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142 | /* FOG??? */
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143 |
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144 | {
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145 | GLuint texSet;
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146 | for (texSet=0; texSet<MAX_TEXTURE_UNITS; texSet++) {
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147 | COPY_4FV( ctx->Current.RasterMultiTexCoord[texSet],
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148 | ctx->Current.Texcoord[texSet] );
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149 | }
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150 | }
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151 |
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152 | if (ctx->RenderMode==GL_SELECT) {
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153 | gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
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154 | }
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155 |
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156 | }
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157 |
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158 |
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159 |
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160 | void
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161 | _mesa_RasterPos2d(GLdouble x, GLdouble y)
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162 | {
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163 | _mesa_RasterPos4f(x, y, 0.0F, 1.0F);
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164 | }
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165 |
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166 | void
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167 | _mesa_RasterPos2f(GLfloat x, GLfloat y)
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168 | {
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169 | _mesa_RasterPos4f(x, y, 0.0F, 1.0F);
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170 | }
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171 |
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172 | void
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173 | _mesa_RasterPos2i(GLint x, GLint y)
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174 | {
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175 | _mesa_RasterPos4f(x, y, 0.0F, 1.0F);
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176 | }
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177 |
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178 | void
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179 | _mesa_RasterPos2s(GLshort x, GLshort y)
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180 | {
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181 | _mesa_RasterPos4f(x, y, 0.0F, 1.0F);
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182 | }
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183 |
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184 | void
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185 | _mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
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186 | {
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187 | _mesa_RasterPos4f(x, y, z, 1.0F);
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188 | }
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189 |
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190 | void
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191 | _mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
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192 | {
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193 | _mesa_RasterPos4f(x, y, z, 1.0F);
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194 | }
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195 |
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196 | void
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197 | _mesa_RasterPos3i(GLint x, GLint y, GLint z)
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198 | {
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199 | _mesa_RasterPos4f(x, y, z, 1.0F);
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200 | }
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201 |
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202 | void
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203 | _mesa_RasterPos3s(GLshort x, GLshort y, GLshort z)
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204 | {
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205 | _mesa_RasterPos4f(x, y, z, 1.0F);
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206 | }
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207 |
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208 | void
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209 | _mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
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210 | {
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211 | _mesa_RasterPos4f(x, y, z, w);
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212 | }
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213 |
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214 | void
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215 | _mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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216 | {
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217 | GET_CURRENT_CONTEXT(ctx);
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218 | raster_pos4f(ctx, x, y, z, w);
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219 | }
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220 |
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221 | void
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222 | _mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
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223 | {
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224 | _mesa_RasterPos4f(x, y, z, w);
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225 | }
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226 |
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227 | void
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228 | _mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
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229 | {
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230 | _mesa_RasterPos4f(x, y, z, w);
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231 | }
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232 |
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233 | void
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234 | _mesa_RasterPos2dv(const GLdouble *v)
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235 | {
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236 | _mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
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237 | }
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238 |
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239 | void
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240 | _mesa_RasterPos2fv(const GLfloat *v)
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241 | {
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242 | _mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
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243 | }
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244 |
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245 | void
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246 | _mesa_RasterPos2iv(const GLint *v)
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247 | {
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248 | _mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
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249 | }
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250 |
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251 | void
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252 | _mesa_RasterPos2sv(const GLshort *v)
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253 | {
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254 | _mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
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255 | }
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256 |
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257 | void
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258 | _mesa_RasterPos3dv(const GLdouble *v)
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259 | {
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260 | _mesa_RasterPos4f(v[0], v[1], v[2], 1.0F);
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261 | }
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262 |
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263 | void
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264 | _mesa_RasterPos3fv(const GLfloat *v)
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265 | {
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266 | _mesa_RasterPos4f(v[0], v[1], v[2], 1.0F);
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267 | }
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268 |
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269 | void
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270 | _mesa_RasterPos3iv(const GLint *v)
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271 | {
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272 | _mesa_RasterPos4f(v[0], v[1], v[2], 1.0F);
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273 | }
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274 |
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275 | void
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276 | _mesa_RasterPos3sv(const GLshort *v)
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277 | {
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278 | _mesa_RasterPos4f(v[0], v[1], v[2], 1.0F);
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279 | }
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280 |
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281 | void
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282 | _mesa_RasterPos4dv(const GLdouble *v)
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283 | {
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284 | _mesa_RasterPos4f(v[0], v[1], v[2], v[3]);
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285 | }
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286 |
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287 | void
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288 | _mesa_RasterPos4fv(const GLfloat *v)
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289 | {
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290 | _mesa_RasterPos4f(v[0], v[1], v[2], v[3]);
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291 | }
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292 |
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293 | void
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294 | _mesa_RasterPos4iv(const GLint *v)
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295 | {
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296 | _mesa_RasterPos4f(v[0], v[1], v[2], v[3]);
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297 | }
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298 |
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299 | void
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300 | _mesa_RasterPos4sv(const GLshort *v)
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301 | {
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302 | _mesa_RasterPos4f(v[0], v[1], v[2], v[3]);
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303 | }
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