source: trunk/src/opengl/mesa/rastpos.c

Last change on this file was 3598, checked in by jeroen, 25 years ago

* empty log message *

File size: 6.8 KB
Line 
1/* $Id: rastpos.c,v 1.3 2000-05-23 20:40:52 jeroen Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29
30
31#ifdef PC_HEADER
32#include "all.h"
33#else
34#include "glheader.h"
35#include "clip.h"
36#include "types.h"
37#include "context.h"
38#include "feedback.h"
39#include "light.h"
40#include "macros.h"
41#include "matrix.h"
42#include "mmath.h"
43#include "rastpos.h"
44#include "shade.h"
45#include "xform.h"
46#include "state.h"
47#endif
48
49
50/*
51 * Caller: context->API.RasterPos4f
52 */
53static void raster_pos4f( GLcontext *ctx,
54 GLfloat x, GLfloat y, GLfloat z, GLfloat w )
55{
56 GLfloat v[4], eye[4], clip[4], ndc[3], d;
57
58 /* KW: Added this test, which is in the spec. We can't do this
59 * outside begin/end any more because the ctx->Current values
60 * aren't uptodate during that period.
61 */
62 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glRasterPos" );
63
64 if (ctx->NewState)
65 gl_update_state( ctx );
66
67 ASSIGN_4V( v, x, y, z, w );
68 TRANSFORM_POINT( eye, ctx->ModelView.m, v );
69
70 /* raster color */
71 if (ctx->Light.Enabled)
72 {
73 /*GLfloat *vert;*/
74 GLfloat *norm, eyenorm[3];
75 GLfloat *objnorm = ctx->Current.Normal;
76
77 /* Not needed???
78 vert = (ctx->NeedEyeCoords ? eye : v);
79 */
80
81 if (ctx->NeedEyeNormals) {
82 GLfloat *inv = ctx->ModelView.inv;
83 TRANSFORM_NORMAL( eyenorm, objnorm, inv );
84 norm = eyenorm;
85 } else {
86 norm = objnorm;
87 }
88
89 gl_shade_rastpos( ctx, v, norm,
90 ctx->Current.RasterColor,
91 &ctx->Current.RasterIndex );
92
93 }
94 else {
95 /* use current color or index */
96 if (ctx->Visual->RGBAflag) {
97 UBYTE_RGBA_TO_FLOAT_RGBA(ctx->Current.RasterColor,
98 ctx->Current.ByteColor);
99 }
100 else {
101 ctx->Current.RasterIndex = ctx->Current.Index;
102 }
103 }
104
105 /* compute raster distance */
106 ctx->Current.RasterDistance = (GLfloat)
107 GL_SQRT( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] );
108
109 /* apply projection matrix: clip = Proj * eye */
110 TRANSFORM_POINT( clip, ctx->ProjectionMatrix.m, eye );
111
112 /* clip to view volume */
113 if (gl_viewclip_point( clip )==0) {
114 ctx->Current.RasterPosValid = GL_FALSE;
115 return;
116 }
117
118 /* clip to user clipping planes */
119 if ( ctx->Transform.AnyClip &&
120 gl_userclip_point(ctx, clip) == 0)
121 {
122 ctx->Current.RasterPosValid = GL_FALSE;
123 return;
124 }
125
126 /* ndc = clip / W */
127 ASSERT( clip[3]!=0.0 );
128 d = 1.0F / clip[3];
129 ndc[0] = clip[0] * d;
130 ndc[1] = clip[1] * d;
131 ndc[2] = clip[2] * d;
132
133 ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport.WindowMap.m[MAT_SX] +
134 ctx->Viewport.WindowMap.m[MAT_TX]);
135 ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport.WindowMap.m[MAT_SY] +
136 ctx->Viewport.WindowMap.m[MAT_TY]);
137 ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport.WindowMap.m[MAT_SZ] +
138 ctx->Viewport.WindowMap.m[MAT_TZ]) / ctx->Visual->DepthMaxF;
139 ctx->Current.RasterPos[3] = clip[3];
140 ctx->Current.RasterPosValid = GL_TRUE;
141
142 /* FOG??? */
143
144 {
145 GLuint texSet;
146 for (texSet=0; texSet<MAX_TEXTURE_UNITS; texSet++) {
147 COPY_4FV( ctx->Current.RasterMultiTexCoord[texSet],
148 ctx->Current.Texcoord[texSet] );
149 }
150 }
151
152 if (ctx->RenderMode==GL_SELECT) {
153 gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
154 }
155
156}
157
158
159
160void
161_mesa_RasterPos2d(GLdouble x, GLdouble y)
162{
163 _mesa_RasterPos4f(x, y, 0.0F, 1.0F);
164}
165
166void
167_mesa_RasterPos2f(GLfloat x, GLfloat y)
168{
169 _mesa_RasterPos4f(x, y, 0.0F, 1.0F);
170}
171
172void
173_mesa_RasterPos2i(GLint x, GLint y)
174{
175 _mesa_RasterPos4f(x, y, 0.0F, 1.0F);
176}
177
178void
179_mesa_RasterPos2s(GLshort x, GLshort y)
180{
181 _mesa_RasterPos4f(x, y, 0.0F, 1.0F);
182}
183
184void
185_mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
186{
187 _mesa_RasterPos4f(x, y, z, 1.0F);
188}
189
190void
191_mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
192{
193 _mesa_RasterPos4f(x, y, z, 1.0F);
194}
195
196void
197_mesa_RasterPos3i(GLint x, GLint y, GLint z)
198{
199 _mesa_RasterPos4f(x, y, z, 1.0F);
200}
201
202void
203_mesa_RasterPos3s(GLshort x, GLshort y, GLshort z)
204{
205 _mesa_RasterPos4f(x, y, z, 1.0F);
206}
207
208void
209_mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
210{
211 _mesa_RasterPos4f(x, y, z, w);
212}
213
214void
215_mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
216{
217 GET_CURRENT_CONTEXT(ctx);
218 raster_pos4f(ctx, x, y, z, w);
219}
220
221void
222_mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
223{
224 _mesa_RasterPos4f(x, y, z, w);
225}
226
227void
228_mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
229{
230 _mesa_RasterPos4f(x, y, z, w);
231}
232
233void
234_mesa_RasterPos2dv(const GLdouble *v)
235{
236 _mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
237}
238
239void
240_mesa_RasterPos2fv(const GLfloat *v)
241{
242 _mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
243}
244
245void
246_mesa_RasterPos2iv(const GLint *v)
247{
248 _mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
249}
250
251void
252_mesa_RasterPos2sv(const GLshort *v)
253{
254 _mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
255}
256
257void
258_mesa_RasterPos3dv(const GLdouble *v)
259{
260 _mesa_RasterPos4f(v[0], v[1], v[2], 1.0F);
261}
262
263void
264_mesa_RasterPos3fv(const GLfloat *v)
265{
266 _mesa_RasterPos4f(v[0], v[1], v[2], 1.0F);
267}
268
269void
270_mesa_RasterPos3iv(const GLint *v)
271{
272 _mesa_RasterPos4f(v[0], v[1], v[2], 1.0F);
273}
274
275void
276_mesa_RasterPos3sv(const GLshort *v)
277{
278 _mesa_RasterPos4f(v[0], v[1], v[2], 1.0F);
279}
280
281void
282_mesa_RasterPos4dv(const GLdouble *v)
283{
284 _mesa_RasterPos4f(v[0], v[1], v[2], v[3]);
285}
286
287void
288_mesa_RasterPos4fv(const GLfloat *v)
289{
290 _mesa_RasterPos4f(v[0], v[1], v[2], v[3]);
291}
292
293void
294_mesa_RasterPos4iv(const GLint *v)
295{
296 _mesa_RasterPos4f(v[0], v[1], v[2], v[3]);
297}
298
299void
300_mesa_RasterPos4sv(const GLshort *v)
301{
302 _mesa_RasterPos4f(v[0], v[1], v[2], v[3]);
303}
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