Changeset 3598 for trunk/src/opengl/mesa/rastpos.c
- Timestamp:
- May 23, 2000, 10:41:28 PM (25 years ago)
- File:
-
- 1 edited
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trunk/src/opengl/mesa/rastpos.c
r2962 r3598 1 /* $Id: rastpos.c,v 1. 2 2000-03-01 18:49:35jeroen Exp $ */1 /* $Id: rastpos.c,v 1.3 2000-05-23 20:40:52 jeroen Exp $ */ 2 2 3 3 /* 4 4 * Mesa 3-D graphics library 5 * Version: 3. 15 * Version: 3.3 6 6 * 7 7 * Copyright (C) 1999 Brian Paul All Rights Reserved. … … 32 32 #include "all.h" 33 33 #else 34 #ifndef XFree86Server 35 #include <assert.h> 36 #include <math.h> 37 #else 38 #include "GL/xf86glx.h" 39 #endif 34 #include "glheader.h" 40 35 #include "clip.h" 41 36 #include "types.h" … … 49 44 #include "shade.h" 50 45 #include "xform.h" 46 #include "state.h" 51 47 #endif 52 48 … … 55 51 * Caller: context->API.RasterPos4f 56 52 */ 57 void gl_RasterPos4f( GLcontext *ctx,58 GLfloat x, GLfloat y, GLfloat z, GLfloat w )53 static void raster_pos4f( GLcontext *ctx, 54 GLfloat x, GLfloat y, GLfloat z, GLfloat w ) 59 55 { 60 56 GLfloat v[4], eye[4], clip[4], ndc[3], d; … … 79 75 GLfloat *objnorm = ctx->Current.Normal; 80 76 81 77 /* Not needed??? 82 78 vert = (ctx->NeedEyeCoords ? eye : v); 83 79 */ 84 80 85 81 if (ctx->NeedEyeNormals) { 86 87 88 82 GLfloat *inv = ctx->ModelView.inv; 83 TRANSFORM_NORMAL( eyenorm, objnorm, inv ); 84 norm = eyenorm; 89 85 } else { 90 86 norm = objnorm; 91 87 } 92 88 93 89 gl_shade_rastpos( ctx, v, norm, 94 95 90 ctx->Current.RasterColor, 91 &ctx->Current.RasterIndex ); 96 92 97 93 } … … 99 95 /* use current color or index */ 100 96 if (ctx->Visual->RGBAflag) { 101 102 97 UBYTE_RGBA_TO_FLOAT_RGBA(ctx->Current.RasterColor, 98 ctx->Current.ByteColor); 103 99 } 104 100 else { 105 101 ctx->Current.RasterIndex = ctx->Current.Index; 106 102 } 107 103 } … … 122 118 /* clip to user clipping planes */ 123 119 if ( ctx->Transform.AnyClip && 124 120 gl_userclip_point(ctx, clip) == 0) 125 121 { 126 122 ctx->Current.RasterPosValid = GL_FALSE; … … 136 132 137 133 ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport.WindowMap.m[MAT_SX] + 138 134 ctx->Viewport.WindowMap.m[MAT_TX]); 139 135 ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport.WindowMap.m[MAT_SY] + 140 136 ctx->Viewport.WindowMap.m[MAT_TY]); 141 137 ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport.WindowMap.m[MAT_SZ] + 142 ctx->Viewport.WindowMap.m[MAT_TZ]) / DEPTH_SCALE;138 ctx->Viewport.WindowMap.m[MAT_TZ]) / ctx->Visual->DepthMaxF; 143 139 ctx->Current.RasterPos[3] = clip[3]; 144 140 ctx->Current.RasterPosValid = GL_TRUE; … … 162 158 163 159 164 /* 165 * This is a MESA extension function. Pretty much just like glRasterPos 166 * except we don't apply the modelview or projection matrices; specify a 167 * window coordinate directly. 168 * Caller: context->API.WindowPos4fMESA pointer. 169 */ 170 void gl_windowpos( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) 171 { 172 /* KW: Assume that like rasterpos, this must be outside begin/end. 173 */ 174 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glWindowPosMESA" ); 175 176 /* set raster position */ 177 ctx->Current.RasterPos[0] = x; 178 ctx->Current.RasterPos[1] = y; 179 ctx->Current.RasterPos[2] = CLAMP( z, 0.0F, 1.0F ); 180 ctx->Current.RasterPos[3] = w; 181 182 ctx->Current.RasterPosValid = GL_TRUE; 183 184 /* raster color */ 185 if (0 && ctx->Light.Enabled) { 186 187 /* KW: I don't see how this can work - would have to take the 188 * inverse of the projection matrix or the combined 189 * modelProjection matrix, transform point and normal, and 190 * do the lighting. Those inverses are not used for 191 * anything else. This is not an object-space lighting 192 * issue - what this is trying to do is something like 193 * clip-space or window-space lighting... 194 * 195 * Anyway, since the implementation was never correct, I'm 196 * not fixing it now - just use the unlit color. 197 */ 198 199 /* KW: As a reprise, we now *do* keep the inverse of the projection 200 * matrix, so it is not infeasible to try to swim up stream 201 * in this manner. I still don't want to implement it, 202 * however. 203 */ 204 } 205 else { 206 /* use current color or index */ 207 if (ctx->Visual->RGBAflag) { 208 UBYTE_RGBA_TO_FLOAT_RGBA(ctx->Current.RasterColor, 209 ctx->Current.ByteColor); 210 } 211 else { 212 ctx->Current.RasterIndex = ctx->Current.Index; 213 } 214 } 215 216 ctx->Current.RasterDistance = 0.0; 217 218 { 219 GLuint texSet; 220 for (texSet=0; texSet<MAX_TEXTURE_UNITS; texSet++) { 221 COPY_4FV( ctx->Current.RasterMultiTexCoord[texSet], 222 ctx->Current.Texcoord[texSet] ); 223 } 224 } 225 226 if (ctx->RenderMode==GL_SELECT) { 227 gl_update_hitflag( ctx, ctx->Current.RasterPos[2] ); 228 } 229 } 160 void 161 _mesa_RasterPos2d(GLdouble x, GLdouble y) 162 { 163 _mesa_RasterPos4f(x, y, 0.0F, 1.0F); 164 } 165 166 void 167 _mesa_RasterPos2f(GLfloat x, GLfloat y) 168 { 169 _mesa_RasterPos4f(x, y, 0.0F, 1.0F); 170 } 171 172 void 173 _mesa_RasterPos2i(GLint x, GLint y) 174 { 175 _mesa_RasterPos4f(x, y, 0.0F, 1.0F); 176 } 177 178 void 179 _mesa_RasterPos2s(GLshort x, GLshort y) 180 { 181 _mesa_RasterPos4f(x, y, 0.0F, 1.0F); 182 } 183 184 void 185 _mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) 186 { 187 _mesa_RasterPos4f(x, y, z, 1.0F); 188 } 189 190 void 191 _mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) 192 { 193 _mesa_RasterPos4f(x, y, z, 1.0F); 194 } 195 196 void 197 _mesa_RasterPos3i(GLint x, GLint y, GLint z) 198 { 199 _mesa_RasterPos4f(x, y, z, 1.0F); 200 } 201 202 void 203 _mesa_RasterPos3s(GLshort x, GLshort y, GLshort z) 204 { 205 _mesa_RasterPos4f(x, y, z, 1.0F); 206 } 207 208 void 209 _mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) 210 { 211 _mesa_RasterPos4f(x, y, z, w); 212 } 213 214 void 215 _mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) 216 { 217 GET_CURRENT_CONTEXT(ctx); 218 raster_pos4f(ctx, x, y, z, w); 219 } 220 221 void 222 _mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w) 223 { 224 _mesa_RasterPos4f(x, y, z, w); 225 } 226 227 void 228 _mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) 229 { 230 _mesa_RasterPos4f(x, y, z, w); 231 } 232 233 void 234 _mesa_RasterPos2dv(const GLdouble *v) 235 { 236 _mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F); 237 } 238 239 void 240 _mesa_RasterPos2fv(const GLfloat *v) 241 { 242 _mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F); 243 } 244 245 void 246 _mesa_RasterPos2iv(const GLint *v) 247 { 248 _mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F); 249 } 250 251 void 252 _mesa_RasterPos2sv(const GLshort *v) 253 { 254 _mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F); 255 } 256 257 void 258 _mesa_RasterPos3dv(const GLdouble *v) 259 { 260 _mesa_RasterPos4f(v[0], v[1], v[2], 1.0F); 261 } 262 263 void 264 _mesa_RasterPos3fv(const GLfloat *v) 265 { 266 _mesa_RasterPos4f(v[0], v[1], v[2], 1.0F); 267 } 268 269 void 270 _mesa_RasterPos3iv(const GLint *v) 271 { 272 _mesa_RasterPos4f(v[0], v[1], v[2], 1.0F); 273 } 274 275 void 276 _mesa_RasterPos3sv(const GLshort *v) 277 { 278 _mesa_RasterPos4f(v[0], v[1], v[2], 1.0F); 279 } 280 281 void 282 _mesa_RasterPos4dv(const GLdouble *v) 283 { 284 _mesa_RasterPos4f(v[0], v[1], v[2], v[3]); 285 } 286 287 void 288 _mesa_RasterPos4fv(const GLfloat *v) 289 { 290 _mesa_RasterPos4f(v[0], v[1], v[2], v[3]); 291 } 292 293 void 294 _mesa_RasterPos4iv(const GLint *v) 295 { 296 _mesa_RasterPos4f(v[0], v[1], v[2], v[3]); 297 } 298 299 void 300 _mesa_RasterPos4sv(const GLshort *v) 301 { 302 _mesa_RasterPos4f(v[0], v[1], v[2], v[3]); 303 }
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