1 | /* $Id: rastpos.c,v 1.1 2000-02-29 00:50:09 sandervl Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 |
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29 |
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30 |
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31 | #ifdef PC_HEADER
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32 | #include "all.h"
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33 | #else
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34 | #ifndef XFree86Server
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35 | #include <assert.h>
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36 | #include <math.h>
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37 | #else
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38 | #include "GL/xf86glx.h"
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39 | #endif
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40 | #include "clip.h"
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41 | #include "context.h"
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42 | #include "feedback.h"
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43 | #include "light.h"
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44 | #include "macros.h"
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45 | #include "matrix.h"
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46 | #include "mmath.h"
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47 | #include "rastpos.h"
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48 | #include "shade.h"
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49 | #include "types.h"
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50 | #include "xform.h"
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51 | #endif
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52 |
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53 |
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54 | /*
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55 | * Caller: context->API.RasterPos4f
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56 | */
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57 | void gl_RasterPos4f( GLcontext *ctx,
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58 | GLfloat x, GLfloat y, GLfloat z, GLfloat w )
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59 | {
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60 | GLfloat v[4], eye[4], clip[4], ndc[3], d;
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61 |
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62 | /* KW: Added this test, which is in the spec. We can't do this
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63 | * outside begin/end any more because the ctx->Current values
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64 | * aren't uptodate during that period.
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65 | */
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66 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glRasterPos" );
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67 |
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68 | if (ctx->NewState)
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69 | gl_update_state( ctx );
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70 |
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71 | ASSIGN_4V( v, x, y, z, w );
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72 | TRANSFORM_POINT( eye, ctx->ModelView.m, v );
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73 |
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74 | /* raster color */
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75 | if (ctx->Light.Enabled)
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76 | {
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77 | /*GLfloat *vert;*/
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78 | GLfloat *norm, eyenorm[3];
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79 | GLfloat *objnorm = ctx->Current.Normal;
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80 |
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81 | /* Not needed???
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82 | vert = (ctx->NeedEyeCoords ? eye : v);
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83 | */
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84 |
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85 | if (ctx->NeedEyeNormals) {
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86 | GLfloat *inv = ctx->ModelView.inv;
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87 | TRANSFORM_NORMAL( eyenorm, objnorm, inv );
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88 | norm = eyenorm;
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89 | } else {
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90 | norm = objnorm;
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91 | }
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92 |
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93 | gl_shade_rastpos( ctx, v, norm,
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94 | ctx->Current.RasterColor,
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95 | &ctx->Current.RasterIndex );
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96 |
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97 | }
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98 | else {
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99 | /* use current color or index */
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100 | if (ctx->Visual->RGBAflag) {
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101 | UBYTE_RGBA_TO_FLOAT_RGBA(ctx->Current.RasterColor,
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102 | ctx->Current.ByteColor);
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103 | }
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104 | else {
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105 | ctx->Current.RasterIndex = ctx->Current.Index;
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106 | }
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107 | }
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108 |
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109 | /* compute raster distance */
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110 | ctx->Current.RasterDistance = (GLfloat)
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111 | GL_SQRT( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] );
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112 |
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113 | /* apply projection matrix: clip = Proj * eye */
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114 | TRANSFORM_POINT( clip, ctx->ProjectionMatrix.m, eye );
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115 |
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116 | /* clip to view volume */
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117 | if (gl_viewclip_point( clip )==0) {
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118 | ctx->Current.RasterPosValid = GL_FALSE;
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119 | return;
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120 | }
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121 |
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122 | /* clip to user clipping planes */
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123 | if ( ctx->Transform.AnyClip &&
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124 | gl_userclip_point(ctx, clip) == 0)
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125 | {
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126 | ctx->Current.RasterPosValid = GL_FALSE;
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127 | return;
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128 | }
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129 |
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130 | /* ndc = clip / W */
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131 | ASSERT( clip[3]!=0.0 );
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132 | d = 1.0F / clip[3];
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133 | ndc[0] = clip[0] * d;
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134 | ndc[1] = clip[1] * d;
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135 | ndc[2] = clip[2] * d;
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136 |
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137 | ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport.WindowMap.m[MAT_SX] +
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138 | ctx->Viewport.WindowMap.m[MAT_TX]);
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139 | ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport.WindowMap.m[MAT_SY] +
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140 | ctx->Viewport.WindowMap.m[MAT_TY]);
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141 | ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport.WindowMap.m[MAT_SZ] +
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142 | ctx->Viewport.WindowMap.m[MAT_TZ]) / DEPTH_SCALE;
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143 | ctx->Current.RasterPos[3] = clip[3];
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144 | ctx->Current.RasterPosValid = GL_TRUE;
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145 |
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146 | /* FOG??? */
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147 |
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148 | {
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149 | GLuint texSet;
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150 | for (texSet=0; texSet<MAX_TEXTURE_UNITS; texSet++) {
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151 | COPY_4FV( ctx->Current.RasterMultiTexCoord[texSet],
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152 | ctx->Current.Texcoord[texSet] );
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153 | }
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154 | }
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155 |
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156 | if (ctx->RenderMode==GL_SELECT) {
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157 | gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
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158 | }
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159 |
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160 | }
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161 |
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162 |
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163 |
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164 | /*
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165 | * This is a MESA extension function. Pretty much just like glRasterPos
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166 | * except we don't apply the modelview or projection matrices; specify a
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167 | * window coordinate directly.
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168 | * Caller: context->API.WindowPos4fMESA pointer.
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169 | */
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170 | void gl_windowpos( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
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171 | {
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172 | /* KW: Assume that like rasterpos, this must be outside begin/end.
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173 | */
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174 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glWindowPosMESA" );
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175 |
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176 | /* set raster position */
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177 | ctx->Current.RasterPos[0] = x;
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178 | ctx->Current.RasterPos[1] = y;
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179 | ctx->Current.RasterPos[2] = CLAMP( z, 0.0F, 1.0F );
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180 | ctx->Current.RasterPos[3] = w;
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181 |
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182 | ctx->Current.RasterPosValid = GL_TRUE;
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183 |
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184 | /* raster color */
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185 | if (0 && ctx->Light.Enabled) {
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186 |
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187 | /* KW: I don't see how this can work - would have to take the
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188 | * inverse of the projection matrix or the combined
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189 | * modelProjection matrix, transform point and normal, and
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190 | * do the lighting. Those inverses are not used for
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191 | * anything else. This is not an object-space lighting
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192 | * issue - what this is trying to do is something like
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193 | * clip-space or window-space lighting...
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194 | *
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195 | * Anyway, since the implementation was never correct, I'm
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196 | * not fixing it now - just use the unlit color.
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197 | */
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198 |
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199 | /* KW: As a reprise, we now *do* keep the inverse of the projection
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200 | * matrix, so it is not infeasible to try to swim up stream
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201 | * in this manner. I still don't want to implement it,
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202 | * however.
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203 | */
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204 | }
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205 | else {
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206 | /* use current color or index */
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207 | if (ctx->Visual->RGBAflag) {
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208 | UBYTE_RGBA_TO_FLOAT_RGBA(ctx->Current.RasterColor,
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209 | ctx->Current.ByteColor);
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210 | }
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211 | else {
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212 | ctx->Current.RasterIndex = ctx->Current.Index;
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213 | }
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214 | }
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215 |
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216 | ctx->Current.RasterDistance = 0.0;
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217 |
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218 | {
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219 | GLuint texSet;
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220 | for (texSet=0; texSet<MAX_TEXTURE_UNITS; texSet++) {
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221 | COPY_4FV( ctx->Current.RasterMultiTexCoord[texSet],
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222 | ctx->Current.Texcoord[texSet] );
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223 | }
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224 | }
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225 |
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226 | if (ctx->RenderMode==GL_SELECT) {
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227 | gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
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228 | }
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229 | }
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