| 1 | /* $Id: accum.c,v 1.2 2000-03-01 18:49:22 jeroen Exp $ */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.1
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 |
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| 28 | /* $XFree86: xc/lib/GL/mesa/src/accum.c,v 1.3 1999/04/04 00:20:17 dawes Exp $ */
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| 29 |
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| 30 | #ifdef PC_HEADER
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| 31 | #include "all.h"
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| 32 | #else
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| 33 | #ifndef XFree86Server
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| 34 | #include <assert.h>
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| 35 | #include <limits.h>
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| 36 | #include <stdlib.h>
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| 37 | #include <string.h>
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| 38 | #else
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| 39 | #include "GL/xf86glx.h"
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| 40 | #endif
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| 41 | #include "accum.h"
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| 42 | #include "types.h"
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| 43 | #include "context.h"
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| 44 | #include "macros.h"
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| 45 | #include "masking.h"
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| 46 | #include "span.h"
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| 47 | #endif
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| 48 |
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| 49 |
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| 50 | /*
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| 51 | * Accumulation buffer notes
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| 52 | *
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| 53 | * Normally, accumulation buffer values are GLshorts with values in
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| 54 | * [-32767, 32767] which represent floating point colors in [-1, 1],
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| 55 | * as suggested by the OpenGL specification.
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| 56 | *
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| 57 | * We optimize for the common case used for full-scene antialiasing:
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| 58 | * // start with accum buffer cleared to zero
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| 59 | * glAccum(GL_LOAD, w); // or GL_ACCUM the first image
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| 60 | * glAccum(GL_ACCUM, w);
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| 61 | * ...
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| 62 | * glAccum(GL_ACCUM, w);
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| 63 | * glAccum(GL_RETURN, 1.0);
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| 64 | * That is, we start with an empty accumulation buffer and accumulate
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| 65 | * n images, each with weight w = 1/n.
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| 66 | * In this scenario, we can simply store unscaled integer values in
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| 67 | * the accum buffer instead of scaled integers. We'll also keep track
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| 68 | * of the w value so when we do GL_RETURN we simply divide the accumulated
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| 69 | * values by n (=1/w).
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| 70 | * This lets us avoid _many_ int->float->int conversions.
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| 71 | */
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| 72 |
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| 73 |
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| 74 | #define USE_OPTIMIZED_ACCUM /* enable the optimization */
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| 75 |
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| 76 |
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| 77 |
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| 78 | void gl_alloc_accum_buffer( GLcontext *ctx )
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| 79 | {
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| 80 | GLint n;
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| 81 |
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| 82 | if (ctx->Buffer->Accum) {
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| 83 | FREE( ctx->Buffer->Accum );
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| 84 | ctx->Buffer->Accum = NULL;
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| 85 | }
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| 86 |
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| 87 | /* allocate accumulation buffer if not already present */
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| 88 | n = ctx->Buffer->Width * ctx->Buffer->Height * 4 * sizeof(GLaccum);
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| 89 | ctx->Buffer->Accum = (GLaccum *) MALLOC( n );
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| 90 | if (!ctx->Buffer->Accum) {
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| 91 | /* unable to setup accumulation buffer */
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| 92 | gl_error( ctx, GL_OUT_OF_MEMORY, "glAccum" );
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| 93 | }
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| 94 | #ifdef USE_OPTIMIZED_ACCUM
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| 95 | ctx->IntegerAccumMode = GL_TRUE;
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| 96 | #else
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| 97 | ctx->IntegerAccumMode = GL_FALSE;
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| 98 | #endif
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| 99 | ctx->IntegerAccumScaler = 0.0;
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| 100 | }
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| 101 |
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| 102 |
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| 103 |
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| 104 | void gl_ClearAccum( GLcontext *ctx,
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| 105 | GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
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| 106 | {
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| 107 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glAccum");
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| 108 |
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| 109 | ctx->Accum.ClearColor[0] = CLAMP( red, -1.0, 1.0 );
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| 110 | ctx->Accum.ClearColor[1] = CLAMP( green, -1.0, 1.0 );
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| 111 | ctx->Accum.ClearColor[2] = CLAMP( blue, -1.0, 1.0 );
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| 112 | ctx->Accum.ClearColor[3] = CLAMP( alpha, -1.0, 1.0 );
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| 113 | }
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| 114 |
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| 115 |
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| 116 |
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| 117 | /*
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| 118 | * This is called when we fall out of optimized/unscaled accum buffer mode.
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| 119 | * That is, we convert each unscaled accum buffer value into a scaled value
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| 120 | * representing the range[-1, 1].
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| 121 | */
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| 122 | static void rescale_accum( GLcontext *ctx )
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| 123 | {
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| 124 | const GLuint n = ctx->Buffer->Width * ctx->Buffer->Height * 4;
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| 125 | const GLfloat fChanMax = (1 << (sizeof(GLchan) * 8)) - 1;
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| 126 | const GLfloat s = ctx->IntegerAccumScaler * (32767.0 / fChanMax);
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| 127 | GLaccum *accum = ctx->Buffer->Accum;
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| 128 | GLuint i;
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| 129 |
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| 130 | assert(ctx->IntegerAccumMode);
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| 131 | assert(accum);
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| 132 |
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| 133 | for (i = 0; i < n; i++) {
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| 134 | accum[i] = (GLaccum) (accum[i] * s);
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| 135 | }
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| 136 |
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| 137 | ctx->IntegerAccumMode = GL_FALSE;
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| 138 | }
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| 139 |
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| 140 |
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| 141 |
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| 142 | void gl_Accum( GLcontext *ctx, GLenum op, GLfloat value )
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| 143 | {
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| 144 | GLuint xpos, ypos, width, height, width4;
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| 145 | GLfloat acc_scale;
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| 146 | GLubyte rgba[MAX_WIDTH][4];
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| 147 | const GLint iChanMax = (1 << (sizeof(GLchan) * 8)) - 1;
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| 148 | const GLfloat fChanMax = (1 << (sizeof(GLchan) * 8)) - 1;
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| 149 |
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| 150 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glAccum");
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| 151 |
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| 152 | if (ctx->Visual->AccumBits==0 || !ctx->Buffer->Accum) {
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| 153 | /* No accumulation buffer! */
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| 154 | gl_warning(ctx, "Calling glAccum() without an accumulation buffer");
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| 155 | return;
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| 156 | }
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| 157 |
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| 158 | switch(sizeof(GLaccum))
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| 159 | {
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| 160 | case 1:
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| 161 | acc_scale=127.0;
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| 162 | break;
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| 163 |
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| 164 | case 2:
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| 165 | acc_scale=32767.0;
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| 166 | break;
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| 167 |
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| 168 | default: /* Cray*/
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| 169 | acc_scale = (float) SHRT_MAX;
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| 170 | break;
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| 171 | }
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| 172 | /*
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| 173 | if (sizeof(GLaccum)==1) {
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| 174 | acc_scale = 127.0;
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| 175 | }
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| 176 | else if (sizeof(GLaccum)==2) {
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| 177 | acc_scale = 32767.0;
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| 178 | }
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| 179 | else {
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| 180 | acc_scale = (float) SHRT_MAX;
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| 181 | }
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| 182 | */
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| 183 | if (ctx->NewState)
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| 184 | gl_update_state( ctx );
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| 185 |
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| 186 | /* Determine region to operate upon. */
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| 187 | if (ctx->Scissor.Enabled) {
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| 188 | xpos = ctx->Scissor.X;
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| 189 | ypos = ctx->Scissor.Y;
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| 190 | width = ctx->Scissor.Width;
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| 191 | height = ctx->Scissor.Height;
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| 192 | }
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| 193 | else {
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| 194 | /* whole window */
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| 195 | xpos = 0;
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| 196 | ypos = 0;
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| 197 | width = ctx->Buffer->Width;
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| 198 | height = ctx->Buffer->Height;
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| 199 | }
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| 200 |
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| 201 | width4 = 4 * width;
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| 202 |
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| 203 | switch (op) {
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| 204 | case GL_ADD:
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| 205 | {
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| 206 | const GLaccum intVal = (GLaccum) (value * acc_scale);
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| 207 | GLuint j;
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| 208 | /* Leave optimized accum buffer mode */
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| 209 | if (ctx->IntegerAccumMode)
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| 210 | rescale_accum(ctx);
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| 211 | for (j = 0; j < height; j++) {
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| 212 | GLaccum * acc = ctx->Buffer->Accum + ypos * width4 + 4 * xpos;
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| 213 | GLuint i;
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| 214 | for (i = 0; i < width4; i++) {
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| 215 | acc[i] += intVal;
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| 216 | }
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| 217 | ypos++;
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| 218 | }
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| 219 | }
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| 220 | break;
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| 221 |
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| 222 | case GL_MULT:
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| 223 | {
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| 224 | GLuint j;
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| 225 | /* Leave optimized accum buffer mode */
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| 226 | if (ctx->IntegerAccumMode)
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| 227 | rescale_accum(ctx);
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| 228 | for (j = 0; j < height; j++) {
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| 229 | GLaccum *acc = ctx->Buffer->Accum + ypos * width4 + 4 * xpos;
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| 230 | GLuint i;
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| 231 | for (i = 0; i < width4; i++) {
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| 232 | acc[i] = (GLaccum) ( (GLfloat) acc[i] * value );
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| 233 | }
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| 234 | ypos++;
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| 235 | }
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| 236 | }
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| 237 | break;
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| 238 |
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| 239 | case GL_ACCUM:
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| 240 | (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Pixel.DriverReadBuffer );
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| 241 |
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| 242 | /* May have to leave optimized accum buffer mode */
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| 243 | if (ctx->IntegerAccumScaler == 0.0 && value > 0.0 && value <= 1.0)
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| 244 | ctx->IntegerAccumScaler = value;
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| 245 | if (ctx->IntegerAccumMode && value != ctx->IntegerAccumScaler)
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| 246 | rescale_accum(ctx);
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| 247 |
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| 248 | if (ctx->IntegerAccumMode) {
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| 249 | /* simply add integer color values into accum buffer */
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| 250 | GLuint j;
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| 251 | GLaccum *acc = ctx->Buffer->Accum + ypos * width4 + xpos * 4;
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| 252 | assert(ctx->IntegerAccumScaler > 0.0);
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| 253 | assert(ctx->IntegerAccumScaler <= 1.0);
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| 254 | for (j = 0; j < height; j++) {
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| 255 |
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| 256 | GLuint i, i4;
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| 257 | gl_read_rgba_span(ctx, width, xpos, ypos, rgba);
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| 258 | for (i = i4 = 0; i < width; i++, i4+=4) {
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| 259 | acc[i4+0] += rgba[i][RCOMP];
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| 260 | acc[i4+1] += rgba[i][GCOMP];
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| 261 | acc[i4+2] += rgba[i][BCOMP];
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| 262 | acc[i4+3] += rgba[i][ACOMP];
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| 263 | }
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| 264 | acc += width4;
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| 265 | ypos++;
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| 266 | }
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| 267 | }
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| 268 | else {
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| 269 | /* scaled integer accum buffer */
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| 270 | const GLfloat rscale = value * acc_scale / fChanMax;
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| 271 | const GLfloat gscale = value * acc_scale / fChanMax;
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| 272 | const GLfloat bscale = value * acc_scale / fChanMax;
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| 273 | const GLfloat ascale = value * acc_scale / fChanMax;
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| 274 | GLuint j;
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| 275 | for (j=0;j<height;j++) {
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| 276 | GLaccum *acc = ctx->Buffer->Accum + ypos * width4 + xpos * 4;
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| 277 | GLuint i;
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| 278 | gl_read_rgba_span(ctx, width, xpos, ypos, rgba);
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| 279 | for (i=0;i<width;i++) {
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| 280 | *acc += (GLaccum) ( (GLfloat) rgba[i][RCOMP] * rscale ); acc++;
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| 281 | *acc += (GLaccum) ( (GLfloat) rgba[i][GCOMP] * gscale ); acc++;
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| 282 | *acc += (GLaccum) ( (GLfloat) rgba[i][BCOMP] * bscale ); acc++;
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| 283 | *acc += (GLaccum) ( (GLfloat) rgba[i][ACOMP] * ascale ); acc++;
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| 284 | }
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| 285 | ypos++;
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| 286 | }
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| 287 | }
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| 288 | (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DriverDrawBuffer );
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| 289 | break;
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| 290 |
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| 291 | case GL_LOAD:
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| 292 | (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Pixel.DriverReadBuffer );
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| 293 |
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| 294 | /* This is a change to go into optimized accum buffer mode */
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| 295 | if (value > 0.0 && value <= 1.0) {
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| 296 | #ifdef USE_OPTIMIZED_ACCUM
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| 297 | ctx->IntegerAccumMode = GL_TRUE;
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| 298 | #else
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| 299 | ctx->IntegerAccumMode = GL_FALSE;
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| 300 | #endif
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| 301 | ctx->IntegerAccumScaler = value;
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| 302 | }
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| 303 | else {
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| 304 | ctx->IntegerAccumMode = GL_FALSE;
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| 305 | ctx->IntegerAccumScaler = 0.0;
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| 306 | }
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| 307 |
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| 308 | if (ctx->IntegerAccumMode) {
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| 309 | /* just copy values into accum buffer */
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| 310 | GLuint j;
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| 311 | GLaccum *acc = ctx->Buffer->Accum + ypos * width4 + xpos * 4;
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| 312 | assert(ctx->IntegerAccumScaler > 0.0);
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| 313 | assert(ctx->IntegerAccumScaler <= 1.0);
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| 314 | for (j = 0; j < height; j++) {
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| 315 | GLuint i, i4;
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| 316 | gl_read_rgba_span(ctx, width, xpos, ypos, rgba);
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| 317 | for (i = i4 = 0; i < width; i++, i4 += 4) {
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| 318 | acc[i4+0] = rgba[i][RCOMP];
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| 319 | acc[i4+1] = rgba[i][GCOMP];
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| 320 | acc[i4+2] = rgba[i][BCOMP];
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| 321 | acc[i4+3] = rgba[i][ACOMP];
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| 322 | }
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| 323 | acc += width4;
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| 324 | ypos++;
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| 325 | }
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| 326 | }
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| 327 | else {
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| 328 | /* scaled integer accum buffer */
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| 329 | const GLfloat rscale = value * acc_scale / fChanMax;
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| 330 | const GLfloat gscale = value * acc_scale / fChanMax;
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| 331 | const GLfloat bscale = value * acc_scale / fChanMax;
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| 332 | const GLfloat ascale = value * acc_scale / fChanMax;
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| 333 | const GLfloat d = 3.0 / acc_scale;
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| 334 | GLuint i, j;
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| 335 | for (j = 0; j < height; j++) {
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| 336 | GLaccum *acc = ctx->Buffer->Accum + ypos * width4 + xpos * 4;
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| 337 | gl_read_rgba_span(ctx, width, xpos, ypos, rgba);
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| 338 | for (i=0;i<width;i++) {
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| 339 | *acc++ = (GLaccum) ((GLfloat) rgba[i][RCOMP] * rscale + d);
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| 340 | *acc++ = (GLaccum) ((GLfloat) rgba[i][GCOMP] * gscale + d);
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| 341 | *acc++ = (GLaccum) ((GLfloat) rgba[i][BCOMP] * bscale + d);
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| 342 | *acc++ = (GLaccum) ((GLfloat) rgba[i][ACOMP] * ascale + d);
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| 343 | }
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| 344 | ypos++;
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| 345 | }
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| 346 | }
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| 347 | (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DriverDrawBuffer );
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| 348 | break;
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| 349 |
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| 350 | case GL_RETURN:
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| 351 | /* May have to leave optimized accum buffer mode */
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| 352 | if (ctx->IntegerAccumMode && value != 1.0)
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| 353 | rescale_accum(ctx);
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| 354 |
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| 355 | if (ctx->IntegerAccumMode) {
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| 356 | /* build lookup table to avoid many floating point multiplies */
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| 357 | const GLfloat mult = ctx->IntegerAccumScaler;
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| 358 | static GLchan multTable[32768];
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| 359 | static GLfloat prevMult = 0.0;
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| 360 | GLuint j;
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| 361 | const GLint max = (GLint) (256 / mult);
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| 362 | if (mult != prevMult) {
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| 363 | assert(max <= 32768);
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| 364 | for (j = 0; j < max; j++)
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| 365 | multTable[j] = (GLint) ((GLfloat) j * mult + 0.5F);
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| 366 | prevMult = mult;
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| 367 | }
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| 368 |
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| 369 | assert(ctx->IntegerAccumScaler > 0.0);
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| 370 | assert(ctx->IntegerAccumScaler <= 1.0);
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| 371 | for (j = 0; j < height; j++) {
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| 372 | const GLaccum *acc = ctx->Buffer->Accum + ypos * width4 + xpos*4;
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| 373 | GLuint i, i4;
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| 374 | for (i = i4 = 0; i < width; i++, i4 += 4) {
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| 375 | ASSERT(acc[i4+0] < max);
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| 376 | ASSERT(acc[i4+1] < max);
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| 377 | ASSERT(acc[i4+2] < max);
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| 378 | ASSERT(acc[i4+3] < max);
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| 379 | rgba[i][RCOMP] = multTable[acc[i4+0]];
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| 380 | rgba[i][GCOMP] = multTable[acc[i4+1]];
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| 381 | rgba[i][BCOMP] = multTable[acc[i4+2]];
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| 382 | rgba[i][ACOMP] = multTable[acc[i4+3]];
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| 383 | }
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| 384 | if (ctx->Color.SWmasking) {
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| 385 | gl_mask_rgba_span( ctx, width, xpos, ypos, rgba );
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| 386 | }
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| 387 | (*ctx->Driver.WriteRGBASpan)( ctx, width, xpos, ypos,
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| 388 | (const GLubyte (*)[4])rgba, NULL );
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| 389 | ypos++;
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| 390 | }
|
|---|
| 391 | }
|
|---|
| 392 | else {
|
|---|
| 393 | const GLfloat rscale = value / acc_scale * fChanMax;
|
|---|
| 394 | const GLfloat gscale = value / acc_scale * fChanMax;
|
|---|
| 395 | const GLfloat bscale = value / acc_scale * fChanMax;
|
|---|
| 396 | const GLfloat ascale = value / acc_scale * fChanMax;
|
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| 397 | GLuint i, j;
|
|---|
| 398 | for (j=0;j<height;j++) {
|
|---|
| 399 | const GLaccum *acc = ctx->Buffer->Accum + ypos * width4 + xpos*4;
|
|---|
| 400 | for (i=0;i<width;i++) {
|
|---|
| 401 | GLint r, g, b, a;
|
|---|
| 402 | r = (GLint) ( (GLfloat) (*acc++) * rscale + 0.5F );
|
|---|
| 403 | g = (GLint) ( (GLfloat) (*acc++) * gscale + 0.5F );
|
|---|
| 404 | b = (GLint) ( (GLfloat) (*acc++) * bscale + 0.5F );
|
|---|
| 405 | a = (GLint) ( (GLfloat) (*acc++) * ascale + 0.5F );
|
|---|
| 406 | rgba[i][RCOMP] = CLAMP( r, 0, iChanMax );
|
|---|
| 407 | rgba[i][GCOMP] = CLAMP( g, 0, iChanMax );
|
|---|
| 408 | rgba[i][BCOMP] = CLAMP( b, 0, iChanMax );
|
|---|
| 409 | rgba[i][ACOMP] = CLAMP( a, 0, iChanMax );
|
|---|
| 410 | }
|
|---|
| 411 | if (ctx->Color.SWmasking) {
|
|---|
| 412 | gl_mask_rgba_span( ctx, width, xpos, ypos, rgba );
|
|---|
| 413 | }
|
|---|
| 414 | (*ctx->Driver.WriteRGBASpan)( ctx, width, xpos, ypos,
|
|---|
| 415 | (const GLubyte (*)[4])rgba, NULL );
|
|---|
| 416 | ypos++;
|
|---|
| 417 | }
|
|---|
| 418 | }
|
|---|
| 419 | break;
|
|---|
| 420 |
|
|---|
| 421 | default:
|
|---|
| 422 | gl_error( ctx, GL_INVALID_ENUM, "glAccum" );
|
|---|
| 423 | }
|
|---|
| 424 | }
|
|---|
| 425 |
|
|---|
| 426 |
|
|---|
| 427 |
|
|---|
| 428 | /*
|
|---|
| 429 | * Clear the accumulation Buffer.
|
|---|
| 430 | */
|
|---|
| 431 | void gl_clear_accum_buffer( GLcontext *ctx )
|
|---|
| 432 | {
|
|---|
| 433 | GLuint buffersize;
|
|---|
| 434 | GLfloat acc_scale;
|
|---|
| 435 |
|
|---|
| 436 | if (ctx->Visual->AccumBits==0) {
|
|---|
| 437 | /* No accumulation buffer! */
|
|---|
| 438 | return;
|
|---|
| 439 | }
|
|---|
| 440 |
|
|---|
| 441 | switch(sizeof(GLaccum))
|
|---|
| 442 | {
|
|---|
| 443 | case 1:
|
|---|
| 444 | acc_scale=127.0;
|
|---|
| 445 | break;
|
|---|
| 446 |
|
|---|
| 447 | case 2:
|
|---|
| 448 | acc_scale=32767.0;
|
|---|
| 449 | break;
|
|---|
| 450 |
|
|---|
| 451 | default: /* Cray*/
|
|---|
| 452 | acc_scale = (float) SHRT_MAX;
|
|---|
| 453 | break;
|
|---|
| 454 | }
|
|---|
| 455 | /*
|
|---|
| 456 | if (sizeof(GLaccum)==1) {
|
|---|
| 457 | acc_scale = 127.0;
|
|---|
| 458 | }
|
|---|
| 459 | else if (sizeof(GLaccum)==2) {
|
|---|
| 460 | acc_scale = 32767.0;
|
|---|
| 461 | }
|
|---|
| 462 | else {
|
|---|
| 463 | acc_scale = (float) SHRT_MAX;
|
|---|
| 464 | }
|
|---|
| 465 | */
|
|---|
| 466 | /* number of pixels */
|
|---|
| 467 | buffersize = ctx->Buffer->Width * ctx->Buffer->Height;
|
|---|
| 468 |
|
|---|
| 469 | if (!ctx->Buffer->Accum) {
|
|---|
| 470 | /* try to alloc accumulation buffer */
|
|---|
| 471 | ctx->Buffer->Accum = (GLaccum *)
|
|---|
| 472 | MALLOC( buffersize * 4 * sizeof(GLaccum) );
|
|---|
| 473 | }
|
|---|
| 474 |
|
|---|
| 475 | if (ctx->Buffer->Accum) {
|
|---|
| 476 | if (ctx->Scissor.Enabled) {
|
|---|
| 477 | /* Limit clear to scissor box */
|
|---|
| 478 | GLaccum r, g, b, a;
|
|---|
| 479 | GLint i, j;
|
|---|
| 480 | GLint width, height;
|
|---|
| 481 | GLaccum *row;
|
|---|
| 482 | r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
|
|---|
| 483 | g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
|
|---|
| 484 | b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
|
|---|
| 485 | a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
|
|---|
| 486 | /* size of region to clear */
|
|---|
| 487 | width = 4 * (ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1);
|
|---|
| 488 | height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1;
|
|---|
| 489 | /* ptr to first element to clear */
|
|---|
| 490 | row = ctx->Buffer->Accum
|
|---|
| 491 | + 4 * (ctx->Buffer->Ymin * ctx->Buffer->Width
|
|---|
| 492 | + ctx->Buffer->Xmin);
|
|---|
| 493 | for (j=0;j<height;j++) {
|
|---|
| 494 | for (i=0;i<width;i+=4) {
|
|---|
| 495 | row[i+0] = r;
|
|---|
| 496 | row[i+1] = g;
|
|---|
| 497 | row[i+2] = b;
|
|---|
| 498 | row[i+3] = a;
|
|---|
| 499 | }
|
|---|
| 500 | row += 4 * ctx->Buffer->Width;
|
|---|
| 501 | }
|
|---|
| 502 | }
|
|---|
| 503 | else {
|
|---|
| 504 | /* clear whole buffer */
|
|---|
| 505 | if (ctx->Accum.ClearColor[0]==0.0 &&
|
|---|
| 506 | ctx->Accum.ClearColor[1]==0.0 &&
|
|---|
| 507 | ctx->Accum.ClearColor[2]==0.0 &&
|
|---|
| 508 | ctx->Accum.ClearColor[3]==0.0) {
|
|---|
| 509 | /* Black */
|
|---|
| 510 | MEMSET( ctx->Buffer->Accum, 0, buffersize * 4 * sizeof(GLaccum) );
|
|---|
| 511 | }
|
|---|
| 512 | else {
|
|---|
| 513 | /* Not black */
|
|---|
| 514 | GLaccum *acc, r, g, b, a;
|
|---|
| 515 | GLuint i;
|
|---|
| 516 |
|
|---|
| 517 | acc = ctx->Buffer->Accum;
|
|---|
| 518 | r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
|
|---|
| 519 | g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
|
|---|
| 520 | b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
|
|---|
| 521 | a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
|
|---|
| 522 | for (i=0;i<buffersize;i++) {
|
|---|
| 523 | *acc++ = r;
|
|---|
| 524 | *acc++ = g;
|
|---|
| 525 | *acc++ = b;
|
|---|
| 526 | *acc++ = a;
|
|---|
| 527 | }
|
|---|
| 528 | }
|
|---|
| 529 | }
|
|---|
| 530 |
|
|---|
| 531 | /* update optimized accum state vars */
|
|---|
| 532 | if (ctx->Accum.ClearColor[0] == 0.0 && ctx->Accum.ClearColor[1] == 0.0 &&
|
|---|
| 533 | ctx->Accum.ClearColor[2] == 0.0 && ctx->Accum.ClearColor[3] == 0.0) {
|
|---|
| 534 | #ifdef USE_OPTIMIZED_ACCUM
|
|---|
| 535 | ctx->IntegerAccumMode = GL_TRUE;
|
|---|
| 536 | #else
|
|---|
| 537 | ctx->IntegerAccumMode = GL_FALSE;
|
|---|
| 538 | #endif
|
|---|
| 539 | ctx->IntegerAccumScaler = 0.0; /* denotes empty accum buffer */
|
|---|
| 540 | }
|
|---|
| 541 | else {
|
|---|
| 542 | ctx->IntegerAccumMode = GL_FALSE;
|
|---|
| 543 | }
|
|---|
| 544 | }
|
|---|
| 545 | }
|
|---|