1 | /* $Id: accum.c,v 1.1 2000-02-29 00:49:57 sandervl Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 | /* $XFree86: xc/lib/GL/mesa/src/accum.c,v 1.3 1999/04/04 00:20:17 dawes Exp $ */
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29 |
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30 | #ifdef PC_HEADER
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31 | #include "all.h"
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32 | #else
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33 | #ifndef XFree86Server
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34 | #include <assert.h>
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35 | #include <limits.h>
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36 | #include <stdlib.h>
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37 | #include <string.h>
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38 | #else
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39 | #include "GL/xf86glx.h"
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40 | #endif
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41 | #include "accum.h"
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42 | #include "context.h"
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43 | #include "macros.h"
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44 | #include "masking.h"
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45 | #include "span.h"
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46 | #include "types.h"
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47 | #endif
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48 |
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49 |
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50 | /*
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51 | * Accumulation buffer notes
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52 | *
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53 | * Normally, accumulation buffer values are GLshorts with values in
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54 | * [-32767, 32767] which represent floating point colors in [-1, 1],
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55 | * as suggested by the OpenGL specification.
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56 | *
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57 | * We optimize for the common case used for full-scene antialiasing:
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58 | * // start with accum buffer cleared to zero
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59 | * glAccum(GL_LOAD, w); // or GL_ACCUM the first image
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60 | * glAccum(GL_ACCUM, w);
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61 | * ...
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62 | * glAccum(GL_ACCUM, w);
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63 | * glAccum(GL_RETURN, 1.0);
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64 | * That is, we start with an empty accumulation buffer and accumulate
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65 | * n images, each with weight w = 1/n.
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66 | * In this scenario, we can simply store unscaled integer values in
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67 | * the accum buffer instead of scaled integers. We'll also keep track
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68 | * of the w value so when we do GL_RETURN we simply divide the accumulated
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69 | * values by n (=1/w).
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70 | * This lets us avoid _many_ int->float->int conversions.
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71 | */
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72 |
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73 |
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74 | #define USE_OPTIMIZED_ACCUM /* enable the optimization */
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75 |
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76 |
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77 |
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78 | void gl_alloc_accum_buffer( GLcontext *ctx )
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79 | {
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80 | GLint n;
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81 |
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82 | if (ctx->Buffer->Accum) {
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83 | FREE( ctx->Buffer->Accum );
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84 | ctx->Buffer->Accum = NULL;
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85 | }
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86 |
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87 | /* allocate accumulation buffer if not already present */
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88 | n = ctx->Buffer->Width * ctx->Buffer->Height * 4 * sizeof(GLaccum);
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89 | ctx->Buffer->Accum = (GLaccum *) MALLOC( n );
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90 | if (!ctx->Buffer->Accum) {
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91 | /* unable to setup accumulation buffer */
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92 | gl_error( ctx, GL_OUT_OF_MEMORY, "glAccum" );
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93 | }
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94 | #ifdef USE_OPTIMIZED_ACCUM
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95 | ctx->IntegerAccumMode = GL_TRUE;
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96 | #else
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97 | ctx->IntegerAccumMode = GL_FALSE;
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98 | #endif
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99 | ctx->IntegerAccumScaler = 0.0;
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100 | }
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101 |
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102 |
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103 |
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104 | void gl_ClearAccum( GLcontext *ctx,
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105 | GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
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106 | {
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107 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glAccum");
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108 |
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109 | ctx->Accum.ClearColor[0] = CLAMP( red, -1.0, 1.0 );
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110 | ctx->Accum.ClearColor[1] = CLAMP( green, -1.0, 1.0 );
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111 | ctx->Accum.ClearColor[2] = CLAMP( blue, -1.0, 1.0 );
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112 | ctx->Accum.ClearColor[3] = CLAMP( alpha, -1.0, 1.0 );
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113 | }
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114 |
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115 |
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116 |
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117 | /*
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118 | * This is called when we fall out of optimized/unscaled accum buffer mode.
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119 | * That is, we convert each unscaled accum buffer value into a scaled value
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120 | * representing the range[-1, 1].
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121 | */
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122 | static void rescale_accum( GLcontext *ctx )
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123 | {
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124 | const GLuint n = ctx->Buffer->Width * ctx->Buffer->Height * 4;
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125 | const GLfloat fChanMax = (1 << (sizeof(GLchan) * 8)) - 1;
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126 | const GLfloat s = ctx->IntegerAccumScaler * (32767.0 / fChanMax);
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127 | GLaccum *accum = ctx->Buffer->Accum;
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128 | GLuint i;
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129 |
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130 | assert(ctx->IntegerAccumMode);
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131 | assert(accum);
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132 |
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133 | for (i = 0; i < n; i++) {
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134 | accum[i] = (GLaccum) (accum[i] * s);
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135 | }
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136 |
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137 | ctx->IntegerAccumMode = GL_FALSE;
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138 | }
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139 |
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140 |
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141 |
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142 | void gl_Accum( GLcontext *ctx, GLenum op, GLfloat value )
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143 | {
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144 | GLuint xpos, ypos, width, height, width4;
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145 | GLfloat acc_scale;
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146 | GLubyte rgba[MAX_WIDTH][4];
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147 | const GLint iChanMax = (1 << (sizeof(GLchan) * 8)) - 1;
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148 | const GLfloat fChanMax = (1 << (sizeof(GLchan) * 8)) - 1;
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149 |
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150 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glAccum");
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151 |
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152 | if (ctx->Visual->AccumBits==0 || !ctx->Buffer->Accum) {
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153 | /* No accumulation buffer! */
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154 | gl_warning(ctx, "Calling glAccum() without an accumulation buffer");
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155 | return;
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156 | }
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157 |
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158 | switch(sizeof(GLaccum))
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159 | {
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160 | case 1:
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161 | acc_scale=127.0;
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162 | break;
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163 |
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164 | case 2:
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165 | acc_scale=32767.0;
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166 | break;
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167 |
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168 | default: /* Cray*/
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169 | acc_scale = (float) SHRT_MAX;
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170 | break;
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171 | }
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172 | /*
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173 | if (sizeof(GLaccum)==1) {
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174 | acc_scale = 127.0;
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175 | }
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176 | else if (sizeof(GLaccum)==2) {
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177 | acc_scale = 32767.0;
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178 | }
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179 | else {
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180 | acc_scale = (float) SHRT_MAX;
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181 | }
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182 | */
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183 | if (ctx->NewState)
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184 | gl_update_state( ctx );
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185 |
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186 | /* Determine region to operate upon. */
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187 | if (ctx->Scissor.Enabled) {
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188 | xpos = ctx->Scissor.X;
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189 | ypos = ctx->Scissor.Y;
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190 | width = ctx->Scissor.Width;
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191 | height = ctx->Scissor.Height;
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192 | }
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193 | else {
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194 | /* whole window */
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195 | xpos = 0;
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196 | ypos = 0;
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197 | width = ctx->Buffer->Width;
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198 | height = ctx->Buffer->Height;
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199 | }
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200 |
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201 | width4 = 4 * width;
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202 |
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203 | switch (op) {
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204 | case GL_ADD:
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205 | {
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206 | const GLaccum intVal = (GLaccum) (value * acc_scale);
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207 | GLuint j;
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208 | /* Leave optimized accum buffer mode */
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209 | if (ctx->IntegerAccumMode)
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210 | rescale_accum(ctx);
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211 | for (j = 0; j < height; j++) {
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212 | GLaccum * acc = ctx->Buffer->Accum + ypos * width4 + 4 * xpos;
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213 | GLuint i;
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214 | for (i = 0; i < width4; i++) {
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215 | acc[i] += intVal;
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216 | }
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217 | ypos++;
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218 | }
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219 | }
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220 | break;
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221 |
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222 | case GL_MULT:
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223 | {
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224 | GLuint j;
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225 | /* Leave optimized accum buffer mode */
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226 | if (ctx->IntegerAccumMode)
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227 | rescale_accum(ctx);
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228 | for (j = 0; j < height; j++) {
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229 | GLaccum *acc = ctx->Buffer->Accum + ypos * width4 + 4 * xpos;
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230 | GLuint i;
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231 | for (i = 0; i < width4; i++) {
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232 | acc[i] = (GLaccum) ( (GLfloat) acc[i] * value );
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233 | }
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234 | ypos++;
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235 | }
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236 | }
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237 | break;
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238 |
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239 | case GL_ACCUM:
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240 | (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Pixel.DriverReadBuffer );
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241 |
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242 | /* May have to leave optimized accum buffer mode */
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243 | if (ctx->IntegerAccumScaler == 0.0 && value > 0.0 && value <= 1.0)
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244 | ctx->IntegerAccumScaler = value;
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245 | if (ctx->IntegerAccumMode && value != ctx->IntegerAccumScaler)
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246 | rescale_accum(ctx);
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247 |
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248 | if (ctx->IntegerAccumMode) {
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249 | /* simply add integer color values into accum buffer */
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250 | GLuint j;
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251 | GLaccum *acc = ctx->Buffer->Accum + ypos * width4 + xpos * 4;
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252 | assert(ctx->IntegerAccumScaler > 0.0);
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253 | assert(ctx->IntegerAccumScaler <= 1.0);
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254 | for (j = 0; j < height; j++) {
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255 |
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256 | GLuint i, i4;
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257 | gl_read_rgba_span(ctx, width, xpos, ypos, rgba);
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258 | for (i = i4 = 0; i < width; i++, i4+=4) {
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259 | acc[i4+0] += rgba[i][RCOMP];
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260 | acc[i4+1] += rgba[i][GCOMP];
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261 | acc[i4+2] += rgba[i][BCOMP];
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262 | acc[i4+3] += rgba[i][ACOMP];
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263 | }
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264 | acc += width4;
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265 | ypos++;
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266 | }
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267 | }
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268 | else {
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269 | /* scaled integer accum buffer */
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270 | const GLfloat rscale = value * acc_scale / fChanMax;
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271 | const GLfloat gscale = value * acc_scale / fChanMax;
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272 | const GLfloat bscale = value * acc_scale / fChanMax;
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273 | const GLfloat ascale = value * acc_scale / fChanMax;
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274 | GLuint j;
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275 | for (j=0;j<height;j++) {
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276 | GLaccum *acc = ctx->Buffer->Accum + ypos * width4 + xpos * 4;
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277 | GLuint i;
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278 | gl_read_rgba_span(ctx, width, xpos, ypos, rgba);
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279 | for (i=0;i<width;i++) {
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280 | *acc += (GLaccum) ( (GLfloat) rgba[i][RCOMP] * rscale ); acc++;
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281 | *acc += (GLaccum) ( (GLfloat) rgba[i][GCOMP] * gscale ); acc++;
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282 | *acc += (GLaccum) ( (GLfloat) rgba[i][BCOMP] * bscale ); acc++;
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283 | *acc += (GLaccum) ( (GLfloat) rgba[i][ACOMP] * ascale ); acc++;
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284 | }
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285 | ypos++;
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286 | }
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287 | }
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288 | (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DriverDrawBuffer );
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289 | break;
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290 |
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291 | case GL_LOAD:
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292 | (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Pixel.DriverReadBuffer );
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293 |
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294 | /* This is a change to go into optimized accum buffer mode */
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295 | if (value > 0.0 && value <= 1.0) {
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296 | #ifdef USE_OPTIMIZED_ACCUM
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297 | ctx->IntegerAccumMode = GL_TRUE;
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298 | #else
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299 | ctx->IntegerAccumMode = GL_FALSE;
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300 | #endif
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301 | ctx->IntegerAccumScaler = value;
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302 | }
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303 | else {
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304 | ctx->IntegerAccumMode = GL_FALSE;
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305 | ctx->IntegerAccumScaler = 0.0;
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306 | }
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307 |
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308 | if (ctx->IntegerAccumMode) {
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309 | /* just copy values into accum buffer */
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310 | GLuint j;
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311 | GLaccum *acc = ctx->Buffer->Accum + ypos * width4 + xpos * 4;
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312 | assert(ctx->IntegerAccumScaler > 0.0);
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313 | assert(ctx->IntegerAccumScaler <= 1.0);
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314 | for (j = 0; j < height; j++) {
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315 | GLuint i, i4;
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316 | gl_read_rgba_span(ctx, width, xpos, ypos, rgba);
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317 | for (i = i4 = 0; i < width; i++, i4 += 4) {
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318 | acc[i4+0] = rgba[i][RCOMP];
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319 | acc[i4+1] = rgba[i][GCOMP];
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320 | acc[i4+2] = rgba[i][BCOMP];
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321 | acc[i4+3] = rgba[i][ACOMP];
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322 | }
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323 | acc += width4;
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324 | ypos++;
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325 | }
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326 | }
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327 | else {
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328 | /* scaled integer accum buffer */
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329 | const GLfloat rscale = value * acc_scale / fChanMax;
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330 | const GLfloat gscale = value * acc_scale / fChanMax;
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331 | const GLfloat bscale = value * acc_scale / fChanMax;
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332 | const GLfloat ascale = value * acc_scale / fChanMax;
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333 | const GLfloat d = 3.0 / acc_scale;
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334 | GLuint i, j;
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335 | for (j = 0; j < height; j++) {
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336 | GLaccum *acc = ctx->Buffer->Accum + ypos * width4 + xpos * 4;
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337 | gl_read_rgba_span(ctx, width, xpos, ypos, rgba);
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338 | for (i=0;i<width;i++) {
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339 | *acc++ = (GLaccum) ((GLfloat) rgba[i][RCOMP] * rscale + d);
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340 | *acc++ = (GLaccum) ((GLfloat) rgba[i][GCOMP] * gscale + d);
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341 | *acc++ = (GLaccum) ((GLfloat) rgba[i][BCOMP] * bscale + d);
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342 | *acc++ = (GLaccum) ((GLfloat) rgba[i][ACOMP] * ascale + d);
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343 | }
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344 | ypos++;
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345 | }
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346 | }
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347 | (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DriverDrawBuffer );
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348 | break;
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349 |
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350 | case GL_RETURN:
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351 | /* May have to leave optimized accum buffer mode */
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352 | if (ctx->IntegerAccumMode && value != 1.0)
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353 | rescale_accum(ctx);
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354 |
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355 | if (ctx->IntegerAccumMode) {
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356 | /* build lookup table to avoid many floating point multiplies */
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357 | const GLfloat mult = ctx->IntegerAccumScaler;
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358 | static GLchan multTable[32768];
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359 | static GLfloat prevMult = 0.0;
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360 | GLuint j;
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361 | const GLint max = (GLint) (256 / mult);
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362 | if (mult != prevMult) {
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363 | assert(max <= 32768);
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364 | for (j = 0; j < max; j++)
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365 | multTable[j] = (GLint) ((GLfloat) j * mult + 0.5F);
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366 | prevMult = mult;
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367 | }
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368 |
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369 | assert(ctx->IntegerAccumScaler > 0.0);
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370 | assert(ctx->IntegerAccumScaler <= 1.0);
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371 | for (j = 0; j < height; j++) {
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372 | const GLaccum *acc = ctx->Buffer->Accum + ypos * width4 + xpos*4;
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373 | GLuint i, i4;
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374 | for (i = i4 = 0; i < width; i++, i4 += 4) {
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375 | ASSERT(acc[i4+0] < max);
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376 | ASSERT(acc[i4+1] < max);
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377 | ASSERT(acc[i4+2] < max);
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378 | ASSERT(acc[i4+3] < max);
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379 | rgba[i][RCOMP] = multTable[acc[i4+0]];
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380 | rgba[i][GCOMP] = multTable[acc[i4+1]];
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381 | rgba[i][BCOMP] = multTable[acc[i4+2]];
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382 | rgba[i][ACOMP] = multTable[acc[i4+3]];
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383 | }
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384 | if (ctx->Color.SWmasking) {
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385 | gl_mask_rgba_span( ctx, width, xpos, ypos, rgba );
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386 | }
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387 | (*ctx->Driver.WriteRGBASpan)( ctx, width, xpos, ypos,
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388 | (const GLubyte (*)[4])rgba, NULL );
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389 | ypos++;
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390 | }
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391 | }
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392 | else {
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393 | const GLfloat rscale = value / acc_scale * fChanMax;
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394 | const GLfloat gscale = value / acc_scale * fChanMax;
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395 | const GLfloat bscale = value / acc_scale * fChanMax;
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396 | const GLfloat ascale = value / acc_scale * fChanMax;
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397 | GLuint i, j;
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398 | for (j=0;j<height;j++) {
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399 | const GLaccum *acc = ctx->Buffer->Accum + ypos * width4 + xpos*4;
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400 | for (i=0;i<width;i++) {
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401 | GLint r, g, b, a;
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402 | r = (GLint) ( (GLfloat) (*acc++) * rscale + 0.5F );
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403 | g = (GLint) ( (GLfloat) (*acc++) * gscale + 0.5F );
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404 | b = (GLint) ( (GLfloat) (*acc++) * bscale + 0.5F );
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405 | a = (GLint) ( (GLfloat) (*acc++) * ascale + 0.5F );
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406 | rgba[i][RCOMP] = CLAMP( r, 0, iChanMax );
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407 | rgba[i][GCOMP] = CLAMP( g, 0, iChanMax );
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408 | rgba[i][BCOMP] = CLAMP( b, 0, iChanMax );
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409 | rgba[i][ACOMP] = CLAMP( a, 0, iChanMax );
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410 | }
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411 | if (ctx->Color.SWmasking) {
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412 | gl_mask_rgba_span( ctx, width, xpos, ypos, rgba );
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413 | }
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414 | (*ctx->Driver.WriteRGBASpan)( ctx, width, xpos, ypos,
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415 | (const GLubyte (*)[4])rgba, NULL );
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416 | ypos++;
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417 | }
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418 | }
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419 | break;
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420 |
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421 | default:
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422 | gl_error( ctx, GL_INVALID_ENUM, "glAccum" );
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423 | }
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424 | }
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425 |
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426 |
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427 |
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428 | /*
|
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429 | * Clear the accumulation Buffer.
|
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430 | */
|
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431 | void gl_clear_accum_buffer( GLcontext *ctx )
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432 | {
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433 | GLuint buffersize;
|
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434 | GLfloat acc_scale;
|
---|
435 |
|
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436 | if (ctx->Visual->AccumBits==0) {
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437 | /* No accumulation buffer! */
|
---|
438 | return;
|
---|
439 | }
|
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440 |
|
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441 | switch(sizeof(GLaccum))
|
---|
442 | {
|
---|
443 | case 1:
|
---|
444 | acc_scale=127.0;
|
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445 | break;
|
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446 |
|
---|
447 | case 2:
|
---|
448 | acc_scale=32767.0;
|
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449 | break;
|
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450 |
|
---|
451 | default: /* Cray*/
|
---|
452 | acc_scale = (float) SHRT_MAX;
|
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453 | break;
|
---|
454 | }
|
---|
455 | /*
|
---|
456 | if (sizeof(GLaccum)==1) {
|
---|
457 | acc_scale = 127.0;
|
---|
458 | }
|
---|
459 | else if (sizeof(GLaccum)==2) {
|
---|
460 | acc_scale = 32767.0;
|
---|
461 | }
|
---|
462 | else {
|
---|
463 | acc_scale = (float) SHRT_MAX;
|
---|
464 | }
|
---|
465 | */
|
---|
466 | /* number of pixels */
|
---|
467 | buffersize = ctx->Buffer->Width * ctx->Buffer->Height;
|
---|
468 |
|
---|
469 | if (!ctx->Buffer->Accum) {
|
---|
470 | /* try to alloc accumulation buffer */
|
---|
471 | ctx->Buffer->Accum = (GLaccum *)
|
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472 | MALLOC( buffersize * 4 * sizeof(GLaccum) );
|
---|
473 | }
|
---|
474 |
|
---|
475 | if (ctx->Buffer->Accum) {
|
---|
476 | if (ctx->Scissor.Enabled) {
|
---|
477 | /* Limit clear to scissor box */
|
---|
478 | GLaccum r, g, b, a;
|
---|
479 | GLint i, j;
|
---|
480 | GLint width, height;
|
---|
481 | GLaccum *row;
|
---|
482 | r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
|
---|
483 | g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
|
---|
484 | b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
|
---|
485 | a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
|
---|
486 | /* size of region to clear */
|
---|
487 | width = 4 * (ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1);
|
---|
488 | height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1;
|
---|
489 | /* ptr to first element to clear */
|
---|
490 | row = ctx->Buffer->Accum
|
---|
491 | + 4 * (ctx->Buffer->Ymin * ctx->Buffer->Width
|
---|
492 | + ctx->Buffer->Xmin);
|
---|
493 | for (j=0;j<height;j++) {
|
---|
494 | for (i=0;i<width;i+=4) {
|
---|
495 | row[i+0] = r;
|
---|
496 | row[i+1] = g;
|
---|
497 | row[i+2] = b;
|
---|
498 | row[i+3] = a;
|
---|
499 | }
|
---|
500 | row += 4 * ctx->Buffer->Width;
|
---|
501 | }
|
---|
502 | }
|
---|
503 | else {
|
---|
504 | /* clear whole buffer */
|
---|
505 | if (ctx->Accum.ClearColor[0]==0.0 &&
|
---|
506 | ctx->Accum.ClearColor[1]==0.0 &&
|
---|
507 | ctx->Accum.ClearColor[2]==0.0 &&
|
---|
508 | ctx->Accum.ClearColor[3]==0.0) {
|
---|
509 | /* Black */
|
---|
510 | MEMSET( ctx->Buffer->Accum, 0, buffersize * 4 * sizeof(GLaccum) );
|
---|
511 | }
|
---|
512 | else {
|
---|
513 | /* Not black */
|
---|
514 | GLaccum *acc, r, g, b, a;
|
---|
515 | GLuint i;
|
---|
516 |
|
---|
517 | acc = ctx->Buffer->Accum;
|
---|
518 | r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
|
---|
519 | g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
|
---|
520 | b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
|
---|
521 | a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
|
---|
522 | for (i=0;i<buffersize;i++) {
|
---|
523 | *acc++ = r;
|
---|
524 | *acc++ = g;
|
---|
525 | *acc++ = b;
|
---|
526 | *acc++ = a;
|
---|
527 | }
|
---|
528 | }
|
---|
529 | }
|
---|
530 |
|
---|
531 | /* update optimized accum state vars */
|
---|
532 | if (ctx->Accum.ClearColor[0] == 0.0 && ctx->Accum.ClearColor[1] == 0.0 &&
|
---|
533 | ctx->Accum.ClearColor[2] == 0.0 && ctx->Accum.ClearColor[3] == 0.0) {
|
---|
534 | #ifdef USE_OPTIMIZED_ACCUM
|
---|
535 | ctx->IntegerAccumMode = GL_TRUE;
|
---|
536 | #else
|
---|
537 | ctx->IntegerAccumMode = GL_FALSE;
|
---|
538 | #endif
|
---|
539 | ctx->IntegerAccumScaler = 0.0; /* denotes empty accum buffer */
|
---|
540 | }
|
---|
541 | else {
|
---|
542 | ctx->IntegerAccumMode = GL_FALSE;
|
---|
543 | }
|
---|
544 | }
|
---|
545 | }
|
---|