1 | /* $Id: accum.c,v 1.3 2000-05-23 20:40:20 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.3
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 | #ifdef PC_HEADER
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29 | #include "all.h"
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30 | #else
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31 | #include "glheader.h"
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32 | #include "accum.h"
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33 | #include "types.h"
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34 | #include "context.h"
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35 | #include "mem.h"
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36 | #include "state.h"
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37 | #include "masking.h"
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38 | #include "span.h"
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39 | #endif
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40 |
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41 |
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42 | /*
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43 | * Accumulation buffer notes
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44 | *
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45 | * Normally, accumulation buffer values are GLshorts with values in
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46 | * [-32767, 32767] which represent floating point colors in [-1, 1],
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47 | * as suggested by the OpenGL specification.
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48 | *
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49 | * We optimize for the common case used for full-scene antialiasing:
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50 | * // start with accum buffer cleared to zero
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51 | * glAccum(GL_LOAD, w); // or GL_ACCUM the first image
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52 | * glAccum(GL_ACCUM, w);
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53 | * ...
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54 | * glAccum(GL_ACCUM, w);
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55 | * glAccum(GL_RETURN, 1.0);
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56 | * That is, we start with an empty accumulation buffer and accumulate
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57 | * n images, each with weight w = 1/n.
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58 | * In this scenario, we can simply store unscaled integer values in
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59 | * the accum buffer instead of scaled integers. We'll also keep track
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60 | * of the w value so when we do GL_RETURN we simply divide the accumulated
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61 | * values by n (=1/w).
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62 | * This lets us avoid _many_ int->float->int conversions.
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63 | */
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64 |
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65 |
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66 | #define USE_OPTIMIZED_ACCUM /* enable the optimization */
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67 |
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68 |
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69 |
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70 | void
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71 | _mesa_alloc_accum_buffer( GLcontext *ctx )
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72 | {
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73 | GLint n;
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74 |
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75 | if (ctx->DrawBuffer->Accum) {
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76 | FREE( ctx->DrawBuffer->Accum );
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77 | ctx->DrawBuffer->Accum = NULL;
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78 | }
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79 |
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80 | /* allocate accumulation buffer if not already present */
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81 | n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height * 4 * sizeof(GLaccum);
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82 | ctx->DrawBuffer->Accum = (GLaccum *) MALLOC( n );
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83 | if (!ctx->DrawBuffer->Accum) {
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84 | /* unable to setup accumulation buffer */
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85 | gl_error( ctx, GL_OUT_OF_MEMORY, "glAccum" );
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86 | }
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87 | #ifdef USE_OPTIMIZED_ACCUM
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88 | ctx->IntegerAccumMode = GL_TRUE;
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89 | #else
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90 | ctx->IntegerAccumMode = GL_FALSE;
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91 | #endif
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92 | ctx->IntegerAccumScaler = 0.0;
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93 | }
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94 |
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95 |
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96 |
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97 | void
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98 | _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
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99 | {
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100 | GET_CURRENT_CONTEXT(ctx);
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101 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glAccum");
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102 |
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103 | ctx->Accum.ClearColor[0] = CLAMP( red, -1.0, 1.0 );
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104 | ctx->Accum.ClearColor[1] = CLAMP( green, -1.0, 1.0 );
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105 | ctx->Accum.ClearColor[2] = CLAMP( blue, -1.0, 1.0 );
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106 | ctx->Accum.ClearColor[3] = CLAMP( alpha, -1.0, 1.0 );
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107 | }
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108 |
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109 |
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110 |
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111 | /*
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112 | * This is called when we fall out of optimized/unscaled accum buffer mode.
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113 | * That is, we convert each unscaled accum buffer value into a scaled value
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114 | * representing the range[-1, 1].
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115 | */
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116 | static void rescale_accum( GLcontext *ctx )
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117 | {
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118 | const GLuint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height * 4;
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119 | const GLfloat fChanMax = (1 << (sizeof(GLchan) * 8)) - 1;
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120 | const GLfloat s = ctx->IntegerAccumScaler * (32767.0 / fChanMax);
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121 | GLaccum *accum = ctx->DrawBuffer->Accum;
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122 | GLuint i;
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123 |
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124 | ASSERT(ctx->IntegerAccumMode);
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125 | ASSERT(accum);
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126 |
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127 | for (i = 0; i < n; i++) {
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128 | accum[i] = (GLaccum) (accum[i] * s);
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129 | }
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130 |
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131 | ctx->IntegerAccumMode = GL_FALSE;
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132 | }
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133 |
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134 |
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135 |
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136 | void
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137 | _mesa_Accum( GLenum op, GLfloat value )
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138 | {
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139 | GET_CURRENT_CONTEXT(ctx);
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140 | GLuint xpos, ypos, width, height, width4;
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141 | GLfloat acc_scale;
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142 | GLubyte rgba[MAX_WIDTH][4];
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143 | const GLint iChanMax = (1 << (sizeof(GLchan) * 8)) - 1;
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144 | const GLfloat fChanMax = (1 << (sizeof(GLchan) * 8)) - 1;
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145 |
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146 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glAccum");
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147 |
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148 | if (ctx->Visual->AccumBits == 0 || ctx->DrawBuffer != ctx->ReadBuffer) {
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149 | gl_error(ctx, GL_INVALID_OPERATION, "glAccum");
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150 | return;
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151 | }
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152 |
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153 | if (!ctx->DrawBuffer->Accum) {
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154 | gl_warning(ctx, "Calling glAccum() without an accumulation buffer (low memory?)");
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155 | return;
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156 | }
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157 |
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158 | if (sizeof(GLaccum)==1) {
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159 | acc_scale = 127.0;
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160 | }
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161 | else if (sizeof(GLaccum)==2) {
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162 | acc_scale = 32767.0;
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163 | }
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164 | else {
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165 | /* sizeof(GLaccum) > 2 (Cray) */
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166 | acc_scale = (float) SHRT_MAX;
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167 | }
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168 |
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169 | if (ctx->NewState)
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170 | gl_update_state( ctx );
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171 |
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172 | /* Determine region to operate upon. */
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173 | if (ctx->Scissor.Enabled) {
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174 | xpos = ctx->Scissor.X;
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175 | ypos = ctx->Scissor.Y;
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176 | width = ctx->Scissor.Width;
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177 | height = ctx->Scissor.Height;
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178 | }
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179 | else {
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180 | /* whole window */
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181 | xpos = 0;
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182 | ypos = 0;
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183 | width = ctx->DrawBuffer->Width;
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184 | height = ctx->DrawBuffer->Height;
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185 | }
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186 |
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187 | width4 = 4 * width;
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188 |
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189 | switch (op) {
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190 | case GL_ADD:
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191 | {
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192 | const GLaccum intVal = (GLaccum) (value * acc_scale);
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193 | GLuint j;
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194 | /* Leave optimized accum buffer mode */
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195 | if (ctx->IntegerAccumMode)
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196 | rescale_accum(ctx);
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197 | for (j = 0; j < height; j++) {
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198 | GLaccum * acc = ctx->DrawBuffer->Accum + ypos * width4 + 4 * xpos;
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199 | GLuint i;
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200 | for (i = 0; i < width4; i++) {
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201 | acc[i] += intVal;
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202 | }
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203 | ypos++;
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204 | }
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205 | }
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206 | break;
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207 |
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208 | case GL_MULT:
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209 | {
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210 | GLuint j;
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211 | /* Leave optimized accum buffer mode */
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212 | if (ctx->IntegerAccumMode)
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213 | rescale_accum(ctx);
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214 | for (j = 0; j < height; j++) {
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215 | GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + 4 * xpos;
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216 | GLuint i;
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217 | for (i = 0; i < width4; i++) {
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218 | acc[i] = (GLaccum) ( (GLfloat) acc[i] * value );
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219 | }
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220 | ypos++;
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221 | }
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222 | }
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223 | break;
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224 |
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225 | case GL_ACCUM:
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226 | (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
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227 | ctx->Pixel.DriverReadBuffer );
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228 |
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229 | /* May have to leave optimized accum buffer mode */
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230 | if (ctx->IntegerAccumScaler == 0.0 && value > 0.0 && value <= 1.0)
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231 | ctx->IntegerAccumScaler = value;
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232 | if (ctx->IntegerAccumMode && value != ctx->IntegerAccumScaler)
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233 | rescale_accum(ctx);
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234 |
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235 | if (ctx->IntegerAccumMode) {
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236 | /* simply add integer color values into accum buffer */
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237 | GLuint j;
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238 | GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4;
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239 | ASSERT(ctx->IntegerAccumScaler > 0.0);
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240 | ASSERT(ctx->IntegerAccumScaler <= 1.0);
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241 | for (j = 0; j < height; j++) {
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242 |
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243 | GLuint i, i4;
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244 | gl_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
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245 | for (i = i4 = 0; i < width; i++, i4+=4) {
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246 | acc[i4+0] += rgba[i][RCOMP];
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247 | acc[i4+1] += rgba[i][GCOMP];
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248 | acc[i4+2] += rgba[i][BCOMP];
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249 | acc[i4+3] += rgba[i][ACOMP];
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250 | }
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251 | acc += width4;
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252 | ypos++;
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253 | }
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254 | }
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255 | else {
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256 | /* scaled integer accum buffer */
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257 | const GLfloat rscale = value * acc_scale / fChanMax;
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258 | const GLfloat gscale = value * acc_scale / fChanMax;
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259 | const GLfloat bscale = value * acc_scale / fChanMax;
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260 | const GLfloat ascale = value * acc_scale / fChanMax;
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261 | GLuint j;
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262 | for (j=0;j<height;j++) {
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263 | GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4;
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264 | GLuint i;
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265 | gl_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
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266 | for (i=0;i<width;i++) {
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267 | *acc += (GLaccum) ( (GLfloat) rgba[i][RCOMP] * rscale ); acc++;
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268 | *acc += (GLaccum) ( (GLfloat) rgba[i][GCOMP] * gscale ); acc++;
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269 | *acc += (GLaccum) ( (GLfloat) rgba[i][BCOMP] * bscale ); acc++;
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270 | *acc += (GLaccum) ( (GLfloat) rgba[i][ACOMP] * ascale ); acc++;
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271 | }
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272 | ypos++;
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273 | }
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274 | }
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275 | /* restore read buffer = draw buffer (the default) */
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276 | (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
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277 | ctx->Color.DriverDrawBuffer );
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278 | break;
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279 |
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280 | case GL_LOAD:
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281 | (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
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282 | ctx->Pixel.DriverReadBuffer );
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283 |
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284 | /* This is a change to go into optimized accum buffer mode */
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285 | if (value > 0.0 && value <= 1.0) {
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286 | #ifdef USE_OPTIMIZED_ACCUM
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287 | ctx->IntegerAccumMode = GL_TRUE;
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288 | #else
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289 | ctx->IntegerAccumMode = GL_FALSE;
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290 | #endif
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291 | ctx->IntegerAccumScaler = value;
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292 | }
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293 | else {
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294 | ctx->IntegerAccumMode = GL_FALSE;
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295 | ctx->IntegerAccumScaler = 0.0;
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296 | }
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297 |
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298 | if (ctx->IntegerAccumMode) {
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299 | /* just copy values into accum buffer */
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300 | GLuint j;
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301 | GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4;
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302 | ASSERT(ctx->IntegerAccumScaler > 0.0);
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303 | ASSERT(ctx->IntegerAccumScaler <= 1.0);
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304 | for (j = 0; j < height; j++) {
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305 | GLuint i, i4;
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306 | gl_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
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307 | for (i = i4 = 0; i < width; i++, i4 += 4) {
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308 | acc[i4+0] = rgba[i][RCOMP];
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309 | acc[i4+1] = rgba[i][GCOMP];
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310 | acc[i4+2] = rgba[i][BCOMP];
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311 | acc[i4+3] = rgba[i][ACOMP];
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312 | }
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313 | acc += width4;
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314 | ypos++;
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315 | }
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316 | }
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317 | else {
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318 | /* scaled integer accum buffer */
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319 | const GLfloat rscale = value * acc_scale / fChanMax;
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320 | const GLfloat gscale = value * acc_scale / fChanMax;
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321 | const GLfloat bscale = value * acc_scale / fChanMax;
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322 | const GLfloat ascale = value * acc_scale / fChanMax;
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323 | const GLfloat d = 3.0 / acc_scale;
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324 | GLuint i, j;
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325 | for (j = 0; j < height; j++) {
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326 | GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4;
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327 | gl_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
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328 | for (i=0;i<width;i++) {
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329 | *acc++ = (GLaccum) ((GLfloat) rgba[i][RCOMP] * rscale + d);
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330 | *acc++ = (GLaccum) ((GLfloat) rgba[i][GCOMP] * gscale + d);
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331 | *acc++ = (GLaccum) ((GLfloat) rgba[i][BCOMP] * bscale + d);
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332 | *acc++ = (GLaccum) ((GLfloat) rgba[i][ACOMP] * ascale + d);
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333 | }
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334 | ypos++;
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335 | }
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336 | }
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337 |
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338 | /* restore read buffer = draw buffer (the default) */
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339 | (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
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340 | ctx->Color.DriverDrawBuffer );
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341 | break;
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342 |
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343 | case GL_RETURN:
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344 | /* May have to leave optimized accum buffer mode */
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345 | if (ctx->IntegerAccumMode && value != 1.0)
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346 | rescale_accum(ctx);
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347 |
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348 | if (ctx->IntegerAccumMode && ctx->IntegerAccumScaler > 0) {
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349 | /* build lookup table to avoid many floating point multiplies */
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350 | const GLfloat mult = ctx->IntegerAccumScaler;
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351 | static GLchan multTable[32768];
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352 | static GLfloat prevMult = 0.0;
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353 | GLuint j;
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354 | const GLint max = (GLint) (256 / mult);
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355 | if (mult != prevMult) {
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356 | ASSERT(max <= 32768);
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357 | for (j = 0; j < max; j++)
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358 | multTable[j] = (GLint) ((GLfloat) j * mult + 0.5F);
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359 | prevMult = mult;
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360 | }
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361 |
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362 | ASSERT(ctx->IntegerAccumScaler > 0.0);
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363 | ASSERT(ctx->IntegerAccumScaler <= 1.0);
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364 | for (j = 0; j < height; j++) {
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365 | const GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos*4;
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366 | GLuint i, i4;
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367 | for (i = i4 = 0; i < width; i++, i4 += 4) {
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368 | ASSERT(acc[i4+0] < max);
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369 | ASSERT(acc[i4+1] < max);
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370 | ASSERT(acc[i4+2] < max);
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371 | ASSERT(acc[i4+3] < max);
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372 | rgba[i][RCOMP] = multTable[acc[i4+0]];
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373 | rgba[i][GCOMP] = multTable[acc[i4+1]];
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374 | rgba[i][BCOMP] = multTable[acc[i4+2]];
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375 | rgba[i][ACOMP] = multTable[acc[i4+3]];
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376 | }
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377 | if (ctx->Color.SWmasking) {
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378 | gl_mask_rgba_span( ctx, width, xpos, ypos, rgba );
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379 | }
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380 | (*ctx->Driver.WriteRGBASpan)( ctx, width, xpos, ypos,
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381 | (const GLubyte (*)[4])rgba, NULL );
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382 | ypos++;
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383 | }
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384 | }
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385 | else {
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386 | const GLfloat rscale = value / acc_scale * fChanMax;
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387 | const GLfloat gscale = value / acc_scale * fChanMax;
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388 | const GLfloat bscale = value / acc_scale * fChanMax;
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389 | const GLfloat ascale = value / acc_scale * fChanMax;
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390 | GLuint i, j;
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391 | for (j=0;j<height;j++) {
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392 | const GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos*4;
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393 | for (i=0;i<width;i++) {
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394 | GLint r, g, b, a;
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395 | r = (GLint) ( (GLfloat) (*acc++) * rscale + 0.5F );
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396 | g = (GLint) ( (GLfloat) (*acc++) * gscale + 0.5F );
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397 | b = (GLint) ( (GLfloat) (*acc++) * bscale + 0.5F );
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398 | a = (GLint) ( (GLfloat) (*acc++) * ascale + 0.5F );
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399 | rgba[i][RCOMP] = CLAMP( r, 0, iChanMax );
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400 | rgba[i][GCOMP] = CLAMP( g, 0, iChanMax );
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401 | rgba[i][BCOMP] = CLAMP( b, 0, iChanMax );
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402 | rgba[i][ACOMP] = CLAMP( a, 0, iChanMax );
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403 | }
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404 | if (ctx->Color.SWmasking) {
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405 | gl_mask_rgba_span( ctx, width, xpos, ypos, rgba );
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406 | }
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407 | (*ctx->Driver.WriteRGBASpan)( ctx, width, xpos, ypos,
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408 | (const GLubyte (*)[4])rgba, NULL );
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409 | ypos++;
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410 | }
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411 | }
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412 | break;
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413 |
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414 | default:
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415 | gl_error( ctx, GL_INVALID_ENUM, "glAccum" );
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416 | }
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417 | }
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418 |
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419 |
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420 |
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421 | /*
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422 | * Clear the accumulation Buffer.
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423 | */
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424 | void
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425 | _mesa_clear_accum_buffer( GLcontext *ctx )
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426 | {
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427 | GLuint buffersize;
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428 | GLfloat acc_scale;
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429 |
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430 | if (ctx->Visual->AccumBits==0) {
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431 | /* No accumulation buffer! */
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432 | return;
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433 | }
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434 |
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435 | if (sizeof(GLaccum)==1) {
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436 | acc_scale = 127.0;
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437 | }
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438 | else if (sizeof(GLaccum)==2) {
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439 | acc_scale = 32767.0;
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440 | }
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441 | else {
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442 | /* sizeof(GLaccum) > 2 (Cray) */
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443 | acc_scale = (float) SHRT_MAX;
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444 | }
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445 |
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446 | /* number of pixels */
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447 | buffersize = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height;
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448 |
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449 | if (!ctx->DrawBuffer->Accum) {
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450 | /* try to alloc accumulation buffer */
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451 | ctx->DrawBuffer->Accum = (GLaccum *)
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452 | MALLOC( buffersize * 4 * sizeof(GLaccum) );
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453 | }
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454 |
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455 | if (ctx->DrawBuffer->Accum) {
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456 | if (ctx->Scissor.Enabled) {
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457 | /* Limit clear to scissor box */
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458 | GLaccum r, g, b, a;
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459 | GLint i, j;
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460 | GLint width, height;
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461 | GLaccum *row;
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462 | r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
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463 | g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
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464 | b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
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465 | a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
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466 | /* size of region to clear */
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467 | width = 4 * (ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1);
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468 | height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
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469 | /* ptr to first element to clear */
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470 | row = ctx->DrawBuffer->Accum
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471 | + 4 * (ctx->DrawBuffer->Ymin * ctx->DrawBuffer->Width
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472 | + ctx->DrawBuffer->Xmin);
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473 | for (j=0;j<height;j++) {
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474 | for (i=0;i<width;i+=4) {
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475 | row[i+0] = r;
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476 | row[i+1] = g;
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477 | row[i+2] = b;
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478 | row[i+3] = a;
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479 | }
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480 | row += 4 * ctx->DrawBuffer->Width;
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481 | }
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482 | }
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483 | else {
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484 | /* clear whole buffer */
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485 | if (ctx->Accum.ClearColor[0]==0.0 &&
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486 | ctx->Accum.ClearColor[1]==0.0 &&
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487 | ctx->Accum.ClearColor[2]==0.0 &&
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488 | ctx->Accum.ClearColor[3]==0.0) {
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489 | /* Black */
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490 | MEMSET( ctx->DrawBuffer->Accum, 0, buffersize * 4 * sizeof(GLaccum) );
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491 | }
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492 | else {
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493 | /* Not black */
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494 | GLaccum *acc, r, g, b, a;
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495 | GLuint i;
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496 |
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497 | acc = ctx->DrawBuffer->Accum;
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498 | r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
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499 | g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
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500 | b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
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501 | a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
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502 | for (i=0;i<buffersize;i++) {
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503 | *acc++ = r;
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504 | *acc++ = g;
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505 | *acc++ = b;
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506 | *acc++ = a;
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507 | }
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508 | }
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509 | }
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510 |
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511 | /* update optimized accum state vars */
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512 | if (ctx->Accum.ClearColor[0] == 0.0 && ctx->Accum.ClearColor[1] == 0.0 &&
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513 | ctx->Accum.ClearColor[2] == 0.0 && ctx->Accum.ClearColor[3] == 0.0) {
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514 | #ifdef USE_OPTIMIZED_ACCUM
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515 | ctx->IntegerAccumMode = GL_TRUE;
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516 | #else
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517 | ctx->IntegerAccumMode = GL_FALSE;
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518 | #endif
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519 | ctx->IntegerAccumScaler = 0.0; /* denotes empty accum buffer */
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520 | }
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521 | else {
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522 | ctx->IntegerAccumMode = GL_FALSE;
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523 | }
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524 | }
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525 | }
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