Changeset 10 for trunk/dll


Ignore:
Timestamp:
Oct 16, 2002, 7:31:31 AM (23 years ago)
Author:
root
Message:

Lock in relative dir mods

Location:
trunk/dll/ipf
Files:
23 edited

Legend:

Unmodified
Added
Removed
  • trunk/dll/ipf/archive.ipf

    r2 r10  
    11:h2 res=91000 name=PANEL_EXTRACT.Extract from archives
    22:i1 id=aboutExtract.Extract from archives
    3 :artwork name='\fm3\bitmaps\extract.bmp' align=center.
     3:artwork name='..\..\bitmaps\extract.bmp' align=center.
    44To extract from an archive, select the archive(s), then select
    55:hp1.Extract:ehp1. from a context menu.
     
    3939:h2 res=90300 name=PANEL_ARCHIVE.Build an archive
    4040:i1 id=aboutArchive.Build an archive
    41 :artwork name='\fm3\bitmaps\archive.bmp' align=center.
     41:artwork name='..\..\bitmaps\archive.bmp' align=center.
    4242To build an archive, select some files, then select :hp1.Archive:ehp1.
    4343from a context menu.  You can add files to an existing archive by
  • trunk/dll/ipf/assoc.ipf

    r2 r10  
    11:h2 res=90400 name=PANEL_ASSOC.Associations
    22:i1 id=aboutAssociations.Associations
    3 :artwork name='\fm3\bitmaps\assoc.bmp' align=center.
     3:artwork name='..\..\bitmaps\assoc.bmp' align=center.
    44(Note&colon.  if you're wondering why FM/2 has Associations separate
    55from OS/2's, see the :link reftype=hd res=90401.Why separate
  • trunk/dll/ipf/attribs.ipf

    r2 r10  
    11:h2 res=95900 name=PANEL_ATTRIBSLIST.Attributes
    22:i1 id=aboutAttribsList.Attributes
    3 :artwork name='\fm3\bitmaps\attrlist.bmp' align=center.
     3:artwork name='..\..\bitmaps\attrlist.bmp' align=center.
    44This dialog allows you to set the attributes and (optionally) date and
    55time of all objects in a selected group from one popup dialog.  The
  • trunk/dll/ipf/collect.ipf

    r2 r10  
    11:h2 res=90100 name=PANEL_COLLECTOR.Collector
    22:i1 id=aboutCollector.Collector
    3 :artwork name='\fm3\bitmaps\collect.bmp' align=center.
     3:artwork name='..\..\bitmaps\collect.bmp' align=center.
    44The :hp1.Collector:ehp1. is a temporary place to hold objects that you
    55want to manipulate later; it allows you to temporarily group objects
  • trunk/dll/ipf/command.ipf

    r2 r10  
    11:h2 res=90700 name=PANEL_COMMAND.Editing Commands
    22:i1 id=aboutCommands.Editing Commands
    3 :artwork name='\fm3\bitmaps\command.bmp' align=center.
     3:artwork name='..\..\bitmaps\command.bmp' align=center.
    44This dialog allows you to edit the commands that are available in the
    55Commands submenu.  There is always a :hp1.Do it yourself:ehp1. command
  • trunk/dll/ipf/comp.ipf

    r2 r10  
    22:i1 id=aboutCompare.Compare Directories
    33
    4 :artwork name='\fm3\bitmaps\linkdrag.bmp' align=center.
     4:artwork name='..\..\bitmaps\linkdrag.bmp' align=center.
    55The :hp1.Compare Directories:ehp1. dialog shows you a comparison
    66breakdown of two directories.  You can highlight files here and
  • trunk/dll/ipf/context.ipf

    r2 r10  
    4949These context menus are shadows of the :link reftype=hd
    5050res=93300.Files:elink. pulldown menu.
    51 :artwork name='\fm3\bitmaps\view.bmp' align=center.
     51:artwork name='..\..\bitmaps\view.bmp' align=center.
    5252The :hp6.View:ehp6. conditional cascade submenu allows you to view the
    5353current object.  Since this is a conditional cascade submenu, you can
     
    6969viewer:elink. or the internal if none is configured.  Binary data is
    7070usually viewed as a :link reftype=hd res=98800.hex dump:elink..
    71 :artwork name='\fm3\bitmaps\info.bmp' align=center.
     71:artwork name='..\..\bitmaps\info.bmp' align=center.
    7272:hp6.Information:ehp6. brings up a dialog telling you everything you
    7373ever wanted to know about file system objects but were afraid to ask.
     
    8787the Files->View conditional cascade submenu when the current object is a
    8888directory.
    89 :artwork name='\fm3\bitmaps\playmm.bmp' align=center.
     89:artwork name='..\..\bitmaps\playmm.bmp' align=center.
    9090:hp6.Multimedia:ehp6. attempts to play the objects via MMPM/2 using
    9191FM2PLAY.EXE (from the FM/2 Utilities collection, distributed separately
     
    108108dialog:elink. or switch directories.
    109109:p.
    110 :artwork name='\fm3\bitmaps\edit.bmp' align=center.
     110:artwork name='..\..\bitmaps\edit.bmp' align=center.
    111111The :hp6.Edit:ehp6. conditional cascade submenu allows you to edit the
    112112current object.  Since this is a conditional cascade submenu, you can
     
    129129res=98800.hex dump:elink..  No default binary editor is provided at
    130130this time, but that may change.
    131 :artwork name='\fm3\bitmaps\ea.bmp' align=center.
     131:artwork name='..\..\bitmaps\ea.bmp' align=center.
    132132:hp6.:link reftype=hd res=95000.Extended Attributes:elink.:ehp6. allows
    133133you to view an object's extended attributes (EAs) and to edit and add
    134134text attributes.
    135 :artwork name='\fm3\bitmaps\attrlist.bmp' align=center.
     135:artwork name='..\..\bitmaps\attrlist.bmp' align=center.
    136136:hp6.:link reftype=hd res=95900.Attributes:elink.:ehp6. leads to a
    137137dialog that sets objects' attributes and (optionally) date/time. This is
     
    143143descriptions -- you can see and edit it on the File page of an object's
    144144Settings notebook.
    145 :artwork name='\fm3\bitmaps\rename.bmp' align=center.
     145:artwork name='..\..\bitmaps\rename.bmp' align=center.
    146146:hp6.:link reftype=hd res=91400.Rename:elink.:ehp6. allows you to rename
    147147objects.  You are notified of conflicts as they occur.  An easier method
     
    149149and click mouse button one; however, this command allows you to use
    150150wildcards when renaming if you desire.
    151 :artwork name='\fm3\bitmaps\delete.bmp' align=center.
     151:artwork name='..\..\bitmaps\delete.bmp' align=center.
    152152:hp6.Delete:ehp6. deletes objects.  If the :link reftype=hd
    153153res=92400.Confirm Delete:elink. toggle is on or one or more directories
     
    157157have Undelete enabled for the drive on which the objects reside, they
    158158may be recoverable.
    159 :artwork name='\fm3\bitmaps\permdel.bmp' align=center.
     159:artwork name='..\..\bitmaps\permdel.bmp' align=center.
    160160:hp6.Permanent Delete:ehp6. deletes objects as above, but they will not
    161161be recoverable (which may make the deletion faster).  It should be noted
     
    168168UNDELETE:elink. at a command line for more information on enabling
    169169Undelete).
    170 :artwork name='\fm3\bitmaps\print.bmp' align=center.
     170:artwork name='..\..\bitmaps\print.bmp' align=center.
    171171:link reftype=hd res=99985.:hp6.Print:ehp6.:elink. prints text files.
    172172It'd be a good idea to have a printer to which to print, and have
     
    178178drag files to the printer object and drop them instead of using this
    179179command.
    180 :artwork name='\fm3\bitmaps\mover.bmp' align=center.
    181 :artwork name='\fm3\bitmaps\copier.bmp' align=center.
     180:artwork name='..\..\bitmaps\mover.bmp' align=center.
     181:artwork name='..\..\bitmaps\copier.bmp' align=center.
    182182:hp6.Move and Copy:ehp6. move or copy objects.  :hp2.:link reftype=hd
    183183res=90000.Drag and drop:elink. is recommended over using the menu
     
    219219in the directory.
    220220
    221 :artwork name='\fm3\bitmaps\shadow.bmp' align=center.
    222 :artwork name='\fm3\bitmaps\object.bmp' align=center.
     221:artwork name='..\..\bitmaps\shadow.bmp' align=center.
     222:artwork name='..\..\bitmaps\object.bmp' align=center.
    223223:hp6.:link reftype=hd res=93600.Shadow:elink.:ehp6. builds WPS shadow
    224224objects on your desktop (or other selected folder) for selected
     
    227227options (where applicable) are in a conditional cascade submenu called
    228228:hp6.Create Objects:ehp6., with Shadows as the default command.
    229 :artwork name='\fm3\bitmaps\opend.bmp' align=center.
     229:artwork name='..\..\bitmaps\opend.bmp' align=center.
    230230The :hp6.Open:ehp6. conditional cascade submenu allows you to open an
    231231object's Settings notebook, open directories as WPS Folders, or open a
     
    237237default WPS view, and Ctrl + Shift + double-click opens an object's
    238238WPS Settings notebook.
    239 :artwork name='\fm3\bitmaps\archive.bmp' align=center.
     239:artwork name='..\..\bitmaps\archive.bmp' align=center.
    240240:hp6.:link reftype=hd res=90300.Archive:elink.:ehp6. allows you to build
    241241an archive containing the selected object(s).
    242 :artwork name='\fm3\bitmaps\extract.bmp' align=center.
     242:artwork name='..\..\bitmaps\extract.bmp' align=center.
    243243:hp6.:link reftype=hd res=91000.Extract:elink.:ehp6. allows you to
    244244extract files from selected archives.
     
    247247common protocol on the Internet.  Files created by UUDecoding are
    248248appended if they already exist.
    249 :artwork name='\fm3\bitmaps\saveclip.bmp' align=center.
     249:artwork name='..\..\bitmaps\saveclip.bmp' align=center.
    250250:hp6.Save to clipboard:ehp6. allows you to save selected objects to the
    251251clipboard as a text list, one per line.  This is a good way to transfer
     
    253253list of files to the clipboard and feed it to a terminal program to send
    254254the files over a modem or network.
    255 :artwork name='\fm3\bitmaps\savelist.bmp' align=center.
     255:artwork name='..\..\bitmaps\savelist.bmp' align=center.
    256256:hp6.:link reftype=hd res=96000.Save to list file:elink.:ehp6. lets you
    257257save selected objects as a list to a text file.  Lists can include file
    258258sizes, subjects, etc.
    259259:p.
    260 :artwork name='\fm3\bitmaps\collect.bmp' align=center.
     260:artwork name='..\..\bitmaps\collect.bmp' align=center.
    261261:hp6.Collect File(s):ehp6. calls up the :link reftype=hd
    262262res=90100.Collector:elink. and places the selected files and directories
     
    308308subsequently created containers.
    309309
    310 :artwork name='\fm3\bitmaps\rescan.bmp' align=center.
     310:artwork name='..\..\bitmaps\rescan.bmp' align=center.
    311311:hp6.Rescan:ehp6. rescans the directory associated with a container, or
    312312the drive from the current object down in a tree container.  FM/2 tries
     
    339339you resort a container so that the new sort type is reflected in the
    340340display.
    341 :artwork name='\fm3\bitmaps\filter.bmp' align=center.
     341:artwork name='..\..\bitmaps\filter.bmp' align=center.
    342342:hp6.:link reftype=hd res=93400.Filter:elink.:ehp6. leads to a dialog
    343343that lets you set filemasks and attributes for objects to include in the
     
    353353directory. This is sort of like a one-step "undo" when you switch
    354354a container to look at a different directory.
    355 :artwork name='\fm3\bitmaps\walk.bmp' align=center.
     355:artwork name='..\..\bitmaps\walk.bmp' align=center.
    356356:hp6.:link reftype=hd res=91500.Walk Directories:elink.:ehp6. leads to a
    357357dialog that lets you walk through your directory structures, or recall
     
    362362:link reftype=hd res=98500.See all files:elink. window and shows all
    363363the files in the directory and all its subdirectories.
    364 :artwork name='\fm3\bitmaps\select.bmp' align=center.
    365 :artwork name='\fm3\bitmaps\deselect.bmp' align=center.
     364:artwork name='..\..\bitmaps\select.bmp' align=center.
     365:artwork name='..\..\bitmaps\deselect.bmp' align=center.
    366366The :hp6.:link reftype=hd res=99100.Select:elink.:ehp6. submenu gives
    367367you many ways to highlight and unhighlight objects in a container.  This
     
    427427disk.:ehp8. This is available only in context menus requested on drives
    428428(root directories).
    429 :artwork name='\fm3\bitmaps\mkdir.bmp' align=center.
     429:artwork name='..\..\bitmaps\mkdir.bmp' align=center.
    430430:hp6.Make Directory:ehp6. allows you to create new directories.  The
    431431name of the directory where you requested the context menu is filled in
     
    457457:h2 res=96000 name=PANEL_SAVETOLIST.Save list to file
    458458:i1 id=aboutSaveToList.Save list to file
    459 :artwork name='\fm3\bitmaps\savelist.bmp' align=center.
     459:artwork name='..\..\bitmaps\savelist.bmp' align=center.
    460460
    461461This command allows you to save the list of selected files to a disk file
  • trunk/dll/ipf/drvinfo.ipf

    r2 r10  
    22:i1 id=aboutDriveInfo.Drive Info
    33
    4 :artwork name='\fm3\bitmaps\info.bmp' align=center.
     4:artwork name='..\..\bitmaps\info.bmp' align=center.
    55FM/2 will show you information about the drive from which you chose the
    66:hp1.Info:ehp1. command in a context menu.
     
    3030:i1 id=aboutInfo.Object Information
    3131
    32 :artwork name='\fm3\bitmaps\info.bmp' align=center.
     32:artwork name='..\..\bitmaps\info.bmp' align=center.
    3333This comprehensive dialog tells you just about everything there is to
    3434know about file system objects.  If information is being displayed for
  • trunk/dll/ipf/eas.ipf

    r2 r10  
    11:h2 res=95000 name=PANEL_EAS.Extended Attributes
    22:i1 id=aboutEAs.Extended Attributes
    3 :artwork name='\fm3\bitmaps\ea.bmp' align=center.
     3:artwork name='..\..\bitmaps\ea.bmp' align=center.
    44This dialog allows you to view and edit text Extended Attributes (EAs)
    55for an object.  Binary EAs may be viewed but not edited.  You'd have to
  • trunk/dll/ipf/editor.ipf

    r2 r10  
    22:i1 id=aboutNewViewer.Internal Viewer
    33
    4 :artwork name='\fm3\bitmaps\view.bmp' align=center.
     4:artwork name='..\..\bitmaps\view.bmp' align=center.
    55The internal viewer is used to view files unless you have an external
    66viewing program defined in the internal Settings notebook's :link
     
    6464:i1 id=aboutEditor.Internal Viewer/Editor
    6565
    66 :artwork name='\fm3\bitmaps\edit.bmp' align=center.
    67 :artwork name='\fm3\bitmaps\view.bmp' align=center.
     66:artwork name='..\..\bitmaps\edit.bmp' align=center.
     67:artwork name='..\..\bitmaps\view.bmp' align=center.
    6868The internal viewer/editor is an extremely simplistic MLE window.  It is
    6969:hp2.strongly:ehp2. recommended that you replace it with a better one
  • trunk/dll/ipf/filter.ipf

    r2 r10  
    11:h2 res=93400 name=PANEL_FILTER.Filter container
    22:i1 id=aboutFilter.Filter container
    3 :artwork name='\fm3\bitmaps\filter.bmp' align=center.
     3:artwork name='..\..\bitmaps\filter.bmp' align=center.
    44This dialog allows you to filter what's shown in a container.  A
    55filemask or filemasks can be used to filter, and so can file attributes
  • trunk/dll/ipf/fm3.ipf

    r2 r10  
    218218highlighted, all highlighted objects will be affected.
    219219:p.
    220 :artwork name='\fm3\bitmaps\rename.bmp' align=center.
     220:artwork name='..\..\bitmaps\rename.bmp' align=center.
    221221:hp1.Renaming file system objects&colon.:ehp1.
    222222The simplest way to rename a file system object is to point at it with
     
    238238res=99810.Rename:elink. tutorial.
    239239.br
    240 :artwork name='\fm3\bitmaps\mover.bmp' align=center.
     240:artwork name='..\..\bitmaps\mover.bmp' align=center.
    241241:hp1.Moving file system objects&colon.:ehp1.
    242242.br
     
    280280res=99820.Move:elink. tutorial.
    281281.br
    282 :artwork name='\fm3\bitmaps\copier.bmp' align=center.
     282:artwork name='..\..\bitmaps\copier.bmp' align=center.
    283283:hp1.Copying file system objects&colon.:ehp1.
    284284.br
     
    299299res=99830.Copy:elink. tutorial.
    300300.br
    301 :artwork name='\fm3\bitmaps\linkdrag.bmp' align=center.
     301:artwork name='..\..\bitmaps\linkdrag.bmp' align=center.
    302302:hp1.Comparing file system objects&colon.:ehp1.
    303303There is one other type of drag and drop operation called a "link drag."
  • trunk/dll/ipf/folder.ipf

    r2 r10  
    11:h1 res=91900 name=PANEL_FOLDERBUTTON.Folder Button
    22:i1 id=aboutFolderButton.Folder Button
    3 :artwork name='\fm3\bitmaps\pmap.bmp' align=center.
     3:artwork name='..\..\bitmaps\pmap.bmp' align=center.
    44Folder buttons appear on directory and archive containers at the top
    55center of the window (below the title bar).  They provide several
  • trunk/dll/ipf/inis.ipf

    r2 r10  
    22:i1 id=aboutINIS.INI Viewer
    33
    4 :artwork name='\fm3\bitmaps\ini.bmp' align=center.
     4:artwork name='..\..\bitmaps\ini.bmp' align=center.
    55INI files are a form of data file that OS/2 provides to applications and
    66utilizes itself.  This viewer allows you to take a peek inside them.
  • trunk/dll/ipf/notebook.ipf

    r2 r10  
    373373:i1 id=aboutCOMPP.Compare page
    374374
    375 :artwork name='\fm3\bitmaps\linkdrag.bmp' align=left.
     375:artwork name='..\..\bitmaps\linkdrag.bmp' align=left.
    376376This page contains controls related to comparing objects.
    377377:p.
  • trunk/dll/ipf/printer.ipf

    r2 r10  
    11:h2 res=99985 name=PANEL_PRINTER.Print files
    22:i1 id=aboutPrinter.Print files
    3 :artwork name='\fm3\bitmaps\print.bmp' align=center.
     3:artwork name='..\..\bitmaps\print.bmp' align=center.
    44
    55This dialog, which appears before a selected group of one or more files
  • trunk/dll/ipf/rename.ipf

    r2 r10  
    11:h2 res=91400 name=PANEL_RENAME.Renaming
    22:i1 id=aboutRenaming.Renaming
    3 :artwork name='\fm3\bitmaps\rename.bmp' align=center.
     3:artwork name='..\..\bitmaps\rename.bmp' align=center.
    44When you rename a file sytem object other than by :link reftype=hd
    55res=98200.Direct Editing:elink., or a naming conflict arises, you get
  • trunk/dll/ipf/select.ipf

    r2 r10  
    11:h2 res=99100 name=PANEL_SELECTION.Selection
    22:i1 id=aboutSelection.Selection
    3 :artwork name='\fm3\bitmaps\select.bmp' align=center.
    4 :artwork name='\fm3\bitmaps\deselect.bmp' align=center.
     3:artwork name='..\..\bitmaps\select.bmp' align=center.
     4:artwork name='..\..\bitmaps\deselect.bmp' align=center.
    55The Ctrl + F8 accelerator calls up the Select menu for a given
    66container. You can also, of course, get to it with the mouse via the
  • trunk/dll/ipf/shadow.ipf

    r2 r10  
    11:h2 res=93600 name=PANEL_SHADOW.Shadow
    22:i1 id=aboutShadow.Shadow
    3 :artwork name='\fm3\bitmaps\shadow.bmp' align=center.
     3:artwork name='..\..\bitmaps\shadow.bmp' align=center.
    44FM/2 has the ability to create shadows of objects on your WPS desktop
    55(or in other WPS folders).  To create shadows, select objects in an FM/2
     
    1515:h2 res=91700 name=PANEL_OBJECTS.Real Objects
    1616:i1 id=aboutObjects.Real Objects
    17 :artwork name='\fm3\bitmaps\object.bmp' align=center.
     17:artwork name='..\..\bitmaps\object.bmp' align=center.
    1818FM/2 has the ability to create objects on your WPS desktop (or in other
    1919WPS folders).  To create objects, select objects in an FM/2 window, then
  • trunk/dll/ipf/tutor.ipf

    r2 r10  
    7777:h2 res=99810 name=PANEL_TRENAME.Rename tutorial
    7878:i1 id=aboutRenameTutorial.Rename Tutorial
    79 :artwork name='\fm3\bitmaps\rename.bmp' align=left.
     79:artwork name='..\..\bitmaps\rename.bmp' align=left.
    8080Please select a method to learn about&colon.
    8181:p.
     
    133133:h2 res=99820 name=PANEL_TMOVE.Move tutorial
    134134:i1 id=aboutMoveTutorial.Move Tutorial
    135 :artwork name='\fm3\bitmaps\mover.bmp' align=left.
     135:artwork name='..\..\bitmaps\mover.bmp' align=left.
    136136Please select a method to learn about&colon.
    137137:p.
     
    183183:h2 res=99830 name=PANEL_TCOPY.Copy tutorial
    184184:i1 id=aboutCopyTutorial.Copy Tutorial
    185 :artwork name='\fm3\bitmaps\copier.bmp' align=left.
     185:artwork name='..\..\bitmaps\copier.bmp' align=left.
    186186Please select a method to learn about&colon.
    187187:p.
     
    231231:h2 res=99840 name=PANEL_TCOMPARE.Compare tutorial
    232232:i1 id=aboutCompareTutorial.Compare Tutorial
    233 :artwork name='\fm3\bitmaps\linkdrag.bmp' align=left.
     233:artwork name='..\..\bitmaps\linkdrag.bmp' align=left.
    234234To compare file system objects, link-drag one object onto another.
    235235:p.
     
    247247:h2 res=99850 name=PANEL_TVIEW.View tutorial
    248248:i1 id=aboutViewTutorial.View Tutorial
    249 :artwork name='\fm3\bitmaps\view.bmp' align=left.
     249:artwork name='..\..\bitmaps\view.bmp' align=left.
    250250Viewing files can be as simple as double-clicking their objects.  FM/2
    251251will attempt to do to the object what should "logically" be done, which,
     
    307307:h2 res=99870 name=PANEL_TDELETE.Delete tutorial
    308308:i1 id=aboutDeleteTutorial.Delete Tutorial
    309 :artwork name='\fm3\bitmaps\delete.bmp' align=left.
    310 :artwork name='\fm3\bitmaps\permdel.bmp' align=left.
     309:artwork name='..\..\bitmaps\delete.bmp' align=left.
     310:artwork name='..\..\bitmaps\permdel.bmp' align=left.
    311311There are two styles of deleting under FM/2 -- a "regular" delete, that
    312312leaves the objects capable of being undeleted using OS/2's UNDELETE
     
    338338:h2 res=99880 name=PANEL_TMKDIR.Make directory tutorial
    339339:i1 id=aboutMkdirTutorial.Make Directory Tutorial
    340 :artwork name='\fm3\bitmaps\mkdir.bmp' align=left.
     340:artwork name='..\..\bitmaps\mkdir.bmp' align=left.
    341341To create a directory, use FM/2's Make Directory command.
    342342:p.
     
    365365:h2 res=99890 name=PANEL_TARCHIVE.Create archive tutorial
    366366:i1 id=aboutArchiveTutorial.Create Archive Tutorial
    367 :artwork name='\fm3\bitmaps\archive.bmp' align=left.
     367:artwork name='..\..\bitmaps\archive.bmp' align=left.
    368368To create a new archive, select the file system objects you want in the
    369369archive, then select :hp1.Archive:ehp1. from the :hp1.Files:ehp1. menu
     
    391391:h2 res=99900 name=PANEL_TEXTRACT.Extract from archive tutorial
    392392:i1 id=aboutExtractTutorial.Extract from Archive Tutorial
    393 :artwork name='\fm3\bitmaps\extract.bmp' align=left.
     393:artwork name='..\..\bitmaps\extract.bmp' align=left.
    394394To extract from an archive, first place the dotted cursor on the file
    395395(make it the :hp1.current object:ehp1.), then select the
  • trunk/dll/ipf/util.ipf

    r2 r10  
    6767:i1 id=aboutUndelete.Undelete Files
    6868
    69 :artwork name='\fm3\bitmaps\undelete.bmp' align=center.
     69:artwork name='..\..\bitmaps\undelete.bmp' align=center.
    7070This leads to a dialog that interfaces with UNDELETE.COM to allow you to
    7171undelete files.  The drive that will be operated on is determined by the
     
    8383:h2 res=92600 name=PANEL_KILLPROC.Kill Processes
    8484:i1 id=aboutKillProc.Kill Processes
    85 :artwork name='\fm3\bitmaps\killproc.bmp' align=center.
     85:artwork name='..\..\bitmaps\killproc.bmp' align=center.
    8686This leads to a dialog that allows you to kill most renegade processes.
    8787If you run into a window that just won't close, or one that hides itself
     
    102102:h2 res=92700 name=PANEL_INSTANT.Instant Batch File
    103103:i1 id=aboutInstant.Instant Batch File
    104 :artwork name='\fm3\bitmaps\instant.bmp' align=center.
     104:artwork name='..\..\bitmaps\instant.bmp' align=center.
    105105This leads to a dialog that lets you quickly hack together a batch
    106106(command) file and run it (the currently highlighted tree directory will
     
    111111:h2 res=92800 name=PANEL_COMMANDLINE.Command Line
    112112:i1 id=aboutCommandLine.Command Line
    113 :artwork name='\fm3\bitmaps\cmdline.bmp' align=center.
     113:artwork name='..\..\bitmaps\cmdline.bmp' align=center.
    114114This brings up a windowed OS/2 command line.  F9 is the accelerator key
    115115for this command.
  • trunk/dll/ipf/walkem.ipf

    r2 r10  
    22:i1 id=aboutWalkem.Walk Directories
    33
    4 :artwork name='\fm3\bitmaps\walk.bmp' align=center.
     4:artwork name='..\..\bitmaps\walk.bmp' align=center.
    55This dialog lets you pick a directory by "walking" through the
    66directory structure of your drives.  It also lets you save and
  • trunk/dll/ipf/window.ipf

    r2 r10  
    11:h1 res=91100 name=PANEL_WINDOWMENU.Windows Menu
    22:i1 id=aboutWindowMenu.Windows Menu
    3 :artwork name='\fm3\bitmaps\window.bmp' align=center.
     3:artwork name='..\..\bitmaps\window.bmp' align=center.
    44The Windows submenu lets you control FM/2's child windows.  In addition,
    55you can select child windows to give the focus from the bottom of the
     
    3535:h2 res=97500 name=PANEL_WINDOWDLG.Window List
    3636:i1 id=aboutWindowDlg.Windows List
    37 :artwork name='\fm3\bitmaps\window.bmp' align=center.
     37:artwork name='..\..\bitmaps\window.bmp' align=center.
    3838This dialog lets you minimize, restore or close selected child windows.
    3939It's accessed via toolbar button, :link reftype=hd
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