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The recently completed MPEG-I Scene Description ISO/IEC 23090 standard builds on glTF 2.0 using the MPEG vendor extension framework. The need for a flexible and dynamic scene description solution for immersive experiences had been identified early in the process of specifying technologies for immersive media in MPEG. In looking for a solution to this gap, MPEG reviewed existing technologies to identify formats with a history of being successfully deployed and widely used. The group then evaluated whether one of these formats would satisfy the identified requirements, or whether a new format needs to be defined from scratch. glTF stood out as an exemplary option.

In a glTF meet-up presentation, Khronos members shared the use cases and requirements that lead to choosing glTF, and detailed the architecture of the extensions. This blog summarizes that presentation, explaining the journey to incorporating glTF 2.0 into MPEG-I scene description and how content creators and developers can begin using this new standard to develop interactive real-time applications.

In a collaborative effort between Alliance for OpenUSD (AOUSD) members Pixar, Autodesk, and Adobe, we are excited to announce experimental support for the Vulkan API through the HgiVulkan backend, available in OpenUSD 24.08. OpenUSD is a high-performance, extensible software platform for collaboratively creating, editing, and simulating complex 3D scenes.This allows developers to start leveraging Vulkan in Storm or other Hgi-based renderers.

ANARI is the industry’s open standard, cross-platform 3D rendering engine API developed by the Khronos Group to provide portable access to sophisticated 3D functionality including ray tracing and global illumination. ANARI is already widely used by scientific visualization applications and is implemented over multiple rendering engines, including AMD’s RadeonProRender, Intel’s OSPRay, and NVIDIA’s VisRTX, among others. ANARI is developed with full public access to the specification and has recently incorporated significant community feedback, including improvements to the object interface, better error handling through guaranteed API stream robustness, revamped runtime feature queries, directly mapped array parameters, improved volume shading, and compatibility with the Khronos glTF Physically-Based Rendering (PBR) materials.

Ultra Engine 0.9.6 introduces a new foliage system using GLSL compute shaders for efficient rendering of dense forests. The engine makes extensive use of Khronos’ glTF file format and PBR rendering reference code. Ultra Engine leverages Khronos technologies to provide up to 10x faster framerates for games and VR applications. Find out about other features included in the latest Ultra Engine release.

The Khronos 3D Formats Working Group is pleased to announce that the glTF 2.0 Interactivity Extension (KHR_interactivity) specification draft is available for public review and feedback before ratification. This new extension uses behavior graphs, enabling content creators to add logic and behaviors to glTF assets, with a focus on safety, portability and ease of implementation.

The draft specification is now available on the Khronos GitHub page, and the Khronos 3D Formats Working Group is seeking input from all members of the glTF community, including content creators, application developers, and digital content creation tool implementers.

In a world where AI, HPC and Safety-Critical acceleration is shifting toward heterogeneous architectures that integrate processors with different architectures from multiple vendors, the need for seamless interoperability and shared open standards has never been more critical. That’s why the UXL Foundation (Unified Acceleration) and the Khronos Group have entered into a liaison agreement to help accelerate the evolution of open accelerated heterogeneous programming.

The new “Honeykrisp” driver is the first conformant Vulkan for Apple hardware on any operating system, implementing the full Vulkan 1.3 Specification without “portability” waivers.

Honeykrisp is not yet released for end users. They’re continuing to add features, improve performance, and port to more hardware. However, source code is available for developers.

The Khronos Group has released the Khronos PBR Neutral Tone Mapper specification and sample implementation. Khronos PBR Neutral is specifically designed to display 3D assets rendered using physically-based rendering (PBR) with true-to-life colors that are vital in applications such as eCommerce, architecture and CAD. The Khronos PBR Neutral Tone Mapper is already enjoying wide adoption and support by 3D tools and engines including <model-viewer>, Autodesk, Babylon.js, Blender, Dassault, Filament, London Dynamics, Phasmatic, Three.js, and Threekit.

LunarG has released a new SDK for Windows, Linux, & macOS that supports Vulkan API revision 1.3.283. This new release has improved validation coverage, an improved Vulkan Configurator and a host of Windows and macOS changes that can be viewed in the release notes.

The XR_EXT_local_floor extension recently made its way into the core specification with the release of OpenXR 1.1. This blog post, delves into the technical aspects of the LOCAL_FLOOR[1] reference space. While STAGE space is still available to developers for defining playspace bounds, we will show how LOCAL_FLOOR offers a convenient alternative for obtaining a recenterable floor space that does not require user calibration. Additionally, we explore how this extension includes an estimated floor height, adding further convenience to XR development workflows.

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