Hey everyone,
I've been working on this project for quite some time now, and am in need of some assistance from a coding aspect. This game is a third person shooter where the player raids illegal spaceships in deep space, finding themselves in procedurally generated ships with a focus on exploration and looting. There's going to be tons of loot to find, many factions, and a variety of customizations. The more reputable a player, the more difficult missions they can accept that have harder enemies, unique ship layouts, and bigger sizes. There's an emphasis on grenades and equipment too, with over 10 of each, each with their own set of counters and abilities that can protect you or attack your enemy. Eventually, there will be small planet environments that serve as hubs for players to meet other players, find co-op teams, and get new missions/quests. A big priority is to present all the HUD through the game's physical world similar to Dead Space, and eliminating as many menus as possible. I posted a link below for a video showcasing the current state right now. From the inventory to pick-up items, there's definitely a lot of tweaks needed on these systems. I am also using Unity3d and Gitlab.
https://vimeo.com/546945057
I hope to find someone who is comfortable with polishing up some of the current scripts and maybe improving the weapon scripts as well. I have plenty of models on standby and just want the game to be more established on the technical side before I begin flooding the project with assets. Additionally, if you have any other skills to offer such as a sound engineer, music composer, or animator, don't hesitate to reach me too! There's no commitment involved, and if you are interested and decide that you would like to offer your help, please feel free to contact me either at my email volksmith@aol.com or add me on discord, vulture#5344