Latest Voxel Activity
this is the devlog page of my upcoming game for more info join my discord https://discord.gg/NatqvfJbvt
I have no idea on how to delete posts, but still,
We found who we were looking for, thanks for checking the post!
Hey everyone!
My friend and I are happy to announce the release of our new multiplayer voxel parkour game.
The game comes with a real-time leaderboard, a checkpoint system, and fully-synced user model animations!
You can play the game now at https://realms.voxelize.io/parkour
Feel free to invite …
Cooperative Multiplayer
- Revive, heal, damage boost, raise defense…
Hey there! I am one of the developers of Elteria Adventures, a creative block-building sandbox game. And I came with great news! It tooks 3 years, but fully playable build is finally open for playtest on Steam. There’s still a lot we plan to add though.
Explore a fantastic realm of skybound islands …
Hey everyone,
I've been working on this project for quite some time now, and am in need of some assistance from a coding aspect. This game is a third person shooter where the player raids illegal spaceships in deep space, finding themselves in procedurally generated ships with a focus on exploration…
Hello survivors of the night! How have you been? It's been six months since our last blog post. Just over a half a year. We took a good long break from creating these blogs as it put a lot of added stress onto our development and at the end of the day, Nightfall is still a hobby projec…
Representation of intervals: Will there be a better way to represent the coverage intervals of the children? center and radius? other?
I did a test calculating the membership of the interval without using the bit mask array, but it is noticeably slower
It is possible to take advantage of the coherenc…
Some points that were pending.
The format of the octree can be multilevel, keeping, instead of the color, the address of the octree that follows it, and if the octree that continues is the same, then it will be infinitely recursive, get to do a test of this and it worked.
In the first versions of thi…
Among the data that are prepared before rasterizing are the masks in X and Y for each coordinate, the limits in X and Y the shortest length and the distance from the origin to the child rectangle, array of sums.
This algorithm traverse the rectangle that the cube occupies and calculates for each poi…