Latest Unity3d Activity
This article was originally published on GameDevDigest.com
Hot off the presses, another week of game dev stuff. Enjoy!
Learn GPU Programming in Your Browser - WebGPU has arrived, opening a direct pipeline from the web browser to your local GPU. We’ve built WebGPU Puzzles to help you try it and explor…
This article was originally published on GameDevDigest.com
Looking towards the future in this issue. Enjoy!
Unity wants fewer developers to park on older versions of the engine - Unity's move to "generational" updates is meant to help devs access engine improvements more often.
gamedeveloper.com
This article was originally published on GameDevDigest.com
Enjoy another issue of game dev content.
A message to our community: Unity is canceling the Runtime Fee - After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee for our games cus…
This article was originally published on GameDevDigest.com
Happy Friday everyone. Enjoy another issue.
Write Better Netcode - Have you eagerly started a Unity multiplayer project after working through Netcode tutorials that made you feel like this is easy-peasy? But then you run into inexplicable, ra…
This article was originally published on GameDevDigest.com
Back for another week of game dev links. Enjoy!
Game Maker Toolkit Notebook - I wanted to keep a list of development tools and assets (both known and lesser known) and business resources that I’ve found to help me create games and products wi…
Superhero genre was a huge part of my childhood. There was no day without watching some Batman show or reading comics. I was so absorbed in those series that I could recite any line, from any episode and at exact accurate timestamp. I think saying that I wouldn't be the same person as I am now with…
@Jikoob If it works for you then there isn't anything really wrong with it.
Myself I use an asset manager that handles anything that can fit under the category of an asset, images, sound, fonts, models, maps, …
If you make a generic enough manager you can simply add an interface to allow new asset ty…
Hello,
World of Anork version 1.4 is out:
https://anork.neocities.org/
toaderman said:
Does anyone have any advice on how to start out or recommend any good courses on how to learn Unity and C#?
This depends on your goals.
If your goal is to just make something, then it doesn't really matter much, get whatever you want to dive in to your learning journey. Unity's website…
Check the original blog post at TheGameDev.Guru: Static Batching in Unity Like You Never Saw
Reason for this blog post is simple:
Most developers think they know how static batching truly works. But that’s a lie: they don’t.
They just know the basics Unity taught them, while ignoring all the low level…
Check the original blog post at The Gamedev Guru: Don't Let Offscreen Objects Ruin Your Performance - Unity CullingGroup API
Learn how to make your expensive scripts cost nothing while they are offscreen.
Table of Content
"Great pack, we love the ambient loops!!"
"Big Bang for the buck here, amazing tracks!"
"simply awesome"
"The atmospheres and music of this pack are a masterpiece! Please make more Fantasy Music Packs."
Check the original blog post at The Gamedev Guru: Unity Raycast Commands: A New Era
In this post, you will learn how to stop your current raycasts from stealing performance and upgrade them to the new era of Unity raycast commands that finally scale.
Table of Content
Check the original blog post at The Gamedev Guru: The KISS Command Pattern for Unity
In this post, you will learn about the lovely KISS Command Pattern in Unity I can’t live without in my games. This pattern will empower you to easily connect your gameplay systems without all the complexity that com…
Check the original blog post at The Gamedev Guru: The "KISS" Dependency Injection in Unity
Two questions for you:
If the answe…
StreamSDK has unlimited use cases, but game streaming and the inherit feature of going online multiplayer with ease is a fun one!
In this case, we're running the Super Nintendo rendition of Teenage Mutant Ninja Turtles from inside Unity on a PC and then playing it in online two-player mode fro…