More experiments with terrain rendering, trying to add finer detail using a displacement map, applied over a procedurally generated terrain.
Textures from: Textures.com and FreePBR.com
OpenGL - Displacement Mapping with Tessellation shaders
posted in OpenGL Procedural Terrain Generation
Advertisement
Latest Entries
OpenGL procedural terrain - a longer walk
8558 views
Antares Engine - OpenGL - dynamic exposure
30065 views
Advertisement