OpenGL - Displacement Mapping with Tessellation shaders - OpenGL Procedural Terrain Generation - GameDev.net

OpenGL - Displacement Mapping with Tessellation shaders

Published December 06, 2023
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More experiments with terrain rendering, trying to add finer detail using a displacement map, applied over a procedurally generated terrain.
Textures from: Textures.com and FreePBR.com

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