Latest 3Dengine Activity
Finally implemented proper day/night cycle inside my custom OpenGL render.
Now the engine can vary sun position according to hour and day of the year, and also according to the latitude, with a good approximation.
Additional experiments with displacement mapping using OpenGL tessellation shaders. Textures from: Textures.com
More experiments with terrain rendering, trying to add finer detail using a displacement map, applied over a procedurally generated terrain.
Textures from: Textures.com and FreePBR.com
Improved bloom + experiments with adaptive exposure.
Bloom is heavily inspired by the method described by Jorge Jimenez in his great slides here: http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare (starts from slide 144)
https://sourceforge.net/projects/vivid-3d/
Vivid is a modern C++ 3D engine using OpenGL4+.
It is written using Visual C++ 2022, and relies on several open source projects to achieve it's goal of making it easy and run to make modern games with it.
- GPU Accelerated Skeletal animations for actor…
- Node-based material graphs with the visual editor
- New water system with individual control over each wave
- Advanced data compression for Landscape Terrain
- Sandworm tool upgrade: online GIS sources, distributed generation
- Extended …
Hi,
Just listing that we have alpha 1 of our open source 3D engine released. We have our own website, and the code is on GitHub and SourceForge.
We also have project/blogs on Gamedev tied to this account.
Just posting to raise awareness of the engine.