This was a bit of a headache, as I really wanted to do something different with the current combat mechanics. Using only the mouse, two or maybe three buttons, is--to put it simply--boring as hell. It requires little to no effort and provides almost zero engagement (esp…
Even though the core gameplay revolves around action, I still wanted to have that feeling of "Your actions affect the world" kind of vibe. Nothing too crazy, but just enough for you to get a kick out of it. But what do I mean by that? Well . . . EOTH has …
Inventory management is always a chore, and it usually gets worse as the game progresses. For one thing, it always covers up a huge portion of the screen (if not all of it), and pulls you out of the action. Which can be troublesome, when you wish to grab something from the groun…
Been thinking of having a way to personalize your appearance, if you wish to do so. It would be a semi-traditional crafting system, where you could potentially make an item from scratch (from sourcing the materials/mining, all the way up to making them). The main difference would…
Did something unusual yesterday, and went through my box of childhood memories, which I haven't done in a long time. You see, ever since I played my first video game, or held my first gamebook (which at least was like twenty something years ago), I always wanted test my ab…
Oh wow, it does feel like 2000 all over again. Or at least from the perspective of said art. The goal was to come up with a quick concept, for the Necromancer, turn it into reality, whilst trying out some different styles. Wanted to stray off from the traditional path a…
[PSA: moved my blogs to a new project]
Been working on the idea of coming up with a hero pose for my hypothetical Necromancer (you can find more info at my twitter account, where I post more often: @theaaronstory). After a sketch or two, I've landed on this de…
After yesterday's tests, I thought to do more research, in order to get closer to my desired 2000s art style. However, under closer inspection, I didn't anticipate to find that apart from some technical aspects (mostly), there's not much to it. Also, I've found out more about how Diablo 2 assets…