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Yyanthire Studio

Welcome to the official blog page for Moonrise!

Official Website: https://yyanthire.com/

Play the game Free on Steam: https://store.steampowered.com/app/1297660/Fragments_Moonrise/

Official Trailer:

 

MoonriseLogoStill_Black.png

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Yyanthire Studio
August 23, 2019
Fragment’s Moonrise | #19 Open World Design in an RTS, Part 2

 

Welcome to our nineteenth blog post!

 

We welcome you back to the second part of our Open World system. If you missed the first part and would like to check it out, click here. We’ll be continuing on from there.

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1,623 views
Yyanthire Studio
August 17, 2019
Fragment’s Moonrise | #18 Open World Design in an RTS Setting

 

Welcome to our eighteenth blog post!

 

With the advent of our open world system beginning its integration, we thought it would be a good idea to discuss how this system will work, as we’ve previously never gone over such a topic. As always, if you’d…

1,810 views
Yyanthire Studio
August 12, 2019
Fragment’s Moonrise | #17 The Wingless Whisperer

 

Welcome to our seventeenth blog post!

 

There’s quite a bit of ‘teaching-tools’ demonstrated in specific boss design, to further enforce particular mechanics that are necessary to furthering one’s understanding to the game.

Introducing the…

1,476 views
Yyanthire Studio
August 03, 2019
Fragment’s Moonrise | #16 The Nightdrake, a newly-developed Boss

 

Welcome to our sixteenth blog post!

 

The Nightdrake is a dragon of transparency; it hides deep into the landscape, awaiting the first unsuspecting soul it sees for a deliberate ambush.

 

The best approach is with steal…

2,748 views
Yyanthire Studio
July 26, 2019
Fragment’s Moonrise | #15 Abilities and their Programming

 

Welcome to our fifteenth blog post!

 

In this one, we aim to stray a bit away from showing off gameplay to instead show off how some of our game’s code works, specifically with regards to Abilities.

If you’d like to ask any sorts of questions…

1,716 views
Yyanthire Studio
July 21, 2019
Fragment’s Moonrise | #14 Units, Part 2

 

Welcome to our fourteenth blog post!

 

Last update, we began to go over our Units and how they function. However, we were only able to get through half of them. And in this one, we aim to share the rest.

If you’d like to check out the firs…

1,425 views
Yyanthire Studio
July 13, 2019
Fragment’s Moonrise | #13 Units, Part 1

 

Welcome to our thirteenth blog post!

 

In this one we’ll be going over a much needed topic- our Units and Unit Types.

This is going to be a multi-part post, as we have so many Units that we can’t truly get to all of them in a single, coher…

1,501 views
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Yyanthire Studio
July 05, 2019
Fragment’s Moonrise | #12 The Chimaera

Welcome to our twelfth blog post!

 

We’d first like to start off by saying we’ve decided to go with a new working title. The project’s name is still subject to change, but for now, we’re liking the name “Fragment’s Moonrise”.

After recently developing a new boss…

1,530 views
Yyanthire Studio
June 30, 2019
Moonrise | Dev Blog #11 – In-Depth Lesser Dragon of Flame Boss Fight

 

Welcome to our eleventh blog post!

 

In this one, we’re going to be taking a deeper look into one of our early boss fights, the Lesser Dragon of Flame. We did an initial posting about this boss a while back, click here to check it out. We also …

2,080 views
Yyanthire Studio
June 24, 2019
Moonrise | Dev Blog #10 – Spellcasting

 

Welcome to our tenth dev blog- Spellcasting!

We’ve done previous dev blogs about Combat (see here: https://www.indiedb.com/games/moonrise/news/moonrise-dev-blog-5-combat-an-in-depth-look )

However, we’ve never gone in-depth into our spellcasting system.

 

 …

1,497 views
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