ApochPiQ's Blog The Bag of Holding - GameDev.net

The Bag of Holding

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Bellevue, WA
A bipolar guy in a pressure-cooker industry
1,455 comments
45 followers
628 entries
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ApochPiQ
May 30, 2017
Epoch 64-bit compiler progress


Just a short while ago, the first working 64-bit compiler for Epoch was produced!




Well, "working" might be a minor stretch; it launches, prints a simple text banner message, and then exits cleanly. But that represents a lot of operational code by it…

6,199 views
ApochPiQ
May 29, 2017
Epoch 64-bit self-hosting progress

For a decent while now, I’ve been working on self-hosting the Epoch 64-bit compiler. This involves getting the compiler to a point where it is robust enough to actually compile itself. In order to do this, I’m using a modified 32-bit compiler which generates 64-bit binaries. Once a working 64-bit…

1,812 views
ApochPiQ
May 29, 2017
Epoch Code-Generation Update

A few minutes ago, the first 64-bit self-hosted compiler for Epoch finished the code-generation process…​ unsuccessfully.

For context, this means that the 64-bit compiler (as built by the existing 32-bit compiler) was lexed, parsed, type-checked, and turned into LLVM IR. What didn’t happen…

2,100 views
ApochPiQ
May 29, 2017
Epoch Code-Generation Update




A few minutes ago, the first 64-bit self-hosted compiler for Epoch finished the code-generation processaEUR|aEUR' unsuccessfully.




For context, this means that the 64-bit compiler (as built by the existing 32-bit compiler) was lexed, parsed, type-checked, and turned into LLVM IR. What didnaEUR(TM…

4,150 views
ApochPiQ
May 29, 2017
Epoch 64-bit self-hosting progress

For a decent while now, IaEUR(TM)ve been working on self-hosting the Epoch 64-bit compiler. This involves getting the compiler to a point where it is robust enough to actually compile itself. In order to do this, IaEUR(TM)m using a modified 32-bit compiler which generates 64-bit binaries. Once a wo…

4,347 views
ApochPiQ
May 28, 2017
Welcome to the Bag of Holding

This is a quick test of HubPress.io to see how I like it. Assuming all goes well, I will probably resume posting Bag of Holding entries here soon. Ancient archives from the Bag of Holding are on GameDev.net if you happen to like my writing. They are very, very old t…

2,106 views
ApochPiQ
May 28, 2017
Welcome to the Bag of Holding

This is a quick test of HubPress.io to see how I like it. Assuming all goes well, I will probably resume posting Bag of Holding entries here soon. Ancient archives from the Bag of Holding are on GameDev.net if you happen to like my writing. They are very, very old though.

For now, hereaEUR(TM)s a sn…

3,899 views
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ApochPiQ
July 22, 2015
On Embedding General-Purpose Scripting Languages
I spend a lot of time thinking about programming languages. Most often it's from the perspective of a consumer, i.e. a programmer using Language X. Sometimes it's from the viewpoint of someone who wants to explore Language Y, either for fun or for practical usage. Occasionally I see languages from …
4,640 views
ApochPiQ
February 06, 2015
MMOs! Y u no EZ?
A common aspiration among nascent game developers is to make an MMO. It's actually a pretty common aspiration in many perfectly functional, well-established studios, as well; but at least on GDNet, we mainly see newbies who want to make the next World of Warcraft, and so it's easy to be misled into…
4,253 views
ApochPiQ
December 10, 2014
Fun with templates.
So I have an interesting situation where I wrote a math-intensive API to allow easy composition of various functions. The details are pretty easy so I'll just show an example of what the API usage looks like:

formula.Create() .Set(0.0f) .AddWithWeight(some_data_source, 0.5f) .Multi…
3,189 views
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