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  List of TitaniumGL features

  This document lists the features and capabilities of TitaniumGL.


  This is not a full list, just an overview.
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Supported geometry types and pipelines:

-Triangles
-Quads
-Triangle strip
-Triangle fan
-Quad strip
-Polygons
-Wireframe (limited)
-Points (limited)
-Lines (limited)
-Immediate mode (glvertex3f)
-Vertex array
-Compiled (Compressed) vertex array
-Element array
-Vertex Buffer Object (VBO)


Supported coloring and lighting features:

-Colors
-Normal vectors
-16, 24 and 32 bit texturing
-Multitexturing
-4 texturing units (TMU)
-Materials (limited)
-Ambient, diffuse and specular lighting (limited)
-Lights up to 8 light source (limited)
-Blending and alpha blending


Supported frame buffer features:

-Antialiasing
-True color frame buffer
-Z buffer
-Perspective correction
-Low level pixel drawing operations
-Direct frame buffer access


Supported technical features:

-Multirheading up to 32 CPU cores
-Hardware transforming (partially)
-Small file-size
-Direct3D rendering (under Windows)
-Automatic software-rendering fallback
-Command batching