Showing posts with label Inspiration Point. Show all posts
Showing posts with label Inspiration Point. Show all posts

Friday, July 12, 2019

Games That Can Help You Improve As A GM

Outside of table top RPGs is a world of games out there. I love games. I love them however they come. What I love the most though is when I play a game that teaches or shows me something that can then be used in other games to make them better. I especially love this when the tools given to me by a game help me be a better GM. Of late I've played two games I feel do this. Today I want to talk about that.

Wednesday, January 31, 2018

Quest For Glory



Kind of an odd post, but for some reason the Quest for Glory games keep coming up in conversation around me lately. I'm not upset about this. I love the Quest for Glory series. They're my favorite PC games of all time, and likely the reason that I got into table top RPGs at all.


Monday, November 17, 2014

Inspiration Point: The Rocketeer and Pulp Style Adventure.

Netflix added the Rocketeer to their queue recently. I can't sit here and tell you that it is a good movie, but I can tell you that it is a fun movie, and one that I like. It has always had a special place in my heart, and probably because the first time I saw it I was pretty young.

In watching the Rocketeer this weekend though, I had an idea for a game that I think could be fun.

We set the game in the 1930s. Hitler has taken power in Germany, but World War II has yet to begin in earnest. The PCs are members of a secret organization - an Intelligence network we'll say - but in true pulp fashion are all something else as well. Actors, pilots, professors, scientists - all of whom are adventurers as well - are the kind of people I'm thinking of. People who can, do, and would travel the world for various reasons.

From there, it is just a matter of saving the world. Conflict is escalating. Both sides are looking for super weapons. It is a time for secret agents, globe hopping, and perhaps even magic to return to things. You have rocketmen who fly as if they themselves were a plane, large blimps, and scores of people trying to uncover the lost artifact of this deity or that.

Throughout it all you have the kind of action shots that make pulp adventure so gran. The driving shootouts, the fights in lounge clubs and casinos, the aerial maneuvering, boxing atop planes, devastating right hooks.

We can throw in a little Captain America and Hydra for a less country-specific enemy, and really have fun with it. The only question is, what system? Adventure! seems a good fit, and Fate is always fun. What else is out there for Pulp fun though?

Tuesday, November 8, 2011

Inspiration Point: Castle

Inspiration Point is a series where I talk about various places that I am seeing great potential for ideas, and other things that you can steal for your games. In today's installment, I want to talk about how ABC's show Castle can really help with getting inspiration for a modern game.

Tuesday, August 2, 2011

Inspiration Point: The Inverse Story

Inspiration point is a series where I touch on places to get ideas for your games. Essentially, it touches on ideas for generating story content, or character content, and how you might want to implement it in your game. For today, I want to talk about taking an established - and well known - story, and turning it on its ear for the benefit of your game.

Monday, July 18, 2011

Inspiration Point: Face -> Heel Turn Villain

Inspiration for stories and games is everywhere around you. In this series, I'm going to point out some specific examples of things that have inspired me for stories, or have given me ideas for characters. For today's sample, I want to talk about a song I was recently exposed to, and the villain that sprung to mind as I listened to the song. So, pull up a chair, and let's talk about Kanye West's song 'Power'.

As a note, the following post contains song lyrics that use explicit language. Be warned, adult content beyond this point.

Tuesday, July 5, 2011

Inspiration Point: The Beginning

Inspiration Point is a new series on Reality Refracted, where I will be discussing the various places - as well as specific things - that you can get ideas from for your game. See, the world is full of wondrous variety, and is stuffed to the brim with sources of inspiration for your characters, plots, hooks, twists, and npcs. In short, why try to think up everything yourself, when the world is just so ready to give you everything you could need for a game and more?