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Showing posts with label Jes Goodwin. Show all posts
Showing posts with label Jes Goodwin. Show all posts

Thursday, December 08, 2016

Krak, Made to Order!

Hi, Everybody!

It's Brother.P, the brother of Mr. Pink!

This Holiday Season, GW is giving back in countless ways. Firstly, there is now a retailer in my city that stocks GW stuff, including the entire line of paints! Secondly, GW introduced 'Made to Order'. Giving folks the chance to relive the glory days of pewter models which helped us develop our upper body strength. (Note: pewter is the tin/silver metal originally used for casting GW models, well, after they stopped using lead)

I want to count down the top 10 models that I'd love to see get the 'Made to Order' treatment. To all the Dark Eldar, Tyranid and Genestealer Cult enthusiast; be warned, this is mostly a list of Imperial models.

"Oh, hello Officer. I was just admiring your shotgun, yes, I will move along"


Friday, May 18, 2012

Deepthought: We. Are. The Hobby.

This is a hobby editorial. I went to school to become and try to make my living as a writer. Though I love the hobby, and I'd like nothing better than to sculpt all day, posting amazing things on here for all to ogle, there are times when the urge to write strikes, and I try to use these interludes to delve deeper into important parts of the hobby. I hope you find the following article interesting, and I promise to get back to posting cool models soon!

First off, I'd like to state that this is not going to be one of those articles.

Anyone who knows me from Warpshadow knows that I don't go in for Games Workshop bashing. Though this may start with a bit of negative sentiment, I would ask you to stick with the article and read it through 'til the end as the end, in a way, is the most important part. That being said, it's a biggie, so best to grab a cuppa something to go along with it.

Though I don't go in for Company Bashing, I got very close last May, when it seemed like The Company was doing everything in their power to squeeze more money out of their Hobbyists (heck, at one point I was planning a revolution). On May 18th of last year, at the height of the Internet furor over price hikes, Finecast (and its further price hikes), and the restriction of UK-based, world-wide online retailers, Games Workshop CEO Mark Wells sent out a letter to hobbyists. If you missed it, the full letter can be viewed on Beasts of War.

There are many things I could take issue with in this letter, but the greatest and most glaring of them is the following, taken verbatim from the letter that Mark Wells, CEO of Games Workshop, sent out to a hobbyist:

...the simple fact is that European internet traders will not invest any money in growing the hobby in your country. Their model is to minimise their costs and free-ride on the investment of Games Workshop and local independent shops in creating a customer base.

For all my lack of Games Workshop bashing, that was a statement that rankled me. Though there may well be some free-riding internet retailers, there are also SCADS more internet retailers who support themselves by selling models so that they can spend the rest of their days writing hobby articles or creating cool conversions for other hobbyists to use. Some of these online retailers who invest a goodly portion of their time into growing the hobby online took the statement as what it was: a direct slap in the face, and they posted comments like this one from Matthew over at Miniwargaming.com.

The gist of this letter seemed to be the idea that Games Workshop invests more time and money than anyone in growing this hobby, so it makes sense to pay their prices and not to support freeloading online retailers. It got me thinking about just how much time and money all of us in this interconnected, online, miniature community invest into this hobby. I had a revelation about the nature of what our communities had evolved into: I thought that if we could ever herd together the 1,000 cats of our online community and convince them to dream a single dream, we would be the ones at the controls of this hobby community and not The Company. I came to a realization that is the first main thrust of this article. It was a simple statement that belies the foundation-shaking strength of the sentiment behind it:

We. Are. The Hobby.

You, and me; what we do here, and the interactions that hobbyists have on miniature-based blogs and forums all over the net. We are the hobby.

Friday, March 09, 2012

The Tyranid Archive - A Piece of the Hive Mind


Here's something I had completely forgotten about, but just rediscovered and figured was perfectly timely for us going over 4th Generation/Edition of Tyranid models this week. A few years back, when Moloch was better connected with the studio, he managed to score an interview with Phil Kelly and Jes Goodwin on the heels of the 4th Edition codex release. I feel like the article explains itself, and it's always lived on Warpshadow, but I've reproduced it here for the sake of completeness and ease of use. I can't promise that it's aged well, but it does give a unique insight to the minds of the creators. If anything, it's a pretty solid indication of just how open the studio used to be that Jes and Phil were ever allowed to give an interview like this to someone who wasn't employed by Games Workshop.

Tuesday, October 25, 2011

Games Day UK 2011

This year I wound up in the UK, within striking distance of Games Day UK, and Games Workshop saw fit to hold the event on my birthday no less! Here's my impressions an photos, only a month late.
The event was a zoo. We had to fight our ways into the Golden Demon cabinets, and once we'd fought our way through those, I wound up feeling a little lost.

Tuesday, May 10, 2011

The Art of Jes Goodwin



This is meant to be the first instalment of a recurring series that will showcase particularly talented artists who have lent their pencils to the Tyranid cause. I've been a fanatic for concept sketches ever since I--then a child--watched my best friend's older brother come up with sketches for the characters he was running in AD&D/Rifts. When it comes to converting and creating new Tyranid organisms, I have yet to find a better source of inspiration than the concept sketch.

And, if I'm going to profile some artists who have produced good, inspirational Tyranid artwork, what better place to start than with the man who, pretty much, set in stone the idea of what a Tyranid should look like: Jes Goodwin.