Lost Chest
From Melvor Idle
This page is up to date (v1.3.1). |
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No Description |
Item ID: melvorTotH:Lost_Chest |
Category: Openable |
Type: Chest |
Sells For: 10,000 |
Item Sources: |
Item Uses: |
Part of 100% Completion: Yes |
Loot Table
Item | Qty | Chance | Price | |
---|---|---|---|---|
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1 - 1,000 | 10/21 | 47.62% | 7 - 7,000 |
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1 - 20 | 5/42 | 11.90% | 3,000 - 60,000 |
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1 - 20 | 5/42 | 11.90% | 100 - 2,000 |
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1 - 20 | 2/21 | 9.52% | 4,500 - 90,000 |
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1 - 20 | 1/14 | 7.14% | 6,500 - 130,000 |
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1 - 500 | 1/21 | 4.76% | 150 - 75,000 |
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1 - 20 | 1/21 | 4.76% | 9,000 - 180,000 |
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1 - 500 | 1/42 | 2.38% | 150 - 75,000 |
The average value of the contents of one chest is 22,102.26.
Item Sources
The base chance to find a Lost Chest while Fishing is 0%. In order to begin finding Lost Chests, the player has to either upgrade their Fishing Rod to at least Corundum (requires
Level 100) or wear the
Superior Fishing Skillcape (requires
Level 120). The chance is not affected by the
Clue Chasers Insignia.
The number of Lost Chests received per drop is always 1.
A full list of ways to increase the drop rate of Lost Chests can be found here:
Source | Type | DLC | Lost Chest Boosts | Other Modifiers |
---|---|---|---|---|
![]() | Item (Cape) | +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat Hitpoints Regeneration +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers (Cost cannot go below 1) -20% Township Building Cost (Does not affect GP cost. Capped at -80%) -30% Agility Obstacle Item & Currency build costs (Melvor Realm only) +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Melvor Realm only +4% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Maximum Hit Items that reduce Rune costs are now 4x as effective +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment -75% Coal Costs for Smithing +5% Chance to find gem veins when Mining +75% Ammo Preservation +2 Coal Ore per Ore Mined. (Item doubling does not apply) +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -0.8s Thieving Interval -0.8s Crafting Interval Bypass All Slayer Area item requirements +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +8% Skill XP for all Skills +8% Damage To Slayer Tasks +10% Rune Preservation +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting | |
![]() | Item (Cape) | +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) | x2 Items received from Fishing +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | |
![]() | Item (Cape) | +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat Hitpoints Regeneration +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers (Cost cannot go below 1) -20% Township Building Cost (Does not affect GP cost. Capped at -80%) -30% Agility Obstacle Item & Currency build costs (Melvor Realm only) +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Melvor Realm only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Maximum Hit Items that reduce Rune costs are now 4x as effective +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Skill XP for all Skills +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Upgrade | +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) | +20% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | |
![]() | Upgrade | +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) | +20% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | |
![]() | Upgrade | +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) | +20% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | |
![]() | Upgrade | +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) | +10% chance to gain 1 cooked version of a fish when Fishing |
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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