Showing posts with label Conan. Show all posts
Showing posts with label Conan. Show all posts

Monday, July 6, 2015

RPG Media Monday - Fast and Furious, Orb of Wrath, & REH Fantasy Gaming

Over on forbes.com, find out "How Dungeons & Dragons Informed 'Fast And The Furious'" here.


Also, on smashwords.com, check out the excellent review of The Orb of Wrath by Nic Weissman, written in a D&D manner, so to speak.  See more here.


Finally, on the Ben Friberg YouTube channel, a recent upload deals with "Robert E. Howard and Fantasy Gaming."  Enjoy!



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Wednesday, October 5, 2011

Revisiting Robert E Howard

I've been reading over some old Conan books lately, and checking out some newer more faithful editions/  Maybe I am just more forgiving than a lot of fans but I'm not particularly put off by the work of L. Sprague de Camp or Lin Carter from the famous, or infamous, ACE books series of the Seventies.  Those were my introduction to Conan in those early days, along with their iconic Frazetta covers, so perhaps that makes me more immune to the liberties other authors took with Howard's work.  Of course, I have read Howard's stories since in their unadulterated form, and they are better in many respects, but I cannot help but wonder if they would have come to such prominence in modern times if not for de Camp fanning the flames of the genre and particularly of Howard's Conan, often through de Camp's Amra zine, for so many years.  As I read more of the stories again, I'll discuss what aspects make for good use in tabletop roleplaying game campaign settings, and how to help make the transition from the written page to the tabletop without taking away form the game aspect, that is, without restricting or railroading the play characters in the process.

Tuesday, July 19, 2011

Conan the Barbarian (2011)

Well, I think we can see some nods to a bleak setting in the new Conan the Barbarian (2011) film trailer.  We can also see why it will be rated R.  It will be a good way for tabletop RPGers who like grim and gritty gaming styles to cap off their summer movie going season.

Friday, June 25, 2010

Grymvald's Pedigree - The Early Years

The first fantastical elements that influenced my impressions of the fantasy genre were the stories of Robert E. Howard. I had been a fan of the short story for sometime, having read much of Isaac Asimov's shorter work, many Ray Bradbury pieces, and all of Sir Arthur Conan Doyle's Sherlock Holmes, when I discovered Howard. The illustrations by Frank Frazetta on the covers of the late sixties paperback editions from Ace Books caught my eye in the bookstore and I tore through the ones I could get my hands on in a matter of months. Although they did not quite measure up to Howard, I even enjoyed the stories in that series from Lin Carter, L. Sprague de Camp, and others. I think I might have actually enjoyed the series all the more for its putting the edited tales and well-massaged fragments into a chronological order for the rise of the hero rather than chronologically as they were written by Howard.

I was also very much into war games at that time and just getting into miniatures, particularly medieval fantasy miniatures, with dragons and giants and scores of knights, heavily-armored and armed, clashing in great charges across felt-strewn battlefields. When Dungeons and Dragons came along in 1974 it was only natural I would heed the call. A friend of mine would act as Dungeon Master for his two brothers, another friend or two, and myself as we battled through the early, very deadly, games. We did not find it frustrating when those first characters died in the bottoms of ten by ten pits with poisoned spikes or when they succumbed to the terrible creatures we stalked beneath the cold earth in bewildering maze-like tombs. It all made a certain strange sense and we took the passing of multiple characters in stride.

But the reader and writer in me longed to create a setting of my own. I did not want to write a story to be used in the game. I knew from my short time as a player that the characters in a game needed to have a certain free rein to go where they wanted to go, to do as they pleased and deal with the consequences. What I wanted to do was develop a world where the characters could wander as the various aspects they discovered took their interest. That was the goal and this blog will be primarily devoted to the results.