Publisher: SEGA
Publisher: SEGA
Genre: Action Adventure
Release Date: May 3, 2011 (US)
Release Date: May 3, 2011 (US)
Release Date: May 3, 2011 (US)
T for Teen: Violence
Thor: God of Thunder

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Publisher: SEGA
Publisher: SEGA
Genre: Action Adventure
Release Date: May 3, 2011 (US)
Release Date: May 3, 2011 (US)
Release Date: May 3, 2011 (US)
T for Teen: Violence

Thor: God of Thunder Walkthrough & Strategy Guide

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Published: Jan 17, 2011

Thor: God of Thunder Walkthrough

Chapter 4 - The Spire

From the place where you appear at the start of the new chapter, look to the left. There's a high ledge to which you can leap. It leads into the area known as The Spire.

Above Left: Icy walls emerge from the stream bed as you head along the canyon floor. Above Right: From your position near the base of the wall where the Jade Turret is positioned, throw your hammer repeatedly at the turret.

Head along the passage and when you reach the end, drop down to the lower ledge. There, you'll find a shallow stream. You can wade along it just fine. To the left is a steep drop-off and to the right is a slightly safer route. As you proceed in that direction, walls of ice will emerge rapidly from the floor. You'll likely get caught in at least the first one and frozen. Break free of the ice and continue along that route. The ice walls come at you in a pattern, so you can wait for one nearby, then dash up against it so that subsequent ice walls emerge behind you and cause no harm.

Keep moving along the canyon, mostly in small bursts of speed, and at the far end you'll reach a high wall. A Jade Turret appears along the wall. It will fire projectiles at you and you definitely need to avoid letting many of those hit you. They drain your life meter quite effectively. To proceed, you must find a way to defeat the cannon. The best method is the obvious one: stand near the base of the wall and repeatedly toss your hammer at the turret to chip away its icy shield and to smash its core. When you do that, the series of ice attacks that abated slightly as you fought the cannon will resume. Watch the pattern and avoid the ice, then leap up the wall that the turret was guarding.

At the top of that wall, head right along a new passageway and you'll reach a lengthy ledge leading across a chasm. As you head along that ledge, a scene occurs. Some enemies appear on the ledge to the right. You must defeat all of them to proceed, but you can't exactly hop over to them and use melee attacks. Instead, watch for projectiles. Just as one is about to hit you, press the button to block. You'll send the shot back toward the one who fired it. Repeat the process to destroy all of the enemies and any that replace them. When the ledge is cleared, you can head along it again. Do so quickly, though, as it will try to fall out from under you.

Above Left: You can block at the last moment to return projectiles to their source, a useful trick here and elsewhere. Above Right: Do battle with another Frost Goliath. The general strategy hasn't changed.

Once you arrive on the far side of the ledge, start forward and you'll come under attack. Your foe is another Frost Goliath like the one that you battled at the end of the first chapter. He's as fearsome here as he was there, but by now you should be familiar with his attack pattern. You can stun him with lightning magic and then leap up along his body to tear apart his higher shielded areas. As before, the end comes for the Frost Goliath when he tries to crush you between his massive fists, once you have him down to a quarter or so of his life. Be ready for that move to come and quickly mash the button indicated on-screen to push the hands apart and then tear out the body within the armor.

When you defeat the Frost Goliath, a save point is accessed and then you must battle two Jade Turrets at once. You'll have the most luck, as usual, if you stand near the base of one and mash the button to fire projectiles. When you defeat the two turrets, you'll have your choice of two small passages to head along. Both of them lead to the same point, an area where you're instructed to smash through the floor to break into the interior of the Spire.

Use the crystal along the back wall to save your progress if you like, then use magic (such as your Lightning spell) to crash through the ice and into a passageway below it. You'll trigger a brief scene and then you have an enemy to worry about. Head toward the screen to reach a dead end. Jump onto the side of the wall there, leap into the air from there and dash to the side to snag the Thunderbolt collectible. Then you can return your attention to the series of ice walls rising out of the passageway floor ahead of you.

Above Left: Dodge icy walls that appear along the corridor by dashing past them. Above Right: Deflect shots fired by Jade Turrets as you climb the Spire.

The trick is to watch the approaching ice walls and to dash forward through a receding one just before a new one can appear at your feet. When you reach the far end of the passage, there's a red rune on the floor. Hold the button indicated on-screen and you'll use the rune to open up the passageway so that you can proceed into a new area.

Here, you'll find yourself under attack by more Jade Turrets to your left. Start toward the nearest one so that you get within range, then toss your hammer repeatedly to eliminate it. Beyond the first turret, ledges temporarily extend from the wall and then recede. Hop up along those to reach the higher ledge near the base of the second of the area's two turrets. Then destroy it, as well. From there, you'll need to continue climbing along additional ledges that are patrolled by weaker enemies. You can either take them out from a distance or move in close and use melee attacks. Defeating them will destroy nearby walls of ice so that you can proceed.

Ascend along the series of ledges and finally you'll reach another of the runes on the floor. Activate it, then demolish a nearby structure known as a Jade Accelerator. There are three Jade Accelerators in the area and you need to eliminate all of them. Continue climbing while dealing with weak enemies and smashing through walls of ice as you make long leaps between ledges. After you destroy the second accelerator, you'll need to ascend a ledge while avoiding massive ice shards that break free of the floor. Just past those is a station where you can generate some mystical energy. Do so, then look at the ledges just above you. Massive sheets of jagged ice periodically protrude from the wall. You'll need to ascend a series of ledges carefully, so that you don't get hit by the ice and knocked to the right and into the abyss. Start your ascent just as the ice on the nearest ledge recedes. Keep climbing and when you reach the top of the series of ledges, quickly leap again and pull yourself up the wall.

Above Left: You'll have to leap up along a series of ledges as massive ice shards burst forth from the wall to the left. Above Right: Charge up the Jade Columns when you can get away from the circling giants long enough to rest for a moment.

On higher ground, look ahead. You'll see another Jade Turret that you need to eliminate and then you can smash through an ice wall. Ahead, a column of cold air will appear. Ride it up to another higher ledge, then punch your way through the onyx-colored door that you find at the top.

You'll emerge on an icy ledge outcropping. Start toward your left, where a narrow ledge ascends along the face of a high cliff. You can pause to collect energy from the crystal, then start climbing. You'll arrive at a high plateau with a huge crystal spinning at its center. There are four Jade Columns that you must destroy here. You'll find a Valknut when you destroy one of them. The columns are guarded by a number of giants and some weaker enemies. The giants will keep coming, so you need to eliminate them long enough only to give yourself time to head to each of the columns and charge them up without being attacked. It takes a few seconds to charge each crystal. Once all four have been charged, turn your attention to the central crystal. Giants will continue to attack, but you need to focus your efforts on the crystal. Hit it with a few projectiles to demolish it.

Once the crystal is gone, a distant grappling point will appear. Grapple over to it and you'll trigger a scene. When the scene concludes, so does the chapter.