Developer: Rockstar North
Developer: Rockstar North
Developer: Rockstar North
Publisher: Rockstar Games
Publisher: Rockstar Games
Genre: Action Adventure
Release Date: April 29, 2008 (US)
Release Date: April 29, 2008 (UK)
Release Date: April 29, 2008 (AU)
M for Mature: Intense Violence, Blood, Strong Language, Strong Sexual Content, Partial Nudity, Use of Drugs and Alcohol
PEGI: 18+
OFLC: MA15+
Grand Theft Auto IV

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Developer: Rockstar North
Developer: Rockstar North
Developer: Rockstar North
Publisher: Rockstar Games
Publisher: Rockstar Games
Genre: Action Adventure
Release Date: April 29, 2008 (US)
Release Date: April 29, 2008 (UK)
Release Date: April 29, 2008 (AU)
M for Mature: Intense Violence, Blood, Strong Language, Strong Sexual Content, Partial Nudity, Use of Drugs and Alcohol
PEGI: 18+
OFLC: MA15+

Grand Theft Auto IV Walkthrough & Strategy Guide

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Published: Jan 29, 2008

Grand Theft Auto IV Walkthrough

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A Dish Served Cold (cont.) Jimmy

When you've combed the deck and made sure no one is left alive (and after you've grabbed as much ammunition from these fallen enemies as you can hold), you can finally head into the ship via the living quarters off of the main deck. Expect more enemies here. A great way to prime your entrance is to chuck a grenade or two into the room before going in, but if you don't have any explosives, simply head on in with guns blazing. Enemies will use what cover they can, but the area is fairly confined, so close-quarter combat is what you're left with. As you head towards the stairs leading up to the next level of the indoor segment of the ship, be sure that you leave no enemies behind for the same reasons we mentioned earlier.

The corridor you find yourself in after climbing the stairs is crawling with baddies. There are plenty of bedrooms and storage rooms off of the pathway as well, giving both you and the enemies plenty of areas to hide. Because of this, you should be careful and calculated as you proceed through this area, ultimately emerging outside. Once outside, run around the entirety of this raised upper deck, and clear enemies as you've done several times throughout this mission, being sure to leave no one behind, and more importantly, grabbing their weapons. You just never know when you're going to run out of ammunition.

Finally, we're getting close to the control room of the ship. Unfortunately, when you finally get there, you won't actually crash the ship or do anything detrimental to it. Once you actually breach the control room, you'll instead be asked to open the cargo hold so you can reach the area where Dimitri is hiding with his last holdout of thugs. So, utilize the controls when you reach this room by following the on-screen prompts. As usual (if this isn't already quite predictable), we recommend clearing completely the area surrounding the control room before heading inside. It's a small room with nowhere to maneuver, and it can be disastrous getting trapped within this room.

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