Developer: Rockstar North
Developer: Rockstar North
Developer: Rockstar North
Publisher: Rockstar Games
Publisher: Rockstar Games
Genre: Action Adventure
Release Date: April 29, 2008 (US)
Release Date: April 29, 2008 (UK)
Release Date: April 29, 2008 (AU)
M for Mature: Intense Violence, Blood, Strong Language, Strong Sexual Content, Partial Nudity, Use of Drugs and Alcohol
PEGI: 18+
OFLC: MA15+
Grand Theft Auto IV

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Developer: Rockstar North
Developer: Rockstar North
Developer: Rockstar North
Publisher: Rockstar Games
Publisher: Rockstar Games
Genre: Action Adventure
Release Date: April 29, 2008 (US)
Release Date: April 29, 2008 (UK)
Release Date: April 29, 2008 (AU)
M for Mature: Intense Violence, Blood, Strong Language, Strong Sexual Content, Partial Nudity, Use of Drugs and Alcohol
PEGI: 18+
OFLC: MA15+

Grand Theft Auto IV Walkthrough & Strategy Guide

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Published: Jan 29, 2008

Grand Theft Auto IV Walkthrough

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To Live and Die in Alderney Phil

Go and visit Phil at his office along the West River in Alderney. When you arrive, you'll find Phil talking (or doing something) with Pegorino's wife, but Phil orders you to be quiet about it. Niko turns the tables on him a bit, however, pseudo-blackmailing him and asking him for help in finding the guy he needs to find (it's been a while since we've gone down that road). Phil gets mad that it appears he's being blackmailed, but he has a soft spot for Niko and agrees to help out. And before you know it, you're outside, getting into a car of your choice and off on your way to finding the person Niko seeks.

Phil orders Niko to head over to the "old mansion" in Westdyke, which is a sector of Alderney located at the far north end of the borough. Here, you will be able to meet up with a friend of Phil's who has managed to procure some weapons for the family's use. This old mansion is actually an abandoned one, and it appears like a really safe place for such an exchange to go down. But Phil's friend was extremely careless, and the feds appear on the scene as the weapons are being shown. The three men have no choice but to jump in the cars there and make a run for it. Phil will drive on his own, and the careless partner will drive with Niko, acting as your gunner.

As with previous chases, the idea here is to stay on Phil, not to mess with the feds and cops who will be on your tail. You can add some gunfire if you want, but your friend in the car with you should have plenty to contribute on his own. Your priority, therefore, should be to stay on Phil as best you can. There will be plenty of diversions, in the way of traffic and things of that nature, which should be avoided at all costs. But remember -- stay on Phil, and you'll be just fine.

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