Crysis 2 (X360)
Developer: Crytek Studios
Developer: Crytek Studios
Developer: Crytek Studios
Publisher: Electronic Arts
Publisher: Electronic Arts
Genre: Shooter
Release Date: March 22, 2011 (US)
Release Date: March 25, 2011 (UK)
Release Date: March 24, 2011 (AU)
M for Mature: Blood, Partial Nudity, Strong Language, Violence
PEGI: RP
OFLC: RP
Crysis 2
Crysis 2 (X360)

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Developer: Crytek Studios
Developer: Crytek Studios
Developer: Crytek Studios
Publisher: Electronic Arts
Publisher: Electronic Arts
Genre: Shooter
Release Date: March 22, 2011 (US)
Release Date: March 25, 2011 (UK)
Release Date: March 24, 2011 (AU)
M for Mature: Blood, Partial Nudity, Strong Language, Violence
PEGI: RP
OFLC: RP

Crysis 2 Walkthrough & Strategy Guide

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Published: Jan 28, 2011

Crysis 2 Guide

A Walk in the Park

There are no enemies until you reach the wall of rubble near the amphitheater. You may want to stealth kill them to avoid alerting enemies.

There is a large battle at the amphitheater you can simply avoid. Stock up on ammo, cloak and start your sneaking approach. There is a Devastator (or two) as well as many Ceph, so fighting is a last resort.

Recharge in the trench as you approach the Amphitheater. Go up the stairs and away from this battlefield to move on. The game doesn't award you for killing enemies en masse. Take the M-43 MIKE from the secret container (see collectibles for this level) so you can lay waste to the enemies later.

The final encounter requires you to kill four elite Ceph (the cloaked guys). If you have the M-43 MIKE, you should make short work of them. If not, you will need some heavy firepower (like a SCAR or SCARAB with extended magazines).

The alien spore structures should be approach by stealth (with some silent shooting, when necessary). For the most part, you corrupt the spore facility and move on to a new target, leaving the patrolling enemies in limbo.

The second alien target is on the opposite side of the first one -- you can corrupt one side or the other first, but the final alien spore target will open a tunnel that leads to the final clearing.

Walking from the first to the second alien spire is dangerous, since Ceph can see you easily and there are plenty of Devastators around. Make sure you have full energy, improved cloaking, and are aware of which enemies (mark them) are where so you can take refuge and recharge your energy!

The final alien spire (the third one) is highly exposed, so make a dash for it when you are cloaked and full of energy. Once you corrupt it, make a beeline for the tunnel, but make sure you stocked up on ammo beforehand.

Once you enter the final tunnel, you cannot back out. You only have a K-VOLT and some ammo at the final battle, so if you are low on ammo, you may need to revert to stealth kills to get your point across (not advisable on Super-Soldier).

Try placing a C4 charge at the tunnel to the final spire — when enemies go through the chokepoint, blow the charges. It won't kill them, but it will weaken them enough that you can toss more grenades or explosives (JAWs are neat) to finish them off.

The enemies are cloaked and will appear very faintly unless you have the Cloak Detection module active (they appear as bad black shadowy outlines then). That module only helps (or nano-vision) here, but you want the energy for armor mode (esp. on Super-Soldier) since you die so easily from weaponsfire.

After defeating the four cloaked enemies (required to advance the story), other cloaked Ceph will guard the final portal. Simply cloak and do your best to power jump and mantle to the entryway (approach the cliff's rightside to get a grip). Once you enter the portal, follow the QTEs to get to the end and deliver victory.