Crysis 2 (X360)
Developer: Crytek Studios
Developer: Crytek Studios
Developer: Crytek Studios
Publisher: Electronic Arts
Publisher: Electronic Arts
Genre: Shooter
Release Date: March 22, 2011 (US)
Release Date: March 25, 2011 (UK)
Release Date: March 24, 2011 (AU)
M for Mature: Blood, Partial Nudity, Strong Language, Violence
PEGI: RP
OFLC: RP
Crysis 2
Crysis 2 (X360)

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Developer: Crytek Studios
Developer: Crytek Studios
Developer: Crytek Studios
Publisher: Electronic Arts
Publisher: Electronic Arts
Genre: Shooter
Release Date: March 22, 2011 (US)
Release Date: March 25, 2011 (UK)
Release Date: March 24, 2011 (AU)
M for Mature: Blood, Partial Nudity, Strong Language, Violence
PEGI: RP
OFLC: RP

Crysis 2 Walkthrough & Strategy Guide

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Published: Jan 28, 2011

Crysis 2 Guide

In the Deep End

The submarine is a tutorial level. Follow the instructions and head to the surface with your marine fire team. If you fail this mission, you may want to play another type of videogame.

Second Chances

You start off with an empty handgun. As any soldier will tell you, a weapon without ammunition is the world's heaviest paperweight (only more useless, since you can reasonably throw a paperweight and kill someone -- but that's a story for another day).

Note that this walkthrough is written for Super-Soldier difficulty, so for certain encounters we'll assume you have all the modules and attachments from a previous playthrough. You can quickly earn most (if not all) the modules and attachments for Crysis 2 on the campaign's Recruit difficulty.

The game will not teach you much about the different functions until you need them (a mistake only with weapons), so hold your BACK / SELECT / Weapon Attachment key to bring up the attachments menu (the button on the console versions accesses the suit modules and the weapon attachments, so hold or tap to see either or). Any attachments earned before can be immediately used, as well as any modules.

Power jump the break in the hallway, and power jump / mantle again when you reach the hole. When stuck in Crysis 2, try and look for a way forward by looking up and down. You have the ability to climb moderately high platforms with the power-jump (better than the El-Crap-O Mjollnir armor).

After the VISOR tutorial, drop down to the ammunition bin and restock the NOVA handgun. Just like in S.T.A.L.K.E.R. Shadow of Chernobyl, you want to take up an automatic weapon ASAP. There is a SCARAB near one of the ammo bins, but you can also neutralize the two C.E.L.L. (CryNet Enforcement and Local Logistics) mercenaries and loot their weapons.

Since you do not have cloaking active yet, those enemies will more than likely see you when you approach Castle Clinton. Just deal with it -- preferably by shooting them until they stop moving.

Take a SCARAB and head inside the brown castle building at the top of the stairs. You will get the cloaking tutorial next.

Cloak and get close (crouch and move to avoid making too much noise) to stealth kill the enemy. If you fire, you will alert the other two sentries in the courtyard.

Remain ducked, recharge the cloak (de-cloak, let the energy refill, then re-cloak) and either explore (take out the enemies and explore) or hop through the crack in the wall to get to the next area.

The best method of entry is the stealth entry (Tactical Point 2). Ignore the CELL soldiers and drop into the street. Make a bee-line for the opening in the barrier / wall and remember that to keep from making too much noise, move whilst crouched. Secondly, allow your energy to recharge when you are alone and unseen (behind hard cover). Move while cloaked, and you can't go wrong.

You actually don't need to approach the lockdown door. If you know where you are going, you can head straight for the decontamination tents and minimize your chances of being killed by enemies.

Enemies abound in the CELL encampment -- once you duck into the decon facility, there are no enemies until go past the door with the operable switch. Use that time to recharge your energy.

Kill the two sum'bitches in the decon area. Cloak and stealth kill to save on ammunition. If you did everything as IGN prescribed, you will have not spent more than a few rounds worth of ammunition.

Operate the laptop to open the door to the street. When the door jams, tear the damn thing apart with your bare hands (go to the door and use it). If personal quarrels could be resolved this easily, we wouldn't have an over-populated planet.

Head down the street and go through the drugstore / pharmacy to get to the alley leading onwards. The armor tutorial will be the final time you cannot do anything but look around. Activate maximum armor and drop back into the alley away from enemies.

When and where possible, you want to cloak and avoid enemies. In fact, if Halo Reach wasn't so hung up on special suit modules, the cloaking would've made the game much like Crysis 2. Use cloaking to sneak by the enemies. If you want to, claim the FELINE from an enemy, or take the one near the ammo bin.

Bonus Task » Food for Thought

After the armor tutorial, you can drop the giant donut on one of the enemy soldiers patrolling the street. This satisfies the condition for this bonus task. Note that causing an alert may play havoc with the patrol pattern, so adopt a cloak (and crouch) on the roof. Mark the enemies and watch for one of them to stray under the giant donut, then Lard Lad his ass.

The best thing to do is use the Tactical Point for stealth. Drop into the sewers and make your way through the tunnels to the other side of the CELL barricade.

Bonus Task » Speeding Ticket · 1 / 10

Triggering the ten traffic cameras in the game satisfies this condition. Overlooking the intersection with the giant donut is a traffic camera (going towards the C.E.L.L. fortress). Sprint towards it to make the camera snap a photo.

Exit the sewer behind the CELL barricade and head for the subway. If you decided to fight through the enemies (not a wise choice, but an alternate solution), you can get behind the enemies the same way, or by using the alley on the street. Naturally, using the brute force method only works on Normal and easier settings, since enemies are lethal on Veteran or harder.

Once in the sewer, you only linger for a few more seconds as you head for the exit. You will have your nano-vision (thermal vision primarily) activated. At this point, all your suit powers will be available. Remember that on a replay campaign, you can still purchase suit modules from the very start of the campaign, provided you have enough nano-catalyst.

Rip apart some craptastic fencing and locate the CELL soldier who will have his face ripped off by Ceph bio-harvesters. From there, power jump through the hole in the ceiling and leave the level using the stairs.