Ah yes, munchies! Dungeons & Dweebs will be the first computer game of its kind where "Caffeine" is a statistic to be monitored during play. If it goes too low, your players will fall asleep. Too high, and someone will get a little too jittery when he rolls a natural 20 and he'll knock the Elf's coffee onto the Halfling's lap, and then he'll jump up and upset the table and spill the dice, at least one of which will hit the kitchen lineoleum and bounce off to God knows where like Chuck Yeager's rocketplane, not to be seen for hours until the dog starts choking on something.

Don't tell me you haven't been there.

I see Dungeons & Dweebs as a major leap forward for gaming. A genre-bender! A category-creator! A paradigm-shifter! A dunk-slammer! A box-outside-thinker-of! Or somesuch. At least, that's what I'm going to tell investors. Meanwhile, I'll leave you with one parting screenshot: