Killzone 2 Walkthrough
SULJEVA VILLAGE | THARSIS REFINERY | THE CRUISER | MAELSTRA BARRENS |
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When you've killed the heavy, look for a ladder that'll bring you to a control box. Press the button to open a door in the yard below through which one Helghast busts through. Shoot him dead and look for a couple more enemies on the catwalks across from you before climbing down from your room. Just through the door you opened is another ladder that leads you to the next area.
Processing Complex
Climb another ladder and you can hop into one of the large buckets move around the complex. Early in the bucket ride, you'll pass by a few Helghast that you can try to ignore, though they won't ignore you. We suggest engaging them as soon as possible as you'll have to fight them anyway. Shoot at 'em while you ride away and duck into the bucket for complete cover.
When Rico points out the electrical field just ahead, look at the field and then look to the left for the box you can blow up to discharge the path. Shooting the box also has the effect of dropping you out the bucket where you'll have to fight off any remaining Helghast behind you (we had just one).
EMBLEM |
Again face toward the corner where the electrical field was just impeding your progress. Around the corner to the left, on the outside of the control room, is an emblem on the wall. On the other side of the control room is an entrance inside. Expect to run into a few Helghast just inside, which you can shoot up from outside the control room.
INTEL |
Move inside the control room to grab the intel sitting on top of the cabinets near the windows. Move out to the next hall and follow the linear path to the next area.
Cross-Facility Shipping
You'll move out to a large shipping area as sentry bots begin to attack you in pairs. Don't bother trying to gun 'em down until you grab the VC5 Electricity Gun from the stash to the right. The gun has infinite ammo (though it does need to be reloaded every so often). Use it to drop the sentry bots and then quickly make your way around the metal walkways. If you stand around too long, enemies will respawn, though if you keep pressing forward you'll have to fight the pairs of bots only once. A lift at the end of the room leads to another area.
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