Developer: Guerrilla Games SCEE
Developer: Guerrilla Games SCEE
Developer: Guerrilla Games SCEE
Genre: Shooter
Release Date: February 27, 2009 (US)
Release Date: February 27, 2009 (UK)
Release Date: February 26, 2009 (AU)
M for Mature: Blood and Gore, Intense Violence, Strong Language
PEGI: 18+
OFLC: MA15+
Killzone 2

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Developer: Guerrilla Games SCEE
Developer: Guerrilla Games SCEE
Developer: Guerrilla Games SCEE
Genre: Shooter
Release Date: February 27, 2009 (US)
Release Date: February 27, 2009 (UK)
Release Date: February 26, 2009 (AU)
M for Mature: Blood and Gore, Intense Violence, Strong Language
PEGI: 18+
OFLC: MA15+

Killzone 2 Walkthrough & Strategy Guide

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Published: Jan 26, 2009

Killzone 2 Walkthrough

SALAMUN BRIDGE SULJEVA VILLAGE THARSIS REFINERY THE CRUISER
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Suljeva Village

Badlands

EMBLEM

There's nothing to worry about for now. Just follow the crew across the dusty landscape until you reach a deep ditch spanned by a bridge on the right. Look down into the ditch for the stage's first emblem.

INTEL

Cross the bridge and make a hard left, following the top of the ditch. Behind a metal panel against the hillside is a bit of intel to pick up. Grab it and continue following the squad. You'll cross another short bridge before being lead down into a larger trench. Turn right and you'll spot a long hall dug into the hillside.

The hall leads to a control room where you leave two of your crew behind. Step into the elevator with Rico and press the button to ride the lift down. At the bottom of the lift, step out to the next area.

Suljeva North

EMBLEM

There's still nothing going on, no enemies to worry about for now. The village is pretty large and scattered and it's easy to get distracted searching the area. Follow Rico over to a destroyed Intruder vehicle and grab the rifles mounted to the side. Near the Initruder are two tall, thin, circular towers. Near the top of them is an emblem to shoot. Rico will lead you to a building inside which is the antenna you're to activate, but the door to the building is locked.

INTEL

Follow Rico as he starts chasing the power lines to find the source. Rico busts open the doors of a small building inside which you'll find the remains of an ISA squad, along with a bit of intel on the ground (around the corner to the left). Pull the glowing lever in the room to open the door to the previous antenna building.

Maintenance Office

A door to your right opens up and a few Helghast threaten to bust in. Tear them up from inside the building before stepping out and making the move back toward the antenna building. After leaving the building, move straight ahead and use a large pipe on the ground to hop over a short wall.

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