Overview
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Health |
15000 |
Prejump |
4f |
Backdash |
18f |
Walk Speed |
71.4%Raw Value: 6 |
Backwalk Speed |
90.3%Raw Value: 5.6 |
Dash Initial Speed |
88%Raw Value: 9.5 |
Dash Acceleration Speed |
100%Raw Value: 0.540 |
Nier is a puppet character with great combo conversions and oppressive okizemeFrom Japanese "起き攻め". Attacking an opponent about to wake up after they were knocked down, usually with meaty attacks or mix-ups..
- Trust In Me, My Beloved: Death is one of the most oppressive entities in the game with a flexible toolkit and high chip damage. Thanks to Death's ability to cancel specials into other specials, Nier can spend additional stocks to extend pressure, setting up mix-ups, create frametraps, and zone out the opponent as well if need be, which is all bolstered by her own solid set of normals.
- Who Needs a Corner?: Nier can convert any hit into a full, high-damage combo anywhere on screen. She has liberal abilities to cash out, with her supers doing more damage the less Love's Redemption stocks she has left. Using 214H
GuardAllStartup16Recovery15Advantage-5, she is able to react and punish long recovery moves from afar, such as Metera's 22X
GuardAllStartup21 [16]RecoveryTotal 32Advantage, into high reward conversions if she is willing to spend the resource for it.
- BC-Safe Pressure: Nier possesses a wide range of tools with which to pressure and mix the opponent while avoiding their Brave Counter thanks to Death. This includes calling out the BC with Evade while Death pressures the opponent, and all of her Ultimate Skills as Death can't be hit during them.
- Abandonment Issues: Nier spends a large portion of the round with Death being disabled either from being hit or recalling to recharge stocks. While Death is disabled, she temporarily loses the ability to use special moves and Skybound Arts. Furthermore, while Death is either disabled or on the field, Nier cannot use Raging Strike
GuardGuard Crush 45 [52]Startup28Recovery37Advantage+8 [+15]. This limits her combos and ability to play neutral and is unable to convert off far normals with Death down. Depending on how long Death is gone for, the opponent can have a wide window to act without fear of the many benefits Death permits Nier.
- Poor Reversal Options: Nier's Ultimate Misfortune is an armored attack instead of a true DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion., meaning it will lose to throws, it also has a dead angle in the top corner behind her, losing sometimes to deep jump-ins in the corner. The same can be said about her Super Skybound Art as a reversal option, as it is a parry. On top of that, her Skybound Art is on the slower end, often leaving opponents safe even against most f.L. All of these options also cost Skybound Gauge, meaning they are expensive to use and Nier cannot always have one available.
- Below Average Health: Nier only has 15000 health instead of the standard 16000. This combined with her inconsistent reversal options and her completely defenseless state when Death isn't available means it is punishing to make mistakes as her.



Nier starts each round with 13 stocks of Love's Redemption. Using one of her special Skills will summon Death to perform that move at the cost of Love Redemption stocks. If Death has not already been summoned, Death will stay out on the screen until recalled or after 10 seconds. Death will perform specials from its current location if she is in front of Nier, but will resummon itself to Nier's location if behind Nier.
Using the L and M versions of Nier's Skills costs 1 stock of Love's Redemption, and using the H and U versions costs 2 stocks. Nier can cancel special moves into each another at the cost of 1 additional stock of Love's Redemption, provided that the Skill is not on cooldown (or equivalently, it is not used in the string Death performed before). Doing so lowers the damage of the additional buffered Skill by 20%.
While Death is performing special moves, Death can be hit. This causes Nier to lose 1 stock of Love's Redemption and disables Death temporarily, before recalling her to Nier after 4 seconds. When Death is recalled to Nier through any means such as using 5UGuardMidStartup18Recovery16Advantage-2 / j.U
GuardHigh/AirStartup-RecoveryUntil LAdvantage, Nier getting hit, Death recalling shortly after getting hit, using Klagen Totentanz
GuardMidStartup9+7Recovery52Advantage-34 or using Drowned in an Exquisite and Eternal Adieu
GuardMidStartup11+3RecoveryTotal 49 [63]Advantage, Death will be disabled.
While Death is disabled, a gauge will appear underneath Nier's Skybound Gauge and she will be forced to refill her all her missing stocks before gaining access to Death again. The gauge fills at a rate corresponding to how many stocks of Love Redemption were used before Death was disabled, at the rate of 1 second60 frames per stock used. If Nier had 0 stocks when Death is disabled, the gauge refills at an even slower rate. When the gauge refills completely, Nier will always reset to 13 stocks of Love's Redemption. If Death is recalled while Nier has 13 stocks, she becomes available immediately.
Nier can speed up a percentage of the refill process by hitting the opponent with some of her U normals. Hitting the opponent with 5UGuardMidStartup18Recovery16Advantage-2 and j.U [d]
GuardHigh/AirStartup-RecoveryUntil LAdvantage saves the equivalent of 1 stock of recharge, while 5[U]
GuardMidStartup18Recovery16Advantage-2 speeds it up by 2 stocks. This counts even if the normal is used to unsummon Death while hitting the opponent at the same time.
When Death is summoned or disabled, Nier's normals have less range and/or less damage and she cannot use Raging StrikeGuardGuard Crush 45 [52]Startup28Recovery37Advantage+8 [+15].


Normal Moves
- [d] denotes the data when a normal is altered due to Death's current status or behavior.
Ground Normals
c.L
c.M
Upwards strike. A good damage starter, it can be linked into after a deep enough 66L on hit. If 66L leaves you outside of the proximity range, you will have to use f.L instead to combo, or 2M on counterhit or crouch hits.
Its activation range is reduced when Death is summoned and deals less damage.
c.H
Good activation range, used often in juggles due to its high damage, or as a situational anti-air. Nier's best starter and only level 4 normal.
Its activation range is reduced when Death is summoned and deals less damage.
Triple Attack
c.XX
Second hit of a Triple Attack.
c.XXX
Mid Triple Attack ender. It's safe on block, and usually cancelled into Skills for combos.
c.XX6M
Low, alternative mix-up option, and can give a soft knockdown on hit. Gets an +55 hard knockdownA knockdown that forces the character into a prolonged knockdown state. After a hard knockdown, teching is disabled briefly, allowing the player who is on the offensive more time to set up a meaty, a mix-up, etc. on Counter Hit.
c.XX6H
Overhead, can be used when Death is attacking in order to mix up the opponent and combo off of it.
- Gets a +13 knockdown when using it on an airborne opponent.
- Gets a +32 hard knockdown when landing a Counter Hit (often by frame trapping).
f.L
Go-to button for converting from or frametrapping off of 66L when Nier is too far for c.M.
Great defensive option, often used to be convert into a side-swap on hit using 623L

f.M
Fairly large poke. Rather slow for a medium normal.
Generally used where f.HGuardMidStartup12Recovery23Advantage-10 is too slow but 2M
GuardLowStartup7Recovery17Advantage-6 is too short.
f.H
Far reaching swipe. Nier's hurtbox extends pretty late and retracts rather quickly even on whiff making it great for spaced out pokes. Great for stuffing approaches and converts easily into Death combos on hit, though if too predictable the opponent can roll through it and punish Nier on a read.
2L
2M
Hits low with good range and can lead to high reward.
Good poke to catch people standing up and one of Nier's core defensive options to check opponents walking back or counterpoking under certain moves.
Its range is significantly reduced when Death is summoned and deals less damage.
2H
2U
Dash Normals
66L
- Frame data in brackets refers to when move whiffs.\Clash Level 1\Nier cannot dash for 4 frames after recovery ends.
66M
66H
Air Normals
j.L
j.M
j.H
j.U
Summons Death to perform a plunging attack while Nier hops back. Forwards and back can be held to adjust the distance.
Standard j.U travels about roundstart distance, and the direction held changes this distance by about a character's length either forwards or backwards. +25 when TKAn input method to perform a special move in the air as fast as possible after you leave the ground. Short for "Tiger Knee". For Example: 2369 for a j.236 input.'d.
When Death is either disabled or actively performing an action, j.U [d] comes out instead. Rather than sending Death out, j.U [d] is an air normal that hits in front of Nier and is slightly angled upwards. It immediately recalls death when used. Rather than air stalling, Nier keeps her air trajectory, making it a notable jump in for recalling death for recharging stocks while keeping your turn.
Hitting the opponent with j.U [d] speeds up stock reload time by the equivalent of 1 stock. It sees uses as a valuable air to air to speed up Death recharge, and in certain reload routes by doing a falling j.U [d] into c.H

Unique Action
5U
5U
Nier's 5U can be canceled into from any normal except dash attacks and 2U.
A core tool to Nier's routing and gameplan.
5U is a normal that recalls Death if she's on the field. When charged, it keeps the opponent in a juggle state until they hit the ground, and wallbounces if they are sent into the wall.
On hit, it accelerates Death's recharge timer by the equivalent of 1 stock for 5U, and 2 stocks for 5[U]. This makes it extremely valuable to include in her routing as much as possible to refresh her stocks or diminish the stock recharge time as much as possible.
It sees uses in mid-screen juggles, wall bounce loops and as a generally good ender when Death is recharging.



Universal Mechanics
Ground Throw
L+U or L+M
Deals less damage when Death is summoned or disabled.
Air Throw
j.L+U or j.L+M
Deals less damage when Death is summoned or disabled.
Raging Strike
M+H
Costs 1 Bravery Point • ⓘClick for more information on Raging Strike
Guard Crushes against block, launches on hit • Won't Guard Crush against opponent in blockstun
- Cannot be used if Death is summoned or disabled
- Values in [] denotes the advantage when opponent has no Bravery Points left
Raging Chain
M+H after successful Raging Strike
Costs 25% Skybound Gauge • ⓘClick for more information on Raging Chain
Guaranteed follow-up after a Raging Strike hits or against a foe in Guard Crush • Moves close enough for c.HGuardMidStartup10Recovery18Advantage-3 to link
- Forces opponent into Crouching state on ground hit.
Brave Counter
M+H during Blockstun or Guard Crush
Costs 1 Bravery Point • Requires being in blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun. • ⓘClick for more information on Brave Counter
Universal guard cancelAn attack which can be performed while the user is in blockstun. • Deals no damage when opponent has less than 500 health • Uses Nier's c.H[d]GuardMidStartup10Recovery18Advantage-3 animation
Special Moves
Fatal Waltz
Death performs repeated slashes. The startup of these slashes depends on the version used.
- 236L
Combo and blockstring tool, can be used as a frametrap, but is minus on block.
- 236M
Very slow startup, in exchange for being an incredible +86 on block. When used in knockdown scenarios, 236M allows Nier to go for and convert off of mixups.
- 236H
Misfortune
Death appears for an upwards slash.
- 623L
Good confirm and pressure tool. Nier's fastest non-H special, which is often used as a frametrap when buffered after any other Death special to punish opponents who are too eager to kill Death when blocking her.
- 623M
Delayed version of 623L. Mostly used in situational routing.
- 623H
Ominous Turn
Death performs a lariat-style horizontal slash. All versions can crossup to begin sandwich pressure.
- 214L
Relatively safe pressure ender or way to start sandwich pressure. Travels quickly and crosses up very easily. Fairly obnoxious tool to halt approaches when used from far away.
- 214M
Very slow startup but becomes very plus on block. Typically only used in okizeme, but can also be used when death is already behind the opponent to make them hesitant to approach Nier during the lengthy startup period.
- 214H
Death, Reversed
Death performs a horizontal slash that acts as a vacuum.
- 22L
Fast but minus on block if performed early in a string. After 236L, 22L can act as a frametrap and can be plus.
- 22M
Very slow startup. Probably want to use this when not actively using sandwich pressure. Crumples on normal hit, allowing for easy followups.
- 22H
Ultimate Skills
- All Ultimate Skills require and cost 50% Skybound Gauge and 2
stock to use, and refund 25% Skybound Gauge on hit or 12.5% on block if the Ultimate Skill was not cancelTo bypass the remaining time or frames in an action by proceeding directly into another action.led into from a normal (with the exception of 623U
GuardMidStartup8Recovery34Advantage-25, which never refunds gauge).
- Death can also go through and destroy projectiles.
- Death is also invulnerable during ultimate skills, but can be hit after during its recovery. Nier can still be hit out of them.
- Nier cannot special into special cancel to any ultimate skills.
However, after recovering from a ultimate skill, Nier can buffer L, M or H specials behind the ongoing U skill, at the exception of 623UGuardMidStartup8Recovery34Advantage-25.
Ultimate Fatal Waltz
Ultimate Misfortune
Nier's metered reversal. Launches the opponent upwards and chains them, before following up with a downwards slash to send fullscreen. Nier is inactionable after this special connects. It's also the only version that's air unblockable.
- Behaves like a parry when hit into, and removes all throw invincibility from Nier on the first frame of startup.
Ultimate Ominous Turn
Ultimate Death, Reversed
Vacuums in from a great distance for a higher-damage conversion than other versions of Death, Reversed. This is also the fastest special Nier has besides 623H and 623U.
Due to its speed, range, and the fact that Death is invincible during U skills, 22U makes for an excellent neutral tool. It's also very plus if the opponent blocks it, allowing Nier to start her offense.
Skybound Art
Klagen Totentanz
236236H or 236S or 5S+Throw
Summons Death to create a giant pillar of pain. The move starts up wherever Death is currently positioned if she is in front of Nier, or next to Nier if Death is unsummoned or behind Nier. The entire pillar is air unblockable, allowing it to be used as a quick one-button anti air that is all but guaranteed to hit thanks to the absurd vertical range.
- Cannot be used if Nier has no stocks of Love's Redemption.
- The move's damage increases as the amount of Love's Redemption Nier currently has lowers.
- From 13 to 9 stocks: 3800dmg (2600, 100×12).
- From 8 to 4 stocks: 4500dmg (3300, 100×12).
- From 3 to 1 stocks: 5200dmg (4000, 100×12).
- Recovers 1 Bravery Point for Nier during superflash.
- Removes 1 Bravery Point from the opponent on close hit only.
- From 13 to 9 Hearts: 3800 (2600, 100x12)\ From 8 to 4 Hearts: 4500 (3300, 100x12)\ From 3 to 1 Hearts: 5200 (4000, 100x12)
World of Death and Love
214214H or 214S or 4S+Throw
After the superflash, until the end of the round, the speed at which Love's Redemption stocks regenerate while Death isn't on screen is increased to 10 stocks per second instead of just 1. However, every stock recovered also consumes 378 of Nier's own HP (about 2.5% HP), and will persist even when there is no HP to consume. The install will persist even when Nier's HP reaches 1, and Death can still be hit and disabled normally for its duration.
Nier can use this super in a combo and continue afterwards by buffering a string of multiple specials and using it between them. This super also swaps the color palette of the stage you're currently playing on.
Can still be used even if Death is disabled, unlike her other Skybound Art Klagen Totentanz
- The rate at which Stocks recover is 1 Stock every 6 frames (instead of 1 every 60 frames). The rate at which HP is consumed is 63 HP per frame (which equals 378 per stock). \ After recovery, enters 60 frames of SBG cooldown.\ Lasts untill the end of the round.
Super Skybound Art
Drowned in an Exquisite and Eternal Adieu
236236U or 236S+U or 5S+U+Throw
Death drags the opponent down into a world of death and love, before executing them.
- The damage from this Super Skybound Art increases as the amount of Love's Redemption Nier currently has lowers.
- From 13 to 9 stocks left: 4560dmg (1440×2, 1680).
- From 8 to 4 stocks left: 5400dmg (720×6, 1080).
- From 3 to 1 stocks left: 6240dmg (420×12, 1200).
- Recovers 1 Bravery Point for Nier immediately on use.
- Removes 2 Bravery Points from the opponent on hit. The listed damage assumes a 20% increase due to Bravery Penalty.
- As parry
When the move is performed while Nier is in a neutral state, it is a frame 1 parry super that parries strikes only (not projectiles or throws). If the parry catches an attack, it cannot be avoided, but Nier is highly punishable if it does not.
- As strike
- Brackets denotes the situation when it is activated raw \ Only triggers strike when canceled from normals and opponent is in hitstun\When on 9-13 Hearts, damage is 1440×2, 1680 \ When on 4-8 Hearts, damage is 720×6, 1080\ When on 1-3 Hearts, damage is 420×12, 1200
Colors
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25% complete | ||
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Page | Completed | To-do | Score |
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Overview |
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?/20 | |
Combos | ?/10 | ||
Strategy | ?/20 | ||
Matchups | ?/20 | ||
Frame Data |
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25/30 |
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