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Showing posts with the label Maedsid

Another Isle of Maedsid Map and some art

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OK, GenCon is almost upon us and I am getting prepared to depart. However, I'm still working on my Isles of Maedsid adventure. Here's a map for one of the sulevels here the Kulakir (baboon/avian beastmen) reside. The Kulakir live on a world that is comprised of floating landmasses covered in thick jungle growth. Here's a map of one of the landmasses that's nearing completion: Here's a peek at one piece of art for Maedsid. It's a spectral black dog, one of the guardians of the funerary mound. The drawing is not yet complete, but getting there. I don't know yet when exactly I'll be done with this so I guess the appropriate answer to that is "it'll be done when it is done." However, I've committed to myself to at the very least have a draft version out before the close of 2011 ;). That is something coming from me since I have been working on my adventure "Sinister Sightings at Dustchappel Downs" since 2006 (and I fu...

Maedsid Progress (Sea of O'Sr Adventure Path)

I never had the chance to play in an Arduin campaign. I've heard quite a few things (good and bad) about it over the years. I think I'm going to try and make a point of finding out a bit more about is at GENCON. For whatever reason, I've been stuck on this wacked out 70's vibe listening to stuff like Hawkind and other space rock stuff and 70's US punk like the Dead Boys and Richard Hell and watching Flash Gordon and other campy 70's sci-fi and fantasy. I'm not sure how much of that is currently informing my decisions I'm making about my Maedsid adventure, but I suspect reading Lovecraft and Moorcock and listening to crazy ass 70's rock is going to have some effect. I really wanting to look over the Arduin Grimoires while I'm gone and see what I think. Ah, who the hell knows. But anyways, I'm working on another map for Maedsid for one of the dimensional sublevels. I'm having fun. Floating arboral islands with open aired temple...

On OSR Compatability

I think one of the greatest strengths of this whole nebulous OSR thing is the willingness of folks involved to share ideas and broaden their scope to encompass other ideas all the while still giving full credit and homage to the idea originators. I say that is hella cool. James Raggi is working on a compatability license that lets folks create compatable material with is Lamentations of the Flame Princess game. You can read the preliminaries here . I'm also really excited by the similar but complimentary domain game systems coming out from CKatulik at Hill Cantons ( Borderlands ) and the Adventurer Conqueror King system from Autarch. Also check out the sort of combine forces approach for the domain games over at Hill Cantons here . As for me, I'm looking forward to how I can incorporate these ideas into my Shdows of the Umbra Palace Adventure Path (which also overlaps with the Sea of O'Sr adventure path via my Maedsid adventure). Speaking of Maedsid, I'm not an...

Maedsid Update (Sea of O'Sr Adventure Path)

So I'm at just a little over 8100 words. Five dimensions, eight new monsters. And I'm not even half through. I'm having fun and I hope when I do finally get done that others enjoy it. So far the gist is that a sect of druids, in their quest to get closer to their divinity and separate themselves from the world, inadvertantly weakened the fabric surrounding their most holy site and caused some beasties from other planes to get through. I'm going for a somewhat odd mixture here that I hope ultimately pulls together well. Think Celtic flavored druidic myth/legend meets Lovecraft meets Moorcock in a sort of crazy Keep on the Borderlands Caves of Chaos type setting that allows for further extrapolation by enterprising DMs. Yeah, well, we'll see. More to follow but back to work ;).

Maedsid Progress (Sea of O'Sr Adventure Path)

So, Maedsid has definitely grown beyond what I had originally envisioned. So far there is the island proper with adventure sites as well a two level funerary mound (with four other-dimensional sub levels). It's coming out to have something on the order of 100 keyed locations as well as every creature being being unique to this adventure. So far I've detailed most of the first two levels of the funerary mound and am getting ready to start in on the other-dimensional sub levels. I'm thinking that it will be an adventure for 6-8 characters level 6-8. We'll see. Oh yeah, I still intend to release it for free (at least some version of it). I might do a version with art and the like and put it up on Lulu or something for sale at some point.

Weekly Creature Feature: Kulakir

Here's another creature that I'm working on for Isle of Maedsid. This one has its inspiration in Moorcock's work to add a bit of Swords and Sorcery feel to Maedsid. I've got an idea sort of similar to Keep on the Borderlands with a few different races that are fighting some running battles inside Maedsid. Anyway, as per all my creatures, the Kulakir is designated Open Game Content. Name: Kulakir No. Enc: 3d4 Alignment: Chaotic Movement: 60’ (20’) Armor Class: 7 Hit Dice: 5 Attacks: 2 Damage: 1d8, 1d8 (or by weapon type) Save: F5 Morale: 9 Hoard Class: XVII Description: Kulakir are a degenerate bestial race that was once common but went extinct with the rise of man (or so it is believed). Kulakir are a horrific combination of both baboon and raptor. They possess the savage visage of a baboon with a crest of feathers resembling a fish eagle. They possess the hands of a primate and the great, gouging talons of a bird of prey. A...

Ouch!!! How to stop the bleedding?!?!? Free OSR Adventure on the way I promise!!!

I just noticed that I lost several followers today. I haven't been as active in the blogosphere lately due to the fact that I've been focusing all of my normal blog time to working on Isles of Maedsid. So, I'm hoping that I don't lose my entire following before I'm finished. Oh, did I mention that I intend for a free electronic release to include maps and illustrations. It's a Labyrinth Lord/Advanced Edition Companion release but it should fare well for adapting to most other Old School ruleset. Maedsid is also populateded by many entirely new (and open game content monsters) as well. I'm not going to say you won't be disappointed (because some folks just have strange tastes you know), but hell, if nothing else I hope you find some interesting nuggets in there. Besides, can't go wrong with free right? So bear with me, I intend on doing a sort of barebones release prior to me leaving for GENCON. I hope to meet and more importantly GAME with som...

Isle of Maedsid Update

I tell you, writing an adventure sure is more challenging for me than illustrating one or doing maps but I'm greatly enjoying the challenge. I've not decided upon a target level range for this adventure but tend to think this is less important than developing an interesting adventure. I've mentioned that I intend this to be part of a series or "adventure path" of linked adventure. I'm thinking of more of a loose collection of possibly interrelated sites and events than a structured narative. I've got some great images in my head for some cover art I want to do. I've been really wanting to do some paining so I'm thinking of doing the covers as acrylic paintings. We'll see how it works out. Well, short update now time to get back to keying the burial mound!

Happy Solstice

I hope that everyone is enjoying the sunshine! It has been a nice (if a bit on the warm side) day here in the Veneto. I have been working on Isle of Maedsid adventure today. Seems somewhat fitting seeing as how it is the solstice and it is druidic themed adventure. I've been doing a bit of research to give a bit of verisimilitude. I will probably keep most of it out of the adventure and put it in the Campaign setting for my world building project but put just enough in the adventure to flavor it. Check out this Wikipedia entry for Maeshowe for a bit of what I'm getting inspired by. Think: druidic cult that worships a fertility god that uses death/resurection mystery cult themes mixed with some transhumanism, with some Lovecraftian cosmic horror/strange geometry thrown in the mix of a diemnsionally distorting island with a bit of a feel of Arthurian Avalon. Anyway, go soak up the sun!

Isle of Maedsid Maps

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So here's the keyed maps for Maedsid. I haven't really done much in the way of mapmaking so this was a good exercise for me and fun to boot. I just sort of let things unfold organically (i.e. by the seat of my pants). I like the results though. Now, I need to flesh out the actual keys. I'm also working on some art to go along with it. This is my first time really trying to do something of this scope but I really like the process behind it. Being an artist though, that can be dangerous... It's easy to get lost in the process and never generate a finished output. But I'm determined to see one project through to the end before the close of 2011! Maedsid Isles Barrow Mound/Ritual Complex Main sub level Sub Level A Sub Level B

Happy (Late) Father's Day!!

To all the Dads out there, I hope you had a great Father's Day. I sure did. Spending the weekend in Tuscany was an awesome adventure for Team Bingham. The kids loved going to play in the sea, even if it was a bit windy. I really enjoyed the walled city of Lucca . I MUST go back for the Lucca Comics and Games convention in August. It quite simply has become one of my favorite cities (along with Venice and Barcelona). I'll highly recommend it to my guests when they visit (especially if they want to go to Pisa - which sadly is a rather large disappointment). We also went to the town of Vinci. Leonardo's home town is tucked away in the Tuscan hills surrounded by vinyards and olive groves. Beautiful! And the Chianti isn't bad either. It was fun picking up a few bottles from Vinci. I spent my downtime reading the collected works of H.P. Lovecraft and trying to work on Isles of Maedsid. I thought I was done with the maps, but hell, reading about fourth dimensiona...

Isles of Maedsid Progress

So, I've actually finished the maps for the burial mound (I'll post them later today hopefully). I've got them numbered and now writing up the room/encounter descriptions. I wanted to write a little of what I have in mind for the adventure. As I mentioned, this will essentially be part of two adventure paths. First, it'll be part of the Sea of O'SR adventure path as well as the Shadow of the Umbra Palace Saga. Maedsid is a grouping of three islets that have been used over the centuries buy a druidic sect as a ritualistic isle for the life of their "Summer King" - a temporal ritualistic leader that oversees the prosperity of the Moinar people (a bronze age/iron age like people loosely based on the ancient Celts/Picts/Brittons) and an earthly representative of the god Daegraed, the Lord of the Dawn. The main purpose of the isles over their history is for the members of the druidic heirarchy to elect, coronate, sanctify, sacrifice and inter into the ear...

On Old School Adventure Paths

Right now, it seems the vogue for Old School type adventures is the Hex Crawl or similar, non-linear adventure type. I totally am down with that, but I was wondering, is there room for an “adventure path” series of linked adventures? I know there are a few such as the Sea of O’SR project , and the continuation of the 1e AD&D Giants series by R.C. Pinnell. I’m working on Isle of Maedsid, which I see as actually belonging to TWO “Adventure Paths”. The first being the Sea of O’SR and the second, being part of a series that I’ve been mulling over for about the past six years or so that I call the Shadow of the Umbra Palace Saga. Maedsid, and much of the other adventures such as Warrens of Polstrus Lev, Sinister Sightings at Dustchappel Downs, and Basalt Keep of Wilven the Yellow are designed to be able to be used as standalone adventures or as part of a wider (perhaps a bit non-linear) story arc. I’m really interested in exploring higher, non-euclidean geometries/dimensions, tran...

BREAKING NEWS: DCC Beta Starts Wednesday!!! ;)

OK, yeah, so not exactly a news flash. However it is pretty cool. Although I'm still kinda miffed at Joe Goodman for not giving me any freelance work after I submitted my portfolio to him five years ago. Just kidding, he actually was very nice and very constructive in his criticism. I've acted upon his criticism and think I'm better for it and might just submit my portfolio to him again and see what happens... In the meantime, I've been working on some stuff for Trey Causey's Weird Adventures. Check out some of the kick ass art he's commissioned from some other OSR artists here . I'm super excited about this setting and have been rereading my Goon comics and been itching to watch "O Brother Where Art Thou?" to keep the mood going. It's exciting stuff! I've also finished the one level dungeon map for Isle of Maedsid. I will have to scan it in and key the dungeon and the island up. I'll post the map up soon.

Blogging A to Z: M is for Isle of Maedsid

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OK, Here's an updated version of my funerary isle (Maedsid) for the Sea of O'sr. I've got to key it up and work up the map for the funerary mound. Oh yeah, this is open gaming content so feel free to use it. I envision this having a definite druidic/celtic feel when it is complete.