The previous MD5 skinning had the drawback not all modeling environments were supported well. The new version is now OGRE based. It has the advantage that the exporter is open source and always kept up to date for new versions of Maya, Blender and more due to its active community.
Montag, 24. Februar 2014
Protagonist in the Scene
After rewriting the skinning (now GPU skinning) and adding light & texturing (not yet shadows though), the protagonist is in the scene! Some of you might recognize ;)
The previous MD5 skinning had the drawback not all modeling environments were supported well. The new version is now OGRE based. It has the advantage that the exporter is open source and always kept up to date for new versions of Maya, Blender and more due to its active community.
The previous MD5 skinning had the drawback not all modeling environments were supported well. The new version is now OGRE based. It has the advantage that the exporter is open source and always kept up to date for new versions of Maya, Blender and more due to its active community.
Abonnieren
Kommentare zum Post (Atom)
Keine Kommentare:
Kommentar veröffentlichen