Showing posts with label movies. Show all posts
Showing posts with label movies. Show all posts

Tuesday, February 06, 2024

Ron Cobb: Implied Storytelling in Concept Art

Ron Cobb is a name to conjure with in the art world, and his work as the  concept artist for the ‘82 Conan the Barbarian movie is well known to me.  At least, I thought it was! 


I came across the official Ron Cobb website and was blown away by the work he did on this movie.  There’s this chonkiness full of soft curves, hints of brutalism in the bones of it all, but softened by earthy silhouettes.  An almost welcoming chthonian quality.  


But what’s even cooler, to my mind, is the implications of a lost age, a more advanced before-time that’s best seen in the castle of King Osric.




I love the mix of heavy timber and almost delicate stone.  It gives the piece a lot of visual interest, but more than that, there’s this implication that the folks who built the timber part couldn’t do the stone part.  And that’s emphasized by this illustration of Zamora’s Gate, not used in the movie.




Or maybe this is just the implication that Osric is an usurper, that he conquered Zamora and hasn’t done a great job of putting it back together again?  Or both?  In any case, lovely work, and effective storytelling that makes the world of the movie feel grounded in a past through implication rather than exposition.  





Monday, October 26, 2020

Conan Casting

So Netflix is working on a Conan series, and there was apparently word of such a series being worked on previously that would follow the stories by Howard more faithfully than other attempts at putting the Cimmerian on the screen.  Screen Rant had a fun little video with some dream casting, but it was all about characters from the movies who never show up in the stories, folks like Thulsa Doom (who’s actually from the Kull stories) and Subatai. 

 

So let’s do this right.  Assuming this new show follows the stories far more closely, who should be cast in the various roles?  Here are some of my ideas:


 

Tower of the Elephant

We start with this story because it’s probably the most classic, and certainly one of the best of Howard’s Conan stories.  With the popularity of D&D, leading with what is among the most dungeon-rompy of Conan’s stories seems a no-brainer.  And as this is our opener, we’re going in with a bang, spending some money on the cast.

Conan - Karl Urban

I’ve loved him in everything I’ve seen him in.  Momoa wouldn’t be bad either; I liked him in the role, I just thought the writing was poor.

Taurus, "Prince of Thieves" - Dave Bautista

We need someone with both bulk and agility, who combines joviality with menace.  I can’t think of anyone better, but I also can’t shake the thought I’m forgetting someone here.

Yag-kosha - Tim Allen

This is a purely voiced role.  We need someone who can bring pathos to the alien’s words.  In the same way Bernard Hill, who usually plays more comedic roles, infused Theodan with pathos and gravitas, I think Tim Allen’s empathy and sense of timing would work really, really well in this challenging role.  Besides, I want to save Mark Hamill for something bigger later in the series. 😉

Yara - Ian McShane

He’s a big name right now, everyone knows and enjoys him, and he looks like an evil sorcerer to boot!

 

The God in the Bowl

And immediately we’re switching gears with a whodunnit.  This nicely shows the sort of range of Howard’s stories; Conan is a thief in both, burglarizing a wealthy residence, but the stories are very different in feel and tone.  We’re also teasing Stygia here good and early.

Magistrate Demetrio - Casper Van Dien

The role calls for a chisel-jawed man who is driven by duty but not blinded by it.

Prefect of Police Dionus - Richard Brake

Brake can play those roles where the character needs to get under your skin and be annoying, but you’ll still kinda root for the guy.

 

The Hall of the Dead 

Instead of Conan escaping at the end of this one, we simply segue right into Rogues with Murilo visiting him either at the end of this one or the beginning of the next one.

Nestor - David Wenham

He’s got the look and the action skills already.

 

Rogues in the House

Murilo - Michael Gough

Nabonidus - Ian McDiarmid

We need two actors who can chew the scenery and yet ooze corruption that can contrast with Conan’s simple barbaric nobility.  These old hands would be awesome together as foes forced into alliance. 

Thak - John Cena

We need someone who’s big and physical, with the wrestling skills of, well, a pro. 

 

Frost-giant's Daughter

While this one probably happens earlier in most chronologies, Conan is not at his most empathetic here.  He’s also a full-on reaver in this one, while he’s more the thief in all the other tales.

Atali - Sophia Jane Myles

I think she’s terribly underrated and would make an excellent ice princess.  Watching her slowly drive Conan to the boiling point only to have him ambushed by her brothers would be a lot of fun.

The Brothers - two stuntmen whose faces we rarely get to see on the screen would be good, but what would be really cool is getting Matt Easton and Lindybeige to play these guys.  ;D

Monday, December 02, 2019

More Probably Completely Incorrect Musings on the D&D Movie

So we got new info! Joining our hero, Raven Hightower, will be the gnome thief Olivan Trickfoot and the “half-dragon” Hack Karroway.

Olivan is clearly the comedic sidekick here, and probably the “Smart Guy.” Hack is… well, what exactly do they mean by “half-dragon” anyway?

Depending on how accurately they’re using the term, we could be talking about a sorcerer with dragon’s blood in his veins. But with a name like “Hack” that’s probably not the direction they’re going with.

In ye olden days, I’d assume a human sorcerer with some scales on the back of his arms and maybe cheeks, but CGI is so good now they could totally mean a dragonborn. (They could also mean a literal half-dragon, but I don’t think we’ve seen an official version in 5e yet? In any case…) Such a hulking CGI mass of scales, fangs, and horns would obviously be the “Big Guy” and, if the writers have some skill at dialogue, would share comedic duties with the gnome in classic big-guy-and-little-guy fashion.

Our final good-guy is “a masked warrior named Alyssa Steelsong who is set to take over Palarandusk's role [as leader of a group of Triadic Knights] when the dragon dies.”

I cannot express how much this riles up my cynicism, which expects Steelsong to only wear the mask long enough to defeat a gang of villainous flunkies before doffing her mask to reveal OMG-a-woman-warrior-unpossible!!! Somehow, I doubt this option will have much impact a full quarter-century after the debut of Xena: Warrior Princess. (Yep, 25 years ago come 2020!) We will then never see the mask again, and Steelsong will proceed to get her ass kicked in every fight for the rest of the movie, constantly needing to be rescued by Hightower. This will culminate in a climax where the arch-villain male drow Razer Horlbar threatens to kill her in exactly the same way he murdered Hightower’s sister.

In this version of things, Razer’s tiefling ally Damala (probably a spell-slinger of some flavor) ends up travelling with the heroes. Trickfoot and Hack will constantly be going on about how she can’t be trusted, but she won’t actually do anything sinister except behave in a vaguely femme-fatale fashion. In this case, Damala will be the Lancer and Steelsong will be the group’s Heart. If the crew isn’t careful, and they give her enough screen time and cast a skillful actress in Damala’s role, she’ll steal the show from Hightower and there will be clamor for a spin-off solo movie for Damala.

A more interesting option casts Steelsong as the Lancer. The mask will come out regularly, usually when she’s about to do some serious ass-kicking, and it will be quite clear that she’s more skilled as a warrior than Hightower. She’ll keep saying that she ought to be leading the mission, but Hack and Trickfoot will keep reminding her that she hasn’t earned their trust yet. Respect, sure, but that’s not enough to get them to follow her into the Abyss. Her time with the trio will be about teaching her to let go of her mask and allow herself to make real connections with others in order to be a more effective leader. The final climax will have her fighting against the Beast without her mask, possibly forcing her to rely on Trickfoot for survival and victory. 25% chance she chooses to betray the party at the end of the second act for what she thinks, at the time, is the greater good, but returns in the final battle to redeem herself.

In this case, the Heart of the group will be Hightower’s dead sister, who will appear to her brother in dreams and hallucinations (after he’s been knocked unconscious by drugs or blunt trauma to his skull) and impart vague words of wisdom or warnings. 10% chance she’s still alive, serving as a masked or veiled oracle for Razer or something similar. Very slim chance she’s an undead bodyguard for Razer and Hightower is forced to kill her just before he goes mano-y-mano with the drow.

Razer will likely look like Nightcrawler from the X-men movies or possibly like the pale elves from del Toro’s second Hellboy movie. Hack has a 50-50 chance of making it alive to the end of the movie. Too high a chance they’ll try to make Trickfoot into a furless Rocket Raccoon. If they give him goggles, gadgets, and a heavily sculpted “adorable” hairdo, consider it a warning.

No mention of good-guy spell-slingers. They don’t say what Hack is, so he could be a wizard, but that’s not the way to bet. Steelsong could be a paladin, but in any incarnation she likely won’t be slinging too many spells. Honestly, while it’s insane to consider a D&D party going after the relics of Vecna without a cleric, by keeping the spell-slingers to a minimum they reduce the need to explain how D&D magic works to casual viewers.

Saturday, October 05, 2019

Movie Review: Color Out of Space

I got to see Color out of Space at the H.P. Lovecraft Film Festival & CthulhuCon last night. While I’m not a connoisseur of Lovecraft adaptations to film, this is the best I’ve ever seen. If you’re a fan of movies like The Thing, this is likely right up your alley. This is also the best Richard Stanley film I’ve seen, but again, not a connoisseur, so take both of those statements with a grain of salt.

Still, this has all the hallmarks of a solid film. The fx are good, the casting and acting are excellent across the board, and the writing is top notch. Note that this is not a scene-for-scene adaptation of Lovecraft’s story. Instead, Stanley puts the focus of the film on the Gardner’s, the family that owns the farm the Color lands in, and sets it in the modern day.

The result is something potent. The Gardner’s are a family with a surfeit of life happening to them. Mrs. Gardner, who appears to be a financial consultant who works out of the attic and is the family’s breadwinner, just survived a cancer scare. The movie version of the family has three kids: an elementary-school aged son named Jack, a teenage stoner son named Benny, and a gothy Wiccan daughter named Lavinia. Mr. Gardner is played by Nicolas Cage and, honestly, I’ve enjoyed him in so many movies, good and bad, but this may very well be the role he was born to play.

We first meet them through the eyes of the kinda-sorta narrator of the film, Ward Phillips, a hydrologist from Miskatonic U. doing surveys for a water reservoir project. He stumbles across Lavinia in the middle of a ritual, and it’s not creepy in the slightest. Instead, she comes off as almost the stereotypical nerdy girl teen, and the target audience is likely to fall in love with her from the start. And while the family has its issues (actually, likely because the family has its issues), you fall in love with the whole quirky bunch of them. Which is a bad idea, because this is based on the freakin’ Lovecraft story and…

And this movie doesn’t play by the traditional rules. It doesn’t show animals dying but it literally kills them by the truck-load. This is not Spielberg’s Poltergeist where everyone gets out scared and scarred but alive. This isn’t an ‘80s style horror film where people who have sex get killed while those taking noble risks survive. The Color is a Lovecraftian horror and doesn’t give two flips for human morality. The result is a brutal and disturbing horror flick that draws out the tension almost perfectly before punching you in the gut. It’s not shy about splattering even its youngest cast members with ropy splatters of blood.

It’s Nic Cage who really nails the Lovecraft feel, however. He’s the one we get to watch descend into madness. And he does it perfectly, going from a mild-mannered mildly neurotic middle-aged father trying to shepherd his family through modern life to a gibbering wreck of a human being. And the story supports his descent; near the end, events happen that make you question if some of his delusional ravings were really delusional, or if he was seeing things others couldn’t. He’s not Jack Nicholson chasing his family with an axe; he’s Joe Everyman watching something utterly horrible and alien warp and destroy the land he grew up on and his family.
The creature effects are excellent and disturbing and will draw comparisons to Carpenter’s The Thing. The soundtrack is subtle and broody, but does at times step on the Foley, especially when the Color is making whistling sounds. It’s hard to tell at times what’s the soundtrack and what’s a sound the characters can actually hear.

The writing gets a bit soft at the end, but that’s hard to avoid. The opening is so solid, and the events in the last 20 minutes come so fast and furious and bizarre that they couldn’t really keep up the quality. When the Color is resolved, we really don’t know how or why, and it certainly doesn’t appear to have anything to do with what our characters do. There’s a joke for the fans involving a Chekhov’s Gun that doesn’t go off, and because it doesn’t go off the timing is a bit off, but you’ll recognize it later when you’re thinking about the movie. And the movie is peppered with little nods to the Mythos, from the frequent calls of whippoorwills to the logo of the local TV station to Ward’s choice in reading material.

I’m glad this film got made. I appreciate all the work and craft that went into it. I don’t think I ever need to see it again. Can there be greater praise for a movie adaptation of a Lovecraft film than that?

Thursday, March 21, 2019

D&D Movie Musings

Yep, they’re making another one. And Paramount could use a successful franchise now that Star Trek is (at least in movie theaters) wallowing in face-plant.

According to The Hashtag Show, things have been off to a bumpy start. They still don’t have a director, though they do appear to have a script they’re happy with. Michael Gilio’s other screenwriting credits pretty much begin and end with Kwik Stop, a quirky little indie film that garnered rave reviews and some awards, apparently. Gilio was called in to “rewrite” a script by David Leslie Johnson whose credits include multiple episodes of The Walking Dead, Wrath of the Titans, and Aquaman.

That implies to me that the script is fairly safe B-list fare (though I haven’t seen Aquaman yet and may be selling it short). This doesn’t exactly change that equation:

Once things get rolling, Paramount hopes to land an actor from the following list of talent: Will Smith, Josh Brolin, Chris Pratt, Vin Diesel, Matthew McConaughey, Jamie Foxx, Joel Edgerton, Dave Bautista, Jeremy Renner and Johnny Depp.

Seriously?!? No, I don’t think it’s serious; I think they’re trying to raise buzz for the project because about the only thing those actors have in common is that they’re male. Imagine a role you’ve ever seen one of these actors in and try swapping them out. Either the lead is a complete cypher (which doesn’t speak well of the script) or they’re not serious about this list.

If they’re still aiming for a ’21 release, that probably nixes Brolin and Bautista (who will be filming Dune), and, as much as I’d love to see him in this, Vin Diesel (who has a whole slew of projects listed on his IMDB page, including F&F9 and xXx4). Pratt is probably on this list because he’s hot in nerd media right now. I have a hard time wrapping my mind around McConaughey (as much as I loved him in Sahara) or Depp in the lead for this movie. Put a gun to my head and I’d guess that, if this is an actual list of actors they’re looking at, it’ll most likely be Edgerton or Renner, and I’ll bet you Edgerton’s cheaper, so…

(Smith and Foxx would be interesting choices, but if this is a B-list movie, they’d almost certainly be the only non-white character with a name. The script clearly isn’t written to explain who this character is as an outsider in the local dominant culture or we’d see fewer gringos on this list. So yeah, wouldn’t hold my breath for either of those, though they would be interesting choices.)

So, what does that tell us? Well, none of these guys are exactly young; we won’t see some young man in a coming-of-age story here. Most likely, that means our lead is a grizzled human warrior. His primary weapon will be a sword. We’ll probably get a five-man band that includes a comic-relief axe-wielding dwarf as “the Big Guy,” a brash and blond Viking-esque dude with a massive sword who’s an old friend of our hero from way back as “the Lancer,” and a spell-slinger who won’t cast any spells you recognize out of the PHB who will supply exposition as needed in the role as the “Smart Guy” (salt-and-pepper or grey-haired if it is a guy, or a bland, dark-haired ice queen if female).

If the writers know much about D&D and wrote an actual D&D movie, the “Heart” will be a cleric (and the “Lancer” will be an effete warlock who always seems to be on the verge of betraying the party, and you’ll probably replace the dwarf with a half-orc or, if the budget can support it, a dragonborn). That said, it’s probably more reasonable to expect a sword-wielding princess who constantly reminds us that she’s as tough as any man and is also in constant need of rescuing (think Kate Beckinsale in Van Helsing).

Of course, this is the Marvel Age, where LotR and The Hobbit each got green-lighted for their own three-movie deals and comic book movies are both good and summer tent-pole events. So it’s possible I’m completely wrong (possibly even likely), and we’ll end up with something decent. If so, I’ll happily eat crow on this. But, right now, I’m thinking Critical Role’s half-hour cartoon is a much safer bet for a fun D&D movie.

Wednesday, December 27, 2017

Last Jedi?!? NOOOOOOOOOOOOOO!

Wow! It was fun! It was exciting! It was everything Valerian and the City of a Thousand Planets wasn’t!

This was easily one of the prettiest Star Wars movies ever. Maybe a bit too pretty; when we first saw Snokes’ throne room, I thought it looked like a dance stage, something from a ‘50’s film where we’d see a large, choreographed number. “Ah ha!” I thought. “We’ll be seeing a big lightsaber duel in this room.”

I was mostly right. Completely right for certain definitions of “lightsaber duel.”

Yeah, there will be spoilers below.

This film does have issues. It’s embarrassed by lots of things. It’s embarrassed to be an action-adventure movie and self-flagellates over the excesses of the genre. It’s embarrassed to be the movie following The Force Awakens, though I have to admit, the digs it takes at that film are some of my favorite moments.

The point is, it’s not the free-wheeling swashbuckler the original three were. A bit too much of Rogue One’s earnest war movie has rubbed off on it. Still, it’s not nearly as heavy as that one was, and our heroes get to be heroic and our villains get to be vile. It just has to make a big plot point out of the issue of all the people dying for the cause, where a New Hope deftly encompasses the issue with tension in the Rebel control room and a look of fear and shock and loss on Luke’s face when Biggs dies. I understand; there’s been a lot of big blockbuster action films with massive body counts. People die left and right in Valerian and hardly anyone seems to notice most of the time. And it does give Poe a nice arc from hero to officer. But Lucas did it far more gracefully in ’77.

Like Episode VII, VIII still feels stupidly small. In the original trilogy, the Empire was a freakin’ empire, with a military force capable of subduing a galaxy. Entire star systems slipped through Gran Mof Tarkin’s squeezing fingers. The battle of Hoth involved hundreds, if not thousands, of soldiers, pilots, support personnel, etc.

The First Order feels like its got maybe two dozen starships; the entirety of the Resistance fits in the Falcon at the end of the movie. Neither side has the industrial infrastructure to produce their own armaments and end up buying their weapons from the same dealers. (Kinda makes you wonder why the Order hasn’t just said, “Hey, you know, these tie fighters are totally naff. Let’s just buy a bunch of those totally boss x-wings and paint ‘em black and white.”) When the Resistance sends out its message asking for help and nobody responds, the truth becomes obvious: nobody else cares. The Resistance vs. the Order feels like a slap-fight between the last vestiges of two once-glorious powers now deep into their respective sunsets.

But let’s be honest: the action in this film is top notch. Not only is it obvious what is happening, it’s obvious why it’s happening. We can see the move and counter-move of both sides and we know why they’re doing what they’re doing. I’ll admit, I wasn’t always sure how they were doing what they were doing; the whole hyperspace tracking thing felt odd and full of Geordi-speak, but even worse was the Order targeting the cloaked Resistance shuttles. Maybe they explained how the thief guy learned that while I was in the bathroom? (Hey, it’s a 2.5 hour movie, cut me some slack!) And there’s waaaaaay too much characters not telling each other things for no good reason.

Beyond those little quibbles, we know why the fights take place and the strategies employed make sense. When Kylo turns on Snoke, when the Order brings a big gun to the planet to blast through the massive doors and the Resistance flies out on outdated gear to destroy it first, when Luke strides out to buy time for the escape, we know what’s at stake. Even when Poe launches an attack at the Order’s dreadnaught and then gets castigated by Lea for it, we understand why he did what he did and why Lea took issue with it.

And then there are the lightsaber duels. The one in Snoke’s throne room was lovely and fit in perfectly with the duels we’ve seen after the original trilogy: dance-like choreography and spectacle galore. But it’s the Kylo/Luke duel at the end which is the real thing, worthy of standing beside the lightsaber duels of the original trilogy. It’s not about killing but things far more important than mere life and death. It takes place on a plane elevated from all the military hardware and mere lightsaber technique. For that reason alone, I’m miffed that Luke is relegated to the role of Force ghost in IX. Yeah, ok, moping for however many years on his island is lame, but everything else about this Luke, from his frustration with Jedi tradition to his old-guy been-there-done-that attitude, to his disgust with fame, is awesome! I want more adventures of old-fart Luke and I’m really, really annoyed I’m not gonna get ‘em.

Luke vs. Kylo was not quite the Luke/Darth fights, but wow! The magic is back.

I can’t way to see episode IX!

Next time: Everything wrong with Vice-admiral Purple Hair, where everyone I didn’t piss off with this post gets to hate me. 😉

UPDATE: more thoughts on the teeny tiny stage this movie takes place on.

Monday, June 19, 2017

Movie Review: Wonder (Why They Bothered) Woman

Back when the trailers for the first Guardians of the Galaxy movie were embedding “Hooked on a Feeling” in everyone’s ears, there was a joke making the rounds in nerd circles:
DC: Well, we’d really love to do a Wonder Woman movie, but her background is too complex and would confuse audiences.

Marvel: Look, a raccoon with a machine gun!
Clearly, DC never overcame their fear of confusing the audience, because the Wonder Woman movie we got is painfully paint-by-the-numbers:

  1. Introduce Diana as a cute, precocious child who wants to fight! But her mom is a worry-wort stick-in-the-mud. Diana learns to fight anyway.
  2. Diana has a mysterious past! A past that remains mysterious through the entire movie because everyone who tells the story has an ulterior motive for doing so. Yeah, I know, golden lasso. Tell that to Saruman and Denethor with their Palantirs.
  3. Diana rescues handsome man of questionable behavior but with a heart of gold who just happens to be of suitable age for marriage. Awkward sexual tension (mostly played for cheap jokes) ensues.
  4. Diana defies! She defies everyone (her mom, early 20th century propriety, the military realities of the first World War) except modern-day Hollywood’s sensibilities.
  5. Cute guy dies in noble self-sacrifice! (Because only Supes is allowed a long-term relationship.)
  6. Reflecting on handsome guy’s self-sacrifice suddenly makes Diana’s special effects more powerful than generic upper-crust-brit villain’s special effects.
  7. The struggle continues (but just what it is she’s struggling against or for remains impenetrably vague).

Script-wise, this movie just doesn’t cut it. Which Is a shame because a lot really works well here. You’re always entertained. The performances are a lot of fun (often in spite of the lame script). The action sequences are top-notch. The pacing is good. Runtime is 2.5 hours, but it certainly didn’t feel like it.

But the script never does the heavy-lifting to support its ending. At no point do we feel a strong enough connection between Diana and the Yank to justify the act of simply dwelling on him giving her any sort of insight or opening untapped wells of inner strength. Hell, at no point do we get the feeling that Diana trusts, respects, or even really likes the guy much. There’s a kinda-sorta hinted-at sex scene in the second act that you’d miss if you blinked, and it never comes up again in any way, shape, or form. We don’t even get the usual morning-after sweet-awkward smiles or anything.

So his sacrifice leads her to slaughter a bunch of faceless Germans. But when she’s presented with a German who very much has a face and a name, suddenly she decides she believes in love and her FX are more powerful than the villain’s FX because… reasons?

It doesn’t hold together at all. Maybe if the Yank had been more respectable, or had a family he was leaving behind, or we’d seen some sparks between him and Diana, the sacrifice thing might have made sense. But he’s none of those things because one of the big themes is that humanity is deeply flawed.

Which is the other fumbled ball of this movie. The whole time, they keep hinting that Ares isn’t a completely unreasonable jerk, that he understands humanity better than the other gods did, that perhaps he even has a point. But nope, he actually is just a jerk who gets off on goading humanity into larger and more destructive wars.

(Which, incidentally, makes the post-fight scenes very confusing. Everyone’s friends now? So it really was Ares clouding everyone’s minds? Does that mean the second World War never happens in the DC universe? It’s certainly implied in those moments of everyone helping each other as the sun rises behind a victorious Wonder Woman.)

So Ares is defeated when Diana decides humanity is worth saving because… reasons. Reasons never explained and certainly not supported by the rest of the movie. Especially since the movie very clearly says that Ares is right about humans, but apparently wanting to wipe them all out for it is wrong because… reasons.

Philosophically, the movie is a complete mess. Which renders the end nothing more than a clash between special effects, visually interesting but incomprehensible. How and why anything happens is utterly hidden from the audience, and you’re left with nothing but the needs of the paint-by-numbers plot. At the very, very end, Diana gives us a generic, “I must continue the struggle!” monologue, but as she’s leaping out of the Louvre, flying through the air, we have no idea what she’s going to fight against. There’s vague talk about creating a world that could be, but the only visions of such a world are the all-female paradise of the Amazons and Ares’ dream of a human-free Eden. Exactly what Diana’s goals are in the modern world and how she plans to achieve them… Nope! She’s a super-hero. Doing super-hero things. Because… reasons!

Tuesday, January 24, 2017

And For Good Reasons - Outcast Review

If you saw the trailers for 2014’s Outcast, you can be excused for thinking it would be a train-wreck. Nicholas Cage and Hayden Christensen as AWOL crusaders who’ve travelled to China (or, at least, a Hollywood version of China) and get involved in dynastic politics? Yeah. But, the important question is, would it be a glorious train-wreck?

The answer is: meh, not so much. Nick Cage prancing about with a prosthetic ruined eye and snakes wrapped around his wrists isn’t as much fun as you’d think, mostly because he defaults to doing an odd impersonation of Long John Silver for most of the last third of the movie. Christensen actually comes off quite well, though you’d be excused for thinking he was a poor-man’s Karl Urban with that haircut and delivery. But this is lightyears better than much of his work in Star Wars.

This one avoids most of the pitfalls of the White Savior trope. Yeah, the ex-crusaders are excellent warriors, but not supermen, and you don’t get the feeling that there’s something special about them, that either is a chosen-one type. But you absolutely get the sense that someone wanted to do a Chinese historical epic but was afraid that if the main characters were not white that American (or maybe Chinese) audiences wouldn’t show up. This isn’t the only box-checking this movie suffers from. We’re also treated to the reluctant warrior trope; all three of the bad-asses in this film have been deeply scarred, even ruined as people, by the wars they’ve fought. There’s no such thing as a noble warrior or even a noble cause. There’s only brutality and guilt, but hey, look at these fun action sequences we’ve put together for your enjoyment! Yeah, classic example of Hollywood hypocrisy in action.

And that, in the end, leaves us with a luke-warm film. It’s got some neat costumes, but nothing on the level of Curse of the Golden Flower or Game of Thrones. It’s got some ok fights (the final mano-y-mano clash is actually pretty good, except that it happens for no reason other than that’s how things are done in movies). It’s totally lacking in a classic Nick Cage freak-out, though. He swerves close, then backs away. Just like this whole movie does, in its depiction of cultural interactions, violence, and emotion.

This one is probably not worth your time unless you’re a Cage completest, and even then you’ll likely only watch it once.

Wednesday, July 20, 2016

"You Don't Understand; These Ghosts Kill People!"

Just saw the new Ghostbusters flick. First off, it’s fun. Not great, not hilarious, but certainly entertaining; I laughed out-loud a few times.

What it’s not is a remake of the original. This is a very, very different film. It’s a lot darker (one character is killed off-screen and another commits suicide on-screen) and far more physical. It’s a lot more slapstick than the original Ghostbusters, and includes actual action-movie action scenes. These new Ghostbusters wade into a sea of ghosts, blasting left-and-right with twin proton pistols or punch ghosts and other things with a proton-cestus.

In short, the new Ghostbusters are actually cool, unlikely the awkward goofballs of the original. Which is odd, because this Ghostbusters is, in many respects, what the first Ghostbusters might have been if Walter Peck, the annoying EPA agent, had been the hero. And, oddly enough, in spite of that, it works.

Don’t take your friends who haven’t seen the original (or haven’t seen it since it came out) until you make them sit down and watch the original; a good portion of the jokes require you to have that film in your mind when you come see this one.

The writing on the new Ghostbusters is very weak. The plot chugs through its points, but you can tell the only reason the Mayor of New York is in this film is because the original Ghostbusters had a run-in with the Mayor. Lots of things happen just ‘cause. The most egregious example is Jones’ Patty Tolan. She joins the Ghostbusters… erm, well, we really don’t know why she joins. We understand why the rest are eager or willing to let her join, but we aren’t given any reason why she’d want to. It’s not like there’s a paycheck in it or anything.

The villain is equally thin. We’re given a vague sort of he-was-bullied, but we’re never really shown that. He comes off and just a genius nut-job nihilist.

The film feels very small, especially compared to the original. Where the original Ghostbusters had that entire firehouse, the new Ghostbusters have a single room above a Chinese restaurant we never see. They test out their gadgets in a trash-strewn alley behind. Yeoman’s cinematography gives this a very made-for-TV feel, and not the expansive, big-screen spectacle the original was. Where New York was a character in the original Ghostbusters, it’s mostly just a setting in this one.

The editing is rough on this one as well, especially the way it cuts around during the action scenes. It’s impossible to tell where anyone is, the jumping camera makes it seem like moments have been cut out, and it just lacks the natural fluidity you expect from a big-budget film.

If it seems like I’m damning this film with faint praise, well, I sorta am. It keeps referencing the original and utterly failing to live up to it in all sorts of little ways. The original Ghostbusters had a great, tight script, a strong sense of verisimilitude, and incredible writing. This one has a loose, paint-by-the-numbers script, feels like a made-for-TV action-comedy, and has maybe two quotable lines (one of which is in the 2nd trailer: “The power of pain compels you!”) It never seems to find its groove. One minute it’s a dark action/horror film (ghosts murdering people, our heroines blasting away ghosts and rappelling into hellmouths), the next it’s a slap-stick comedy (the final confrontation is won with a literal photonic kick to the crotch), and then it’s trying to be a touching story about friendship. Since it can’t settle on its tone, it meanders about, not quite hitting all the notes its aiming for.

That all said, the casting is great. Hemsworth steals every scene he’s in, displaying the comedic talent that landed him the role of Thor; McKinnon’s Holzmann is endearingly awkward, funny, and kick-ass; and you know the laughs are coming whenever you see Jones on the screen. Kristen Wiig gets the thankless job of playing the straight-man, but she does so while giving us a surprisingly likeable character in spite of the obvious stick up her butt. Unlikely the original, this film has actual scary moments (though it does rely on the jump-scare a bit more than I’d prefer). And where the original Ghostbusters were middle-aged schlubs with mortgages, bills, and receding hairlines, the new Ghostbusters are glamorous, gravity-defying butt-kickers who never have to worry about the state of their petty cash.

So if you think you’ll like this sort of thing at all, do go see it. It’s a very entertaining way to spend an afternoon. And do sit through all the credits; there are extra scenes scattered throughout.

Wednesday, March 30, 2016

Review: The Last Witch - Trust and Tension

The Last Witch Hunter is a Vin Diesel movie. By that I mean it's fun, it's exciting, it's a touch melodramatic (in a good way), and it's incredibly imaginative.

It's also a bit disappointing. Especially if you've seen Pitch Black recently.

A movie like Pitch Black is a hell of a thing to saddle an actor with early in his career. You know what he's capable of, and you want to see him hit those heights again. And when it's a near thing, it hurts a little.

What follows is less a review than a dissection of how so much can go right and the movie still be a near miss. If you're on the fence at all, go see it. It's fun. You'll be entertained. Diesel's character has a lot of heart, the visuals are entrancing, and if you've ever been attracted to the whole goth thing, you'll find something to enjoy in the world they've created. So yeah, close this post and come back after you've seen the movie.

Ok, so what's wrong? It's not the acting. Diesel's badass-with-a-heart might not be as dramatic as his badass-shocked-to-discover-he-has-a-heart from Pitch Black, but he's very much a hero you can root and cheer for. Michael Caine does his Alfred thing, which does a very good job hiding his character's dark secret.

But then there's Rose Leslie. From her very first line, we know she's set up to be the love interest in this story, and they never allow her to shake that feeling. And that undercuts everything that happens between the two characters. Their relationship is all about trust. He's the Last Witch Hunter, the immortal badass who slays witches. He's got a nasty reputation, and while we know it's not entirely earned, he certainly leans on it throughout the film. And she's a witch, a witch with a dark secret that ought to set our Witch Hunter's spidey-senses tingling.

But when they're forced to trust each other, we don't feel any risk in it at all. Of course she can trust him; he's the hero! He smiles at kids and risks his life to save little puppies! (Ok, not really on the puppies part, but if there had been any, you know he'd have totally saved them.) And she's the love interest! Of course he can trust her.

So there's no frisson there. No tension, no spark, just meh. Remember that scene in Terminator 2, where they take the chip out of Ahnold's head, and Sarah Conner is standing over it with that hammer in hand? She can smash him to bits. And everything in her background, her character, up to this point, says she's gonna do it. You can feel the tension in the air, feel how much she totally wants to smash that motherfucker to broken bits.

The Last Witch Hunter needed that moment. We needed to see Leslie holding Diesel's life in her hand (or worse) and we needed to see her tempted. We needed to wonder, "Oh crap, is she really going to do it?!?"

But we don't. We know she's totally trustworthy, so when that trust is put to the test, and passes, we just shrug and move on. And without it, there's nothing much else to get excited about with her. Oh, she's fun and all, and we understand, on an intellectual level, what her bond is with the Witch Hunter, but we don't feel it. Their relationship is simply taken for granted by the script, robbing it of pretty much any spark.

Which is frustrating when you consider how much we ought to be trusting Elijah Wood's character, but we totally don't and are not shocked at all by his third act betrayal. Again, Wood never earns our trust in this film, never woos us away from our loyalty to Caine's character. In fact, the warmth between Caine's character and Diesel's, and Wood's youthful, big-eyed face keep us from investing trust in him. We expect him to fail (more so to youthful naivete and inexperience, perhaps, but still). So we're very much expecting him to fuck up, prove he's not up to the obvious level of trust and admiration we have for Caine, trust and admiration so strong that when *his* betrayal is revealed, we don't hold it against him for a moment.

So yeah, I'm blaming the writing on this one. We don't feel the risk where it ought to be. We don't feel the trust where it ought to be. This film, in short, doesn't do enough to mislead us, to tease us and make us question our assumptions. Because of that, it feels very paint-by-the-numbers in its plot beats.

Thursday, May 28, 2015

Retro-stupid Refuel - Mad Max: Fury Road Review

Mad Max: Fury Road is, in spite of all the hoopla to the contrary, exactly what it says it is on the tin, and lots of it. Intense car chases, brutal action, and over-the-top spectacle are all over the place in this one, all laced together with a barely-there revenge plot thinly layered over a pastiche of the entire plot to Road Warrior melded with the kids’ plotline from Thunderdome. Everything that’s original here is in the visuals.

And what epic visuals they are. Everything here is bigger and nastier and more chromed-up and over-the-top than ever before. The dune-buggies of yesteryear are gone, replaced with monster-trucks, tank-treaded muscle cars, and sedans bristling with insanely huge rusty spikes. Forget all that nonsense about gas being rare after the apocalypse; in Fury Road, every vehicle is covered in so much armor plate, spikey-bits, and iconography that none of them can be doing better than five miles to the gallon.

I do love the way the cultures of post-apocalyptic Australia have evolved in this franchise. In Mad Max, they were barely different from present-day suburbia, struggling to maintain a pocket of normality. In the Road Warrior, that normality was gone, but most of the people were still everyday Joes and Janes, struggling to find safety in a world gone mad. The inhabitants of Barter Town had made peace with their post-apocalyptic existence, trading the last bits and bobs of their lives from before in exchange for water, food, and barbaric spectacle.

The people of Fury Road, however, come off like the descendants of the airplane kids. They inhabit bizarre cultures built around survival and apocalypse-shaped religion. Life is cheap, except when it’s pure, untouched by the ravages of the apocalypse, at which point it becomes more precious than gold and gasoline and bullets. The pre-apocalypse world isn’t a memory but a myth, and its death is a point of theological contention.

This only adds to the impossibility of placing this movie in chronological order with the others. The opening implies it belongs between Mad Max and Road Warrior. Things happen to Max that make it impossible for this movie to have happened before Thunderdome. More than that, however, this Max is clearly the post-Thunderdome Max. Where the Road Warrior didn’t give much of a crap about the settlers until (maybe) the very end (and I’m not sure he really cared more about them than he did about his vengeance), but then goes out of his way to save the kids at the end of Thunderdome, Fury Road’s Max signs on pretty quickly to doing what he can for the helpless innocents of this film.

And yes, in spite of all the politically-fueled nonsense you’ve probably seen surrounding this film, there are helpless innocents in need of being saved by Max here. Frankly, it’s hard for me to see how this film is all that much more feminist than the very-similar Road Warrior. Yes, there's no rape scene like in the beginning of The Road Warrior. Instead, we get a scene of women with the bodies of fertility goddesses being milked like cows. It's not quite as kinky-erotic as a similar scene in Pink's “Raise Your Glass” video only because the women are bovine-docile instead of writhing about in restraints. These gals and their milk kinda-sorta pay off at the end of the movie metaphorically, but it's so heavy-handed it feels gratuitous.

Charlize Theron is great in this movie, and her Furiosa character does have a more interesting arc than Max does, but that's not saying much. To praise anyone for their acting in this flick seems a bit much. It's all perfect for what it is, but make no mistake: this is a car-chase movie punctuated by bits of dialogue. It's an awesome car-chase movie, but it's no Casablanca, or Princess Bride, or hell, Star Wars.

So Theron's acting primarily involves closeups of her face with one of two emotions on it: either some-asshole's-gonna-pay or oh-shit-the-only-choice-we-have-is-to-crash-straight-through-this. Grim, vengeance-fueled determination or edge-of-your-seat, hope-we-make-it-through-this-too-late-to-swerve-aside-now. Both are picture-perfect and entirely in service to the film's actions beats, giving them the drama-nitro they need to rev up beyond the potential of mere cars crashing about in the desert.

And sure Furiosa's an awesome kick-ass character, and the way she and Max come to understand one another very much echoes a similar relationship in the last Riddick movie. The atonement thing is cool, and it's a thread they share. But this movie also comes with a literal truckload of defenseless damsels in distress. The Vulvalini are bad-asses... so long as they avoid fist-fights. When it comes to mano-a-mano action, the guys with their massive chests and thick fists dominate the action with all the thuggish brutality of jungle beasts. The Vulvalini are outlaw banditas and ace shots with a gun, but they're also victims to be literally crushed under the wheels of a big-bad's monster truck. If there's a political message in this film, honestly, it's the same message you get from an NRA poster of a smiling 12-year-old girl holding a bright pink AR-15 and captioned "God Made All Men, But Smith & Wesson Made Us Equal."

So leave your pretentious at home, bring your 12-year-old self that thrills to car-crashes and revenge-fueled power fantasies, and come get your retro-stupid refuel. This insane film is chock-full of adventure seeds and crazy ideas to inspire the DM in you, from bullet farms to chrome-worshipping neo-viking suicide bombers, to stone-column citadels carved with crazy skull symbols and topped with garden paradises and pleasure domes.  The murder-hobos in your life will thank you.



Monday, April 02, 2012

Of Combat Acrobatics and Not-So-Frustrated Novelists

While doing research for the sort of project that will never see the light of day, I came across this comment from R.A. Salvatore regarding fight scenes:

It seems to me that fight scenes used to be vague descriptions of the chaos happening around a major character or characters, who were often more interested in accomplishing something within the context of the fight rather than winning the fight itself. Even 30 years ago, I remember reading Terry Brooks's excellent Wishsong of Shannara. I love that book and adored the character of Garet Jax. In the climactic scene for that character, Garet Jax battles a demon. The fight starts, Terry cuts away, and we come back to see the result. Not the fight, but the result. This is tradition. Go back to Homer and Virgil--they don't describe the fights in actual terms, but in symbolic and grand gestures.

So why did it change? Partly, I think it's got to do with the amazing choreography in movies like The Princess Bride.

I think Mr. Salvatore overstates the case a bit, but he does have a point. Take, for example, this famous fight by Dumas, in which D’Artagnan first draws sword alongside the three musketeers:

This contest at length exhausted Jussac’s patience. Furious at being held in check by one whom he had considered a boy, he became warm and began to make mistakes. D’Artagnan, who though wanting in practice had a sound theory, redoubled his agility. Jussac, anxious to put an end to this, springing forward, aimed a terrible thrust at his adversary, but the latter parried it; and while Jussac was recovering himself, glided like a serpent beneath his blade, and passed his sword through his body.

Jussac fell like a dead mass.

It’s not quite the cut-away that Mr. Salvatore describes, but neither is it the detailed recitation of every thrust and parry, every feint and stratagem, every step of the “dance” as Mr. Salvatore calls it. Here's an example of a more modern fight scene from the novel Tiassa by Steven Brust, a noted fan of Dumas' rather droll style:

I pulled a knife from each boot and tossed them underhanded at the two in front of me--one missed, the other poked a guy in the side; both of them flinched. I drew my blade and slashed the nearest, ruining his pretty face, which gave me time to skewer the other in the middle of his body. He dropped his lepip and doubled over; must have gotten a good spot. I slashed at the first again, but missed as he fell backward.

I took the opportunity to turn around, which was just as well; one of them had gotten past Loiosh and was coming at me. I didn't like the idea of his heavy lepip against my little rapier, so I pulled three shuriken from inside my cloak and sent them in his direction. One shuriken scratched his forehead, one missed, and the last almost clipped Loiosh's wing where he was tagging around the other one's head.

"Boss..."

"Sorry."

And I’m willing to go along with his thesis blaming the movies. Consider this flash of blades, the ring of steel-on-steel, but it’s not easy to tell what’s going on, or why Captain Blood won the fight. A few years later, we get the same duo dueling in "The Adventures of Robin Hood".

(Seriously, follow the links. It's fun stuff. I'd have embedded, but apparently it was disabled for both of them.)

Again, the swift and ringing swordplay is difficult to follow with the eye, but in the end, it’s clear what happened: the fiendish Sir Guy cheated, drawing his dagger to get a sneak-attack on poor Robin, and, thus proving his villainy beyond any shadow of doubt, was slain!

Now, compare that to this:



Aragorn gets a brief burst of flashing blade near the end, but for the most part, this fight is all about special moves and impacts. This is a post Rocky IV/Die Hard movie, where the hero takes a pounding, but stays on his feet to win in the end. The hero proves his right to victory by sheer stubborn endurance.

And notice how slow and big the moves are. Even with the editing to add a sense of speed and danger, it’s easy to see what each of them is doing with their weapon, what part of the body they’re aiming for, the results of every swing and thrust. It’s all about the big moves, the sudden reversals, the equipment, and the moments of impact.

The comparison to D&D style combat is obvious. TSR-era D&D has its 10 second and 1 minute combat rounds, the action is vague with the clash of steel, and the sudden end to the fight. One moment, both combatants are fighting to their utmost; the next, one of them is dead.

Meanwhile, 4e is about the slow whittling of resources: healing surges, daily powers, action points; special individual moves like “Fury of the Sirocco” and “Cloud of Steel.” There are even mid-fight transformations to the combat in the form of the “blooded” status. The fights are less climaxes to slowly rising action and more events in and of themselves, sometimes with nary a preamble.

I don’t expect 5e to do much to reverse this trend, but it’ll be interesting to see what they do with it. The 4e/”modern” style combat requires more time, more resource tracking, and more granularity to pull off. The reward is really detailed combats. Getting the latter without the former would be an interesting trick to pull off.

UPDATE: 8/8/2019 A more literary analysis over at Monsters and Manuals on this topic.

Friday, March 23, 2012

Verisimilitude: It Doesn’t Work That Way

I’m willing to go along with some of what Rick Moran says about the trouble with selling a Barsoom movie to an audience, but not this:

Besides, everyone today knows that there is no life on Mars, could never be life on Mars, thus destroying the premise of the movie from the outset. And since most of the potential movie-going audience had no preconceived notions of the source material, and had no treasured memories of being swept up by the narrative, most of the audience ended up at sea — caught between wanting to suspend belief and their own realistic assumptions about Mars. In the end, how could you ignore what your own eyes have shown you about the Red Planet? We’ve had rovers exploring the surface of Mars for more than a decade.

Uh-huh. And James Bond movies flop because submersible undersea bases make no sense. Star Wars was a flop because we know explosions make no sound in space, and spaceships don’t swoop around like aircraft. How many times have we seen the facade at Petra used in a movie? And how many people have walked out of a theater because they knew that was tourist attraction in Jordan, and not where the movie-makers were trying to say it was, or what it was? I’ll bet you could count ‘em all on one hand.

But that’s the way verisimilitude works. It says, “Ok, we’re going to do this one crazy thing that we both know ain’t real. Just go with it, and we’ll have fun.” Really good fantasy and sci-fi then goes with that one change and follows through on the rational consequences: Han Solo can tell the difference in the sound of lazer blasts from asteroid collisions, James Bond needs a car that can transform into a submarine, and John Carter enjoys incredible strength and the ability to leap over tall tharks in a single bound while on Mars.

People watching Heroes had no trouble with accepting the idea of ordinary people being imbued with super powers. Those who enjoyed Lost didn’t nit-pick over all the insane crazy things that happened on the island, even when no explanation was quickly offered. Heck, that was almost certainly one of the big draws for the viewership (ditto X-Files). Modern audiences are well acquainted with the bargain of verisimilitude. You can tell when it’s being used poorly (Avatar - link NSFW) and even then lots of folks will give it a pass.

Photo by Arian Zweger.

Wednesday, February 29, 2012

Helium Triumphant!

“John Carter,” the Princess of Mars movie, is fun!

Purists are gonna hate it; it's actually a conflation of A Princess of Mars and The Gods of Mars. Kinda... There are lots of liberties taken with both stories.

But oh, there is so much here. John Carter is a fighting man from Virginia, and he fights through the whole movie. By the time we are finished with his introductory scenes, I knew I was going to enjoy this flick.

Did you know the people who made “John Carter” are Pixar folks? The Director, Andrew Stanton, also directed “Finding Nemo” and “Wall-E” and has writing credits on all three “Toy Story” movies and “Finding Nemo.” And it shows in “John Carter” because so many things that shouldn't work, work. John Carter's speeches work. The tharks work. Woola works.

There's a scene that must have looked cringeworthy on paper, that combines action, melodramatic flashbacks, and comedy. And it works.

Tars Tarkas is an ass, but you like him. The Heliumites are bold and noble without being wooden and dry. Deja is a warrior-scholar-princess without coming across as an overachieving “tiger baby” ice queen.

The trailers looked a bit rough, felt a bit flat. The movie does not. If “The Avengers” and “The Hobbit” were not coming out this year, I'd risk suggesting that it would be the most fun you'd have in a theater this year. If it had come out last year, I know it would have been the most fun I'd had in theater in 2011.

Wednesday, January 25, 2012

What if Star Wars Sequels Were Made by Italians?

No need to guess. Dark Resurrection is on the intrawebs.

I just finished watching "Vol. 0." The writing is ok, the acting is decent, the fight choreography needs some work (maybe they should get some help from these guys) but the effects, props and costuming are excellent. The style is very European; you can be forgiven for not realizing it's the Star Wars universe until the lightsabers come out. (And yes, they continue the notion that Force-users = lightsabers.)

Two thoughts:

- from now on, padawan should refer to their mentors as "Maestro" rather than "Master."

- Hollywood has a lot more to fear from Blender than they do from file sharing.

Wednesday, August 31, 2011

What is Best in Life?

Whew!

This troll spent the last week and a bit moving to a new cave. Eventually, a troll's cave gets so funky all you can do is set it on fire and move to a new one. Now that it's done, I should be getting back to the hex mapping articles soon. Maybe by Friday, but certainly by Wednesday.

In the meantime, to celebrate having moved all my loot to a better cave, I treated myself to the new Conan movie. It's not bad, and I can understand why some folks might even compare it favorably to the Schwarzenegger film from the 80s. I'm not quite willing to go that far just yet, but it wasn't horrible. It was much better than "Sucker Punch" for instance.

What follows isn't a review of the movie. Frankly you probably already know if you're going to see it and reviews are unlikely to sway you one way or the other. You know if you are this movie's audience. And after you see it, you'll know whether or not you liked it. I did, however, want to point out a few interesting things I noticed.

(Spoilers follow, so if you don't want to know too much before seeing the flick, stop here.)

First, something silly that amused me: adult Conan does not wear pants. It's a sartorial choice he shares with John Carter when the latter is on Mars. So let the ladies have their pants! The look of today's masculine fantasy hero is a layered kilt and boots.

There were a lot of missed opportunities in this film, and I suspect most of them are the fault of the writers. There are three writers listed, and I suspect it was a matter of rewriting rather than collaboration. Toss in the cutting-and-editing process, and who knows what was originally intended?

Early in the second act, we are treated to a scene of the bad-guy army dragging a boat through a forest. It's a neat visual and immediately makes you wonder why they're doing that. It's intriguing. Unfortunately, it's also never explained. The ship on wheels is never used in the water, it's never demonstrated to have magical powers, and ends up just seeming kinda silly.

The villain's sorceress daughter (apparently rewritten from an original male version) has a neat look and a creepy vibe. We get one brief interaction between her and her father with Electral undertones. It makes both of them a lot more interesting. Dad has a goal that isn't just the typical take-over-the-world, and Daughter is a little conflicted about bringing Mom back from the grave. Again, this is set up in the second act and nothing is ever done with it. I was kind of hoping that these issues would explode into some really interesting dynamics in the final confrontation. That never happens. Instead, we get a fairly bog-standard mano-y-mano fight at the end.

If you get inspired to throw in little twists in the story or adventure, be sure to do some follow-through. Make it matter! This is at the heart of old-school improvisation. You just rolled hobgoblins on the wandering monster table. Sure, you could just have a randomly generated band of hobgoblins sitting in the middle of the road waiting for the PCs to arrive so they can fight.

BOOOOOOOORINNNNNNNNNG!

Why are they here? Are they part of the larger tribe? Is it nearby? Are they renegades? Survivors of genocide? Scouts looking for a good target for a raid? Heroes seeking some lost hobgoblin relic? Even if all you want is a brief little battle, you can at least have them ambush the party.

On the other hand, if the players really are not that terribly interested in your hobgoblins, there's no reason to beat them over the heads with whatever clever idea came up with. Not everything needs to be explained or make sense. But if your players do seem intrigued you should absolutely take advantage of that.