Showing posts with label quickstart. Show all posts
Showing posts with label quickstart. Show all posts

Sunday, July 12, 2009

Free RPG Day Impressions - Dragon Warriors

I have seen Dragon Warriors mentioned, and it seemed to be one of those quirks of history, so I was surprised when I heard it would come back in print. I grabbed the freebie of DW and dived in.

The booklet contains rules for combat, generating characters for two classes, a short introduction to the world, a few monsters and s short adventure. Since it is a game from the past, you kind of expect it to be a old school system and it delivers. The characters have stats, and classes which give you starting values in certain basic skills. Having a value for Attack and one for Defend reminded me of the old Fighting Fantasy game books, also from the UK. Subtracting the targets Defence from your attack and roll a d20 to hit. Nice and simple. Different classes are inherently better at attacking or defending in combat. Also, you have some basic skills Stealth, Perception and Evasion. The classes then also have class based abilities, like Track or Berserk. It's classic old school weirdness that they haven't unified those two classes of Skills. All in all it looks easy enough to understand, and no more odd than some other classics. They have managed to include a roll to penetrate armor, but increase the amount of dice rolled, since damage is set by weapon. I kind of like that solution. I don't know if it works that way in the full game, but here I see an interesting opportunity to include weapon vs armor type effects in a fairly smooth way. Sadly we don't get any hints on how magic works, more than that there are a Magic Attack basic ability for some classes.

There is one thing which I found interesting in the system. Using the Evasion skill you can apparently dodge attacks, and other kind of calamities. There are no other system for saves, which for me is a big plus. They snap the suspenders of disbelief way to easy. Now, not only is this a understandable system for saves, but it uses 2d10 instead of d20. That could be considered a wart on the rest of the system, but note that this will give another kind of probability distribution than a flat d20 spread. I kind of like the implications of that.

The short intro to the world is intriguing. It looks a bit like a gritty, but fantastic, world somewhat inspired by our world. It is no Forgotten Realms kind of super magic to be sure. Maybe it feels a little bit too medieval for my taste. I can't stand Chivalry and Sorcery kind of medieval fantasy, for example.

Lastly, there's a short adventure. I have seen far worse, many times, so this little excursion to the land of Legend gave me warm and fuzzy feelings. It's nothing special, just a clear-out-a-location-from-monsters kind of adventure. But, it shows off the setting and system well.

Tuesday, June 30, 2009

Free RPG Day impressions - Castles & Crusades

Now I have had some time to look over some of the freebies I got for Free RPG Day. Just like last year, Troll Lord Games participated with a booklet of quickstart rules for Castles & Crusades. Like last year it also included a small adventure.

The booklet starts with character creation rules, covering levels 1 to 4. Four classes (Fighter, Rogue, Wizard and Cleric) and four races (elf, dwarf, half-elf and human) are included. In just fourteen pages they even manage to include spell lists, equipment, combat rules and some short notices about how to personalize your character. Good job.

The booklet ends with a short adventure about exploring a wizard's tower. If that's not a classic, I don't know what is! It's intriguing enough, and a decent job for showing what you can do with the game.

Now for the oddities. When I came to the last pages and read the adventure, I stared at the monster stats. The monster has 7HD8, AC 20, HP 43, "Its primary attributes are physical" and it attacks with 2 slam attacks for 2d8 of damage. Plain and simple enough, right? Except that there are three physical attributes. Are we to pick one ourself? Are we to roll them up, since they are not provided? The creative gamer can get past that, I guess. Now for the next one, which I didn't manage to solve. Players attack using a d20 roll, add their level, add their BtH combat bonus and if I understood correctly their stat bonus. Compare the result to the target's AC. Take a look again at those monster stats. What's the BtH, level and stat bonus? Maybe I have misunderstood the rules, but I can't find a description how to play the adventure when it comes to combat with monsters! I borrowed the rule books for C&C but returned them just before getting the Free RPG Day booklet. Now I'm wondering if they have managed to be this opaque in the full rules, or if they just managed to slim the rules down a bit too much. I went back and looked in the quickstart from last year, and no more hints in that one. Feel free to enlighten me, if you know how it's supposed to work!

All in all I can't decide if I like C&C or not. It feels a lot like D&D3 without feats, and with a system of stat based rolls instead of skills. One could almost say it's AD&D2 done without trying so hard to keep the cruft of old. Or, one could say it's 3rd ed. done by streamlining AD&D2. I think AD&D1 is kind of messy, with it's nonsensical system of saves, and quixotic arrangement of rules and data in the PHB. I can see why some gamers feel it's a smooth running engine, though. D&D3 is a really slick machine of a game system. It can be tooled with and is a lot more adaptable than old AD&D2 ever was, creaking under the load of diverse settings as Dark Sun and Planescape. That being said, D&D3 without being tweaked is a bit to heavy and if you just add stuff without taking away something it will fall down under its own weight. C&C feels a lot like a mix between of the two. It is slick, and makes sense. It's possible to pick up and play, and don't try to do more than one thing at once but unifies what is does in a neat mechanic. So, why do I feel kind of disinterested? I really don't know. Many parts of me love this game, but my heart wont listen. Curious.

Copyright 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 Andreas Davour. All Rights Reserved. Powered by Blogger.