[edit: The cover on the page I linked to, when I posted this, looked different than it does now. It was using the Trampier demon idol, changed around a bit. Thanks to Greylond for bringing it too my attention.]
I just browsed issue #183 of Knight of the Dinner Table, since I just came home from the local comic shop. In it was an ad for the upcoming "advanced" Hackmaster PHB. Guess how the cover looks like? I have no idea if it's a mock-up or the real deal, but let me say it sure is there to invoke nostalgia.
So, this makes me think of Hackmaster, WotC and AD&D. There's no secret that WotC wants to have the old gamers back. Whether they will succeed, nobody knows. But, reprinting AD&D sure is a good way to flirt with nostalgia. I do wonder why they did such a moronic thing as to limit the sales, though. If they really wanted all old gamers back, they would have sold as many as they could, right? Well, maybe not if they want anyone to by 5th ed. aybe they think that those guys have gotten their fix, and the rest have to buy 5th ed...
Poor us.
Anyway.
I'm thinking that Hackmaster, since it's also using the same AD&D nostalgia thing, might be a better choice for the rest of us. I have read Hackmaster Basic (but have not made a review, since I really couldn't make a review without lot of whining, and that's boring) and in some respects I can see that game as a successor to AD&D. It's filled with fiddly bits, and could work decently as a generic fantasy system in a way that, SRD and all those OGL games withstanding, 3rd ed never was. There are even parts there that are obnoxious and makes no sense, just like 1st ed.
So, is this a love letter to Kenzer and their Hackmaster line? No, not really. I have never played AD&D and many parts of it I find outright bizarre, and like I said I never managed to write a Hackmaster review that was very positive.
But, AD&D is in the air. Right now you see that Trampier cover every way you turn. I'm thinking that someone are right in line with the current. I wish them luck.
Showing posts with label Hackmaster. Show all posts
Showing posts with label Hackmaster. Show all posts
Thursday, February 23, 2012
Friday, July 15, 2011
What is it about dice?
I have been following the DCC RPG posts in the blogosphere, where people have been giving their expressions about the beta rules. Many have commented on the oddball dice needed. That combined with me reading an issue of Knights of the Dinner Table before falling asleep yesterday, have gotten me started on dice. Have you read Hackmaster? They have a whole chapter in the new Basic game on dice!
What is it with gamers and dice?
Warning, a rant coming up!
This probably wont win me any friends...
Trust me, I have the collecting bug, so I can understand that angle. I can also understand the aesthetic reasoning of getting hold of a set that matches the mood of the game, or otherwise fitting what you are playing. I mean, I would love to play a game with stone or metal dice if I played a dwarf in a fantasy game.
But, what about the pure superstition about "lucky dice" and idiotic methods of dice rubbing, not letting anyone touch them and so on?! What?
In the KotDT comic, they even have a long running story about a die which curses all other dice around if it's every used for it's "superior" results. The weird thing is, I have heard similar stories in real life.
Whatever you think of Lou Zocchi, his claim that some dice are "lucky" because they are uneven kind of makes sense. In the light of that, it makes even less sense to care about lucky dice. If you really care that much about true random distribution, use those precision dice. If you don't care, grab what you have a roll them bones and have fun. But if you really grab that special die when a important roll is on the line, aren't you really cheating?
Reading the chapter on dice in Hackmaster Basic, a game that no longer is forced to be a parody, I was amazed of how much hogwash and hokey this was. Either it is parody and humour, or it's just as ill fitting in a rpg rule book as a chapter on the body humors in a modern university textbook for physicians.
Are we gamers all just fun and games, or are we a superstitious lot who'd rather be cheating?
What is it with gamers and dice?
Warning, a rant coming up!
This probably wont win me any friends...
Trust me, I have the collecting bug, so I can understand that angle. I can also understand the aesthetic reasoning of getting hold of a set that matches the mood of the game, or otherwise fitting what you are playing. I mean, I would love to play a game with stone or metal dice if I played a dwarf in a fantasy game.
But, what about the pure superstition about "lucky dice" and idiotic methods of dice rubbing, not letting anyone touch them and so on?! What?
In the KotDT comic, they even have a long running story about a die which curses all other dice around if it's every used for it's "superior" results. The weird thing is, I have heard similar stories in real life.
Whatever you think of Lou Zocchi, his claim that some dice are "lucky" because they are uneven kind of makes sense. In the light of that, it makes even less sense to care about lucky dice. If you really care that much about true random distribution, use those precision dice. If you don't care, grab what you have a roll them bones and have fun. But if you really grab that special die when a important roll is on the line, aren't you really cheating?
Reading the chapter on dice in Hackmaster Basic, a game that no longer is forced to be a parody, I was amazed of how much hogwash and hokey this was. Either it is parody and humour, or it's just as ill fitting in a rpg rule book as a chapter on the body humors in a modern university textbook for physicians.
Are we gamers all just fun and games, or are we a superstitious lot who'd rather be cheating?
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